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![[Post New]](/s/i/i.gif) 2010/06/18 00:52:10
Subject: Wishes for the new necron codex
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Elite Tyranid Warrior
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I am interested to see what is going to happen with Necron codex when it comes out in the next year or so. It got me musing about what is going to change. Here are some wish list things that I think would be interesting. (Note that I have not play tested any of this so I don’t know if any of this would work (It might be a bit over powered)
I would like to see the “undead” theme of the Necrons pushed more in the fluff. I would like to see the Lords and a high ranking Necrons with personalities, who rule over their “undead” brethren. I think you could explore some interesting self-loathing characters driven mad by isolation and lonelness that are jealous of the living but at the same time hating the frailty of life and reveling in uniformity and order of being “dead” (a good fit for the grimdark 40k universe). They could be almost like an anti slaneesh. Instead of seeking sensation, they crusade to free all sentient life from the trappings of living and feeling.
In game terms these are some things I think would be cool and provide some unique character but be a little more stream lined than the old 3rd edition codex.
Give Flayed Ones fleet of foot
I would like to see some new Gauss rules that I think would make pariahs a bit better, but they need some tweaking. Honestly, I like them I just think they cost too much. Maybe knock off 4 or 5 points ought to do it (maybe give them counter charge?).
Sadly I would like the C’tan should go, for there own good. They are too underpowered right now. I think they should be a made much stronger and then moved to Apocalypse games (I think they should be on par with titans).
I would up the cost of Necron units (maybe 20?) but I would give them these new abilities:
Gauss weapons:
All gauss weapons have rending and on the roll of a “6” to wound, normal armor saves are ignored.
New “We’ll be back” rules:
All Necrons have the “feel no pain” rule and if within 12”of a resurrection orb, monolith, or tomb spider a roll of a “1” can be rerolled.
Unstoppable Phalanx Advance:
Fluff explanation: Necrontry millennia ago fought in mass phalanx. A hold over from this is Unstoppable Phalanx Advance program that was build into their machinery when it was first built. When a sufficient amount of Necrons are standing in close order they are able to “link” there soulless minds together and function as one and unseen dark energies flow though the entire formation creating a synergy that provides the Necrons power supply with such an abundance of energy that renders them even more.
Necron units of 10 or more models have form an “Unstoppable Phalanx.” To form this the all models in a unit must be in base-to-base contact with each other and form at least two rows. When in this formation the Necrons function as relentless and are granted a 6+ invulnerable save.
New weapon:
Gauss Flooder
Fluff explanation: Designed to combat large groups of weak enemies, it is essentially a gauss rifle with the focusing mechanism removed. When fired the raw gauss energies let loose like errant lighting in a general direction until they dissipate. The lack of the focusing mechanism means the less damage is done to a specific target but the energy covers a wider field.
Assault 1 S 3 AP 5 Template “Gauss”
(I am thinking that up to half a Warrior squad could carry these as no additional cost.
New Unit:
To fill the hole left by removing the C’tan I would like to see a new HQ called “Necromancers”
Necromancers would be like Necron Lords but would have deep knowledge of the most vile Necron technology. I would make them weaker then Lords offensively but just as tough on the defense and make them on foot only and given them the following abilities:
Arise from the dust:
Any Necron unit that deepstrikes within 12 inches of a Necromancer does not scatter.
Darkness falls:
A psychic power in game term (not a true psychic power in the sense of other races but a bizarre power the necrons have that is not full understood and the necrons don’t feel the need to explain themselves.) Range of 24” affected units stuck by this power will treat there next shooting phase as if it was night fighting rules.
Rise up and join your new master!:
Fluff explanation: Necron Necromancers have a strange ability to animate corpse. How this is done is not fully understood to anyone save the Necron themselves. The Ordo Xenos theorize advance nanotechnology and Ordo Malos makes claims ranging from Chaos pacts to black magic. All agree that this ability is one of the Necron’s most terrifying weapons
Any model without and armor value that is killed within 12” of a necromancer with become an “abomination” model on the roll of a 3+ the model must be placed in squad coherency with the necromancer (the necromancer my leave the unit in the movement phase the player wishes and the abominations from the pervious round become there own unit.
