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Made in us
Kinebrach-Knobbling Xeno Interrogator





 Leth wrote:
You place terrain after things like objectives now, so it should be easier to find a place to put it.


I'm not sure I follow, apologies if I'm missing something obvious. It isn't terrain, so it is placed when you deploy and it must be more than 3" away from any terrain piece, right?
   
Made in us
Longtime Dakkanaut




Indiana

If you are playing with someone it is easy to have a conversation while you are moving terrain around to allow you to use your models.

Where as before it was often required that terrain remain fixed.

eitherway I would contact your TO before hand.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Do we know when the baby carriers are being released?

 
   
Made in gb
Longtime Dakkanaut



Glasgow

 Vilgeir wrote:
 Leth wrote:
You place terrain after things like objectives now, so it should be easier to find a place to put it.


I'm not sure I follow, apologies if I'm missing something obvious. It isn't terrain, so it is placed when you deploy and it must be more than 3" away from any terrain piece, right?


That is correct so on the average board you can't place anywhere. As terrain is normally fixed at events and good luck finding an empty square foot of table in your deployment zone.equally if your following their guidance on how much terrain should be on a table you don't end up with an empty square foot.

Some tourneys houserule differently though

This message was edited 2 times. Last update was at 2021/02/23 16:08:23


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Would anyone care to sound off on preferred Celestian loadouts? I've just built one unit of new plastics running melta/melta/combi-melta with a simulacrum and a cherub to make the most of their native rerolls. I have an older unit of classic metal minis to run a larger squad bare-bones just for soaking wounds. What other combinations are finding success, including Order-specific synergies? I'm thinking I'll poach the power maul from the Retributers box since they'll make better use of it. What about pistols? Favorite stratagem exploits? Transport tactics? I'm loving the datasheet and want to make the most of it.

   
Made in us
Sister Vastly Superior





 deviantduck wrote:
Do we know when the baby carriers are being released?


Complete guess, but I'm going to guess it will be in the DE / SoB box set with the palatine


"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 warmaster21 wrote:
 deviantduck wrote:
Do we know when the baby carriers are being released?


Complete guess, but I'm going to guess it will be in the DE / SoB box set with the palatine
Considering we have seen the full contents of that box, not very likely. I wouldn't be surprised if they were released separately at the same time.
Spoiler:
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





It's a good thing I flipping love Immolators, otherwise that box would be a turn off.

This message was edited 1 time. Last update was at 2021/03/04 02:01:52


 
   
Made in us
Sister Vastly Superior





 alextroy wrote:
 warmaster21 wrote:
 deviantduck wrote:
Do we know when the baby carriers are being released?


Complete guess, but I'm going to guess it will be in the DE / SoB box set with the palatine
Considering we have seen the full contents of that box, not very likely. I wouldn't be surprised if they were released separately at the same time.
Spoiler:


ah right they did show that off, i completely put it out of my brain because there was not a single thing in that box i needed lol

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Speaking of the Palatine, do we know anything about her loadout options? Beyond what's on the model, that is... I'd love to give HER the power maul.

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Unfortunately, we know nothing. At this point, it appears to be a mono-construction model with Power Sword and Plasma Pistol. We haven't even seen an alternate head.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 MacPhail wrote:
Would anyone care to sound off on preferred Celestian loadouts? I've just built one unit of new plastics running melta/melta/combi-melta with a simulacrum and a cherub to make the most of their native rerolls. I have an older unit of classic metal minis to run a larger squad bare-bones just for soaking wounds. What other combinations are finding success, including Order-specific synergies? I'm thinking I'll poach the power maul from the Retributers box since they'll make better use of it. What about pistols? Favorite stratagem exploits? Transport tactics? I'm loving the datasheet and want to make the most of it.

I was figuring on that exact loadout myself. 3 Meltas with a Simulacrum and Cherub. And probably a Power Maul on the Superior for some CC punch, as Celestians are nasty in melee in Bloody Rose. I've seen some comp lists running a Multi-melta on one girl instead of a standard Melta, but that seems to be a matter of taste as Celestians don't ignore the movement penalty, but they do have the full reroll stratagem.

