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++SilverSorcerer Tournament Report ++ 6 mini BatReps ++ Grots vs the World! ++[Picture heavy 50+!]++  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut






London UK

yeah,
TitanPrincept and I arrived in Nottingham the day before and went straight to WarhammerWorld to get some practice.
We found Beer at £1 a pint and I spotted Arakasi and EndTransmission getting some practice too! (Via D'ork Angel recognition!)
We proceeded Play one practice game and drink alot (£1 a pint!) before going to find our hotel...
a few more beers in the Hotel Lobby and we found ourselves being invited down to explore the hotels caves... Drunk Cave Exploration Rules!

Next morning (hungover...) we arrived at 10.00 sharp and the games got started straight away.


---


Grots 1000pts
BigGrotMek KFF bionic parts
3 Mega Grots 1xTLshoota 1xrocket/shoota 1xscorcha/shoota
20grots 3herders with 1 GrotProd
10grots 2herders with 1 GrotProd
10grots 2herders with 1 GrotProd
3 Buggies with TL rockets
3 Buggies with TL rockets
3 Kans with shootas
3 Kans with shootas
3 Kans with scorchas


---


SS Game1
Mission - get two of your units into the enemy’s deployment zone.

BattleCanon it Phil’s - Mech Guard
2x LemanRusses
1x Manticore and
3x Chimeras.

Phil played a gun line staying at the back of his deployment waiting for my Kan Wall to cross the table. Phil had little to do in his movement phase but had a fair bit of shooting each turn.
I marched forward and used my shooting phases to run.
His army avoided combat.
I had three units in his deployment at the end of my turn 5 but with a turn of amazing shooting and failed saves all my scoring units were all wiped out
Phil waited too long before trying to flank my Kans and make a break for my deployment zone his transport was stunned and the crew couldn't make my zone on foot.

0-0 Draw.








We had one conflicting rules question. Phil believed that his manticore rockets ignored my KFF; I questioned this as I couldn't see why.
I didn't want to get into a rules debate so I relented and against the manticore I didn't get a KFF save and I lost a few models... After the game checked the rules and could find nothing that justified the KFF save being ignored?

I enjoyed the game.


---


SS Game2
Mission - Multiple objective capture and hold
NotProp - Mech Guard

CCS – Plasmagun x2 + Lascannon
PCS – Flamer x3
2x Infantry Squad with AC/GL, Blobbed

PCS – Meltagun x4 + Chimera
2x Infantry Squad with AC/GL, 1 with Power weapon, Blobbed
Lord Commissar with Power weapon

2x Scout Sentinel with AC
Griffon
Griffon
Leman Russ


Four objective markers, most were in the middle of the table and the Kans quickly moved to secure this area and the grots followed and claimed three.
The hoard then paused and camped the objectives for the remainder of the game (I think NotProp thought the Kans would keep coming!)... Three Kans and some buggies broke to the left and quickly contested the guard’s objective...
The Kans wall took turn after punishing turn of Fire from the Imperial Gun Line and in the end there was only 1 Kan still standing! Twisted wreak metal carnage! But the game ended 3-0 to the Grots.

NotProp was a great opponent but like Phil waited too long before moving out to complete the mission..





---


SS Game3
Mission - capture the enemy’s forward base.
(copy of list required)
Arakasi - Mech Orks
BigMek KFF
Mega Armoured Boss
Nobs in truck
Boys in Truck
Boys in Truck

We both needed to move infantry allot as both objectives was at the other side of the table (our forward bases.) Our combats were messy as we had lots of different model types in our units and with various equipment load outs. I also made a horrible combat set up by having the large grot squad spread out 2" long so that they received a save from the KFF mek.

Arakasi quickly reduced the meganobs to a few models, and destroyed the large squad of grots.
As the Kans arrived the remaining grots began to take courage, defend their base and send the Orks packing.
The game ended in turn three with no one holding the enemies forward base...
It was a shame we run out of time because my Kans were arriving and Arakasi's tough troops had finished off the meganobs.
Another Draw.






