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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Dynas wrote:

Question: Does the Power of the Hive Mind Stratagem allow me to cast the SAME power. If I have 2 HT both with Catalyst, to my understanding I can only have 1 of any given spell active. But if I use that stratagem could I have Catalyst on 2 units?


No. You're still limited to only casting 1 of each power per turn, even if the first attempt failed. It's a very limited use stratagem because of this.

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Made in us
Lone Wolf Sentinel Pilot






Texas

 Zimko wrote:
 Dynas wrote:

Question: Does the Power of the Hive Mind Stratagem allow me to cast the SAME power. If I have 2 HT both with Catalyst, to my understanding I can only have 1 of any given spell active. But if I use that stratagem could I have Catalyst on 2 units?


No. You're still limited to only casting 1 of each power per turn, even if the first attempt failed. It's a very limited use stratagem because of this.


Dang thats what I thought. Sometimes I go back and reread the codex, looking for things that I haven't used, and these new ideas come to mind. Oh well. So at best, it could allow me to cast say Catalyst, onslaught, and then a Smite. eh...

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Made in us
Longtime Dakkanaut



Cheyenne WY

 Dynas wrote:
 Zimko wrote:
 Dynas wrote:

Question: Does the Power of the Hive Mind Stratagem allow me to cast the SAME power. If I have 2 HT both with Catalyst, to my understanding I can only have 1 of any given spell active. But if I use that stratagem could I have Catalyst on 2 units?


No. You're still limited to only casting 1 of each power per turn, even if the first attempt failed. It's a very limited use stratagem because of this.


Dang thats what I thought. Sometimes I go back and reread the codex, looking for things that I haven't used, and these new ideas come to mind. Oh well. So at best, it could allow me to cast say Catalyst, onslaught, and then a Smite. eh...


Yep, about the only use I can get is if somebody has One more wound left, I can toss off a smite for good measure.

The will of the hive is always the same: HUNGER 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Something I thought of in preparation for a local GT, per ITC the player who roles the highest choose the deployment type and then the opponent deploys first unit. If you were to win, what deployment types are more favorable to Tyranids?

As a general rule, assume I am running kraken and looking to get into CC as fast as possible, I would rank from Best to Worst Deployments based on distance from each other.

Best
Frontline Assault
Search and Destroy (this and vanguard are kind of a toss up)
Vanguard
Dawn of War
Spearhead
Hammer and Anvil

What is everyone elses thought on this?

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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Dynas wrote:
Something I thought of in preparation for a local GT, per ITC the player who roles the highest choose the deployment type and then the opponent deploys first unit. If you were to win, what deployment types are more favorable to Tyranids?

As a general rule, assume I am running kraken and looking to get into CC as fast as possible, I would rank from Best to Worst Deployments based on distance from each other.

Best
Frontline Assault
Search and Destroy (this and vanguard are kind of a toss up)
Vanguard
Dawn of War
Spearhead
Hammer and Anvil

What is everyone elses thought on this?


If you're using ITC champion missions then you don't get to choose the deployment. The player that wins the roll gets to 'randomly determine' the deployment type and then choose which side they want.

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Made in us
Lone Wolf Sentinel Pilot






Texas

 Zimko wrote:
 Dynas wrote:
Something I thought of in preparation for a local GT, per ITC the player who roles the highest choose the deployment type and then the opponent deploys first unit. If you were to win, what deployment types are more favorable to Tyranids?

As a general rule, assume I am running kraken and looking to get into CC as fast as possible, I would rank from Best to Worst Deployments based on distance from each other.

Best
Frontline Assault
Search and Destroy (this and vanguard are kind of a toss up)
Vanguard
Dawn of War
Spearhead
Hammer and Anvil

What is everyone elses thought on this?


If you're using ITC champion missions then you don't get to choose the deployment. The player that wins the roll gets to 'randomly determine' the deployment type and then choose which side they want.


Ah misread where to put the verb "random." Nonetheless, I think this would be my preference for a random result.

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Made in us
Tunneling Trygon





NJ



I was looking at something very similar for Dallas Open GT.

Krakan Batt
Flyrant (double Devs), AG, Catalyst, Paroxysm
Swarmlord, Catalyst, Onslaught

19 stealers, 4x Acid Maw
19 stealers 4x Acid Maw
28 hormagants w/ AG

Kronos Batt
Neuro
Flyrant (Balethorn Cannon, MRC), AG, TS; Warlord: soul hunger, Catalyst, The Horror
3 Rippers
3 Rippers
22 Termies with Fleshborer
6 Hive Guard
2 Biovores


You’re going to want to make the Kronos Battalion into Kraken, and definitely make some room for either venoms or a Malanthrope. Personally, in your list I would just drop the Biovores for a venomthrope unit. Makes your entire army -1 to hit


Automatically Appended Next Post:
 SHUPPET wrote:


Just wondering though, how much freedom do I have with WYISWYG at a tournament level if I plan to travel and play? This seems kinda subjective I guess and I don't want to find out the hard way. I guess contacting TO's in advance with pics is the safe way? And what should I avoid doing with such conversions in general to avoid any potential conflicts when representing something like Devs w/ Brainleeches?

Also, with Carnifex models, the top carapace with the little holes in it - is that meant to be sporocysts? Am I locked into taking that upgrade if my Fex has this? None of mine do, but this is just a curiosity. Also, do I have to physically represent "enhanced senses" on the model to get a pass?



Does it look like a gun? Is your conversion consistent? Does it look moderately cool? If the answer is yes to all three, you’re all set. And I agree with you that the hive is better suited for Flyrants.

Yes that is meant to be a sporocyst. I model all my Fexes like that in case I want the upgrade. If I don’t, I just don’t pay the points. Again, consistency is the key. If you say, “carnifex A, which is identical in every way to carnifex B visually, has sporocysts, but carnifex B does not” you may run into some complaints. But I’ve seen something as simple as different basing or run colors to distinguish. It’s not great, but I’ve never seen anyone complain, nor have I ever complained myself, as long as they are visually distinguishable.

Same answer for the enhanced senses, but since they are basically a glorified set of antennae, it’s exceedingly easy to green stuff up some headgear for the enhanced senses you need. Would probably do that.

This message was edited 1 time. Last update was at 2018/05/23 02:03:43


 
   
Made in au
Towering Hierophant Bio-Titan





luke1705 wrote:
 SHUPPET wrote:


Just wondering though, how much freedom do I have with WYISWYG at a tournament level if I plan to travel and play? This seems kinda subjective I guess and I don't want to find out the hard way. I guess contacting TO's in advance with pics is the safe way? And what should I avoid doing with such conversions in general to avoid any potential conflicts when representing something like Devs w/ Brainleeches?

Also, with Carnifex models, the top carapace with the little holes in it - is that meant to be sporocysts? Am I locked into taking that upgrade if my Fex has this? None of mine do, but this is just a curiosity. Also, do I have to physically represent "enhanced senses" on the model to get a pass?



Does it look like a gun? Is your conversion consistent? Does it look moderately cool? If the answer is yes to all three, you’re all set. And I agree with you that the hive is better suited for Flyrants.


Dynas wrote:Shuppet. Yeah, its subjective. Most people are really just talking WYISWYG for the main armament. I actually posted this same question in the tourney thread. Best bet is to ask the TO. The good thing about nids though, most people don't know what any of our guns our unless they play them lol.

For TL devouerers there are TONS of conversions online. Just google it. I have converted Deathspitters with the pinecone bit off a devouerer, HVC with Pinecone.




Thanks guys. I'll check back in with my first run and you can let me know what you think.



P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

How about this? I am thinking this now. Agree about needing the malanthrope. I want kronos for the anti psychic and HG buffs. Thoughts now?
Plan is to Use Metabolic Overdrive on Malanthrope. Use Opportunistic Advance and Onslaught on Hormies turn 1 to get across for T1 charge. One unit of GS gets Hive Commander by Swarmlord for T1 charge. The second unit follows up for turn 2. Keep the Swarmy and 2nd GS near malanthrope for shroud and follow up turn 2. The termies will clear screens. The Flyrants DS T1 or T2 depending on situation. The Warlord targets invul save units and helps with pyschic shutdown. Hive Guard hide in area terrain for cover save and do anti tank. Rippers grab objectives and DS in for secondaries.

Looking at the players, I will probably face Necrons, Drukhari, AM Soup, Chaos/Chaos Soup, Craftworld, and maybe Nids in mirror match. Those seem to be the main armies.

