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Made in au
Deadly Dire Avenger





Sydney, Australia

Hi guys, i've been thinking about taking the Eldar Wraithlord, nice model with some real conversion potential, plus a very good mobile gun platform or close combat nightmare. However i have concerns about how easy it is to kill, particularly with those nasty Lascannons, Krak Missiles etc. So my question is how to use a lord effectively and try and not lose 100+ points of model within the first few turns, my lord is a long range variant with the generic BL, EML and double flamer set up. If it's not worth using i'd just replace it with a Fire Prism.

Any and all help really appreciated

This message was edited 1 time. Last update was at 2010/11/08 01:56:17


"Can you hear it? It is the sound of agony and defeat. As to where it is coming from; it is you my fallen foe"

Eldar Armies: 2000, 2500 and 3000 points  
   
Made in nz
Longtime Dakkanaut



New Zealand

In a foot based list they are usable, but they are very vulnerable to anti tank weaponry, for many lists its not that hard to blow them away in a single round. If you can find them cover then they are usable, but they will eat a Long Fang volley to the face and die otherwise.
   
Made in ca
Angered Reaver Arena Champion






Your title question sucks and is virtually unanswerable. Anyone who gives you a direct answer is either being disingenuous or is not knowledgeable.

Nothing is that black and white, and you are hurting yourself by asking for a binary answer.

You need to give more information such as the army style you like to play, the setup of the unit and the purpose you hope it will fill.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Longtime Dakkanaut





Well, you've got your work cut out for you. It's a really solid model, to be sure, but with no invulnerable save it needs to hang around behind a building. Also, they need to follow a warlock around to avoid shutting down at inconvenient moments. My advice would be, if at all possible, to have him set up shop somewhere a) in cover, b) with decent firing lanes, and c) within assaulting distance of contesting your home objective. This way he's a good, durable anti-tank weapons platform, who doubles as objective denial. The wraithlord is fairly solid against most melee troops that are packing weapons with strength lower than seven, and he can stand up to a few turns' worth of power fist swings unless your opponent rolls unreasonably well. With luck, he shoot a few enemy tanks and then tie up a scary enemy unit and prevent them from being a nuisance. Sanguard, Zerks, Gaunts, Tyranid Warriors, and Flawed Ones are all great units to throw a wraithlord at. Also, if you can nail an IC without an invulnerable save (you're S10, so you can ID him if you're very lucky), so much the better.







There's just an acre of you fellas, isn't there? 
   
Made in gb
Sneaky Striking Scorpion





South Africa

It shoots more than a Fire Prism, dies more than a Fire Prism.

Find the right kind of list and they die less then a Fire Prism. They have to be in a foot list otherwise their range is not good enough, and they will become targets for all the AT fire(this will happen anyway). If you can get a walking screen for them (Wraithguard) the 4+ cover save is really good.

Best thing to do is play them in your current list(as a proxy) and see how you feel about them compared to Fire Prisms, and decide from there.

I love pathfinders, but they just aren't as good as I tried to convince myself they were. Make your choice based on playing them, rather than theory, because you cannot account for all the variables that will count for and against them.


War is my master; Death my mistress - Maugan Ra 
   
Made in us
Longtime Dakkanaut





Wraithlords have one huge advantage over fire prisms--they will never die to one shot (at least, one that doesn't cause ID).







There's just an acre of you fellas, isn't there? 
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

I play mech marines and just speaking from an opponents point of view I have never had them last more than one turn (in range) against me. I don't know much about them other than there high toughness, have few wounds and no invul. When I ask if they are in range and the the answer is yes they die. I really don't know what there shooting is like but they are easy to kill unlike eldar tanks which give me fits some times. I think any really shooty army would probably be able to kill them as fast as me and I run a pretty basic competitive mech build. I don't know what they are good against but I can tell you what they are bad against and thats alot of long range anti tank.

Seriously from the point of view of some one who plays against them I would be a lot more worried about a bunch of eldar tanks vs wraithlords. I always seem to roll a 1 and 6 when I fire at the tanks, its got to be my least favorite mechanic in the entire game.