I figure, if you're going to pay the extra points and the Elites slot to run Celestians, might as well tool 'em up and make the most of 'em.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





 ZergSmasher wrote:
 MacPhail wrote:
Would anyone care to sound off on preferred Celestian loadouts? I've just built one unit of new plastics running melta/melta/combi-melta with a simulacrum and a cherub to make the most of their native rerolls. I have an older unit of classic metal minis to run a larger squad bare-bones just for soaking wounds. What other combinations are finding success, including Order-specific synergies? I'm thinking I'll poach the power maul from the Retributers box since they'll make better use of it. What about pistols? Favorite stratagem exploits? Transport tactics? I'm loving the datasheet and want to make the most of it.

I was figuring on that exact loadout myself. 3 Meltas with a Simulacrum and Cherub. And probably a Power Maul on the Superior for some CC punch, as Celestians are nasty in melee in Bloody Rose. I've seen some comp lists running a Multi-melta on one girl instead of a standard Melta, but that seems to be a matter of taste as Celestians don't ignore the movement penalty, but they do have the full reroll stratagem.

I figure, if you're going to pay the extra points and the Elites slot to run Celestians, might as well tool 'em up and make the most of 'em.


Not just the Stratagem - if near a Canoness they get full hit rerolls. Even on the move that makes your MM hit 75% of the time. I find the extra shot and range is more than worth the extra 10 points.
   
Made in ca
Regular Dakkanaut





I have a question about Spirit of the Martyr. If a sisters squad gets assaulted and looses some members and the models that get removed and roll a 5+ are taken from the back >1" from enemy models(so not eligible to make CC attacks) what are they able to do?

I assume they can't shoot since the unit is in CC and I assume they can't punch back because they themselves aren't close enough. Does this just leave them to use a bolt pistol if they have it?

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in ca
Preacher of the Emperor






 Punisher wrote:
I have a question about Spirit of the Martyr. If a sisters squad gets assaulted and looses some members and the models that get removed and roll a 5+ are taken from the back >1" from enemy models(so not eligible to make CC attacks) what are they able to do?

I assume they can't shoot since the unit is in CC and I assume they can't punch back because they themselves aren't close enough. Does this just leave them to use a bolt pistol if they have it?


I think you have the right idea here, just keep in mind there's more to it than being within 1" of enemy models. But even after everything if you can't actually get them within Engagement Range then while you could technically do either option - the only way you're actually going to be rolling any dice is to shoot with their bolt pistols.

Thankfully I think every power armored sister has a bolt pistol spirited away somewhere.

This message was edited 1 time. Last update was at 2021/03/04 21:09:07


   
Made in es
Fresh-Faced New User




Hi! he mortifiers can´t charge with a miracle dice. The ministorum troops don´t use these dices.
   
Made in us
Monster-Slaying Daemonhunter





On celestians, I think 3x Melta + Power Sword [Axe if permitted, otherwise I just use a sword] is probably the way I'd go. Maybe mounted up or just wandering around. Mostly, I'd use them in melee actually, so I don't think I'd invest too much in heavy weapons. I'd put my multimeltas on Immos or Rets.

 Vilgeir wrote:
It's a good thing I flipping love Immolators, otherwise that box would be a turn off.


I'm definitely disappointed they didn't go with Repentia instead of Rets, because then it could have been the BDSM cult faceoff box.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Fixture of Dakka






I really don't need another Immolator, but I play SoB and DE... so I feel like I have to get this box lol.

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Punisher wrote:
I have a question about Spirit of the Martyr. If a sisters squad gets assaulted and looses some members and the models that get removed and roll a 5+ are taken from the back >1" from enemy models(so not eligible to make CC attacks) what are they able to do?

I assume they can't shoot since the unit is in CC and I assume they can't punch back because they themselves aren't close enough. Does this just leave them to use a bolt pistol if they have it?
The dying models can either:
  • Fight if within 1/2" of a model that is within 1/2" of an enemy model
  • Shoot with a Pistol, following the targeting rules for firing Pistols, as you may fire a Pistol while your unit is within Engagement Range of an enemy unit
  •    
    Made in us
    Preacher of the Emperor





    Denver, CO, USA

    Do we have any tricks up our sleeve to deal with Transhuman Physiology now that Dark Angels are in the meta? I think Holy Trinity doesn't help because its unmodified rolls... what else is there?

       
    Made in us
    Fixture of Dakka






    I play against a DA player and honestly, we have nothing to worry about. I dont play my sisters vs him anymore b.c sob are too good. While he does have DW termies, some bikes, apoths, Lieutenant, and Cap, he does not take Bladeguard. But its otherwise a normal list.

    Transhuman means you just have to add more attacks to each unit, the problem is our damage is so high, using 2 units to kill 1 isn't a problem and we always have the upper hand, sometimes depending on the unit its never a problem. The worst problem is all the dang invuls, Transhuman has meant almost nothing compare to invuls.

       
    Made in us
    Preacher of the Emperor





    St. Louis, Missouri USA

    I am one month shy of not playing for 2 years. I'm just starting to get back into things. I'm so frigging lost I feel like an overwhelmed noob.


     
       
    Made in gb
    Mighty Vampire Count






    UK

     Amishprn86 wrote:
    I really don't need another Immolator, but I play SoB and DE... so I feel like I have to get this box lol.


    I have 8 Immolators but yeah feel the same

    I AM A MARINE PLAYER

    "Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
    Inquisitor Amberley Vail, Ordo Xenos

    "I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

    www.dakkadakka.com/dakkaforum/posts/list/528517.page

    A Bloody Road - my Warhammer Fantasy Fiction 
       
    Made in us
    Confessor Of Sins





    Tacoma, WA, USA

    I don't need another Immolator even though I only own 2, but I'd buy the box in a heartbeat if I could figure out what to do with the Drukhari half. I'm not starting another army!
       
    Made in us
    Grim Dark Angels Interrogator-Chaplain






    A Protoss colony world

    Just played a game with my Sisters vs. my friend's AdMech and Knights. We were running fairly casual 2000 point lists. Only played to turn 3 due to time (I won but if we'd gone the distance I might not have). I ran the following list:
    Spoiler:
    Order of the Bloody Rose Battalion:
    Celestine (Warlord: Beacon of Faith)
    Canoness: Benificence, Bolt Pistol, Heroine in the Making (Righteous Rage)
    10-girl Battle Sister Squad: 2x Meltagun, Combi-melta, Simulacrum, Incensor Cherub
    5-girl Battle Sister Squad: 2x Flamer, Combi-flamer
    5-girl Battle Sister Squad: 2x Storm Bolter
    5-girl Battle Sister Squad: Heavy Bolter
    10-girl Celestian Squad: 2x Meltagun, Combi-melta, Power Maul, Simulacrum, Incensor Cherub
    2x 9-girl Repentia Squads
    Dialogus
    Imagifier: Venerated Saint, Tale of the Stoic, Tale of the Warrior, Book of St. Lucius
    Preacher
    5-girl Seraphim Squad: Plasma Pistol/Power Sword on Superior
    5-girl Dominion Squad: 4x Storm Bolter
    Exorcist: Missile Launcher, Hunter-Killer Missile
    5-girl Retributor Squad: 4x Multi-melta, 2x Armorium Cherub
    5-girl Retributor Squad: 4x Heavy Bolter, 2x Armorium Cherub
    2x Sororitas Rhino
    2-model Death Cult Assassins
    Repentia Superior

    My opponent ran the following:
    Spoiler:

    Battalion Detachment (not sure what Forge World dogma)
    2x Tech-Priest Enginseer
    3x 3-model Kataphron Breachers: Arc Rifles
    3x 3-model Kataphron Destroyers: Grav weapons
    2x single Ironstrider Balistarii: Autocannons
    2-model Kastelan Robots: 3x Phosphor Blasters
    Super-Heavy Detachment: House Taranis
    Knight Crusader: Thermal Cannon, Stormspear Rocket Pod, Warlord: Ion Bulwark, Armor of the Sainted Ion
    2x Armiger Moirax: Lightning Locks

    The table we played on had too little terrain on it (a little too close to Planet Bowling Ball), and my opponent tore into my army since he got the first turn. He killed my melta and Heavy Bolter BSS units and a handful of other models. Both of my Rhinos full of Repentia exploded, and when I rolled for the girls inside for one of them I rolled 6 1's. Ouch. I did manage to get the other squad of Repentia into some Kataphrons and an encroaching Ironstrider, killing both and piling into a unit of Destroyers and the other Ironstrider (some poor positioning by my opponent). I also killed one of the Armigers on the first turn thanks to my Exorcist and the Celestians. On turn 2, my opponent killed all of the surviving Repentia and half of the Celestian squad and managed to plink a few wounds off of the Exorcist (which got lucky and rolled 3 6's for invul saves against something, I can't remember what). On my turn 2, my reserves came in (except for the Assassins). The Seraphim dropped into my opponent's deployment zone (out of LOS) and deployed a scrambler (my second). My Exorcist and the Melta Retributors (out of reserves) killed the other Armiger and Ironstrider, and some of my other stuff killed all of the rest of my opponent's Breachers. On turn 3, my opponent managed to kill the last of the Celestians and Retributors, but he was now behind on points. On my half of the turn, I scored 15 primary points, finished Scramblers with my DCA, got a charge in on the Kastelans with the Seraphim and Celestine, and basically spread out over the table quarters (I had taken Engage on All Fronts). This is where we called it because the shop was getting ready to close. If the game had gone on, my opponent might very well have caught up on points. He had taken Assassinate as one of his secondaries and I had several exposed characters, so he very likely would have maxed that. He had also taken Engage but had not yet scored anything on it, so I would have been ahead there. He had also taken Thin Their Ranks, which he would have gotten a fair amount on as I might have been tabled. My third secondary was the mission secondary, which I had a few points on but not that many. So really it was a close game that could have gone either way.