Krakan Batt
Malanthrope
Swarmlord, Catalyst, Onslaught

19 stealers, 4x Acid Maw
19 stealers 4x Acid Maw
29 hormagants w/ AG

Kronos Batt
Flyrant (double Devs), AG, Catalyst, Horror
Flyrant (Balethorn Cannon, MRC), AG, TS; Warlord: soul hunger, Paroxsym, The Horror
3 Rippers
3 Rippers
19x Termies x9 Dev, x10 Fleshborer
6 Hive Guard
Total Points 1997







Automatically Appended Next Post:
Question on the Hyrda Relie the Slimmer Maggot Infestation which replaces The two death spitters. If I take 2 Deathspiiters twice and I take this relic what are my shots?

Would it 3+3+3+3 ( without relic for Deathspitters) and change to 6+6+6+6?

This message was edited 2 times. Last update was at 2018/05/23 17:29:03


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Made in us
Fixture of Dakka





TN/AL/MS state line.

Surprised no one’s talking about the “Poverty Tyranids” list that went undefeated at London-


The cheap Neophyte squads threw me for a loop. I’ve been finding out that Venom cannons are fun myself.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Yep I saw that one before the tourney, when they posted the lists for double check. It grabbed my attention. Jormangandr Gunfexen, with GSC Infantry! I'm glad it did well. If he went undefeated, how did he place?


Looks like he took 12th, and anouther Nid took 11th. Not to shabby!

I'd say, If you have the models, GSC infantry with a Jormagandr, or possably Kronos can do some work.

This message was edited 1 time. Last update was at 2018/05/23 19:49:58


The will of the hive is always the same: HUNGER 
   
Made in us
Regular Dakkanaut





 Dynas wrote:
How about this? I am thinking this now. Agree about needing the malanthrope. I want kronos for the anti psychic and HG buffs. Thoughts now?
Plan is to Use Metabolic Overdrive on Malanthrope. Use Opportunistic Advance and Onslaught on Hormies turn 1 to get across for T1 charge. One unit of GS gets Hive Commander by Swarmlord for T1 charge. The second unit follows up for turn 2. Keep the Swarmy and 2nd GS near malanthrope for shroud and follow up turn 2. The termies will clear screens. The Flyrants DS T1 or T2 depending on situation. The Warlord targets invul save units and helps with pyschic shutdown. Hive Guard hide in area terrain for cover save and do anti tank. Rippers grab objectives and DS in for secondaries.

Looking at the players, I will probably face Necrons, Drukhari, AM Soup, Chaos/Chaos Soup, Craftworld, and maybe Nids in mirror match. Those seem to be the main armies.

Krakan Batt
Malanthrope
Swarmlord, Catalyst, Onslaught

19 stealers, 4x Acid Maw
19 stealers 4x Acid Maw
29 hormagants w/ AG

Kronos Batt
Flyrant (double Devs), AG, Catalyst, Horror
Flyrant (Balethorn Cannon, MRC), AG, TS; Warlord: soul hunger, Paroxsym, The Horror
3 Rippers
3 Rippers
19x Termies x9 Dev, x10 Fleshborer
6 Hive Guard
Total Points 1997


Depending on matchup and deployment you may not be able to reliably get the turn one charge with two units, but between the Swarmlord and Opportunistic Advance it is almost impossible to prevent at least one unit of Genestealers from charging. Be mentally prepared to look at the board and change your plan from first turn charge with two units to first turn charge with one, second turn charge with two.

If they have good targets, don't be afraid to deep strike your Hive Tyrants turn one. The double devourer Tyrant in particular is useful for clearing chaff-if there is a reasonable chance to make a hole for Genestealers to charge through, bring him in.

The Malenthrope might be a better warlord than the Tyrant. He is the only one of your characters that can be protected. Fluff wise, it should be the Swarmlord, but he give up soooo many points in ITC events and is an alpha strike magnet. Speaking of ITC events, you look like you are in good shape on secondary's. Killing characters and big squads are obvious vs you, but not easy to actually get. Recon is easy for you-your forward aggressive big squads and deep strikers make it simple enough to spread out to all 4 quadrants.