This message was edited 1 time. Last update was at 2010/11/08 06:13:29


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Made in gb
Sneaky Striking Scorpion





South Africa

And only in the most extreme circumstances will a Fireprism die to one shot. You have to hit, then pen, then roll damage. Taking a standard STR9 AP2 lascannon, let's look at the following:

If we ignore Cover saves, because both of them can get cover saves if positioned correctly but the cover can also be negated effectively if your opponent has a brain. Also let's assume opponent has already rolled to hit so just wound:

Since if you have WL there won't really be any other targets for this gun

Wraithlord T8 -> 3+ to wound from a str9 gun ap 2 no armor save

66% chance to wound. 4 - 5 shots to take down the WL considering number of wounds.

The same gun, against the fire prism:

Str 9 vs 12 front armor: 4 to glance 5/6 to pen

33% chance to glance

25% chance to pen.

glance can't blow up the FP unless it's ap1 so it will take 4 shots to pen, and then you still need to roll damage. On the damage chart you are looking at 33% chance to get a 5/6. So basic stats, you need 4 shots to get then pen, then you need another 3 pen's at least to destroy. 12.5% to kill it. Roughly 30% chance to rip off a weapon. It will still take more fire to render the FP useless, since it can still ram/tank shock without guns.

So you are right, FP "could" die to one shot, but it's really not going to happen.



This message was edited 1 time. Last update was at 2010/11/08 06:20:03


War is my master; Death my mistress - Maugan Ra 
   
Made in ph
Stealthy Space Wolves Scout





phyrephly wrote:And only in the most extreme circumstances will a Fireprism die to one shot. You have to hit, then pen, then roll damage. Taking a standard STR9 AP2 lascannon, let's look at the following:

If we ignore Cover saves, because both of them can get cover saves if positioned correctly but the cover can also be negated effectively if your opponent has a brain. Also let's assume opponent has already rolled to hit so just wound:

Since if you have WL there won't really be any other targets for this gun

Wraithlord T8 -> 3+ to wound from a str9 gun ap 2 no armor save

66% chance to wound. 4 - 5 shots to take down the WL considering number of wounds.

The same gun, against the fire prism:

Str 9 vs 12 front armor: 4 to glance 5/6 to pen

33% chance to glance

25% chance to pen.

glance can't blow up the FP unless it's ap1 so it will take 4 shots to pen, and then you still need to roll damage. On the damage chart you are looking at 33% chance to get a 5/6. So basic stats, you need 4 shots to get then pen, then you need another 3 pen's at least to destroy. 12.5% to kill it. Roughly 30% chance to rip off a weapon. It will still take more fire to render the FP useless, since it can still ram/tank shock without guns.

So you are right, FP "could" die to one shot, but it's really not going to happen.





It happens. But yes, Fireprisms are prolly more survivable than WLs.

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Killer Klaivex




Oceanside, CA

phyrephly wrote:
The same gun, against the fire prism:

Str 9 vs 12 front armor: 4 to glance 5/6 to pen

33% chance to glance

25% chance to pen.


Interesting math. I always thought 9 + 4 was 13 and would pen the AV12 skimmer...
Shouldn't that be 50% pen (4, 5 or 6), and 16% to glance?


-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Sneaky Striking Scorpion





South Africa

HawaiiMatt wrote:
phyrephly wrote:
The same gun, against the fire prism:

Str 9 vs 12 front armor: 4 to glance 5/6 to pen

33% chance to glance

25% chance to pen.


Interesting math. I always thought 9 + 4 was 13 and would pen the AV12 skimmer...
Shouldn't that be 50% pen (4, 5 or 6), and 16% to glance?


-Matt


You are right /blush. I calculated incorrectly.

Reworking the numbers:

16% chance to glance means nothing to the Fire Prism then.

50% chance to pen, and 33% chance to destroy. 3 Shots Maximum will kill the FP which is roughly the same as the WL, but the FP's will be hidden at the back of the field and not walking up the field and still less points than a WL with BL/EML.