Abomination stats:
WS2 BS0 S3 T4(3) I1 A1 Ld1 As –
Abilities:
Feels no pain (but not effected my Necron bonuses such as resection orbs)
Always moves as if in difficult terrain.
Fearless
Fluff explanation/copout:
I would be too hard to keep track of models with different stats so the fluff would explain that the Abomination is a shell of its former self and has been altered by the process of reanimation to its current state. (From a practical point a view you could use any model you want for an Abomination (preferably a model from armies you play against frequently) you would just covert them to look “zombified”. In a fantasy world were GW did something like this they could sell a bit conversion box that you could turn the models of your choice into Abominations.
Well these are my ideas, what do you think? What would you like to see in the new necron codex?
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![[Post New]](/s/i/i.gif) 2010/06/18 05:02:44
Subject: Wishes for the new necron codex
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Regular Dakkanaut
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no no no i dont want my armys uniqueness to be a army of plaquemarines, fnp is not the solution
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![[Post New]](/s/i/i.gif) 2010/06/18 07:42:22
Subject: Wishes for the new necron codex
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Loyal Necron Lychguard
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I agree with giving flayed ones fleet. That's about it.
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![[Post New]](/s/i/i.gif) 2010/06/18 07:50:12
Subject: Wishes for the new necron codex
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Fighter Ace
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Agreed. WBB is what makes Necrons unique. I say keep that as is. Necrons should be able to get other upgrades to make them cost effective, or at least not so terrible in melee one or two assault units can phase you out.
Me? I just REALLY want to see the Necrons take up more than 2 pages in the Citadel Catalog. It's ridiculous! They need much, much, much more variety.
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/06/18 10:06:52
Subject: Wishes for the new necron codex
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Been Around the Block
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Most of that was actually pretty good, but I think WBB needs to stay, jsut be streamlined/clarified a small bit.
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![[Post New]](/s/i/i.gif) 2010/06/18 13:52:54
Subject: Wishes for the new necron codex
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Tzeentch Veteran Marine with Psychic Potential
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actually, I agree on the C'tan thing.
I think the abominations might be a bit underpowered though
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=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======
"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."
- Lord_Blackfang on moving large units
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![[Post New]](/s/i/i.gif) 2010/06/19 05:57:09
Subject: Wishes for the new necron codex
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Homicidal Veteran Blood Angel Assault Marine
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I hate how all these fandexs seem to be making races that are supposed to be unique, although albeit older races, into the same as the ones that are supposed to be conventional armies.
Aka every single squad having a sergeant and a heavy weapon and a load of other "cliche" units.
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![[Post New]](/s/i/i.gif) 2010/06/19 09:41:59
Subject: Wishes for the new necron codex
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Mortitheurge Experiment
Launceston, Tas
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I'd honestly like to see a few things-
Fearless- For God's sake, Melee for a Necron is *Censored*! At least give the Buggers a fighting chance!
Phase Out- Perhaps put it down to an unmodified Leadership test once the force is below 25%, instead of instantly.
Another Vehicle or Two- 'nuff said.
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Melissia wrote:
OMG IMAGINATION!
THERE SHOULD BE A GIANT SQUID ARMY, FROM THE WORLD CRUSTACADONACUS, AND THEY ALL FIRE LAZORS FORM THEIR TENTACLES, AND THE ENTIRE ARMY IS MADE UP OF MONSTROUS CREATURES AND WALKING FISH! AND BY WALKING FISH I MEAN FISH WITH TWO LEGS SITKCING OUT THE SIDE! AND THE SQUIDS CAN FLY BY SPINNING REALLY FAST, AND THEY'RE ALL PSYKERS! |
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![[Post New]](/s/i/i.gif) 2010/06/19 10:16:46
Subject: Wishes for the new necron codex
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Mighty Vampire Count
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a bit more variety would be nice - there are several fluff pieces or BL images of other Necron War Machines.
soo a couple more speclaised units that have been reactivated and a war machine or two........
C'Tan for Appoclypse would be good
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2010/06/19 13:27:52
Subject: Wishes for the new necron codex
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Monstrously Massive Big Mutant
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I don't play necrons but I have seen them play and I think a good way to give them some power without loosing the flavour would be to allow necron warrior units to combine fire. Basically if they fire their Gauss like this they get 1 shot at S1+1strength for every necron combining fire.. I have always imagined necrons being able to bring down large targets with massed fire.
