| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/08/03 00:38:39
Subject: Ork tactics, help? WARNING: long
|
 |
Boom! Leman Russ Commander
|
So I am currently starting an Ork army (All I've got is the AoBR box but I'm getting ready to get another one as well as a Ork Battleforce) and my goal is 3k pts. I'm mainly a convertionist/fluff writer but I do like to win every now and then and have semi effective armies though they don't have to be hardcore tournament winners. I also am torn between taking units that are fun to convert and units that are usefull
I've done some searching on Ork tactics but very little of it seems to be for 5th edition. I do have a basic knowledge of what I want but help would be appreciated. This isn't so much on what units should I take for what I want it's more like how to maximise the potential of the units that I do want even if they aren't that popular.
I want a cc oriented army that can get to the enemy quickly with a good deal of the boyz entact.
HQ
I'm taking a Warboss with
Pk, shoota/skorcha, attack squig, cybork body and eavy armor. I figure with a Nob unit he'll be pretty hitty.
Big Mek with
burna, kustom force field, eavy armor, attack squig. I like the idea of having 5(6) S4(5) power weapon attacks and his Kff will come in handy.
ELITES
I know for sure that I'll be taking a unit of Lootas or two which I'm going to convert into sharp shootas. I'll keep one at the back of each flank behind cover and that will give me some ranged power to protect my boyz. But I don't know what a good sized unit is or what I should give the mek
I'm also set on converting a unit of plastic Kommandos and I'll probably give them 2 burnas and Snikrot but again I'm not sure how many boyz to take. This unit will hunt back field lurkers and commanders as well as units who sit back and shoot.
I'm also tempted to convert my own unit of Tank Bustas even though I've heard they are crap. Bomb squigs aren't worth it to me and I'll of course take a tank hammer or two which I would love to make a nob with one if it was ever finalised as to if they
can take them (I think they can)
TROOPS
3 units of 20 ork boyz each with a Pk nob. What I don't know is is it worth it to take a big shoota or rokkit launcha?
Thanks to the Warboss I'll take my nobs as troops as well but I don't know how many to take. I'll have no more than 10 max because I'm using Black orcs and what I do know is I'm gonna take big choppas, kombi skorchas, waaagh banner, and a painboy. Now I'm not sure about eavy armor and cybork bodies. I know I need one I just am not sure if I need both or which one is better to take as this unit can get VERY expensive.
I don't have a problem footslogging my boyz but If my opponent has any kind of ordnance it could be problematic so I'm thinking about having 1 group of boyz take a trukk, my nobz will take a battlewagon and then I'll take 2 more battlewagons from Heavy
Support. The idea being that the nobz, warboss and Big Mek will mount up in the trukk after deployment while the 20 strong boyz mobs will take the Battlewagons.
That being said I have NO clue what to take for cc oriented Battlewagons and Trukk except for a red paint job so help here would be great.
And thanks to the Big Mek I'm taking a Deff Dread as a troops choice. It will have 2 skorchas, grot riggers and armour plates.
FAST ATTACK
Stormboyz. I don't know how many to take in this I've heard that 8 is good but since there are 5 in a box I don't like the idea of buying another box of them just for 3 more models (and I don't do Ebay).
2 units of 3 Deffkoptas with twin linked rokkit launchas and I'm debating 1 buzzsaw in each unit.
Heavy support.
since I only have 1 Heavy choice left I want to take 3 Killa Kans each with a skorcha, grot riggers and armor plates. These will act as a screen for my Deff Dread and hopefully 1 or 2 will make it to the enemies lines.
Well? Can anyone help me on the questions I have? I apologise that this was so long
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/03 01:04:53
Subject: Re:Ork tactics, help? WARNING: long
|
 |
Deranged Necron Destroyer
|
I've run something similar to what you're intending to do
Big Mek: The Burna makes you think he's useful in close combat. He's not. 2 wounds and no serious armor save means he dies way too quickly to be useful. I would suggest just taking the KFF and leaving him in your central Battlewagon
Kommando's: I would suggest trying for around 10 to 12 total, but i've never ran them so I'm just making up numbers. I would think large enough to engage enemy units but not large enough to win combat in one turn.