War is my master; Death my mistress - Maugan Ra 
   
Made in ca
Angered Reaver Arena Champion






phyrephly wrote:The same gun, against the fire prism:

Str 9 vs 12 front armor: 4 to glance 5/6 to pen

33% chance to glance

25% chance to pen.

glance can't blow up the FP unless it's ap1 so it will take 4 shots to pen, and then you still need to roll damage. On the damage chart you are looking at 33% chance to get a 5/6. So basic stats, you need 4 shots to get then pen, then you need another 3 pen's at least to destroy. 12.5% to kill it. Roughly 30% chance to rip off a weapon. It will still take more fire to render the FP useless, since it can still ram/tank shock without guns.

So you are right, FP "could" die to one shot, but it's really not going to happen.

Bad math is bad. Bad interpretation is bad.

First off, on a S9 vs AV 12 you have pens on 4-6, and glances on 3s.

Secondly, how did you come the the conclusion that there was a 33% chance to glance? Even based off your inability to subtract 9 from 12 you still were wrong. 1/6 was 16.6667 last time I checked. Then we have your chance to pen, which should be double since you know, you said there are 2 possible d6 results that can pen vs 1 possible result that can glance.

Every step in your math is wrong. Its pretty horrible to read.

Your conclusions based on bad math are even wrong. A 1/3 chance does not mean that you "need 3 shots to achieve the result". No matter how many identical shots you fire, the 1/3 is still 1/3. FYI, the Lascannon hit has a 1/2*1/3 = 1/6 chance to wreck or explode the Fireprism. Immobilize is 1/2 *1/6 + 1/6 *1/6 = 4/36 and weapon destroyed is the same at 4/36. So 4/36 to immobilize, 4/36 to weapon destroy, 1/6 to wreck or explode. The math is not as one-sided as you are implying.

As for the statement that an event with a 12.5% chance is not going to happen, that is just obtuse. Please stop giving out bad advice.




Automatically Appended Next Post:
phyrephly wrote:
HawaiiMatt wrote:
phyrephly wrote:
The same gun, against the fire prism:

Str 9 vs 12 front armor: 4 to glance 5/6 to pen

33% chance to glance

25% chance to pen.


Interesting math. I always thought 9 + 4 was 13 and would pen the AV12 skimmer...
Shouldn't that be 50% pen (4, 5 or 6), and 16% to glance?


-Matt


You are right /blush. I calculated incorrectly.

Reworking the numbers:

16% chance to glance means nothing to the Fire Prism then.

50% chance to pen, and 33% chance to destroy. 3 Shots Maximum will kill the FP which is roughly the same as the WL, but the FP's will be hidden at the back of the field and not walking up the field and still less points than a WL with BL/EML.



Lol how did you get 33% chance to destroy? You have to multiply the chance of a pen by the chance that pen will destroy (the 1/2 * 1/3). Stop with your math, its bad.

edit: Inbefore him saying he was talking about 33% for a pen to destroy. The next sentence clearly shows his intentions as he said 3 shots maximum (a dumb conclusion anyways, but very indicative).

edit: I can also make math errors aparently...

This message was edited 4 times. Last update was at 2010/11/08 06:58:25


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in gb
Sneaky Striking Scorpion





South Africa

Dracos wrote:

As for the statement that an event with a 12.5% chance is not going to happen, that is just obtuse. Please stop giving out bad advice.



I never said it would not happen, I said it didn't mean anything. The discussion is wether the WL is TOUGHER than the FirePrism, and a glance (unless with AP1) can't kill the Prism outright.

So using your math, how many glances will it take to down the Prism?


War is my master; Death my mistress - Maugan Ra 
   
Made in ca
Angered Reaver Arena Champion






A value greater than 0 but less than or equal to infinity.

Automatically Appended Next Post:
phyrephly wrote:I never said it would not happen, I said it didn't mean anything.


phyrephly wrote:So you are right, FP "could" die to one shot, but it's really not going to happen.