Your Hive Guard are going to have issues with Synapse. You only have the two Tyrants to keep them in line, and the Tyrants want to be forward aggressive while the Hive Guard want to be standing still in the backfield. Being out of Synapse isn't the end of the world-hitting on 4's is still reasonable-but you may want to figure out a plan to help them out. A Neurothrope with Onslaught is the default solution (onslaught is so that when a tricksy elf player puts dark reapers out of line of sight, 42 inches away from the Hive Guard, you can pop out with an advance and make him cry), but your list is pretty well optimized and finding the points will be difficult. Maybe drop the adrenal glands from the Hormagants? You could try running the synapse extending relic and using the power-trade out the Balethorn's Horror and run the relic on the double devourer Tyrant.

Automatically Appended Next Post:
Question on the Hyrda Relie the Slimmer Maggot Infestation which replaces The two death spitters. If I take 2 Deathspiiters twice and I take this relic what are my shots?

Would it 3+3+3+3 ( without relic for Deathspitters) and change to 6+6+6+6?


The relic replaces 1 pair (two arms), so it goes from 3+3+3+3 to 6+6+3+3. I think if you are going to take the relic, do it as relic plus two devourers. The weapon profiles are similar enough that you can just think of it as an upgrade to a double devourer Hydra Tyrant/?Fex?. Can Carnifexes take it?


Automatically Appended Next Post:
 Sinful Hero wrote:
Surprised no one’s talking about the “Poverty Tyranids” list that went undefeated at London-


The cheap Neophyte squads threw me for a loop. I’ve been finding out that Venom cannons are fun myself.


It is really interesting. I like the idea and the approach. Also, I hate the name that got attached to it. Somebody has to be able to come up with something more clever.

I would love to hear the logic for the way he structured the detachments. I'm guessing that he ran the Kraken patrol so he could get the relic on the Hive Tyrant and Jorgm. for the bonus save. I would be interested in trying this build with the 6+ FNP Hive Fleet instead of Jorgm. My first thought is that the 'fexes will get hit by enough high AP weapons that the FNP will be better, but that's match up dependent so IDK.

This message was edited 1 time. Last update was at 2018/05/23 20:16:47


 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Yeah I was worried about synapse on nronos, but that norn crown relic only does IB. Thought about dropping the warlord Flyrant, takka dakkafex; or maybe Dev and atanbkrthorb, and neuro and devourers to get more shooting. If I make malanthrope the Warlord what would be the best trait?

It is it's, recon is definitely a secondary, normally choose old school, and then one killing unit X type as my 3rd.

Also considering taking an auction detachment of 1 Flyrant with the slimemer magot relic, devourses, endless Regen.

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*I'm on Bartertown as Dynas 
   
Made in us
Regular Dakkanaut





 Dynas wrote:
Yeah I was worried about synapse on nronos, but that norn crown relic only does IB. Thought about dropping the warlord Flyrant, takka dakkafex; or maybe Dev and atanbkrthorb, and neuro and devourers to get more shooting. If I make malanthrope the Warlord what would be the best trait?

It is it's, recon is definitely a secondary, normally choose old school, and then one killing unit X type as my 3rd.

Also considering taking an auction detachment of 1 Flyrant with the slimemer magot relic, devourses, endless Regen.


Warlord traits for us are pretty meh. If you drop a Flyrant, I think a Kronos Neurothrope, make him warlord, use the Kronos warlord trait to punish casters a bit more. If your willing to give up the Tyrant, you can have two in there, one for babysitting and one for being aggressive and smiting. Might leave you with a few points left over for more 'gaunts. But then again, I'm biased in favor of Neuros.

Another option is to do a Jorgmundr Battalion instead. Trade the Impaler Cannons for Shock Cannons, trade the Termagants for Raveners and more Rippers. Deep strike the Hive Guard using the Raveners, use the double shoot on them. It will pretty much one shot most vehicles. Shock Cannons are assault, so no penalty to hit when they come in, and the deep strike gets them into range. This puts the Hive Guard much closer to the Tyrants, so synapse isn't an issue, and Raveners are a decent unit. Fast, hits decently hard, cheap and useful gun. With how big your Kraken detachment is, you might be able to deep strike the entire Jorgmundr battalion, even with beta rules.
   
Made in us
Tunneling Trygon





NJ

 Dynas wrote:
Yeah I was worried about synapse on nronos, but that norn crown relic only does IB. Thought about dropping the warlord Flyrant, takka dakkafex; or maybe Dev and atanbkrthorb, and neuro and devourers to get more shooting. If I make malanthrope the Warlord what would be the best trait?