Lootas: Kick ass, I'd suggest max squad size. Leave the Mek out, he won't help at all
Tankbustas: I've used them to good effect. Stick them in a vehicle, maneuver them towards something juicy, and go at it. Tankhammer + Boarding Plank is fun. Personally, I think nobs can take tankhammers, but there's some debate on the issue.
Boyz: Mount them in your battlewagons, take Sluggas and Choppas, and kick ass. PK Nob is great. I usually run mine with Big Shootas, but they're probably better without them if mounted. If not, take shootas and big shootas. The Rokkits will just make you try to engage vehicles and waste shooting.
Nobs: I'm sure someone will come along and tell you to differentiate. Sufficient to say, take some powerklaws.
Trukkz don't hold 20 boys btw.
Battlewagons should probably have 'eavy armor to keep moving forward, a big shoota or two, possibly grot riggers, and a deffrolla if you are so inclined (str 10 hits on vehicles? yes please)
Deff Dreads: Might be a bit slow if you're running multiple battlewagons
Stormboyz: Never really appealed to me
Killa Kanz: Don't waste your best BS on Skorchas, Grotzookas kick ass. However, these might have the same problem as the Dreads
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/03 01:50:53
Subject: Ork tactics, help? WARNING: long
|
 |
Boom! Leman Russ Commander
|
For the Big Mek Burna I would rather him contribute in cc then sit in the BW even if he does die quickly.
For Lootas my bad I thought Meks were already apart of the unit
So for wanting a cc army thats mounted it would be better just to not take a big shoota or a rokkit launcha in my mobz. I can do that
I know tactically having each nob be differant wargear wise is a good choice because of wound allocation but I simply don't like doing that. I think it's unsporting, I will take at least 1 Pk for the unit but I'm sticking with mainly Big Choppas. Call me stubborn
I'm aware that Trukks don't hold 20 boyz but if I understand the rules on dedicated transports correctly during deployment the transport can only carry the unit it was selected with but I haven't seen anything that says that the unit HAS to be embarked inside the transport when deployed. Now since a Trukk has a 12 model limit this means that a unit of 20 boyz can't ride in it but they can still purchase one which after deployment will be used by a differant unit. So pretty much my unit of boyz with the truck and my Nobz will be trading vehicles.
Thanks for the suggestions on the Battlewagons. Any on the Trukk? (or 2 if I get another for some boyz but give it to the Tank Bustas)
What I'm hoping is that the lootas, kommandos, storm boyz and Tank Bustas can take care of heavy fire or at least keep it busy enough to get my boyz and nobz into cc while a 3rd wave consisting of the kans move up in front of the dred to act as a screen unit.
If I'm lucky the units that could kill my kans and dred will be busy or dead and if not the kans will take the shots for my dred so at least he could get stuck in. And worse case scenario the units that would be shooting at my trukks/battle wagons will be shooting at the kans/dred.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/03 02:57:56
Subject: Re:Ork tactics, help? WARNING: long
|
 |
Deranged Necron Destroyer
|
Well as long as he's alive he's protecting your tanks and troops. Try it, maybe you'll have better luck.
Fair enough. On the Nobs, I would suggest 2 power klaws, a painboy, and a couple of kombi skorchas. Good idea with the truck. Maybe you can hide it behind your battlewagon wall to keep it alive.
Well trukks are pretty much meant to die. Red Paint Job, and maybe a boarding plank.
Oh also have you considered Burnas? 12 flame templates out of a truck might be fun.