Automatically Appended Next Post:
The problem is that you are looking for certainty when the dice are anything but. Probability is the opposite of certainty. Dice deal in probabilities, not certainties.

edit: To summarize, a lascannon has a 1/6 chance to destroy, 4/36 chance to immobilize and 4/36 chance to weapon destroy. All these results reduce the effectiveness of the FP. More than looking for which is "tougher to kill" (since that depends entirely on what you are shooting with), you should be looking for what fits best in the army you are playing. Both units have their place in the army.

This message was edited 3 times. Last update was at 2010/11/08 07:00:58


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in gb
Sneaky Striking Scorpion





South Africa

At no point did I make any statements about certainty. I have played both WL's and FP's alot, and without anything but experience the WL dies more often. But that's not just math, that includes all the other variables like power weapons and range.

War is my master; Death my mistress - Maugan Ra 
   
Made in ca
Angered Reaver Arena Champion






phyrephly wrote:So using your math, how many glances will it take to down the Prism?


This is your statement about certainty. The term "will" means that there is a point here you can shoot enough to guarantee it be taken down. Many of your statements are along similar lines.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in ph
Stealthy Space Wolves Scout





Dracos wrote:
phyrephly wrote:So using your math, how many glances will it take to down the Prism?


This is your statement about certainty. The term "will" means that there is a point here you can shoot enough to guarantee it be taken down. Many of your statements are along similar lines.


I'm sure you really know what he meant.

Manchu reminds you: Personal attacks are a violation of Dakka Rule Number One.

This message was edited 1 time. Last update was at 2010/11/08 14:34:16


There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in gb
Sneaky Striking Scorpion





South Africa

But it's ok, I did make a mistake. This entire thread still ultimately comes down to the type of list you play not just the comparison between FP's and WL's.

In an earlier thread I pointed out that you can't compare red apples and green apples and in this case it is also very true. Their only similarity is the fact that the use the same FOG slot.

War is my master; Death my mistress - Maugan Ra 
   
Made in us
Sword-Bearing Inquisitorial Crusader






The wraithlord is actually very very survivable with smart play and some eldar synergy.

As a ranged, mobile gun platform, it should always have cover. On top of that, if you really need it to survive, a farseer or what not can fortune the cover/armor save.

The wraithlord also has the hidden benefit of being able to "hide" in hth.

Also, you need to kill every single wound to stop it from shooting.

Against a fire prism, any damaging shot short of immobilized turns off the prism's shooting.

The main drawback of wraithlords is that they are only viable in certain builds that support them. There are also more things than ever in the current 40k that rend/poison/autowound, etc etc.
As a result, the wraithlord isnt the powerhouse it was in 3rd.

Edit: Oh one VERY important mathhammer thing that lots of people fail at.

If something has a 1 in 3 chance to kill something, that does NOT mean that if you do that something 3 times you have a 100% chance of success.
Example: Say a lascannon has a 1 in 3 chance of killing some vehicle. Shooting the lascannon 3 times at the vehicle does NOT have a 100% chance of killing the vehicle.
Instead, you use something called the Binomial Distribution: <- although this is not perfectly accurate, because the Binomial distribution assumes independent sequences, and 40k weapon calculations are not independent.
Something with a 1/2 chance of killing something fired 2 times
Shot 1: 2 outcomes
Shot 2: 2 outcomes
The outcomes are: (Shot1hit, shot 2 hit), (shot 1 hit, shot 2 miss), (shot 1miss, shot 2 hit), (shot1 miss, shot 2 miss)
Your odds of getting at least one hit: 3/4 NOT 100%

Example: To calculate the psycannon's effectiveness at killing a single marine, with the psycannon's 3 shots. This is usually calculated as the chance of doing at least one unsaved wound.
This is notably different from shooting 3 strength 6 shots from different squads. This, because the dice rolls are NOT independent, is calculated as the chance of doing at least one unsaved wound with the first shot, + the chance of the 2nd shot doing an unsaved wound if the first shot misses, + the chance of the 3rd shot doing an unsaved wound if both the first and 2nd shot miss.


