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![[Post New]](/s/i/i.gif) 2010/10/09 04:23:18
Subject: CSM Troops: Powerfist or Power Weapons
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Regular Dakkanaut
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When should we take Power Weapons and when should we take Powerfists in a troop slot for CSM?
Obviously, only the Champions may carry them, and the one troop choice that most benefits from the Powerfist is the Plague Marines (having a lower Initiative). But when does taking a Power weapon benefit the troop? When they take Meltabombs? When they take a Combi-weapon? Or should most of the other troop choices (i.e. not Plague Marines) not consider taking either?
The Powerfist can sometimes work out as insurance in case you come across a stray vehicle or high toughness enemy. But if you have MEQ Initiative, or Slaaneshi Initiative, we gain a greater advantage with a Power Weapon when in CC with other infantry types.
Either option can be costly, as you would have to upgrade a model to a champion, then upgrade again for either CC weapon upgrade.
Just can't figure out what's best.
Zech
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![[Post New]](/s/i/i.gif) 2010/10/09 05:20:29
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Excellent Exalted Champion of Chaos
Grim Forgotten Nihilist Forest.
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In every other situation but Slannesh? Take a PW.
Noise Marines and ANYTHING with the Mark of Slannesh should take advantage of striking quicker then loyalists.
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I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos
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![[Post New]](/s/i/i.gif) 2010/10/09 05:49:55
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Regular Dakkanaut
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Shadowbrand wrote:In every other situation but Slannesh? Take a PW. Noise Marines and ANYTHING with the Mark of Slannesh should take advantage of striking quicker then loyalists. I'm confused: Do you mean Powerfist instead? Because Slaaneshi Initiative bonus is diminished with a Powerfist. I often times find myself taking a Powerfist even in my Slaaneshi troops for, as I mentioned before, insurance. This isn't the case for my non-troop choices though. Terminators: I always include a Chainfist. And Raptors: I usually bring a champ with a pair of LCs. This is beside the point and doesn't exactly effect the original topic though.
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This message was edited 1 time. Last update was at 2010/10/09 05:57:01
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![[Post New]](/s/i/i.gif) 2010/10/09 19:08:03
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Battleship Captain
Oregon
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Plague Marines = either Power Fist or nothing due to I3
Berserkers = Power Weapon if you are hoping out of a Land Raider to get the charge or have Kharn in the squad, otherwise a Power Fist
Noise Marines = Power Weapon is ok if you bring enough anti-tank to the table elsewhere, safer choice is Power Fist especially if you have a Doom Siren since you'll have alot of anti-MEQ already
CSMs = Power Fists unless you are running 2x Meltaguns and a Combi-Melta, even then its probably better.
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![[Post New]](/s/i/i.gif) 2010/10/09 19:29:01
Subject: CSM Troops: Powerfist or Power Weapons
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Eternally-Stimulated Slaanesh Dreadnought
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power weapons. the higher init, extra attack, and lower cost add up to a better package than the str 8 attacks. unless your plaguemarines, as someone already pointed out, in which case you'll be swinging after meq anyway so go ahead and get it.
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![[Post New]](/s/i/i.gif) 2010/10/09 22:07:46
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Ladies Love the Vibro-Cannon Operator
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Shadowbrand wrote:In every other situation but Slannesh? Take a PW.
Noise Marines and ANYTHING with the Mark of Slannesh should take advantage of striking quicker then loyalists.
Right.
Power fists are Dreadnought insurance.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/10 00:04:48
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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You know what a power fist does not do? Discriminate. If you're a marine, a terminator, a guardsman, a Tyranid warrior, a hive tyrant, a space marine librarian/chaos sorcerer/MEQ character with T4 and no EW, a vehicle, a monstrus creature, heavy infantry light infantry... I'm gonna punch you in the face with a power fist. True, against something like a dreadnaught, not the best option- we would all rather melta it, amirite fellas?- but they can certainly do it. The extra attack with a power is kind of "whoop dee doo" to me. I've seen a sarge take out 4 models in one turn with his powersword, once in a blue moon when virgins are sacrificed to the dark gods and the accept the paltry offering. I've seen a powerfist krump 3 guys in one turn plenty of times though.
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![[Post New]](/s/i/i.gif) 2010/10/10 00:06:37
Subject: CSM Troops: Powerfist or Power Weapons
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Longtime Dakkanaut
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PF is generally my preference.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/10/11 07:01:56
Subject: CSM Troops: Powerfist or Power Weapons
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Daemonic Dreadnought
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PF
The day you pack a PW is the day you'll get stuck in CC with a walker.
Zerkers should not take a PW. The champ is S9 on the charge, but more importantly you want the champ going on a different initiative than the squad to prevent wound allocation shenanigans. Examples being:
Zerkers V 10 MEQ: Zerkers score 18 wounds and 3 power weapon wounds on I5. The 3 power weapon wounds are allocated to the flame thrower, everybody else receives 2 wounds. Having the Pfist go on init 1 would prevent the wound allocation shenanigans that reduces the power weapon to doing a single wound per round.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/10/11 22:05:18
Subject: CSM Troops: Powerfist or Power Weapons
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Regular Dakkanaut
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I guess a more accurate question might be:
Powerfist or Power Weapon w/ a Meltabomb?
