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Made in us
Longtime Dakkanaut




I'm thinking that our massive rate of fire options like the HBC and HYMP are going to take a bit of a hit, while things like plasma and railguns get a substantial buff from the new damage rules. I'm also hopeful that pulse rifles become the next big thing, maybe getting -1 rend. That'd really bring Fire Warriors onto the scene in a hurry.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

MilkmanAl wrote:
I'm thinking that our massive rate of fire options like the HBC and HYMP are going to take a bit of a hit, while things like plasma and railguns get a substantial buff from the new damage rules. I'm also hopeful that pulse rifles become the next big thing, maybe getting -1 rend. That'd really bring Fire Warriors onto the scene in a hurry.


No, Pulse Rifles do not need -1 rend when no other gun with AP5 is getting it (if the preview of bolters and flamers are anything to go by).

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Longtime Dakkanaut




Nobody ever said they NEEDED it.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

MilkmanAl wrote:
Nobody ever said they NEEDED it.


The answer to people spamming our OP stuff is not to overpower the rest of our stuff. That way Scatterbikes lie.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I doubt seriously that a shotgun will be "rending".

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut




Whatever happens, I'm hopeful that mass troops is a viable option for Tau (and every army, really). I love the big bots, but balance never hurt anyone. I'm also interested to see if massed flamer suits is a reasonable direction to move in, given the D6 hits thing. Maybe Promethium Pipes will still let them flash fry faces from across the board. I had a ton of fun with the flamer spam list I posted awhile back and would love to keep something similar alive in the new edition.
   
Made in us
Shas'la with Pulse Carbine




I am planning on bring this list tonight that I call - Stormsurge Support Cadre. It's thematic but probably pretty strong. It's been suggested to me to announce my list on the FLGS for tonight's 40k nite and try to pre-arrange a game rather than just show up.

The idea was that this is a supporting element that would be fielded to provide Stormsurges with aerial support and protection as well as marker lights for the Stormsurges to be extremely effective. The firewarrior teams are there to provide ground support from would be assaulters. The Stormsurges are going to move and do all the heavy lifting as they are equipped with D-Cannons. Also this is a sort of fun test as it's the first time i will field the Remoras, Tetras and Barracuda.

Is this list, solely for the 2 Stormsurges brutal enough that I should provide warning? General thoughts on the list? Thanks!

+++ Support (Warhammer 40,000 7th Edition) [1850pts] +++

++ Combined Arms Detachment (Tau Empire: Codex (2015)) ++

+ HQ +

Ethereal

+ Troops +

Strike Team: 5x Fire Warrior with Pulse Rifle

Strike Team: 5x Fire Warrior with Pulse Rifle

Strike Team: 5x Fire Warrior with Pulse Rifle

Strike Team: 5x Fire Warrior with Pulse Rifle

Strike Team: 5x Fire Warrior with Pulse Rifle

+ Fast Attack +

DX-6 'Remora' Drone Fighter Squadron [FW]: DX-6 'Remora', DX-6 'Remora'

Tetra Scout Speeder Team [FW]
. . Tetra: Sensor Spines

Tetra Scout Speeder Team [FW]
. . Tetra: Sensor Spines

+ Heavy Support +

Barracuda AX-5-2: 2x Auto-targeting Cyclic Ion Blasters, Barracuda Ion Cannon

TX78 Sky Ray Gunships
. . TX78 Sky Ray Gunship: Twin-linked Smart Missile System

TX78 Sky Ray Gunships
. . TX78 Sky Ray Gunship: Twin-linked Smart Missile System

+ Lord of War +

KV128 Stormsurges
. . KV128 Stormsurge: Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Flamer
. . KV128 Stormsurge: Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Flamer

+ Fortification +

Aegis Defense Line: Comms Relay

9000
8000
Knights / Assassins 800  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

thats pretty unique. ton of mobility thats for sure. Not a fan of how few markerlights are in there since you need about 8 to maximize th Stormsurges destructive potential and that many other units besides.

That would be my only observation.

This message was edited 1 time. Last update was at 2017/05/04 16:46:59


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'la with Pulse Carbine




 Jancoran wrote:
thats pretty unique. ton of mobility thats for sure. Not a fan of how few markerlights are in there since you need about 8 to maximize th Stormsurges destructive potential and that many other units besides.

That would be my only observation.


I ended up playing the list last nite. It was effective. Tetras are really good. The barracuda was great. Took out 2 custodes before flying off to kill a thunderfire cannon.
The Drone fighters came on turn 3 so that added 2 more marker lights. They also were decent with their heavy burst cannons.
I guess the marker lights were not as abundant as I first thought. 4 from the two skyrays, another 4 TL from the two tetras and 2 from the Remoras.
All in all my opponent didn't think that the list was overly cheesy despite the 2 Stormsurges. I think he felt this way because there was next to no ap3 or ap2 so he was always getting saves and that there were not as many marker lights as he would have expected.

I lucked out getting the command trait for re-rolls of 1 for shooting hits. So i didn't really depend on marker lights a lot. He had 2 squads of devastators with lascannons in the backfield, 1 cent dev squad with lascannons and missiles, 2 thunderfire cannons in the back field as well. 3 drop pods, 2 with tac squads, 1 empty. 3 rhinos, 2 with tac squads, 1 with sisters of silence squad - this rhino was a Sos rhino. then a custodes squad with stormshields and a chaplin. lastly a landspeeder. In a demi company. using some sentinels of terra rules and imperial fists chapter tactics.

It looked like he's gearing up for 8th ed. after he saw the lascannon profile.

It's too bad 7th is ending, this was a fun list play.

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Knights / Assassins 800  
   
Made in us
Dakka Veteran




I'm surprised this hasn't picked up. We have most everything for tau
   
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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

yellowfever wrote:
I'm surprised this hasn't picked up. We have most everything for tau

Should be picking up in a couple weeks, might need a new thread since 8e will be significantly different.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Longtime Dakkanaut




Agree. There's another thread already in the works. It makes more sense to me to post there since Tau are going to be totally different. Hardly any of the advice in this thread will be germane in 2 weeks.
   
 
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