http://en.wikipedia.org/wiki/Binomial_distribution

This message was edited 1 time. Last update was at 2010/11/08 09:42:29


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Made in au
Deadly Dire Avenger





Sydney, Australia

phyrephly wrote:And only in the most extreme circumstances will a Fireprism die to one shot. You have to hit, then pen, then roll damage. Taking a standard STR9 AP2 lascannon, let's look at the following:

If we ignore Cover saves, because both of them can get cover saves if positioned correctly but the cover can also be negated effectively if your opponent has a brain. Also let's assume opponent has already rolled to hit so just wound:

Since if you have WL there won't really be any other targets for this gun

Wraithlord T8 -> 3+ to wound from a str9 gun ap 2 no armor save

66% chance to wound. 4 - 5 shots to take down the WL considering number of wounds.

The same gun, against the fire prism:

Str 9 vs 12 front armor: 4 to glance 5/6 to pen

33% chance to glance

25% chance to pen.

glance can't blow up the FP unless it's ap1 so it will take 4 shots to pen, and then you still need to roll damage. On the damage chart you are looking at 33% chance to get a 5/6. So basic stats, you need 4 shots to get then pen, then you need another 3 pen's at least to destroy. 12.5% to kill it. Roughly 30% chance to rip off a weapon. It will still take more fire to render the FP useless, since it can still ram/tank shock without guns.

So you are right, FP "could" die to one shot, but it's really not going to happen.




you forgot factor in Holofields


Automatically Appended Next Post:
i agree that every problem has it's solutions, the comparison to the WL and FP is range and endurance, the FP clearly out ranges the WL but slightly suffers for accuracy (with the whole blast rule and all) the WL on the other hand isn't subject to that rule (unless using EML plasma missile) but has a max of 48" range. BTW Dracos, the question doesn't suck and it clearly is answerable if there are people ANSWERING IT , and sue me: i'm new to the forums. The question is merely about how to field and use a WL in the best possible way according to experience.

This message was edited 1 time. Last update was at 2010/11/09 00:09:48


"Can you hear it? It is the sound of agony and defeat. As to where it is coming from; it is you my fallen foe"

Eldar Armies: 2000, 2500 and 3000 points  
   
Made in us
Daemonic Dreadnought






Walking target stand, but a damn good one. The wraithlords killing power for it's point cost is very unimpressive. The wraithlords durability for it's points value is impressive. The hard choice eldar players have to make a choice between crazy durable and low firepower wraithlords are or crazy firepower low durability war walkers.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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Longtime Dakkanaut





So, to summarize,

BS*(1/2)*(1/3) = BS*16% = chance to kill a fire prism with a lascannon.
BS*((1/3)*(1/2)+(1/6)*(1/6)) = BS*19% = chance to kill a fire prism with a meltagun (this is outside of half range).

Chance to kill a wraithlord with a lascannon/meltagun: 0%.
Chance to stop it from shooting for a turn: 0%.
Chance to blow its main gun off: 0%.

It's either firing or dead. You've got a 66% chance of inflicting a wound with a lascannon assuming you hit (BS*50% with a meltagun), so yes, it should take 4-5 shots to kill it, not accounting for ballistic skill.

So, killing wriathlords is good and easy for armies that pack a ton of lascannons (i.e. Guard), but the advantage is decidedly with the wraithlord when considering weapons like meltaguns, which can have that nasty little 2d6 AP, +1 on the VDT against vehicles, but are wounding even less against a wraithlord. Most lance weapons are suffering from the same problem: relatively low strength and relatively low spamability.

This message was edited 2 times. Last update was at 2010/11/09 01:12:21








There's just an acre of you fellas, isn't there? 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Dracos wrote:Your title question sucks and is virtually unanswerable. Anyone who gives you a direct answer is either being disingenuous or is not knowledgeable.

Nothing is that black and white, and you are hurting yourself by asking for a binary answer.