Oh another fun trick is using the battlewagons to block tankbusta LOS to tanks so that they can shoot at tasty infantry targets.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/03 03:17:22
Subject: Ork tactics, help? WARNING: long
|
 |
Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
|
burnas in a trukk is an idea but burnas in a BW with a Big Mek KFF if you want a unit dead if it gets close. However nobz in a BW are the way to go no matter the enemy.
|
251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/03 05:09:11
Subject: Ork tactics, help? WARNING: long
|
 |
Boom! Leman Russ Commander
|
Thats true. I was thinking about having him be in the Trukk with my Warboss and Nobz since a Trukk isn't as tough as a BW his Kff would add more protection to the them and if I keep the Trukk behind the BW and close enough to them I can keep my Trukk protected like you suggested as well as give the cover save to 2 of the BW and the other Trukk.
Would you suggest taking Burna Boyz over Tankbustas? I've heard that neither of them are very good but I like both of them And the Tankbustas are one of the above mentioned units that I want more because of converting but I also like the idea of a Tankhammer ork using a boarding plank on a unsuspecting tank
Thats the problem is Orks are so much fun it makes me want to have everything
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/04 19:09:20
Subject: Re:Ork tactics, help? WARNING: long
|
 |
Squishy Squig
|
Your list is kind of all over the place. There are tons of comments I can make but theres only a few I really wish to make. Putting your mek, nobs and warboss in a trukk is a terrible idea. Not only will a single trukk die (trukks die very very easily) but you're putting one of your juiciest units into it. Your opponent would have to be blind not to shoot that thing to pieces immediately, thus your hardest hitting squad is now hoofing it and your mek isn't helping your wagons. Put them in a battlewagon, even if it isn't full. Also, separate your big mek from your warboss. Give the opponent a reason not to shoot one or the other, or at least make it so he can't shoot both at the same time.
nobs need cybork bodies and a painboy. (eavy armor optional but not recommended)
nobs need unique wargear, even if you're stubborn. its not unsportsmanlike, its Rules As Written.
battlewagons that carry melee troops need deffrollas, they are one of the scariest things in the ork army.
Bomb Squigs are one of the best reasons to have tank busters. They are a guaranteed rear armor hit that doesn't even require line of sight. FAQ states bomb squigs can even move through impassible terrain to reach their target.
boyz NEED a boss pole
stormboyz are boyz with jetpacks. 8 boyz won't do anything to anyone except move quickly to objectives or let your nob take a single swing at a vehicle MAYBE.
Let us know what your point total is, read other army lists, make your own, then post it in the army section of the forum.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/04 19:24:45
Subject: Re:Ork tactics, help? WARNING: long
|
 |
Boom! Leman Russ Commander
|
laegim wrote:Your list is kind of all over the place. There are tons of comments I can make but theres only a few I really wish to make. Putting your mek, nobs and warboss in a trukk is a terrible idea. Not only will a single trukk die (trukks die very very easily) but you're putting one of your juiciest units into it. Your opponent would have to be blind not to shoot that thing to pieces immediately, thus your hardest hitting squad is now hoofing it and your mek isn't helping your wagons. Put them in a battlewagon, even if it isn't full. Also, separate your big mek from your warboss. Give the opponent a reason not to shoot one or the other, or at least make it so he can't shoot both at the same time.
nobs need cybork bodies and a painboy. (eavy armor optional but not recommended)
nobs need unique wargear, even if you're stubborn. its not unsportsmanlike, its Rules As Written.
battlewagons that carry melee troops need deffrollas, they are one of the scariest things in the ork army.
Bomb Squigs are one of the best reasons to have tank busters. They are a guaranteed rear armor hit that doesn't even require line of sight. FAQ states bomb squigs can even move through impassible terrain to reach their target.
boyz NEED a boss pole
stormboyz are boyz with jetpacks. 8 boyz won't do anything to anyone except move quickly to objectives or let your nob take a single swing at a vehicle MAYBE.
Let us know what your point total is, read other army lists, make your own, then post it in the army section of the forum.
I would like to reiterate that this list is not ment to be a take all tournament winner and even at that this isn't about what list I take it is about tactics for the units that I want and the best way to euipt them even if those units aren't the best option.
For your reasponses that answered in those regards I thank you  but for your response such as the one about the nobs it is a personal opinion. Just because it is perfectly legal does not change my view of it being unsportsmanlike.
|
|
|
|
 |
 |
|
|