It is it's, recon is definitely a secondary, normally choose old school, and then one killing unit X type as my 3rd.

Also considering taking an auction detachment of 1 Flyrant with the slimemer magot relic, devourses, endless Regen.


Just make both of your hive fleets kraken. Then you can make one of your hive tyrants the warlord, which will let you give it useful traits, plus the chameleonic skin relic is useful when you can actually be targeted. And most importantly, your Hive Guard can benefit from -1 to hit if BLOS terrain is light
   
Made in it
Longtime Dakkanaut





 Sinful Hero wrote:
Surprised no one’s talking about the “Poverty Tyranids” list that went undefeated at London-


The cheap Neophyte squads threw me for a loop. I’ve been finding out that Venom cannons are fun myself.


An high placing list featuring no flyrants and a single walkrant...I thought this day would never come
   
Made in gb
Regular Dakkanaut




pinecone77 wrote:
Yep I saw that one before the tourney, when they posted the lists for double check. It grabbed my attention. Jormangandr Gunfexen, with GSC Infantry! I'm glad it did well. If he went undefeated, how did he place?


Looks like he took 12th, and anouther Nid took 11th. Not to shabby!

I'd say, If you have the models, GSC infantry with a Jormagandr, or possably Kronos can do some work.


Roberts list was very interesting. Saw it play on a table nearby to me and he seemed to be having a good time with it.

I'm the Nid guy who came 11th (actually 8th now the scores have all been sorted.) and took top tyranids. It was a pretty decent result for the Nids, especially considering some horror show match ups.
Went into the event knowing the match up I really didn't want was a nurgle daemons horde. Hit it twice, both times in the kill points missions. I also drew Joshua Death (#1 ITC player currently) round one. Managed to scrabble my way to a win in that round as well (only player to take any pts off him at all. He went 20-0 in his other 4 rounds)

   
Made in se
Dakka Veteran





Anyone know Juice's post-FAQ tyranid list?
   
Made in au
Towering Hierophant Bio-Titan





Jorm over Kronos for a gunline is interesting, I thought about it myself, especially on bigger bugs likely to keep use of that cover save, seems like it would have a bigger overall impact than rerolls on 1s. It also means all units benefit from it from turn 1 even if they aren't in range, and when doing something like crowding around a Malanthrope and shooting, they probably won't all have cover elsewhere.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Sneggy wrote:
pinecone77 wrote:
Yep I saw that one before the tourney, when they posted the lists for double check. It grabbed my attention. Jormangandr Gunfexen, with GSC Infantry! I'm glad it did well. If he went undefeated, how did he place?


Looks like he took 12th, and anouther Nid took 11th. Not to shabby!

I'd say, If you have the models, GSC infantry with a Jormagandr, or possably Kronos can do some work.


Roberts list was very interesting. Saw it play on a table nearby to me and he seemed to be having a good time with it.

I'm the Nid guy who came 11th (actually 8th now the scores have all been sorted.) and took top tyranids. It was a pretty decent result for the Nids, especially considering some horror show match ups.
Went into the event knowing the match up I really didn't want was a nurgle daemons horde. Hit it twice, both times in the kill points missions. I also drew Joshua Death (#1 ITC player currently) round one. Managed to scrabble my way to a win in that round as well (only player to take any pts off him at all. He went 20-0 in his other 4 rounds)


What was your list?


Automatically Appended Next Post:
 luke1705 wrote:
 Dynas wrote:
Yeah I was worried about synapse on nronos, but that norn crown relic only does IB. Thought about dropping the warlord Flyrant, takka dakkafex; or maybe Dev and atanbkrthorb, and neuro and devourers to get more shooting. If I make malanthrope the Warlord what would be the best trait?

It is it's, recon is definitely a secondary, normally choose old school, and then one killing unit X type as my 3rd.

Also considering taking an auction detachment of 1 Flyrant with the slimemer magot relic, devourses, endless Regen.


Just make both of your hive fleets kraken. Then you can make one of your hive tyrants the warlord, which will let you give it useful traits, plus the chameleonic skin relic is useful when you can actually be targeted. And most importantly, your Hive Guard can benefit from -1 to hit if BLOS terrain is light


Malanthrope is going to moving up to get shroud to melee army, and maybe pick off a unit in combat for the reroll buff.