    My takeaways:
    -9th edition really needs a decent amount of terrain, including good LOS blockers and some stuff that provides cover.
    -Exorcists are better than they get credit for, but I think you really need 3 of them, or none, to make them truly shine. Mine survived way longer than it should have, mostly due to some awful rolls by my opponent with his Knight's Thermal Cannon.
    Repentia are kind of a cruise missile. They go in, kill one or two things really, really dead, and then they get slaughtered. Again, unless there's pretty good terrain nearby. They need to be used very wisely, and it's probably a waste to take much support for them (like Preachers or Superiors). I also suspect they fail hard against Death Guard due to the damage reduction, and probably struggle against Dark Angels too.
    Celestians are really good, especially near a Canoness for the full hit rerolls. They are great melta caddies to supplement the Retributors. I didn't get mine into melee before they died, but they did pretty good with their guns.
    -Sisters have a lot of special rules and whatnot going on, so it's easy to forget things. I completely forgot my Sacred Rites in this game (would have probably taken The Passion).
    -Miracle Dice are nice, but you can't always lean on them. I rolled way too many 1's and 3's for them, and only a single 6. I definitely think it's worth taking the Beacon of Faith trait for the extra one every turn. Extra ones are nice for Moment of Grace or the stratagem to stand a character back up.

    My armies (re-counted and updated on 11/1/23, including modeled wargear options):
    Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
    Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
     Mr_Rose wrote:
    Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
     
       
    Made in us
    Confessor Of Sins





    Tacoma, WA, USA

    From today's Next Week in Warhammer talking about the contents of the Piety and Pain box set:
    The Adepta Sororitas army includes five heavy-weapon toting Retributors with a pair of Armorium Cherubs, a heavily armoured Immolator, and a Palatine – a new hero with head and weapons options.
    Praise the Emperor! Weapon options for the Palatine!
       
    Made in gb
    Automated Rubric Marine of Tzeentch




    dorset

    While not a sisters player, can I just say that the new castigator is absolutely amazing? It appears to be halfway between a predator and a russ, but it does so in a very sob manner. I just love it!

    To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

    Coven of XVth 2000pts
    The Blades of Ruin 2,000pts Watch Company Rho 1650pts
     
       
    Made in gb
    Mighty Vampire Count






    UK

    Very tasty tank




    I AM A MARINE PLAYER

    "Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
    Inquisitor Amberley Vail, Ordo Xenos

    "I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

    www.dakkadakka.com/dakkaforum/posts/list/528517.page

    A Bloody Road - my Warhammer Fantasy Fiction 
       
    Made in us
    Longtime Dakkanaut





    The tank looks cool, just not something I would have expected the sisters to have access to.

    I also like the fact that it's a cross between a predator (chassis and sponson syles) and a Leman Russ (Hull and turret weapons).
       
    Made in us
    Sister Vastly Superior





    Pittsburgh Pa

    No its not... Its TRASH.. GW fails us again... Whoever is in charge of this line should be fired. WE DONT NEED ANOTHER HEAVY OPTION!!! How bout you fix our FLYER slot!!!! You know the one that we have ZERO OPTIONS FOR!!!!!...HOW BOUT YOU FIX OUR HQ SLOTS Give us real gear options! Give us back our Jump packs and Evisorators!!!!!!!! 2 OPTIONS in Fast Attack!!!! and the Dumba$$es at GW want to give us ANOTHER HEAVY!!!! WE HAVE 5 ALREADY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    This message was edited 1 time. Last update was at 2021/03/20 17:45:57


    4000pts






     
       
     
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