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Made in au
Fresh-Faced New User




Hey all, just decided a day or two ago to get into Warmachine.

I really like 'Jacks and want to include as many of them as I can. So here's my list.

Karchev
Behemoth
Juggernaut

I love the idea of a jack caster, hence Karchev. I figure the Juggernaut can work in cnjunction with him to take down the hard stuff while the Behemoth's purpose depends on what kind of army he's playing due to his shooting and combat ability.

So how should I expand to 35 points from there? Do I have to get rid of any or am I fine just adding some units. I really like the Man-o-War's as troops, could they complement the Jacks well?

Thanks for the help,

Brad.
   
Made in au
Widowmaker



Perth, WA, australia

Wow this is exactly my 15 pointers

Man-o-War is your light warjack replacement, there are three kinds of em i would say the original is the best choices

buy a mechanic for Karchev and his Warjack if you want army support, also try having a Spriggan, or a Beast-09 for the added Reach range

get another Juggernaught (Magnetize your kit)

So far
500 point of
750 point of
500 point


 
   
Made in us
Wraith





Make sure to get a MoW Drakhun with the upgrade. 18 wounds with the first 10 being on a cav model. Very fast and immune to KD. He's truly a light jack in disguise.

I'd say another juggy and maybe two or three Berserkers if you want alot of jacks. The 'zerks can handle infanty by pitting them and then blowing up.

I wouldn't say no to Beast cause I like him, but you're pushing what you can effectively run with Kharchev's focus.
   
Made in au
Fresh-Faced New User




12thRonin wrote:Make sure to get a MoW Drakhun with the upgrade. 18 wounds with the first 10 being on a cav model. Very fast and immune to KD. He's truly a light jack in disguise.

I'd say another juggy and maybe two or three Berserkers if you want alot of jacks. The 'zerks can handle infanty by pitting them and then blowing up.

I wouldn't say no to Beast cause I like him, but you're pushing what you can effectively run with Kharchev's focus.


So are you suggesting for 35 Points?

Karchev
Behemoth
2 Berserkers
2 Juggernauts

Is that all competitive? Too hard to handle for Karchev?

This message was edited 1 time. Last update was at 2010/10/27 12:14:54


 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Don't go "all jack". I've been running Karchev off and on for a while in MK2 and I've found he doesn't work best with an all-melee force. He likes some ranged support and some models that can go off in a direction other than he and his jacks.

The way Karchev wins, generally, is to deliver himself or another Jack to the enemy caster. In this regard, getting Beast-09 is a priority. A Spriggan is also awesome, though I personally don't own one yet.

For infantry to support him, I'd say something solid and stand alone that can handle things by themselves (since Karchev ain't really supporting them) would be either a unit of Iron Fang Pikement + UA or a Unit of Man-o-War Demo Corps. If you're tight on Points, then the Great Bears will fill the roll quite well too, just without as many Wounds as the other guys.

For ranged support, a Mortar, Widowmakers, or Winterguard Rifle Corps + Kovnik Joe help. They can be pricy depending on which one you pick. The first is great for clearing out lots of cheap troops. The second clears out high arm single wound models, the last can do both, with greatly increased cost.

Finally, a Karchev list likes two things, almost always:

Mechaniks (to fix Karchev or his jacks)
Ogrun Bokur with Karchev as his client.

The Bokur is Eyriss insurance, he can take the Disruption bolt hit instead of Karchev and that can save you from losing the game.

This message was edited 1 time. Last update was at 2010/10/22 11:02:52


 
   
Made in au
Fresh-Faced New User




Then which Warjack would be best suited for heavy jack usage + Men-o-war?
   
Made in us
Krazed Killa Kan






South NJ/Philly

Beast-09.

When you're playing Khador and you ask a question that starts with "Which Warjack would be best suited for..." the answer is almost always Beast-09.

Behemoth with Karchev is a mixed bag. Melee wise, he will screw stuff up so bad it's not even funny. Other than that though, Karchev rarely has the focus to throw his way to get him to always be firing those guns.
   