----


SS Game4
Mission - Kill Points with a 'fire crystal' central objective.
SilverMK2 - CSM
Daemon Prince Wings MoN
CSM x7 Melta Champion Power Fist Dedicated Rhino
CSM x7 Melta Champion Power Fist Dedicated Rhino
CSM x7 Melta Champion Power Fist Dedicated Rhino
Raptors x5 Melta x2
Havocs x5 Autocannon x4

Buggies scored an early Kill point on a rhino forcing the CSM to bring the game to the Grots. The Kans moved and run into position controlling the centre of the board grots claimed the fire crystal objective.
The havocs took a toll on the grots but once the daemon prince went down the CSM were fighting an uphill battle to claim Kill points or get near the objective.
Grot Victory 5KP to 3KP I think.






---


And with this the Grots had managed to placed 4th Overall
They now total 5 wins and 3 Draws in tournament games...
The Grots have yet to be beaten!!!


---


Friendly Game 1
2000pts capture and control
ME (Grots) & Arakasi (Orks)
VS
ArbitorIan (daemons) & EndTransmission (Guard)

ArbitorIan had a plan that he would use MC heavy list 2Keeper of secrets and 3 daemon princes with only 1o other models
End Transmission counter balanced this with hoard traitor guard
Arakasi and I used our tourney lists with the plan that grots hold the objectives while the Kans and Orks deal with everything else!

Ian failed to get his chosen group of daemons and the Orks went to work killing the first big daemon to DS onto the board.
End transmission kept firing everything he had but the damage mostly bounced off the KFF.
The daemons arrived piece meal did somedamage before being blasted by many small arms. The OrKs controlled too much of the board for the traitors to get a hold on things.
Time was running out at Warhammer World, So we ended the game at the end of turn 3 or 4 and called it an OrKs/Grot victory!
I took lots of photos, the board really suited the Grots!

















---


Friendly Game2
1500pts Grots vs. UltraMarines
Kill points
Having waited too long (eating food and drinking £1 pints!)
TitanPrincepts and I found ourselves without any new opponents to play so we played each other.

This game went the distance and there were some great moments
Terminators destroying Kans with ease was a real eye opener and the 3++ save on the ThunderHammerMArines really stopped the Kans from taking their revenge!
The Terminators then went for a quick kill point by killing some grots, but the grots refused to flee (they made a combat moral check on Ld3! ) holding the terminators for another turn!
A Double Dread Assault quickly destroyed a DeffDread but then got jumped by 3 Kans;
--- this kan vs dred Combat took 4 turns to resolve before the Kans managed to beat the Dreads to bits and stomping off!
This all ended with a really hard fought Draw !!





















---


I enjoyed all my games a Big thanks to everyone I played!
Thanks again to the organisers
Thanks to the War Hammer world staff for helping us with everything we needed.

Here's some other Photos I managed to grab inbetween games.














Bring on the Next DAKKA DAKKA meet up!!!!

Panic...

This message was edited 11 times. Last update was at 2010/09/23 01:53:03


   
Made in gb
Ragin' Ork Dreadnought






Perth, Australia

Awesome write-up, awesome pics, awesome weekend, awesome Grotz! Da Dark Angelz *will* be up to standard (painting wise) next time - they're letting the photos down

   
Made in ca
Bounding Assault Marine






BC Bud

Is that like a studio board in the first game? Man its SO nice.

http://www.dakkadakka.com/dakkaforum/posts/list/318353.page My current army list with pics!

2.5k 1.5k 
   
Made in gb
Ancient Ultramarine Venerable Dreadnought





UK

Great report mate, and i love all the pics, you took some awesome perspective ones.

Your army is wonderful as well mate, really original and well made. Hats off for all the effort you put in. The flames on the wrecks is a great touch as well.

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

We had one conflicting rules question. Phil believed that his manticore rockets ignored my KFF; I questioned this as I couldn't see why.
I didn't want to get into a rules debate so I relented and against the manticore I didn't get a KFF save and I lost a few models... After the game checked the rules and could find nothing that justified the KFF save being ignored?