The PF doesn't discriminate, but the Meltabomb *usually* gets the job it does done.
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![[Post New]](/s/i/i.gif) 2010/10/11 22:48:50
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Battleship Captain
Oregon
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I've never been that impressed with a single Meltabomb.
Against light armor its not that much better then your free Kraks and its inferior to 2 /3 S8 Power Fist swings.
Against enemy walkers its only hitting on 6's most of the time instead of 4's for a Power Fist.
Against MCs its as useful as a week old tunafish sandwich
So really, its only a help if you happen to assault a Land Raider.
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![[Post New]](/s/i/i.gif) 2010/10/11 23:19:41
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Regular Dakkanaut
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minigun762 wrote:So really, its only a help if you happen to assault a Land Raider.
... and if you are going to be that close to a Land Raider you should consider having a Meltagun instead of assaulting it.
Guess all of this answers my questions!
Thanks so much guys. I like the looks of Powerfists more anyhow.
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![[Post New]](/s/i/i.gif) 2010/10/12 00:05:07
Subject: Re:CSM Troops: Powerfist or Power Weapons
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Battleship Captain
Oregon
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In all fairness, I did want to include one spot where I think the Meltabomb is useful and thats on Thousand Sons' Asp. Sorcerers.
The first reason is simple, they can't take a Power Fist and don't have free Krak Grenades so its better then nothing.
However the second reason is less obvious but still important and that is when combined with Warptime, you actually get a pretty decent return on the Meltabomb since you're getting the equivalent of 2 attacks with it.
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![[Post New]](/s/i/i.gif) 2010/10/12 00:14:04
Subject: CSM Troops: Powerfist or Power Weapons
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Rotting Sorcerer of Nurgle
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Fist is the 'all-comers' option.
While, none at all is the generalist option.
Power weapons are just not impresstive IMO, while the fist can take out ANYTHING in the 40K universe.
My reason for choosing powerfists? Because I can say:
"I fisted your Cannonese last night."
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/10/12 08:14:37
Subject: CSM Troops: Powerfist or Power Weapons
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Sword-Bearing Inquisitorial Crusader
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Yeah, but sisters don't believe in power fists, so for some reason she gets a 2+ save against them.
Lol at acts of faith.
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"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
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![[Post New]](/s/i/i.gif) 2010/10/12 09:49:10
Subject: CSM Troops: Powerfist or Power Weapons
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Daemonic Dreadnought
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Melta bombs only belong on tsons because they can't fist anybody.
Due to wound allocation shinanigans I can't think of any troops choice that is better off with a power weapon.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/10/12 15:34:08
Subject: CSM Troops: Powerfist or Power Weapons
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Rotting Sorcerer of Nurgle
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@scuddman: Lol at forcing them to use faith before committing to bending the Cannonese over a chair. @schadenfreude: Realistically it only ever makes a large impact vs. nobs.
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This message was edited 1 time. Last update was at 2010/10/13 13:51:14
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/10/13 08:57:06
Subject: CSM Troops: Powerfist or Power Weapons
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Daemonic Dreadnought
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Sanctjud wrote:@scuddman:
Lol at forcing them to use faith before committing to bending the Cannonese over a chair.
@schadenfreude:
Realistically it only ever makes a large impact vs. nobs.
And tactical marines, or anything else with a heavy/special weapon.
As long as the number of wounds exceeds the squad size tac marines will just take 2 power weapon wounds on the heavy or special weapon.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/10/13 13:50:54
Subject: CSM Troops: Powerfist or Power Weapons
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Rotting Sorcerer of Nurgle
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Oops, I read your line oppositely...I thought it was 'for' power weapons instead of 'against'.
Crossed out my comment as I agree with yours upon reading it correctly.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/10/13 13:52:05
Subject: CSM Troops: Powerfist or Power Weapons
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Regular Dakkanaut
Eastern USA
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schadenfreude wrote:
*snip*
Zerkers should not take a PW. The champ is S9 on the charge, but more importantly you want the champ going on a different initiative than the squad to prevent wound allocation shenanigans. Examples being:
Zerkers V 10 MEQ: Zerkers score 18 wounds and 3 power weapon wounds on I5. The 3 power weapon wounds are allocated to the flame thrower, everybody else receives 2 wounds. Having the Pfist go on init 1 would prevent the wound allocation shenanigans that reduces the power weapon to doing a single wound per round.
That's a very astute observation, I never thought about Power Fists like that. I'll still keep Power Weapons in my Noise Marine Squads, as six guys with Blasters, Siren, and PW have wiped out entire Tactical Squads before they can even fight back enough times to make it worth sticking with, but my lists in general may use more Fisting in the future.
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Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
Garnet Host/Space Roaches >4000pts.
Mardi WAAAGH! >5000pts.
89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
Hidden Templars ~in the works |
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