Made in au
Fresh-Faced New User




Sorry, I meant to say which 'warcaster'...still new =P
Good to know though.
   
Made in us
Krazed Killa Kan






South NJ/Philly

Karchev can work with that setup quite well. pButcher also loves him some Man-o-Wars (they block his base size for LOS) and he also loves having lots of jacks since he's got Full Throttle.

pVlad also would work well in that kind of setup, though not as well as the other two. He really likes having Jacks for his feat, and alpha Striking Jacks super fast is quite awesome.
   
Made in au
Fresh-Faced New User




So this seems to include all the elements you recommended. It has MoW and the Butcher with 3 combat oriented jacks (2 of which being focus light) and some long range.

pButcher
2 Kodiaks (focus light)
beast 09 (as you recommended)
MoW Shock troopers + Kovnik
Widowmakers (for long ranged support)
Wardog (to run with the butcher and since I had 1 point left)

Thoughts?

This message was edited 2 times. Last update was at 2010/10/22 21:59:18


 
   
Made in us
Legionnaire




Kansas

I really like that list, watch wardog around the butcher, casue he's really scary.

Only thing i would change is dropping the widowmakers for mortar crews, i've tried both and the mortar crews always come through for me.
Not to mention on butchers feat turn the mortars will take infantry off the field by the handful.

Also pick up a merc deck... look at eiryss... read disruption bolt, shoot a caster with that (even just one time) and it changes the game.
shes also great for disrupting jacks (disabling arc nodes) or... just about anything else that doesn't involve melee, she's easily my favorite solo.

EDIT: Meant to add, if your looking to burn a point (again with the mercs) check out the gobbler spectator (or something like that) he's a wonderful little toolbox.
Has an ability that adds an extra d6 to a dmg roll, so imagine butcher charging on his feat turn with that... that's 6d6+16, much good!

This message was edited 1 time. Last update was at 2010/10/22 22:35:08


Khador 35 pts
Malifaux guild
W/D/L 8/2/6 
   
Made in us
Master Tormentor





St. Louis

Voodoo Boyz wrote:Behemoth with Karchev is a mixed bag. Melee wise, he will screw stuff up so bad it's not even funny. Other than that though, Karchev rarely has the focus to throw his way to get him to always be firing those guns.

To be fair, the bombards don't really need focus. For clearing out light infantry and stealthed models, POW 7s will usually kill plenty. I'm really a fan of BigB with Karchev simply because it gives him something to do with his focus on the way in instead of camping, and the thing rarely needs focus to kill warjacks once it gets into melee: 3 up on your average heavy plus 3 dice is rather brutal.

Of course, Beast-09 is pretty much a gimme with Karchev. Autoboosted thresher, throw another focus on him for 4 dice if you want to truly demolish high defense warcasters, and critical freeze as icing on top? Yes, please. You have to be careful with Hyper Aggressive though: Too easy to let yourself be baited into charge range of something.


For ranged support, a Mortar, Widowmakers, or Winterguard Rifle Corps + Kovnik Joe help. They can be pricy depending on which one you pick. The first is great for clearing out lots of cheap troops. The second clears out high arm single wound models, the last can do both, with greatly increased cost.

Actually, Rifle Corps is pretty goddamn awful at clearing armored targets: Unboosted POW 10s do jack and gak to warjacks. Their real role, IMO, is either to block lanes with Covering Fire, or (with Joe) to act as a bigger unit of Widowmakers. Of course, in a Karchev list they don't need to be particularly good at killing armored targets...
   
Made in au
Fresh-Faced New User




So how does this look?

pButcher
2 Kodiaks (focus light)
beast 09
MoW Shock troopers + Kovnik
Mortar Crew (for long ranged support)
Gobbler Spectator
War Dog

I sorta don't like the idea of the mortar crew though. Purely for cosmetic reasons though, they don't look 'jack-like' like the man-o-wars and don't fit the look of the army. Is there a jack/MoW equivalent for ranged assault or is the mortar crew the best you can get with this list? Coz I could probably live with that if it is the case.

This message was edited 3 times. Last update was at 2010/10/27 12:31:44


 
   
 
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