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Made in us
Auspicious Aspiring Champion of Chaos






 NinthMusketeer wrote:
I would be so hyped for 'generic' chaos dudes. Like chaos but it's still a human based battletome. Just give us some marks for the units at least, better yet if coupled with a bonus for a unit that doesn't have any (buffs/heroes that buff units with the 'undivided' keyword anyone?).


One of the fluff blurbs I've read recently mentioned Darkoath serving all Chaos gods (Undivided), so I think it'd be cool if Darkoath received bonuses for being Chaos Mortals who did not have a mark.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in de
Kovnik






It kinda makes sense. The Stormcast Eternal guy from Malign Portents had a quite pointless ability but since the new starter might include the SE artillery it seems that the Malign Portents heroes were foreshadowing for the coming releases. I´d be all over a Darkoath army.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 tommse wrote:
It kinda makes sense. The Stormcast Eternal guy from Malign Portents had a quite pointless ability but since the new starter might include the SE artillery it seems that the Malign Portents heroes were foreshadowing for the coming releases. I´d be all over a Darkoath army.

I'd also expect another Darkoath Warqueen model and later on another Fungoid Shaman. We know there's another Lord-Ordinator and Knight of Shrouds.

Worth mentioning as well that the Malign Portents "characters" are labeled as named characters on the boxes, they have generic profiles.
   
Made in us
Lieutenant General





Florence, KY

Magic: Casting & Unbinding





This message was edited 1 time. Last update was at 2018/05/22 13:56:57


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 silent25 wrote:
All I can see in that picture is some weird eyed happy face photobombing......


Can't unsee

EDIT: Whoa @ banishment O_O

- Salvage

This message was edited 2 times. Last update was at 2018/05/22 14:02:07


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Banishment is one of the "Realm specific spells". It's only usable when playing in the Realm of Hysh("Light").
I'm liking that Unbinding is now 30" instead of 18". I'm liking that Arcane Bolt seems to be toned down(still would prefer that it deals normal wounds instead of Mortal but c'est la vie).

Loving Realm specific spells.

This message was edited 1 time. Last update was at 2018/05/22 14:04:41


 
   
Made in de
Dakka Veteran






Realm specific spells adds another level of randomness that is a bit annoying.
From a casual perspective it could be fun though...
   
Made in se
Executing Exarch






 Astmeister wrote:
Realm specific spells adds another level of randomness that is a bit annoying.
From a casual perspective it could be fun though...


Why would it be random? Just like everything else you'll most likely be able to pick the realm yourself.
   
Made in us
Lieutenant General





Florence, KY

I'm okay with the Realm you're fighting in actually having an effect on the battle (depending on how it's implemented). A battle in Ulgu shouldn't be the same as a battle in Aqshy, etc.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Dakka Veteran






Because you are not always playing with a good friend and can decide together. In this case, you will probably roll a dice to determine the realm.
   
Made in se
Executing Exarch






 Astmeister wrote:
Because you are not always playing with a good friend and can decide together. In this case, you will probably roll a dice to determine the realm.


When I play outside tournaments it's always with people I know (my club), and in tournaments I bet the realms will be predetermined or use some other tournament-specific rules like giving you access to every spell anyway. I guess if you're playing with a random person outside a tournament, in a setting where there are no agreed-upon house rules, you would randomize, but I wouldn't know since it's not something I've encountered personally. Maybe just discuss it before the game and if you can't decide then roll off and let the winner choose? Or just play using all the spells.

This message was edited 3 times. Last update was at 2018/05/22 14:23:07


 
   
Made in us
Longtime Dakkanaut






 Boss Salvage wrote:
 silent25 wrote:
All I can see in that picture is some weird eyed happy face photobombing......


Can't unsee

EDIT: Whoa @ banishment O_O

- Salvage


I always thought that show took place in the Realm of Chaos...



   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 bbb wrote:

I always thought that show took place in the Realm of Chaos...

The image he posted isn't of the Realm of Chaos. It's the "in-between", half between the Realm of Light and the Realm of Shadow. Lore is that Tyrion, Teclis, and Malerion have imprisoned Slaanesh between the Realm of Shadow and Realm of Light so that Slaanesh is trapped where Slaanesh's followers cannot easily get to it.

Interestingly, it's apparently done in a way that part of Slaanesh's influence has spread to Shadespire or at least the outskirts of the city. Malign Portents has a mention of a group of Kharadron Overlords going there and finding a 'mirror trapping an incredibly vain soul within it'.
   
Made in jp
Longtime Dakkanaut





I think someone missed the joke.
   
Made in de
Experienced Maneater






Just crossed my mind: I bet we get a card deck for the magic lores. Would be 49 spells for the 7 realms and two universal ones. 51 cards.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Chikout wrote:
I think someone missed the joke.

I got the joke. Just making sure that we don't get more nonsense starting to spread about that original image being the Realm of Chaos.
   
Made in si
Charging Dragon Prince





If they add the lores I don't see a huge problem with simply picking the lore you'd want to use.

More oddly shaped pylons/obelisks, I love it.

From a casual perspective it could be fun though..

I consider myself casual but I'd rather just pick a lore. I'm fine with special events thematically tied to the realm you're fighting in.
   