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![[Post New]](/s/i/i.gif) 2010/06/19 16:41:37
Subject: Wishes for the new necron codex
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Fireknife Shas'el
All over the U.S.
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@Zookie-I like the direction your taking with this.
Here are a few critiques and comments on your ideas that are purely ( IMO).
1) Like your Crusade to free the living from their flesh, perspective. Gives the Necrons flavor.
2) On the fence about the Flayed Ones having Fleet.
3) Just giving the Pariahs FnP when combined with the rumored reducing/removal of phase out will make them worth every point.
4) Agree about the C'tan becoming Apoc units
5) Not enough information to venture guesses on Necron Warrior cost.
6) I Like the Guass Glancing rule as is for the Blaster and Flayer. Maybe make the Cannons rending.
7) Your on the right track with the new WBB Rule but remove the need for the Resurection Orb. Orb should awaken units, not keep them on the field.
8) Unstoppable Phalanx Advance needs work. Don't have clear idea of changes but it needs adjusting.
9) Don't like the Guass Flooder. Doesn't fit for some reason.
10) About diversity of units. Of units is good, in units is wrong for the Necrons. IMO, Warriors need to be row after row of the same roboty goodness.
11 )Necromancer abilities need to become Lord specific.
a)Do away with the Necromancer and instead it becomes a Special rule for one of the Lords.
b)Maybe Have a Technomancer rule for the Destroyer lord.
c)Arise from the Dust is a general ability that all Lords get
d)Darkness is a big no because of how powerful switching to FnP will make them. I can only see this tye of ability being tied into the monoliths where only infantry and Jet-bike units are covered by this ability
12)I really like some parts of the Necromaners Abomination rule but others need changing.
a) Change the effect where it happens on a roll of a six.
b) Limit to 6" range.
c) Limit movement immediately after creation(Unit has gone to ground in order for the models to be reborn as undead)
d) Forms a unit with the necromancer(He may not leave them)
e) Instead of the Abomination you get a flayed ones model(Keeps poeple from getting upset at their model becoming yours in-game)
Now to what some other posters have said.
SweetLou wrote:no no no i dont want my armys uniqueness to be a army of plaquemarines, fnp is not the solution
When I first heard the rumor about WBB being replaced months ago, I had this same reaction. Then I went through the rules again and found that FnP is more powerful than WBB while not being nearly as complex or confusing(for some  ) to use.
Pvt. Jet wrote:Agreed. WBB is what makes Necrons unique. I say keep that as is. Necrons should be able to get other upgrades to make them cost effective, or at least not so terrible in melee one or two assault units can phase you out.
Me? I just REALLY want to see the Necrons take up more than 2 pages in the Citadel Catalog. It's ridiculous! They need much, much, much more variety.
Take a closer look at WBB vs FnP. Necron units get back up at the beginning of the players turn, which makes the unit more vulnerable to a Shooting then assault combo. It also means that there will be more necrons to swing back in HtH.
I agree about more units, current rumors strongly indicate that GW has been listening.
Captain_Trips01 wrote:Most of that was actually pretty good, but I think WBB needs to stay, jsut be streamlined/clarified a small bit.
FnP is a major boost for the Necrons. It will probably be listed under a WBB chapter heading but the rule will change a a means of making the Necrons tougher in HtH.
grayspark wrote:I hate how all these fandexs seem to be making races that are supposed to be unique, although albeit older races, into the same as the ones that are supposed to be conventional armies.
Aka every single squad having a sergeant and a heavy weapon and a load of other "cliche" units.
People are just following the path/format that GW has stated that they are switching to. Makes the Fan-dex easier to use if it has a familiar format.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/06/19 17:26:38
Subject: Wishes for the new necron codex
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Loyal Necron Lychguard
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FNP is a weaker WBB and even with it's drawbacks, I like WBB more than FNP.
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![[Post New]](/s/i/i.gif) 2010/06/19 17:41:58
Subject: Re:Wishes for the new necron codex
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Fireknife Shas'el
All over the U.S.
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@ Kevin-How is FnP weaker?