Ok, if i dropped flyrant, added Neuro, Dakkafex with Balehtorn, added more gaunts. This actually gives me more firepower than taking the 2nd HT. Thoughts?
Spoiler:

Krkane Batt
Swarmlord, Onslaught, catalyst
Malanthrope
GS x19, 4x acid maw
GS x19, 4x acid maw
Hormies w/ AG x29

Kronos Batt
Flyrant w/ 2x Dev BLW, Paroxysm, The horror
Neurothrope, WLT: Synapthic Lynchpin, Onslaught
Rippers x3
Rippers x3
Termagaunts x15 Dev, x10 Fleshborer
Hive Guard w/ Impaler Cannon x6
Carnifex w/ Enhanced senses, Spore Cyst, Bone Mace, Devours w/ BLW, Balethorn Cannon Relic

This message was edited 1 time. Last update was at 2018/05/24 13:52:44


10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in gb
Regular Dakkanaut




 Dynas wrote:
Sneggy wrote:
pinecone77 wrote:
Yep I saw that one before the tourney, when they posted the lists for double check. It grabbed my attention. Jormangandr Gunfexen, with GSC Infantry! I'm glad it did well. If he went undefeated, how did he place?


Looks like he took 12th, and anouther Nid took 11th. Not to shabby!

I'd say, If you have the models, GSC infantry with a Jormagandr, or possably Kronos can do some work.


Roberts list was very interesting. Saw it play on a table nearby to me and he seemed to be having a good time with it.

I'm the Nid guy who came 11th (actually 8th now the scores have all been sorted.) and took top tyranids. It was a pretty decent result for the Nids, especially considering some horror show match ups.
Went into the event knowing the match up I really didn't want was a nurgle daemons horde. Hit it twice, both times in the kill points missions. I also drew Joshua Death (#1 ITC player currently) round one. Managed to scrabble my way to a win in that round as well (only player to take any pts off him at all. He went 20-0 in his other 4 rounds)


What was your list?


Spoiler:
Brigade Detachment, Tyranids, Kraken. +12CP, 1643pts
HQ1:Hive Tyrant (143), Wings (47), Heavy Venom Cannon(25), Adrenal glands(5), Monstrous Rending Claws(0), Prehensile Pincer Tail(0) – [220pts] Relic: Chameleonic Skin
HQ2:Neurothrope(70) – [70pts]
HQ3: Neurothrope(70) – [70pts]
Troop1:18 Genestealers(180), 18xRending Claws(36), 18xScything Talons(0), 4xAcid Maw(0) – [216pts]
Troop2: 3 Ripper Swarms(33) – [33pts]
Troop3: 3 Ripper Swarms(33) – [33pts]
Troop4: 3 Ripper Swarms(33) – [33pts]
Troop5: 10 termagants(40), 10xfleshborers(0) – [40pts]
Troop6: 10 termagants(40), 10xfleshborers(0) – [40pts]
Elite1:6 Hive Guard(108), 6xImpaler Cannons(180) – [288pts]
Elite2:3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
Elite3: 3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
FA1:3 Meiotic Spores(54) ONE IS WARLORD – [54pts]
FA2: 3 Meiotic Spores(54) – [54pts]
FA3: 3 Meiotic Spores(54) – [54pts]
HS1:1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS2: 1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS31 Biovore(50), Spore Mine Launcher(0) – [50pts]

Patrol Detachment, Genestealer Cult, +0CP, 356pts
HQ4: Primus(71), Bonesword(5), Toxin Injector Claw(0), Needle Pistol(0), Blasting Charges(0) – [76pts]
Troop7:10 Neophyte Hybrids(50), 1x Neophyte Heavy Weapons Team: Mortar(5), 8x lasguns(0), 10xlaspistols(0), 10xblasting charges(0), Neophyte Leader(0) – [55pts]
Elite4:15 Purestrain Genestealers(225), 15x Rending Claws(0), 15xPurestrain Talons(0) – [225pts]


General premise was to take advantage of the masses of line of sight blocking with a dozen hive guard. Spores bubble out ambushers, termagants and rippers were screening/obsec and the stealers do their thing.
Neophytes were handy for objective grabbing turn one (deep striking outside my own zone) and the ambush stealers use the primus for super ambush.

