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Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

Splitting this off from another thread.

starsdawn wrote:
Ouze wrote:
starsdawn wrote:Really depends on the effect you want, and the technique you use. For example, let's do an ork nob. If you want him to look like the normal ork nob, usually you use a darker green than your usual green


I hope I don't threadjack too much, but I tend to make my nobs brighter green, and my bosses brighter still, under the theory that, like a bosspole, these guys should really stand out in a crowd/mob/waaagh.


I interpret "more green" as "more of the color green", meaning it is more saturated with the green color. Being a lighter color doesn't make it more saturated, although it does make it stand out more. Think of it as Catachan Green versus Snot Green, and imagine they're of the same value in the highlight scale. Snot Green has more color saturation, in this case.



I disagree with the assessment that a dark green has more green in it. If we look at a color chart, if you enter for RGB 0 red, 0 blue, and 50 green, it's very dark. If you enter RGB with 0 red, 0 blue and 255, it's lime green, as attached. Note none of the models depicted are mine.

Do you guys shade or paint your orks different skintones by rank?


[Thumb - ork-color-chart.jpg]


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[REDCATED]

Yeah, my orks are red, my nobz are darker and my grots are almost orange. Link in my sig.

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I mix my ork skin colour from scratch everytime, and in true ork fashion, I never was one for paying attention to measurements, so the colour of my orkz skin is always very random.
   
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Ouze wrote:
I disagree with the assessment that a dark green has more green in it. If we look at a color chart, if you enter for RGB 0 red, 0 blue, and 50 green, it's very dark. If you enter RGB with 0 red, 0 blue and 255, it's lime green, as attached. Note none of the models depicted are mine.

Do you guys shade or paint your orks different skintones by rank?


You misunderstood me. It's not about a dark green has more green. In fact, what i was saying is the opposite. Although to be fair, I wasn't saying a light green has more green either. I was explaining that a...color that has more saturation of the green color is more green, theoretically an realistically. The intensity of the tone is different from the saturation of color, is what I'm saying.



For example, if you have plain B/W vision, both #66FF00 and #66FF99 will almost have the same gray shade, but when putting color saturation into the equation, #66FF00 is more saturated.

Color brightness is defined on how light or dark a color is. Color saturation is defined on how intense the presence of color is on the object. Another example is the noonday sky: it is a blue with high brightness and low saturation. If you would increase its blue saturation, it would be more like the Ice Blue color pot. Another example would be Enchanted Blue versus Ultramarines Blue: they're roughly (I hope?) the same color brightness but Enchanted Blue has more saturation.

To be short, I would use less intense greens on my boyz and more saturated greens on my nobz and warboss. Imagine if your boyz were colored basecoated with Catachan Green, then layered with Camo Green, and highlighted with Rotting Flesh. Then make the nobz have a base coat of Snot green, followed by a layer of Goblin Green, and highlighted with Scorpion Green. Obviously the nobz will be more green in terms of color saturation, because the boyz used a moremuted (therefore it has less saturation) kind of green.

Cheers.

edit: also, in the photo on your post, you were adjusting the level of brightness, not the level of saturation. Saturation is adjusting it horizontally.

me! wrote: Really depends on the effect you want, and the technique you use. For example, let's do an ork nob. If you want him to look like the normal ork nob, usually you use a darker green than your usual green.


Edit edit: My original quote was also taken out of context. I wasn't implying of using a dark green because he's a nob, I was saying that doing a layering technique "normally", that would mean using a darker green for the base color, then layer it with a normal green. Just want to clear that up.

This message was edited 2 times. Last update was at 2010/11/18 09:30:04


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From the way I have read the Ork Fluff since 2nd Edition is that as Ork get bigger and stronger that they get darker green. So Snotlings and Grots are light green, Boyz darker, Nobz even darker and Warbosses darker still.

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Last Remaining Whole C'Tan






Pleasant Valley, Iowa

starsdawn wrote:Edit edit: My original quote was also taken out of context.


If I did so, I assure you, it was not intentionally. I just wanted to avoid threadcrapping in that other guy's unrelated thread.

I see what you're saying about the saturation. Either interpretation works to that point. I was also partially wanting to see if other people also do this, because it makes for a neat theme.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Morphing Obliterator






Bedfordshire, UK

Ouze wrote:
I disagree with the assessment that a dark green has more green in it. If we look at a color chart, if you enter for RGB 0 red, 0 blue, and 50 green, it's very dark. If you enter RGB with 0 red, 0 blue and 255, it's lime green, as attached. Note none of the models depicted are mine.

Do you guys shade or paint your orks different skintones by rank?


Not to troll, but your example is hugely flawed. You're images are showing photoshop displying an RGB colour mixer - as in light. Light (RGB) is an additive colour space, meaning the more you add, the lighter it gets. 255,255,255 (which is everything to maximum) is white for instance.
In pigment, as in CMYK, the colour space is subtractive, as in, the more you add, the darker it gets. I.e., 100,100,100,100 (again, everything to maximum) is black. This subtractive colour space is the way paint works and the way pigment works, so IRL the "greener" something is, the darker it gets. Adding 10 layers of Thraka Green to a model doesn't make it lighter, does it?

Don't worry, it's a simple mistake, and one which almost everyone makes at some point - it's something I'm tirelessly pointing out to junior artworkers.

   
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Decrepit Dakkanaut






Madison, WI

There is a clear color distinction between my orks and grots... but no within each species/subspecies... so all orks are the same color (lighter) and all grots are darker.

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I tend to add a little more highlight to my HQ units but that's more of a detail thing really, only the Grots have a distinctly different colour, being slightly lighter.

   
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Sneaky Kommando






Sweden

I never really considered having my orks in different colors. I never thought of them that way - like your boss having a different skin tone than yourself. Might be a good idea though, to get some more variety in the ranks.

Now that you put the thought there, it feels natural that a Warboss should be darker.

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Binghamton, NY

It's in the fluff, so I do it. Haven't painted up a boss, yet, but I snapped a quick (and rather crappy - my apologies, there) pic of a boy and nob side by side to give a sense of the color variation. I darkened up the nob by adding a bit of brown into the greens used - Scorched Brown into the Sick Green, Leather Brown into the Goblin Green (all colors VGC), and added a Devlan Mud wash into the Thrakka Green regimen.


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