They both work in the same manner except WBB has your guys fall over and not roll to get back up until the start of your next turn which means that these models affect close combat with a negative morale modifier. FnP lets you make the roll(the same roll of 4+ I might add) during the assault phase. This means less casualties and less nrgatives during combat resolution.
Also, Models with FnP also do not have to be within 6" of another model of the same type in order to roll.
If your thinking about Instant death, the same rumours about WBB changing to FnP also state that lords and such will get Eternal warrior.
Pls, Go back and read both rules. Then give a substantiated argument to your claim.
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This message was edited 1 time. Last update was at 2010/06/19 17:49:30
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/06/20 11:40:31
Subject: Wishes for the new necron codex
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Mutilatin' Mad Dok
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FNP is hands-down better. Rules wise, it's simpler. Fluff wise, it's identical. Just imagine them reassembling themselves a phase or two earlier. And play wise... wow. FNP is so much better- less likely to have to take morale checks (as with FNP you'll take fewer causalities) and this will also help TREMENDOUSLY with HtH where Necrons currently get ripped a new one on a regular basis.
The only possible drawbacks will be if they don't allow the Rez Orb to ignore the restrictions on FNP (AP1/2, PW, ID)... but, given that that's what it does right now, I doubt they'd change that; and being able to teleport through the monolith for a second re-roll on WBB-- but, again, that's something they could replicate with a special rule for the monolith.
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![[Post New]](/s/i/i.gif) 2010/06/20 13:49:10
Subject: Wishes for the new necron codex
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Homicidal Veteran Blood Angel Assault Marine
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For their "main weapon", the Gauss Flayer, or rifle, or whatever it is? I've always thought that how the fluff describes it, it should be Str 5 AP 4 Assault 1 18" (12"?).
What about you guys?
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![[Post New]](/s/i/i.gif) 2010/06/20 14:36:32
Subject: Wishes for the new necron codex
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Combat Jumping Ragik
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Giving almost every gun rending is OP, though I do like the Flayed ones having fleet.
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This message was edited 1 time. Last update was at 2010/06/20 14:36:47
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/06/20 18:10:23
Subject: Re:Wishes for the new necron codex
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Loyal Necron Lychguard
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focusedfire wrote:@ Kevin-How is FnP weaker?
They both work in the same manner except WBB has your guys fall over and not roll to get back up until the start of your next turn which means that these models affect close combat with a negative morale modifier. FnP lets you make the roll(the same roll of 4+ I might add) during the assault phase. This means less casualties and less nrgatives during combat resolution.
Also, Models with FnP also do not have to be within 6" of another model of the same type in order to roll.
If your thinking about Instant death, the same rumours about WBB changing to FnP also state that lords and such will get Eternal warrior.
Pls, Go back and read both rules. Then give a substantiated argument to your claim.
WBB is not affected by AP at all.
As for lords getting eternal warrior, it doesn't matter as Instant death attacks still negate FNP. As stated in the rulebook, "this ability cannot be used against wounds from weapons that inflict instant death (by having a high enough strength or a special rule to that effect; even if the model is an eternal warrior"
So no, FNP is not superior to WBB.
As for the 6" rule, that's really moot unless the entire squad got wiped out and a smart necron player would have a spyder nearby or another unit nearby just in case.
Automatically Appended Next Post: kartofelkopf wrote:FNP is hands-down better. Rules wise, it's simpler. Fluff wise, it's identical. Just imagine them reassembling themselves a phase or two earlier. And play wise... wow. FNP is so much better- less likely to have to take morale checks (as with FNP you'll take fewer causalities) and this will also help TREMENDOUSLY with HtH where Necrons currently get ripped a new one on a regular basis.
The only possible drawbacks will be if they don't allow the Rez Orb to ignore the restrictions on FNP (AP1/2, PW, ID)... but, given that that's what it does right now, I doubt they'd change that; and being able to teleport through the monolith for a second re-roll on WBB-- but, again, that's something they could replicate with a special rule for the monolith.
See my post above and realize you're incorrect in FNP being better.
Giving necrons "stubborn" would be MUCH more beneficial than FNP. Automatically Appended Next Post: Shas'O Dorian wrote:Giving almost every gun rending is OP, though I do like the Flayed ones having fleet.
flayed one should have rending, wraiths should have power weapons.