Went reasonably well:
Game 1 vs Josh Death: He got first turn and ambushed with 40 electropriests and 6 dragoons. I counter punched with the stealers. Turned into a brawl with me plinking away powered up priests with neurothropes and blocking them with termagants etc. My stealers doing a similar job in his backfield. In the end I edged it with a little luck. 16-4 to me

Game 2 vs Nurgle daemon spam: faced 9 poxriders, 60 or so plaguebearers, all the characters and some nurglings. I went first and alpha struck with the kraken stealers and unloading everything. I killed 3 plaguebearers (who got back up on the icon) and one poxrider(who got back up on GUO bell.) The dice were not my friend. Didn't help it was the kill points mission and he had 8 to my 20 or so. I managed to grind away to a 9-11 loss.

Game 3 vs Grey knights: really nice guy playing in his first tournament. Sadly this was a total mismatch and he was tabled in pretty short order. We had some beers and chilled out. Was a relaxed third game and tons of fun. 20-0 to me.

Game 4 vs the new hotness imperial ambush: 30 or so death company, slamguinius, triple shield captain on bike, triple ravenguard aggressors. All the toys to smash me turn one. Naturally he wins roll off. I felt my opponent made some odd choices with his alpha, putting the big death company blob in reserves and choosing not to forlorn fury at me. As it was he rather bounced off and my beta cleared out all the aggressors, the death company on the board and bloodied him bad. He came back and killed a lot of my army, a real bloodbath. A recurring theme being sending a shield captain to tie up hive guard, only to be smited and psychic screamed off them so the hive guard could shoot. This one wound down to him not being able to stop the firebase and them shooting him off the board. He did have one heroic scout who just wouldn't die (was by himself for the last 3 turns) and he capped an objective with him. Making it a 17-3 to me instead of a 20-0. Another really fun opponent too.

Game 5: Kill points again? Best draw Nurgle daemon spam again....ffs. This time I go first and my alpha goes off big. I kill the bilepiper (hate that dude), 30 plaguebearers and some nurglings. In retaliation he kills my flyrant and most of the kraken stealer squad. hes pinned back at this stage though. The ambushing stealers come in, i'm blocking out the board with rippers and spore mines. The bloodletter bomb dies in reserve and although it costs me all the stealers I kill him down to a couple of obliterators, epidemius and a pair of princes. The game then becomes how much can the princes kill before its over. Eventually we end with 9 hive guard, the biovores and a neurothrope staring at epidemius who has no interest in walking into range. 20-0 to me.

Finished 11th (or 8th overall) and got best nids by I think 1point over Robert.
Some tough match ups and a lot of fun.

I won't comment on LGT as an event, god knows there's enough topics for that elsewhere. But purely for games it was good fun.

   
Made in us
Longtime Dakkanaut



Cheyenne WY

Sneggy wrote:
pinecone77 wrote:
Yep I saw that one before the tourney, when they posted the lists for double check. It grabbed my attention. Jormangandr Gunfexen, with GSC Infantry! I'm glad it did well. If he went undefeated, how did he place?


Looks like he took 12th, and anouther Nid took 11th. Not to shabby!

I'd say, If you have the models, GSC infantry with a Jormagandr, or possably Kronos can do some work.


Roberts list was very interesting. Saw it play on a table nearby to me and he seemed to be having a good time with it.

I'm the Nid guy who came 11th (actually 8th now the scores have all been sorted.) and took top tyranids. It was a pretty decent result for the Nids, especially considering some horror show match ups.
Went into the event knowing the match up I really didn't want was a nurgle daemons horde. Hit it twice, both times in the kill points missions. I also drew Joshua Death (#1 ITC player currently) round one. Managed to scrabble my way to a win in that round as well (only player to take any pts off him at all. He went 20-0 in his other 4 rounds)
Congrats! I'm glad you'all had some good games, there seems to be a great deal of unhappiness about the way things were run.

Luck is a major part of this game, if you hit that hard counter, it can mess you up. If you have the time, I am sure I'd like to read a snop. of how your games went.

I posted before reading... Tah!

This message was edited 1 time. Last update was at 2018/05/24 16:31:24


The will of the hive is always the same: HUNGER 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Nice writeup. Curious as to why you took Purestrain GS, over just regular GS. Did you find the GSC ambush tactic was worth the extra cost in points over regular Nid dex GS?

