Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/08/24 08:33:07
Subject: Castellan Missiles
|
 |
Dakka Veteran
Brisbane, OZ
|
Anyone use these? S6 Ap- seems weak as hell, even if they DO get triggered.
|
Son can you play me a memory? I'm not really sure how it goes... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/24 09:27:06
Subject: Castellan Missiles
|
 |
Arch Magos w/ 4 Meg of RAM
|
Alright, you've stumped me. I've looked through 4 codicies, but I still have no idea what you're talking about.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/24 09:36:10
Subject: Re:Castellan Missiles
|
 |
Storm Guard
Minnesota
|
Only ones I can find are one of the two types of whirlwind missiles, except those ones are 4 str, ap 5, and cover ignoring.
No idea where hes pulling 6 str ap- missiles from.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/24 11:58:05
Subject: Re:Castellan Missiles
|
 |
Irked Necron Immortal
On the train headin down to delicious town
|
Viper217 wrote:Only ones I can find are one of the two types of whirlwind missiles, except those ones are 4 str, ap 5, and cover ignoring.
No idea where hes pulling 6 str ap- missiles from.
I think its from the previous edition of the Space Marine codex...
The castellean missles for the whirlwind used to create minefields...this weapon never made it to the next edition of the codex...hence why it is no longer seen!
|
loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/24 12:37:58
Subject: Castellan Missiles
|
 |
Arch Magos w/ 4 Meg of RAM
|
That's pretty cool. It's unfortunate it's no longer on the Whirlwind, but atleast the Scout Bikers have something similiar. I guess if the Whirlwind was more like the Thunderfire or Sternguard it would see more use as a utility unit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/24 13:16:35
Subject: Castellan Missiles
|
 |
Lord of the Fleet
|
I kinda liked the minefield idea. made the whirlwind more than just a artillery unit. it would force opponents to rethink moving squishy troops (like orks) certain directions
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/24 19:12:54
Subject: Castellan Missiles
|
 |
Longtime Dakkanaut
|
My friend used to field three of these.
His "instant booby trap" army was one of the most hilariously annoying in the store. I singularly blame him for making everyone else mech up to deal with those stupid castellan mines.
|
There's just an acre of you fellas, isn't there? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 02:05:46
Subject: Re:Castellan Missiles
|
 |
Dakka Veteran
Brisbane, OZ
|
That was embarrassing. *throws his old codex out the window*
|
Son can you play me a memory? I'm not really sure how it goes... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 03:03:49
Subject: Castellan Missiles
|
 |
Irked Necron Immortal
On the train headin down to delicious town
|
Dont throw it out!! Your dog may crap on it before you realize you want it back!!
Theres actually some pretty cool stuff in there!! Especially dealing w homebrew chapters...man did I have some ideas for those rules!
Too bad they phased those out too.
|
This message was edited 1 time. Last update was at 2010/08/25 03:04:35
loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 03:07:59
Subject: Castellan Missiles
|
 |
Decrepit Dakkanaut
|
Yeah, great ideas. "Benefit: Entire army wears Artificer armour. Cost: Dislike 'The Colour Purple'.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 03:19:23
Subject: Castellan Missiles
|
 |
Dakka Veteran
Brisbane, OZ
|
Nurglitch wrote:Yeah, great ideas. "Benefit: Entire army wears Artificer armour. Cost: Dislike 'The Colour Purple'.
I have the rules here now and they seem pretty legit to me, none of the costs were very slight... the Never Despair trait was awesome.
"At the end of the game the Space Marine player can request an extra turn be played. On a roll of a 4+ an extra turn in played."
and there are crappy ones...
"...any Command Squad or Veteran Squad...they duly receive a 6+ invulnerable save (only against shooting) but cannot gain cover saves"
The drawbacks can be major too, like this one "Flesh Over Steel".
"...may only take 0-1 selection of the following: Land Raider, Predator Destructor, Whirlwind or Vindicator...may not use Land Raider Crusader or Predator Annihilator...each transport uses a fast attack selection"
|
Son can you play me a memory? I'm not really sure how it goes... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 03:26:45
Subject: Castellan Missiles
|
 |
Lord of the Fleet
|
yea but pretty much EVERYONE chose the ones that did little to their army. so a lot of old lists would have a bunch of benefits and little negatives
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 03:30:39
Subject: Castellan Missiles
|
 |
Preacher of the Emperor
|
kenshin620 wrote:yea but pretty much EVERYONE chose the ones that did little to their army. so a lot of old lists would have a bunch of benefits and little negatives
And thats different from the current system how? At least sacrificing the ability to voluntarily fail a morale check forces some trade offs but alot of the Marine HQs unlock pretty devastating abilities for little opportunity cost.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 03:30:52
Subject: Castellan Missiles
|
 |
Decrepit Dakkanaut
|
Flesh Over Steel wasn't a drawback when vehicles, and particularly transports, were over-priced coffins.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 09:18:42
Subject: Castellan Missiles
|
 |
Dakka Veteran
Brisbane, OZ
|
Same price as now afaik, 50 for a Rhino, 70 for a Razorback? When was mech ever weak?
|
Son can you play me a memory? I'm not really sure how it goes... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 09:33:54
Subject: Re:Castellan Missiles
|
 |
Boom! Leman Russ Commander
|
Get the new codex dude. They are much cheaper now
Mech was weak in 4th, all transports were deathtraps, tanks died easier, you had entanglement etc.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/25 10:45:11
Subject: Castellan Missiles
|
 |
Wicked Warp Spider
|
Yeah, SM vehicles are cheaper and better now. More of a cheap, effective upgrade to the squad than a whole nother unit. Chiming in to say that most of the benefits in the old trait system were increases in effectiveness, whereas the drawbacks tended to limit your felxibility and unit selection. So if you had an army idea that, say, didn't involve lots of FA choices, you could make the units you did like far better, without giving up anything at all.
|
Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
|
 |
 |
|