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This message was edited 2 times. Last update was at 2010/06/20 18:12:20
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![[Post New]](/s/i/i.gif) 2010/06/20 19:10:38
Subject: Re:Wishes for the new necron codex
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Fireknife Shas'el
All over the U.S.
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Kevin949 wrote:WBB is not affected by AP at all.
As for lords getting eternal warrior, it doesn't matter as Instant death attacks still negate FNP. As stated in the rulebook, "this ability cannot be used against wounds from weapons that inflict instant death (by having a high enough strength or a special rule to that effect; even if the model is an eternal warrior"
So no, FNP is not superior to WBB.
As for the 6" rule, that's really moot unless the entire squad got wiped out and a smart necron player would have a spyder nearby or another unit nearby just in case.
( FnP=vulnerable to the most expensive class of ranged weapons) => ( Wbb=extra morale checks and auto lose in HtH)
Eternal warrior prevents lord from losing all wounds from a single shot, something WBB does not do.
FnP does not require another model or a Tomb Spyder nearby to use. 4th ed Necrons is where I earned the focusedfire tag I go by. I made sure that a unit wasn't getting back up after my turn ended.
In 5th ed, I've used Tau in assault to pull units away so that units that I shot off of objectives couldn't get back up and I make sure that Tomb Spyders don't live past turn three.
FnP Necrons are superior to WBB. Try playtesting it, you will be suprised.
kartofelkopf wrote:See my post above and realize you're incorrect in FNP being better.
Giving necrons "stubborn" would be MUCH more beneficial than FNP.
Whose to say they won't get both?
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This message was edited 1 time. Last update was at 2010/06/20 19:12:23
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/06/20 19:19:29
Subject: Wishes for the new necron codex
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Loyal Necron Lychguard
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Eternal warrior has no bearing on WBB or FNP, it's a completely different rule and I don't know why you brought it up. But FYI, if the current lord was eternal warrior then WBB would still be superior because if an ID attack took out his last wound he'd still get WBB unless it was double the toughness, which you can't do on a destroyer body if you opted for that gear.
You played bad necron players then if they didn't know how to properly maneuver their units to limit focus firing.
No, I won't playtest it because plasma would destroy and the reason necrons lose in CC is because of power weapons or other CC attacks that ignore armor, which FNP wouldn't help against either.
Never said they wouldn't get both, but personally I don't want necrons to have FNP. Maybe give it to pariahs only, in their current form, but as a whole army I don't think they should have it.
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![[Post New]](/s/i/i.gif) 2010/06/20 19:39:51
Subject: Wishes for the new necron codex
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Tail-spinning Tomb Blade Pilot
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grayspark wrote:For their "main weapon", the Gauss Flayer, or rifle, or whatever it is? I've always thought that how the fluff describes it, it should be Str 5 AP 4 Assault 1 18" (12"?).
What about you guys?
I always thought this too.
Ive thrown around the idea that necrons should be strength 3 toughness 4 and then upgrade their gun like you have suggested. In the fluff the guns are what was scary, not the necrons themselves. Warriors were never particularly strong just hard to kill.
I also agree with earlier posts that say keep gauss glancing rule on lower weapons and make gauss cannons or higher grade weapons have rending.
I really wanna see a necron walker, i think something awesome could come from that.
BUT, what i really wanna see more than anything is WBB fixed so that sweeping advances dont auto-kill squads and another troop choice.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/06/20 19:47:38
Subject: Wishes for the new necron codex
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Fireknife Shas'el
All over the U.S.
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Kevin949 wrote:Eternal warrior has no bearing on WBB or FNP, it's a completely different rule and I don't know why you brought it up. But FYI, if the current lord was eternal warrior then WBB would still be superior because if an ID attack took out his last wound he'd still get WBB unless it was double the toughness, which you can't do on a destroyer body if you opted for that gear.
You played bad necron players then if they didn't know how to properly maneuver their units to limit focus firing.
No, I won't playtest it because plasma would destroy and the reason necrons lose in CC is because of power weapons or other CC attacks that ignore armor, which FNP wouldn't help against either.
Never said they wouldn't get both, but personally I don't want necrons to have FNP. Maybe give it to pariahs only, in their current form, but as a whole army I don't think they should have it.
GW is moving to standardized rules. Your wish for a bastardized mix of old and new is unrealistic and comes across as fan-wishing.
As to why I brought up EW, the current most reliable rumors has the lords getting it with the army(including pariahs) getting FnP. Same rumors talk about Phase out either being gone completely or much harder for your opponent to pull off.
WBB wouldn't be superior because the Lord would be to busy trying to stay within 6" of everywhere to use the res orb. FnP allows the lord to move more freely and offensively.
BTW, you haven't even considered what would happen to the ressurection orb under FnP.
As to the level of player I was facing?  In 4th ed they were Local Tourney winners, in 5th ed these guys still often place. I've watched Gav use his monoliths and Veil to out maneuver experienced Eldar players. So yeah, keep talking smack about players you've never met. It is the thing to do on the internet, I hear.
The fact that I have to explain that having the warriors still standing from the normal wounds with FnP means that a SM tac squad wouldn't just walk over a warrior squad tells me the level of player I'm currently talking to.
From your statement, I take it that you might have a cheap necron army for sale when they come out with FnP. If this is so, then talk to me.
Edit spelling
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This message was edited 2 times. Last update was at 2010/06/20 20:51:23
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/06/20 20:04:05
Subject: Wishes for the new necron codex
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Loyal Necron Lychguard
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It would be fan-wishing if I was saying what necrons SHOULD get, I'm simply saying I hope they don't get FNP.
I don't care about rumors.
Good for them being local tourney winners, I couldn't care less about any of that. Mostly because it is "local".
You don't have to explain anything to me, you just feel like you have to justify your incorrect belief that FNP is better than WBB. And if a tac squad is walking over warriors, you're doing something horribly wrong. Again, necrons suffer greatly from POWER WEAPONS or similar weapons that ignore armor in CC. FNP or WBB, doesn't matter. It's the combination of how many attacks in CC can ignore armor saves, the combat resolution rules, and how sweeping advance works.
No, I won't be doing that. Don't assume things, you know what that means.
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![[Post New]](/s/i/i.gif) 2010/06/20 20:24:04
Subject: Wishes for the new necron codex
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Black Templar Recruit Undergoing Surgeries
BC, Canada
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I believe Necron Warriors are among the best troop choices in the game, they cost a little more than a space marine (which I believe to be the "baseline" for the entire 40k game), drop down to I2 but gain WBB and Gauss Weaponry.
There's a couple problems that plague the entire Necron book. One of which is the lack of transports/proper heavy support (None of this 65 points for a 1 wound/mobile lascannon crap)
Our specialized units could use some more USR's (Wraiths need power weapons/rending, Flayed ones need either Furious Charge/Fleet or Rending, or a combination of the former)
But the big thing in my eyes is the fact that we have no variety in the army. You buy 10 Necron warriors and there's your troop choice. No Power fists, no heavy weapon, no Sergeant no whatever. Just 10 plain-ass Necron Warriors.
Now the obvious "fix" for the Necron book would be to simply give the basic necron warrior more gear options, but this would promote individuality, which the Necrons gave up a long time ago. Therefore without completely re-writing the fluff you can't really patch the necrons up as all "Specialty gear" and or giving them a sergeant equivalent would mean that they retain individuality, which they don't have.
P.S. I'm also in favor of keeping WBB. I realize that in the grand scheme of things FNP might work out to be better but not everything in this game has to be super min/maxed and or standardized there's too many codex marine players as it is
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This message was edited 1 time. Last update was at 2010/06/20 20:26:56
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![[Post New]](/s/i/i.gif) 2010/06/20 20:48:19
Subject: Wishes for the new necron codex
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Fireknife Shas'el
All over the U.S.
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Kevin949 wrote:It would be fan-wishing if I was saying what necrons SHOULD get, I'm simply saying I hope they don't get FNP.
I don't care about rumors.
Good for them being local tourney winners, I couldn't care less about any of that. Mostly because it is "local".
You don't have to explain anything to me, you just feel like you have to justify your incorrect belief that FNP is better than WBB. And if a tac squad is walking over warriors, you're doing something horribly wrong. Again, necrons suffer greatly from POWER WEAPONS or similar weapons that ignore armor in CC. FNP or WBB, doesn't matter. It's the combination of how many attacks in CC can ignore armor saves, the combat resolution rules, and how sweeping advance works.
