atomsmasher wrote:Commander Shas'o (2 models, 184 pts)
1 Commander Shas'o (Missile Pod; Plasma Rifle; Multi-Tracker)
Just have one. And make it an '
El with Target Array. It saves points, but has the same
BS. Have the other two be bodyguards.
atomsmasher wrote: 11 Fire Warrior (Pulse Rifle x11)
1 Shas'ui (Bonding Knife; Pulse Rifle x1)
1 Devilfish (Burst Cannon; Smart Missile System; Disruption Pod
Like Backfire said, add Target Array, but
MT too. That way it can move Combat Speed and shoot both guns.
atomsmasher wrote: 1 Hammerhead Gunship (Railgun; Gun Drones; Targeting Array; Disruption Pod; Landing Gear; Multi-Tracker; Target Lock)
BCs are good or
SMS. Target Array and LAndingGear are already part of the tank and don't need to be listed.
atomsmasher wrote: 1 Stealthsuit Shas'vre (Fusion Blaster; Markerlight; Shas'vre Upgrade)
3 Stealthsuits (Burst Cannon x3)
Skip the Vre upgrade and just go with Team Leader. Its stat increase makes no difference in h2h vs.
MEqs. Also, I find a focused unit is better. The
FB will hit a tank while the
BCs are useless, or the
BCs hose infantry and the
FB's input is minor. I'd yank the
FB off. I did. And the full 6 stealth crew is good anti-I.
Your b-side team should have Shield Drones and a BK. They'll last a lot longer.
The first place to trim points would be the bodyguards, then one of the Crisis Suits off the triple suit units.