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Made in us
Regular Dakkanaut





 SHUPPET wrote:
Jorm over Kronos for a gunline is interesting, I thought about it myself, especially on bigger bugs likely to keep use of that cover save, seems like it would have a bigger overall impact than rerolls on 1s. It also means all units benefit from it from turn 1 even if they aren't in range, and when doing something like crowding around a Malanthrope and shooting, they probably won't all have cover elsewhere.


I have a Jorm. gunline I'm working on getting painted up at the moment. I plan on taking it to a local event sometime in the next few weeks. I'll post a write up after I try it out.
   
Made in es
Inquisitorial Keeper of the Xenobanks





France

 Sinful Hero wrote:
Surprised no one’s talking about the “Poverty Tyranids” list that went undefeated at London-


The cheap Neophyte squads threw me for a loop. I’ve been finding out that Venom cannons are fun myself.


Ok help me because I don't get how this list is so good.
3 units of 10 weaks humans and some carnifex ?
How does it play ?

   
Made in us
Regular Dakkanaut





 godardc wrote:
 Sinful Hero wrote:
Surprised no one’s talking about the “Poverty Tyranids” list that went undefeated at London-


The cheap Neophyte squads threw me for a loop. I’ve been finding out that Venom cannons are fun myself.


Ok help me because I don't get how this list is so good.
3 units of 10 weaks humans and some carnifex ?
How does it play ?


I'm not the person who came up with it and I have never played it, but I like talking about Tyranids so I'll take a stab at it.

The Neurothropes provide synapse and smite for mortal wounds. The Carnifexes walk forward shooting, as does the Hive Tyrant. The Rippers deepstrike to claim/contest objectives, and the Neophytes Cult Infiltrate to do the same. The Purestrains Cult Infiltrate, looking to charge something juicy. The Primus goes with the Purestrains and gives a bonus to the infiltrate roll, giving them a better chance to get the one they need. The Magus can smite, and has some useful spells.

Notice that the Carnifexes and the Hive Tyrant both are -1 to hit, protecting them from shooting. They put out 9d3 venom cannon shots a turn, plus 48 deathspitter shots once they hit 24" range. 4d6 and 18 deathspitter shots of that hits on 3's. It is a substantial amount of shooting on durable platforms, supported by the Purestrains to clear out units in CC. The Acidmaws and M. Rending Claws on the Tyrant give come C.C. punch to some of the monsters, so there is a lot of flexibility in the build.
   
Made in au
Towering Hierophant Bio-Titan





I think it's good. I also think he's 33 points away from making Battalion so he should maybe (probably) look for a way to find that

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Tunneling Trygon





NJ

 SHUPPET wrote:
I think it's good. I also think he's 33 points away from making Battalion so he should maybe (probably) look for a way to find that


I’m sure he would have if the tournament didn’t have a no duplicate detachment restriction
   
Made in de
Lurking Gaunt






babelfish wrote:

I'm not the person who came up with it and I have never played it, but I like talking about Tyranids so I'll take a stab at it.

The Neurothropes provide synapse and smite for mortal wounds. The Carnifexes walk forward shooting, as does the Hive Tyrant. The Rippers deepstrike to claim/contest objectives, and the Neophytes Cult Infiltrate to do the same. The Purestrains Cult Infiltrate, looking to charge something juicy. The Primus goes with the Purestrains and gives a bonus to the infiltrate roll, giving them a better chance to get the one they need. The Magus can smite, and has some useful spells.

Notice that the Carnifexes and the Hive Tyrant both are -1 to hit, protecting them from shooting. They put out 9d3 venom cannon shots a turn, plus 48 deathspitter shots once they hit 24" range. 4d6 and 18 deathspitter shots of that hits on 3's. It is a substantial amount of shooting on durable platforms, supported by the Purestrains to clear out units in CC. The Acidmaws and M. Rending Claws on the Tyrant give come C.C. punch to some of the monsters, so there is a lot of flexibility in the build.

In addition the Carnifexes have a 2+ armor save (cover) as long they dont charge, advance or go melee.


24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in au
Towering Hierophant Bio-Titan





 luke1705 wrote:
 SHUPPET wrote:
I think it's good. I also think he's 33 points away from making Battalion so he should maybe (probably) look for a way to find that


I’m sure he would have if the tournament didn’t have a no duplicate detachment restriction


I'm probably missing something... but how is that stopping him?

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
 
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