Voodoo Boyz wrote:
I want to use my nice pretty model, but honestly, reading the Demon Codex, he looks like a 250 point Bolt of Tzeench that hits on a 2+. Am I missing something? Is there a way to use him very effectively?
I'm biased here because I'm not a fan of the big bird. For me, there isn't anything that a
LoC can do that 2x Tzeentch Chariot Heralds can't do for cheaper.
Having said that, I'm all about trying to maximize what you have and what you like instead of just saying "use X instead".
LoC brings a few nice things to the table. First is the 3++ save. Think of how happy
TH/
SS Terminators are to have this but you have it on a fast moving
MC. This will let you absorb a fair amount of incoming fire and doesn't limit your movement to hiding behind cover (for the cover save, not to deny
LOS). Second is you have Wings, speed is always helpful for obvious reasons. Third, you have some decent shooting abilities. Lastly, while you're weaker then most other
GDs, you are no slouch in close combat.
Tactically, use your shooting to try and open up a transport, then assault what pops out. This is a big advantage you have over other
GD who have to assault the transport themselves first.
Use yourself as a tarpit against Power Weapon users or other
MCs. A 3++ save and T6 makes you fairly durable and you can use your various powers to give yourself the edge.
What you don't want to do is try to take on elite units with lots and lots of attacks or big horde squads because you just don't have the oomph to plow through those kinds of squads without being drug down.
Also, I want to be able to kill Land Riaders, are Soul Grinders worth taking?
Unless you're planning on assaulting the Raider, Soulgrinders with Tongue are not a valid counter. 1 BS3 shot =/= anti-AV14 firepower.
Screamers and
MCs are your best anti-AV14 choices. Even Flamers in sufficient quantity can probably dismantle it through glances.