Made in us
Omnipotent Lord of Change





Albany, NY

 bbb wrote:
I always thought that show took place in the Realm of Chaos...
Spoiler:

Take that Warhammer Adventures!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Lieutenant General





Florence, KY

Faction Focus: Disciples of Tzeentch

Tzeentch Arcanites armies have always had loads of choice on which magical lores they can use and who they’re going to use to cast them, and they’ll love the new endless spells system. While it might be tempting to grab big, flashy, offensive spells, we’d recommend the Chronomantic Cogs – a nifty way to help make a wizard more survivable and better at casting, but which can also be used to increase your army’s (and the enemy’s) charge ranges.


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut





I feel like we are going to determine our realm before we start playing.

- Pick up games: Roll a Die
- Narrative Games: Pick the most fitting
- Competitve: TO Tells you which realm you are on each game
   
Made in ch
Regular Dakkanaut




The Garden Of Nurgle

So about the new magic rules :

If I understand correctly, every wizard will get access to :
- 2 basic spells (+ maybe 1-2 Warscrolls spell)
- 7 x 7 Realms lore spells
- 8+ "Endless magic" / stay in games / represented by models Mega spells ?

"... Your blood shall water my Master's rotten earth..." 
   
Made in us
Longtime Dakkanaut





Yeah. Magic's about to get nuts. I'm not entirely thrilled by the number of spells being added, since every time GW has added a lot of abilities like this, 90% of them go by the wayside for the 1 or 2 of each lore that are really amazing.

Then you also have the problem of new players having to memorize all the different spells for every realm depending on where they're playing... and if I really want to play on Ulgu because of a spell I like but my opponent really likes a spell from Hysh, then how does that work when we want to play a matched play game?
   
Made in gb
Mighty Vampire Count






UK

Spells from specific Realms, regions and areas have been in the game from the beginning.

Could be quite fun to have themed tables for each Realm at an event?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Regular Dakkanaut




I like the idea of picking a random realm before a game. It would stop certain players from building an army around a powerful spell and abusing it.

It would make tournaments interesting.
   
Made in us
Auspicious Aspiring Champion of Chaos






drbored wrote:
... and if I really want to play on Ulgu because of a spell I like but my opponent really likes a spell from Hysh, then how does that work when we want to play a matched play game?


The same way we've always been told to settle such disagreements: roll off for it.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ch
Regular Dakkanaut




The Garden Of Nurgle

 Mr Morden wrote:
Spells from specific Realms, regions and areas have been in the game from the beginning.

Could be quite fun to have themed tables for each Realm at an event?


If by "At an even" you mean "in my mancave", yeah of course

...

..

.

I don't have a mancave. Yet.

"... Your blood shall water my Master's rotten earth..." 
   
Made in us
Humming Great Unclean One of Nurgle






 Mr Morden wrote:
Spells from specific Realms, regions and areas have been in the game from the beginning.

Could be quite fun to have themed tables for each Realm at an event?
Yup. Casual/pick up games are likely to do what they do now; not play in any realm at all.


Automatically Appended Next Post:
drbored wrote:
Yeah. Magic's about to get nuts. I'm not entirely thrilled by the number of spells being added, since every time GW has added a lot of abilities like this, 90% of them go by the wayside for the 1 or 2 of each lore that are really amazing.

Then you also have the problem of new players having to memorize all the different spells for every realm depending on where they're playing... and if I really want to play on Ulgu because of a spell I like but my opponent really likes a spell from Hysh, then how does that work when we want to play a matched play game?
I would share the concern over magic but there's two big things; the default spells got nerfed (especially mystic shield) and there will be a 30" dispel range. Those are both notable nerfs to the outgoing potency of spellcasters.

This message was edited 1 time. Last update was at 2018/05/22 21:24:19


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 NinthMusketeer wrote:
 Mr Morden wrote:
Spells from specific Realms, regions and areas have been in the game from the beginning.

Could be quite fun to have themed tables for each Realm at an event?
Yup. Casual/pick up games are likely to do what they do now; not play in any realm at all.


Automatically Appended Next Post:
drbored wrote:
Yeah. Magic's about to get nuts. I'm not entirely thrilled by the number of spells being added, since every time GW has added a lot of abilities like this, 90% of them go by the wayside for the 1 or 2 of each lore that are really amazing.

Then you also have the problem of new players having to memorize all the different spells for every realm depending on where they're playing... and if I really want to play on Ulgu because of a spell I like but my opponent really likes a spell from Hysh, then how does that work when we want to play a matched play game?
I would share the concern over magic but there's two big things; the default spells got nerfed (especially mystic shield) and there will be a 30" dispel range. Those are both notable nerfs to the outgoing potency of spellcasters.


Says you. I intend to just drown my opponents in magic. It helps when I have Battleline units that are wizards.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Humming Great Unclean One of Nurgle






Well if Tzeentch were able to be shut down magic wise that would be a problem since they are THE magic army, if they cant cast then no one is.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NinthMusketeer wrote:
Well if Tzeentch were able to be shut down magic wise that would be a problem since they are THE magic army, if they cant cast then no one is.

One could argue that Tzeentch should be on par with Eldritch Council(Teclis' Aelf wizard crew that helped imprison Slaanesh apparently), whenever they see a full release.

Despite my earlier misgivings, I'm mostly happy with the way the magic system seems to be shaping up. I would have rather seen Arcane Bolt get massaged a bit more than just locking its damage/casting values into place but what can ya do.
   
 
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