No, I won't be doing that. Don't assume things, you know what that means.
1)Hope and wish are synonyms., maybe you should get a thesuarus if you can't figure out how to use the free online ones.
2)Yet you care about wish-lists? Seems kinda illogical and incosistent, but hey, your just an unkown Joe on the other end of the interwebz. Be as illogical as you want to be.
3) You continue to disparage those you don't know and who are not here to defend themselves. Your bravery is inspiring.
4)Seriously, you've already shown that you are an inexperienced player and your inability to understand the comparison makes you seem like a person unwilling to learn and improve.
In case you haven't been paying attention to the overall direction of the game, most scoring units have a sergeant or an equivalent that is armed with a power weapon while the rest are normal weapons. If you can't figure out how to use teleportation to keep your units away from sterngaurd and Termies then maybe 40K isn't the game for you.
Also, your statement about close combat ignores the hoarde units that can and will swarm your units under with 15+ wounds in a turn. That is 5 necrons down under WBB versus 2.5 under FnP. Those are 2.5 necrons that get their attacks and won't cause additional negative modifiers during combat resolution. This means they are less likely to break and get destroyed because of the I 2.
5) Never said I assumed anything, but you did make the assumption that I had. Were does that leave us?
Edit spelling and seentence structure
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This message was edited 1 time. Last update was at 2010/06/21 14:18:13
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/06/21 14:10:31
Subject: Wishes for the new necron codex
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Mutilatin' Mad Dok
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Wow...
So, in HtH, FNP and WBB are identical in when they can be used.... except WBB happens later, so the unit could be overrun or at least lost combat before WBB can happen.
So, point FNP.
At range, WBB can be used against AP1/2 weapons... which is cool, except most ap 1/2 weapons are also s8+ (railgun, meltagun, lascannon, etc...). The only advantage WBB has is against Plasma fire... so... yay, I guess?
Which is a more common sight on the battlefields of 5e 40k? HtH combats, or plasma-heavy armies? Given that EVERYONE runs Melta now, that advantage, limited to begin with, shrinks even further.
This is all really besides the point, as the main issue was the one first addressed-- FNP happens IMMEDIATELY. And, since most people run rez orbs anyways (and assuming they function roughly the same next edition), the sole advantage WBB currently has is lost with an orb around.
Now, also consider the needing a unit within 6" and WBB is still the clear loser.
Why do people oppose change so vehemently?
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![[Post New]](/s/i/i.gif) 2010/06/22 00:03:17
Subject: Wishes for the new necron codex
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Loyal Necron Lychguard
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focusedfire wrote:
1)Hope and wish are synonyms., maybe you should get a thesuarus if you can't figure out how to use the free online ones.
2)Yet you care about wish-lists? Seems kinda illogical and incosistent, but hey, your just an unkown Joe on the other end of the interwebz. Be as illogical as you want to be.
3) You continue to disparage those you don't know and who are not here to defend themselves. Your bravery is inspiring.
4)Seriously, you've already shown that you are an inexperienced player and your inability to understand the comparison makes you seem like a person unwilling to learn and improve.
In case you haven't been paying attention to the overall direction of the game, most scoring units have a sergeant or an equivalent that is armed with a power weapon while the rest are normal weapons. If you can't figure out how to use teleportation to keep your units away from sterngaurd and Termies then maybe 40K isn't the game for you.
Also, your statement about close combat ignores the hoarde units that can and will swarm your units under with 15+ wounds in a turn. That is 5 necrons down under WBB versus 2.5 under FnP. Those are 2.5 necrons that get their attacks and won't cause additional negative modifiers during combat resolution. This means they are less likely to break and get destroyed because of the I 2.
5) Never said I assumed anything, but you did make the assumption that I had. Were does that leave us?
Edit spelling and seentence structure
1. Nice way to act like a jackass, great show on your character.
2. Who said I did? You? So I like to read about what others post up on the army I play, so what. I never said I actually cared. Now you're just trying to twist reality to make things seem different from the truth.
3. I don't care one bit about what you said regarding anyone else at all, ever. Nice job hiding behind the common "oh you so tough on the internet" comments though.