You need to give more information such as the army style you like to play, the setup of the unit and the purpose you hope it will fill.


For one thing, that isn't at all constructive. For a second, you are ironically the one seeing things in black and white. Most people I expect - I'm one of them - will see the title and rather than seeing only 2 possible answers, will see someone asking for help with the Eldar Wraithlord.


Anyways, Wraithlords are these days an 'average' unit, whereas Fire Prisms are still a 'good' unit. As such, on paper at-least, fire prisms are superior. However, Wraithlords still have a role and a fair bit of capability.
As has been said, they absorb a fair bit of fire-power. Whilst they aren't as tough as we'd expect a WL to be, they still require multiple krak or lascannon shots to take down, whereas a Fire Prism can potentially be felled by just one. However, your Fire Prism is generally staying out of reach of the enemy if possible and is therefore less likely to recieve said Lascannon or Krak Missile shots. Similarly, they are less imposing than a Wraithlord, particularly to the inexperienced.

Also, Wraithlords are more flexible, being suited for hordes, anti-tank or close combat.

Ultimately I'd say Fireprisms are a better unit, however Wraithlords are still capable and if you don't want an uber-competitive list then Wraithlords can still work. My advice would be to ignore Dracos and the chip on his shoulder and to post the rest of your army list and typical meta to see how a Wraithlord would fit in over-all?

Bright Lance, Missile Launcher and 2 flamers is widely recognised as the most competitive build for a Wraithlord. So thats atleast a start!

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- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in ca
Angered Reaver Arena Champion






I like how you say that one unit is good, the other is average, and then use your say-so to conclude that one is better.

I told him his question sucks because it does. I also told him how to fix it.

Your "advice" is lacking any kind of context, which anyone with good advice to offer would need. You even acknowledge that at the end of your post. You tell him to ignore me, but then tell him to do the same thing I told him to do: give us context for the advice he is looking for.

Finally your last phrase is the most accurate, denoting the most dynamic build for the Wraithlord. However, no one can say if that is an appropriate addition to his army without knowing what the army is. That's what I said at the start.

Sangfroid Marines 5000 pts
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Tau 2000 
   
Made in ph
Stealthy Space Wolves Scout





I dont know anything about eldar, but IMHO, heavy support assets are supposed to be providing, well, heavy support.

From what Ive read with previous posts, Fire Prisms have more fire power compared to the WL. But people are forgetting that all you need to do against a fire prism is to penetrate it: Immaterial to whether its destroyed or not because a shaken result is enough to keep it from firing.

And ofcourse, a heavy support gun not firing, even for just 1 turn is huge, or even CRITICAL for some turns.

In this case is where I think the WL shines. It has to take 3 unsaved wounds to stop it from firing. Its resilience is amplified thanks to its ability to countercharge and the prevalance of cover.

WL are probably better when spammed, then again Im not an eldar player.

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Dracos wrote:I like how you say that one unit is good, the other is average, and then use your say-so to conclude that one is better.


And? I stated that I'd class one as 'average' and one as 'good' and then I explained why I believe that.

I told him his question sucks because it does. I also told him how to fix it.

Your "advice" is lacking any kind of context, which anyone with good advice to offer would need. You even acknowledge that at the end of your post. You tell him to ignore me, but then tell him to do the same thing I told him to do: give us context for the advice he is looking for.

Finally your last phrase is the most accurate, denoting the most dynamic build for the Wraithlord. However, no one can say if that is an appropriate addition to his army without knowing what the army is. That's what I said at the start.


I accept, it wasn't the best question ever asked, however as you can see from the response, it still had the intended effect and received information on what's generally a better unit. Whereas you simply criticised the OP's post, I at-least tried to offer some advice.
I fully accept I partially did tell him the same thing you did, however I did it with less aggression and I still provided some advice none-the-less. Advice outside of context can still be helpful. Advice within context is MORE helpful...