I think the argument was as follows

- Ordnance Barrage only gives cover saves if the cover is between the centre of the marker and the model being hit, or if you are in area terrain.
- The KFF doesn't fulfill this criteria so you don't get the save.

However, I think that you ALWAYS get the KFF save if cover saves are allowed. Like Smoke Launchers. The logic habove seems to be that the MEK has to be in between the centre of the marker and the affected model for you to get a cover save...

   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

My list was more of a Hybrid list but Panic pretty much hit the nail on the head but here it is;

CCS – Plasmagun x2 + Lascannon
PCS – Flamer x3
2x Infantry Squad with AC/GL, Blobbed

PCS – Meltagun x4 + Chimera
2x Infantry Squad with AC/GL, 1 with Power weapon, Blobbed
Lord Commissar with Power weapon

2x Scout Sentinel with AC
Griffon
Griffon
Leman Russ

I really enjoyed this game despite the final score (14-6 I think?). My plan was destroy the Kans and tried to do this with maximum vigour, plus the odd bit of large template love for the buggies at my flanks. I was rather surprised that they didn’t advance further and I was pleased to keep my distance for a few turns and lob high explosives and advance on the remains.

Unfortunately my enjoyment of the game rather clouded my sense of timing (as it did all day) and my Lord Commissar/Powerblob although beginning to move toward the central objectives never made it in time and we had to call the game on Turn 4 - Gary ruled the day.

Great game and a great opponent, whose army really was one of the stand outs on the day. The destroyed Kan markers were the icing on the cake and my abiding memory of the game was when Gary ran out of them.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Yeah, I loved the destroyed Kan markers -- they were extremely cool-looking as well as being (I am sure) a useful asset for gameplay!

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

My CSM list:

HQ
Daemon Prince
Wings
MoN

TROOPS
CSM x7
Melta
Champion
Power Fist
Dedicated Rhino

CSM x7
Melta
Champion
Power Fist
Dedicated Rhino

CSM x7
Melta
Champion
Power Fist
Dedicated Rhino

FAST ATTACK
Raptors x5
Melta x2

HEAVY SUPPORT
Havocs x5
Autocannon x4


It was great playing against your grots, though taking out 3 kans for a single kill point was quite hard - in hindsight I probably should have ignored them as much as possible and gone for the grots - damn your kans being so shiny and distracting!

I thought if I could get them out the way as early as possible, I could then concentrate on squishing your grots and other squishy things.

Also damn your last warbuggy for surviving - would have left us just 1KP apart

A very nicely modelled and converted army - pleasure to play against.

   
Made in gb
Longtime Dakkanaut






London UK

Yeah,
Thanks guys. I've updated notprops and silverMK2 army lists.

notprop wrote:...The destroyed Kan markers were the icing on the cake and my abiding memory of the game was when Gary ran out of them.
I have 10 deadKan markers = 5 Explodes and 5 wrecks... But when notprop wrecked his 6th KAn I had run out!... I'm gutted I didn't get a final photo of the devestation! with 8 out of 9 Kans left in bits!

Panic...


   
Made in gb
Roarin' Runtherd





London, UK

Brilliant reporting dude - very entertaining and good to see so many pics.

The KFF works fine against ordinance barrage, as the vehicle in the field simply counts as obscured when being fired at.

The OB weapon would only deny save if the terrain needed for cover save was between manticore and target. The blast is measured from centre of blast.

Plus, on another note, if units in area terrain they aways get save anyway.

2000
1500
1000 
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Thanks for the report of the tournament AND the casual games.

So jealous, looked like a lot of fun. Might need to be recreated at our Bunker.

Loving the Grot list. The idea of weedy little Grotz going up against elite assault troops just cracks me up.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Regular Dakkanaut




Charleston, SC

Great reports! Way to see the little guys kick butt. All fear the mighty grot!
   
 
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