4. I'm quite capable, thank you, and pretty sure I have a much better grasp than you seem to think I do but you seem compelled to debase yourself to personal attacks against me. So keep it up, big guy.
CC should always happen on the necrons terms, if it doesn't then your strategy didn't pan out. Happens to all of us.
5. Yes, you did. It was insinuated from you statement.
And since you felt compelled to resort to personal attacks, I find it humorous that you edited for spelling and spelled "spelling" incorrectly.
Automatically Appended Next Post:
kartofelkopf wrote:Wow...
So, in HtH, FNP and WBB are identical in when they can be used.... except WBB happens later, so the unit could be overrun or at least lost combat before WBB can happen.
So, point FNP.
At range, WBB can be used against AP1/2 weapons... which is cool, except most ap 1/2 weapons are also s8+ (railgun, meltagun, lascannon, etc...). The only advantage WBB has is against Plasma fire... so... yay, I guess?
Which is a more common sight on the battlefields of 5e 40k? HtH combats, or plasma-heavy armies? Given that EVERYONE runs Melta now, that advantage, limited to begin with, shrinks even further.
This is all really besides the point, as the main issue was the one first addressed-- FNP happens IMMEDIATELY. And, since most people run rez orbs anyways (and assuming they function roughly the same next edition), the sole advantage WBB currently has is lost with an orb around.
Now, also consider the needing a unit within 6" and WBB is still the clear loser.
Why do people oppose change so vehemently?
I don't oppose change, I just don't feel that FNP is the answer. If that's what they end up with, then so be it. It would just be nice if they didn't turn into BA pt. 2.
*Edit*
And with that, I'm out of this conversation. I'm not continuing to debate this with immaturity abound.
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This message was edited 2 times. Last update was at 2010/06/22 00:06:56
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![[Post New]](/s/i/i.gif) 2010/06/22 00:11:12
Subject: Re:Wishes for the new necron codex
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Willing Inquisitorial Excruciator
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pylon and Obelish in codex with models from launch point. flayed one's as troops, apcolyse units from either GW or FW such as warbarque, abattoir, and the aeonic orb
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2010/06/22 17:54:45
Subject: Re:Wishes for the new necron codex
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One Canoptek Scarab in a Swarm
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FNP Is not better than WBB. If you knock down all 10 of my warriors, next turn they will get up and rapid fire whatever knocked them down. Also, by giving them FNP you lose out on the reroll AND porting out of combat ability that the monolith gives you, since you can't port someone when a FNP is failed with this mentality. The only thing i can see it helping with is the -LD for dead guys. What will probably be done about that is that they would just give them and they shall know no fear like they had pre-codex i believe....
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Necrons - 2500+
Eldar - 2000+
Tau - 2000+
Dark Eldar - 2000+ |
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![[Post New]](/s/i/i.gif) 2010/06/22 18:08:53
Subject: Wishes for the new necron codex
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Blood Angel Terminator with Lightning Claws
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The fact that FNP happens right away gives it an advantage over WBB.
Shooting, A ten man Necron squad gets shot and fails 3 saves. With WBB next turn they have a chance to get back up. With FNP they attemp to stay up right away. This could mean the difference having to take a moral test and the chance of fleeing.
Once fleeing a good player will walk you off the board. FNP prevents this form happening.
In close combat, due to lower Int than most units, FNP allows units to 1 fight back and therefore have the chance to cause wounds, and two lowers the number of wounds caused to your side. That could help prevent failing a moral check and being sweeped.
Say 8 models are killed in Close combat, you would be at a -8 on your LD test with WBB. With FNP 4 should stand back up, of those 4 you could an additional wound inflicted, so your new modifer would only be -3.
As far as the comment "Necrons should only be assaulted on your terms" That goes for every army now.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2010/06/22 18:51:23
Subject: Wishes for the new necron codex
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One Canoptek Scarab in a Swarm
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Yeah but if they don't fix it and make them either fearless or they shall know no fear then no amount of FNP is going to help necrons in h2h. So if they do fix it then i'd definitely rather WBB as they would just get knocked on to the floor as that is the only way to kill them, which lets them get back up out of h2h and then comes the rapid fire. If they don't then i see FNP being integral.
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Necrons - 2500+
Eldar - 2000+
Tau - 2000+
Dark Eldar - 2000+ |
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