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Made in gb
Guard Heavy Weapon Crewman






Me and a friend were wandering the other day wether or not the AP o a weapon could not only stop armour saves but also modify them so lets say:
Space marine 3+ armour save has to make a save against a pulse rifle 5AP then you -1 off the marnes armour save giving him an armour value of 4+.


What do you guys think of this?
   
Made in us
Dakka Veteran





This is basically how armor saves and AP work in fantasy actually.
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






And 2nd edition 40k IIRC. Except it was Strength that could modify armour saves.

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Made in pt
Sinewy Scourge





Porto

It wasn't strength, it was save modifier.

Back when Terminators had a 3+ save on 2d6... and I think the Lascannon had a -6 save modifier.

Strength's only used for modifier in Warhammer Fantasy Battles.

EDIT: Frankly... they wanted to get rid of most modifiers, and though controversial in the beginning, I actually like it.

This message was edited 1 time. Last update was at 2010/11/03 12:44:50


anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






That will be the one then. Terminator saves on 2D6 - Nasty.

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Made in gb
Guard Heavy Weapon Crewman






Exactly like the fantasy rules but i was thinking AP changes the save instead of strength
   
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Longtime Dakkanaut





Just be prepared to need to cut the cost of MEQs way down while leaving everything else where it is. Orks and Guard would otherwise dominate completely, since they're not wasting points on saves they'll never actually get.

Jack


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Made in gb
Guard Heavy Weapon Crewman






Yea true thats the problem I guess.
   
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Fixture of Dakka





Chicago

Jackmojo wrote:Just be prepared to need to cut the cost of MEQs way down while leaving everything else where it is. Orks and Guard would otherwise dominate completely, since they're not wasting points on saves they'll never actually get.

Jack


I'd disagree with this.

But, that may just be that I resent how much love GW shows SM.


I've tried working out a simple system, using current stats. There's no good way, I can think of, to make things balanced without a major overhaul to AP and armor saves.

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Made in gb
Lieutenant Colonel




HI all.
GW used the AP system to replace the armour modifiers .(But still uses a seperate system for vehicvles with modifiers... )

However if we extended the AV values down to cover ALL units.
Then simply used the armour value as the modifier to the strenght of the attack.

Sv 6+=AV1
Sv 4+= AV 3
Sv2+ + AV 5

(Invunerable saves add on to the normal Saves to cover values AV 6 to 9)

EG
S 7-AV 1 = S 6 vs model toughness.
S 7- AV 5 =S 2 vs model toughness

It would mean revising all weapon strenghts , and giving vehicles toughnesses and wounds.
But you would get ONE system than covers ALL units.

TTFN

   
Made in gb
Guard Heavy Weapon Crewman






I really Like the idea there. One system I would prefer but the one at the moment is good.
   
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Consigned to the Grim Darkness





USA

That would hurt T3 models with good saves more than it would hurt Marines, and said armies (Eldar, Sisters) don't really need the penalty...

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Made in us
Dakka Veteran





Actually strength isn't the only fantasy modifier, there are also things like handguns which an addition reduction effect called armor pen if i recall correctly
   
 
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