Ultimately I did suggest the same thing as you did, however I also offered some advice none-the-less. I expect I was largely bitter about your unwarranted aggression.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Fixture of Dakka





MekanobSamael wrote:So, to summarize,

BS*(1/2)*(1/3) = BS*16% = chance to kill a fire prism with a lascannon.
BS*((1/3)*(1/2)+(1/6)*(1/6)) = BS*19% = chance to kill a fire prism with a meltagun (this is outside of half range).

Chance to kill a wraithlord with a lascannon/meltagun: 0%.
Chance to stop it from shooting for a turn: 0%.
Chance to blow its main gun off: 0%.

It's either firing or dead. You've got a 66% chance of inflicting a wound with a lascannon assuming you hit (BS*50% with a meltagun), so yes, it should take 4-5 shots to kill it, not accounting for ballistic skill.


This is right on. Shaken and Stunned kills a Fire Prism for one turn. Weapon Destroyed kills it for the game. The odds of those occurring are much higher than the odds to kill a Wraithlord.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Boom! Leman Russ Commander




Jacksonville Florida

@Dracos: Considering that the OP may actually just be starting out and so is asking for advice on using Wraithlords in general so he can see if he wants to include one in his army build.

While it can be usefull to know if a unit will work effectivly or not based off of a players army composition that does not mean that advice can't be given on the best way to use them. Very rarely do topic titles encompass the entire meaning of a thread which is why the OP then went on to explain what he wanted to know.

Now you obviously understood what he was asking as did everyone else. The differance is everyone else actually did something usefull versus getting all huffy and saying "your question sucks so I'm not going to answer it, instead I'm going to try and attack any advice given" all the while not giving any yourself to provide why any advice you would give would be so much better then that given by anyone else.

The title of the thread draws attention to it (as is its purpose). This is followed by the OPs actual question which is perfectly reasonable and clear in its meaning. If you think that an answer can't be given without knowing his army list (because there is no possible way anyone could give general advice on effective ways to use a wraithlord) then ask him what his army composition is, and don't try and stop others from giving him advice.

And instead of telling others to stop giving the OP bad advice how bout you quit attacking people and actually give some advice yourself. You seem to think that no one is as knowledgable about the subject as you so grace us with your briliant methods of using a Wraithlord that shows why the things people have said are bad advice instead of just claiming that it's bad advice. If you won't (or can't) do that then that means you're just being a troll for your own reasons.

 
   
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Angered Reaver Arena Champion






So in what way was your post helping the OP there?

Until the OP responds with what kind of army he uses, all the speculation in the world isn't going to help him.

Can we say that in general, many foot lists use Wraithlords better than the Fireprism? Sure, but that's not true for all foot lists.

Can we say that in general, many Serpentspam lists use the Fireprism better? Sure thing.

Lets wait until the OP tells us what other units he likes to use, so we can help him with which choice best compliments that.

Sangfroid Marines 5000 pts
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Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Nothing in my post helps the OP directly but at the same time my comments aren't directed at the OP they're directed at you because you are getting in the way of others helping him. So trying to justify what your posts with the fact that I haven't given any advice won't work.

You don't get it do you? What if he dosen't have an army and so is asking so he can determine what type of composition he wants his army to have. In that case what you call "speculation" is very helpfull to him.

And YOU are not included in the statement "so WE can help him" because you are doing no such thing which is exactly my point. You make it out to be that nothing said so far can be in any way usefull to the OP simply because his army composition isn't known, that's wrong because an armies over all composition is determined by the most effective way to use units together. In order to do that you have to know what works and what dosen't work which is exactly what the other posters are providing in this thread and you are just getting in the way of that.

And I doubt that anything you would have to say would be any differant then what has already being said except they aren't waisting the OPs time. So I'm going to give you some advice. Unless you are actually going quit assuming that the OP already has an army (I myself have no clue if he does or not) and could quiet possibly be asking for advice so he can determine the composition he wants and unless you're going to say something constructive and usefull to the OP don't waste his time or get in the way of others who are actually helping.

Note: that's how I'm helping is by trying to convince you not to waste everyone elses time when you're not even doing anything usefull.

 
   
 
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