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Made in us
Longtime Dakkanaut






Howdy all... something we just noticed, perhaps this is only us. When charging, you simply measure the distance bewteen units, and regardless of facing or wheeling or whatever, if the distance between the 2 = charge distance, you can move an UNLIMITED distance to make the charge.

For example, your giant horde formation is facing the wrong way to the intended target, but has LOS, requiring what would normally have been at 16 inch or so wheel to come to the correct heading, plus another 8 inches of forward movement to make contact. However, at the start of the turn the distance between the 2 unit's closest points are only 10 inches. If you roll a 10 on your 2d6+movement charge roll, you get the 16 inch wheel + 8 inch forward movement for free! Thus, you get a 24 inch charge with a 10 inch rolled distance!

Am I crazy, or does this make sense to everyone? Mind you, I am not saying this is a bad mechanic or anything, the game is what it is if that is the correct rule, but wrapping my head around this is kinda like sticking my head in the warp, and I want to make sure I got it right before crazy huge charges that explode my opponents head.
   
Made in bg
Cosmic Joe





Bulgaria

Yes it is unlimited.
Wich is to say you may get to move more than you actually rolled.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Cold-Blooded Saurus Warrior




You still need them to be in your front arc to charge in addition to having LoS. You can't choose to charge behind you under normal circumstances.

Also remember, you are allowed a single 90 degree wheel during the charge move. Except when you go to "close the door", if you wheel more than 90, well, you are doing it wrong.

This message was edited 1 time. Last update was at 2010/08/10 18:42:41


I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
Made in us
Speedy Swiftclaw Biker



Seattle, WA

If they have to be in your front arc, then why the 90 degree wheel? Turning 90 degrees puts your front arc to your flank. Doesn't make sense.
   
Made in us
Longtime Dakkanaut




Sometimes 90 degrees will be necessary to maximize contact. Remember, you don't need to be fully in the front arc (Davall was overstating it a bit - they only need to be "partially" in your front arc). So essentially if one guy on the far right can see a model and it is in his front arc, but otherwise they are in your flank, you can wheel 90 degrees and charge them.
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

They did away with the wheel as in game terms it caused a lot of issues. The goal of speeding up and simplifying the game brought in what some of the people at the FLGS consider speed wheeling. Basically your dead on target, measure the distances, your within charge range, you charge on in there. WFB went from a game of point denial and bait/fleeing to brutality and planning like you want to win. I like the new edition a lot. Plus I kinda hated people fleeing just to stop vps and snagging banners.

You have to eliminate everything you knew about the old version of movement. Keep it simple in your mind. Its within LOS, declare charge, roll dice re-solve. You can think of it as extra movement, but its a moot point as everyone has the same circumstances.

A crazy charge distance is orcs boar boyz.
Waagh d6.
March 14
Spell Waagh 2d6 can= >24 inches, but takes luck.

Or
Waagh 6
Charge 7+2d6 plus waagh banner.
Orcs can do some crazy off the wall bottom of turn 1 charges.

This message was edited 1 time. Last update was at 2010/08/10 20:33:11


Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in gb
Decrepit Dakkanaut




Quite amusingly someone tried to argue that this wheel wasnt free (for charging only) during a doubles tournament, and went very quiet when shown this was wrong....

Quite a few webcasts have managed to screw it up as well, claiming you still have to measure. Admittedly it would have been useful to have a reminder in the charging section.....

And it isnt unlimited, the maximum charge range is now 24" f memory serves.
   
Made in bg
Cosmic Joe





Bulgaria

nosferatu1001 wrote:And it isnt unlimited, the maximum charge range is now 24" f memory serves.


No offence nosferatu1001, but i can't find such a rule


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Decrepit Dakkanaut




WEll, it isnt a rule, just that the highest highest movement i can think of is 11' (mounted daemonettes) which gives 23" total. So to hedge my bets I said 24"

And that is what i mean by not "unlimited" - you dont measure the wheel so the most a charge can take you is 24", the wheel distance can never be unlimited even if you measure it.
   
Made in us
Longtime Dakkanaut




I'm pretty sure Seekers only move 10?

You could easily move more than 24 inches if you measured the wheel though - that's a silly way of phrasing things nos and is only going to confuse people. Anything with a 10inch charge that charges something barely in its view and mostly in a flank could end moving more than 24 if you measured the wheel. For instance, I had a charge last night that B2B was only about 8 inches, but we measured the charge distance for fun including the wheel and it ended up closer to 17 inches.

Plus there's all kinds of magic items/spells that could possibly lead to greater distances.
   
Made in gb
Decrepit Dakkanaut




Hmm, might be the SoC models then. Definitely had something with charge reach 22" for a while.

THey removed measuring for the charge wheel for, in my opinion, the damn good reason that it caused more harm than good. Getting the charge is still critical and the wheel is SO hideously imprecise that you could spend longer arguing about it than fighting combat.

Thankfully that is gone.

Plus i think you will find it is FAR less confusing than the term "infinite" wheel..
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Saurus on Cold Ones have a 7" Move, and can take a Magic Banner that gives them an extra D6" Charge range, putting them at a max distance of 25".

 
   
Made in gb
Decrepit Dakkanaut




The time warp spell can double M, meaning if you can get a +d6" movement value banner on seekers, somehow with the +1M banner as well, would give you at least 36" charge range...
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

nosferatu1001 wrote:They removed measuring for the charge wheel for, in my opinion, the damn good reason that it caused more harm than good. Getting the charge is still critical and the wheel is SO hideously imprecise that you could spend longer arguing about it than fighting combat.

Agreed on this! It was murderous determining how far a unit needed to wheel to just contact another unit, and then "close the door" with the free end wheel, and usually, a bit of a slide to get maximum btb contact. UGH!!!

I love the new rules for charging. It certainly makes for some smash mouth games... which counteracts a bit of the boost to warmachines, I think! You're going to see combat, sooner rather than later, in this edition...
   
Made in us
Deadly Tomb Guard



In ur gaem, killin ur doodz.

No there is no max charge distance.

Let's say you're on the left side of the table, backs of your models are against the left most table edge, facing the center of the table.

Furthermore, lets say that the center of the unit is exactly at the 2' mark. Let's say that exactly 8 inches away, diagonally across the entire table is one, long, thin, enemy unit.

Finally let's say that, that long, thin enemy unit is engaged all the way across their front (by another long thin unit), except for the tiniest space your models can see 8 inches diagonally away, AND there's an 8 inch space ON THE OTHER SIDE OF THE BOARD 5 FEET 4 INCHES AWAY

If you declared a charge. Your unit could move forward 5 feet 7 inches, wheel 90 degrees to face that unit, and charge forward the last 6 or so inches and engage in combat.

Per the rules.

http://warhammer.org.uk/phpBB/viewtopic.php?p=925582#p925582

For an example for you people who can't visualize my horrible writing.

This message was edited 1 time. Last update was at 2010/08/12 05:50:10


8th ed Khemri in 8-4-0
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in gb
Decrepit Dakkanaut




Fair enough....missed the "unlimited amount" part.

Also to the poster above - you played with sliding? Fear the sliders!
   
 
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