Switch Theme:

[BFG] BFG - Are Battle of Midway Tactics Possible?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

In the Battle of Midway the Japanese and American fleets never saw ship-to-ship action and instead each fleet had its carriers continuously launch aircraft which sought out and attacked each others' ships.

Is this tactic possible for BFG? Keep your ships out of firing range as much as possible and launch assault craft and bombers to destroy the enemy fleet?

For example, at 1500 points, a Space Marine fleet can have two Battle Barges and four Strike Cruisers launch a total of 14 squadrons of Thunderhawk Gunships (which act as combination of fighter and assault boat). Against enemy ships, the Thunderhawks can do hit-and-run attacks with a +1 to the die roll thus doing hull point damage on a roll of 5 or causing a fire on a roll of 6 which can cause hull damage.

Would it be feasible for the SM fleet to stay out of range of enemy ships and just keep launching Thunderhawks to attack the enemy fleet?

By the time the enemy did come to close with the SM fleet, it would be damaged and close in is where the SM fleet excels anyway.

What is your opinion?

   
Made in us
Fate-Controlling Farseer





Fort Campbell

When I was playing actively, this was a very powerful technique that our Chaos player used. Almost every one of his ships was a carrier of some sort. The waves of bombers where almost unstoppable.

For Space Marines, I'm not so sure how well it would work, but it might be worth a try.

Full Frontal Nerdity 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

They used to be common with chaos fleets back before there was a limit placed on how many squadrons of attack craft you could have in play.

Now you want to close so that you can cycles your attack craft.

Even in the old days its pays to get in your 60cm lance range, thats qulality firepower any decent chaos player doesnt ignore.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Longtime Dakkanaut






Norfolk, VA

I would say that a true CV vs CV battle like Coral Sea or Midway is a bit unlikely in BFG. The problem is, unless you are playing on a REALLY big table, an opponent will be able to close within direct fire range relatively easily using AAF and the like. A carrier fleet will likely not be able to do enough damage to prevent an enemy fleet that is determined to close range from doing so.

And as djones and Orlanth pointed out, the SM aren't the best fleet to attempt this strategy with. Chaos have access to more efficient carriers (in terms of cost, launch capacity, and weapons), and the Tau are actually the one fleet who seem to be designed to fight this way, with their huge carrier capacity, resilient bombers, and weak direct combat abilities. Also, in my experience, Thunderhawks are pretty under-whelming against capital ships. Great escort killers, though!


 
   
Made in nl
Fighter Ace






14 launch bays is not enough to win the ordnance battle. Given, Marines have a high leadership for leadership and Thunderhawks are resilient.

But remember that enemy may still brace versus t-hawks and they can shoot them with weaponry as well. Plus own ordnance.

The strength of the Marines is up close:

Boarding - Teleports - T-hawks

   
Made in gb
Cocky Macross Mayor




Singapore


As stated, under the older ordnance rules, this was a very valid play style.... even for Imperials:

http://www.tacticalwargames.net/archive/force/brgone/index.html

Count the attack craft squares! One issue though is that a single wave of many bases can be vulnerable to strikes, as in some cases a single hit knocks out the entire wave.

www.tacticalwargames.net - For the Tactical Command forums and everything Epic

My blog: https://www.cybershadow.ninja 
   
Made in us
Servoarm Flailing Magos





Alaska

Another thing to consider: T-hawks, although resilient, are slow compared to most other types of ordnance. This is not real suitable for "Battle of Midway" tactics, where the attack craft would seek out the ships themselves, as most ships can at least match their speed, if not best it. As said by others, Thunderhawks are best when used in conjunction with other knife-fighting-range tactics such as boarding, teleport attacks, and boarding torpedoes.

They also work pretty well as a screening force against other ordnance, and I think that is where they come in handy the most when playing an attack-craft-heavy opponent.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: