People think they are equivalent because they are doing the failmath I posted about in the wraithlord and mathhammer threads.
Don't be a failmath.
Ok, lets do math then for those that might not know how to make accurate calcs.
If you have a unit with several weapons and want to figure out its effectiveness to destroy a vehicle, it is better to avoid calculating average results. Reason being is that probability is weighted with the chance of multiple destroyed results, and you can only destroy a tank once.What you want is calculations of at least 1 destroyed result (and maybe more but against a single vehicle multiple results are meaningless). How do you do this? Easiest way is to figure out the chance of the unit NOT destroying its target, that then gives us an easy way to figure out that chance that it does destroy its target.
So with a ravager with 3 dark lances shooting AV12 what is the chance of 1 of its
DL destroying the vehicle?
2/3 chance to hit X 1/3 chance to pen X 1/3 chance to destroy = 2/27.
We can easily see that a dark lance will fail to destroy the tank 25 out of 27 times, or another way to think of it is 1-(2/27).
Now what is the chance that all three
DLs on a ravager will NOT destroy the AV12 tank?
(25/27) X (25/27) X (25/27) = (25/27)^3 = ~79.4% that it will NOT destroy it.
As done a step back, we can now easily find the chance of actually destroying the tank, as it is simply 1- the above result = 20.6%
You can combine what I did above into a simple fomula, one that is even easier to deal with on a spreadsheet like excel or open office
1-((1-P)^S) Where P is probability of one shoot succesuflly accomplishing the goal (destroyed, at least shaking, etc etc, on excel you'd just reference a cell that had this calculated out) and S is the number of shots the unit has with that probability.
So are 2 void lances equivilent to 3 dark lances, as far as anti-tank? Is one better? Lets look at the void lance and its two shots as far as at least 1 destroyed result
Void lance vs AV12
2/3 X 1/2 X 1/3 = 2/18 = 1/9.
2 shots so
1-((1-P)^S) = 1-((1-1/9)^2)= ~21.0%
Void bomber is just a hair better (~0.37%) at destroying AV12.
What was noted already is that the ravager is better at atleast damaging AV12
P of
DL at least shaking = 2/3 hit X 1/2 glance/pen = 1/3
P of VL at least shaking = 2/3 hit X 2/3 glance/pen = 4/9
Ravager at least shaking = 1-((1-1/3)^3) = ~70.37%
Void Bomber at least shaking = 1-((1-4/9)^2) = ~69.14%
This time its the ravager that is a hair better, but a bit more significantly so.
All in all though, they are pretty equivilent in the scheme of things as far as AV12-AV14. Of course lower
AV will change things (normally this favors more shots, feel free to try this on your own). Also consider things that ignore lance like monoliths or black templar (and who knows, perhaps grey knights and future codexes will include more weapons that ignore lance).