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[PICS] ANTI-DAEMON DAKKA - ArbitorIan vs Rinkydink - Slaanesh Daemons vs Marines - 1750pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

So, I'm trying to practice as much as possible with my Slaanesh Daemon army for a tournament next week, and Rinkydink came over with his Marines to give me a pretty hard game - he was under orders to build the hardest anti-Daemon list he could. He hadn't ever actually played against Daemons before, but that didn't seem to stop him.

ArbitorIan's Slaanesh Daemons [1750pts]



* Keeper of Secrets (Soporific Musk)
* Keeper of Secrets (Soporific Musk)
* 6 Fiends (Unholy Might)
* 6 Seekers (Transfixing Gaze)
* 18 Daemonettes
* 18 Daemonettes
* 12 Daemonettes
* Daemon Prince (Aura of Acquiescence, MoS, Soporific Musk, Unholy Might, Pavane)
* Daemon Prince (Aura of Acquiescence, MoS, Soporific Musk, Iron Hide, Pavane)

Rinkydink's Exemplar Marines (1750pts)



* Lysander
* Librarian (Null Zone, Avenger)
* 5 Assault Terminators (4 TH/SS, 1 LC) in a Land Raider Crusader (Multimelta)
* Dreadnought (2 x Autocannons)
* Dreadnought (Plasma Cannon)
* Tactical Squad (Missile Launcher, Flamer) in a Razorback (TL Heavy Bolter)
* Tactical Squad (Missile Launcher, Melta) in a Razorback (TL Heavy Bolter)
* 5 Scouts (Bolters, 1 Heavy Bolter)
* Land Speeder (Multimelta, Heavy Flamer)
* Land Speeder (Multimelta, Heavy Flamer)
* Predator (Heavy Bolters, Autocannon)

We rolled Capture and Control, with the full five objective markers, and I won the roll for turn. I chose to go second, and Rinkdink set up across the whole board length, with the Librarian in a Razorback with a combat squad in the centre.



The scout squad advance towards the central objective while combat squads hold the two on his side.




The fastest and most monstrous elements of my army arrive and run behind the standing stones ready to weather a turn of shooting.



His Terminators disembark and ready to charge, while the Librarian in the Razorback moves a little closer and casts Null Zone, forcing me to re-roll all my successful invulnerable saves. Massed fire knocks wounds of some of my big guys, and kills two Fiends and two Seekers. The Terminators finish off one Keeper on the charge.




In my turn, while the Fiends run off and immobilise the Rifleman dread, the rest of my army turns and piles in to the Terminators, killing Lysander and a few more guys.



I roll low for my second turn arrivals, and one big Daemonette squad appears on the other side of the board. In the Marines' third, EVERYTHING turns to face them.



Here was where I realised the error of charging the Terminators - the Daemon Prince in combat with them, suffering a wound, has his Initiative reduced to 1, meaning he can't Hit and Run. I manage to disengage the Seekers and Keeper ready for my next turn, though while discussing army lists in the other forum afterwards, it turns out Seekers don't actually have Hit and Run after all!



In my next turn, the Seekers go off and attack that pesky Librarian in his Razorback, but only blow a weapon off. Must remove the Null Zone! Meanwhile, the Fiends attack one of the objective-holding Combat squads, and the Keeper attacks the scouts. Thankfully, since the whole Marine army has swapped Combat Tactics for Stubborn, the Keeper is able to remain locked in combat through the next Marine turn.




The other two Daemonette Squads turn up and hold back, ready to rush forward onto the central objective and the one in the standing stones.



Again, massed Marine dakka takes out some Daemonettes and the Seekers, before the Keeper finished off the Scouts and moves on to explode the Razorback to get at the juicy Librarian within.



The other Daemon Prince FINALLY arrives on the far side of the board as the remnants of the first big Daemonette squad charge the Dreadnought and attempt to take the objective. The Daemonettes going for the standing stones roll badly, though, and don't make their charge against the other Razorback holding the objective.



The Terminators, who had finished off the first DP earlier and got back in their Land Raider, now assault out of the hatch and finish off the second Keeper. They then consolidate off towards the second DP, who had killed the Dreadnought and left the four remaining Daemonettes in charge of that objective.



The Librarian then gets in the Land Raider with his Combat squad and rolls up near to the central objective. At this point, we're at the end or turn five. Though the marines have more models on the board, Daemons currently hold two objectives (after exploding the Razorback in the standing stones) and the Marines hold only the central one. I pray for the end of the game, but we get another turn!



And in this last turn, with most things out of combat, it's easy for the Marines to mop up. The Daemonettes are shot off the far objective.



And the combat squad in the standing stones die when they attempt a charge.



Despite a last ditch attempt to explode the Land Raider by some Fiends, the game ends 2-1 to Marines!







Fantastic, it was a really fun game. I also learned a LOT of things from this...

* Marines actually get quite a lot of stuff at this points level.
* Seekers don't have Hit&Run, I'll be taking more Fiends instead I think.
* I shouldn't have charged all the monstrous creatures into the Terminators at the start. The Thunder Hammers remove my Hit&Run ability, and the Storm Shields mean that my mostrous creatures are less effective. This combat cost me two big guys, when I really should have brought down a big squad of Daemonettes at the start and tarpitted them for a few turns.
* Null Zone is a BASTARD. I don't expect people to take it in a tournament situation, but it's evil against Daemons. I basically had to re-roll every save I made for the entire game, which kinda explains the incredibly small number of Slaanesh troops left on the table at the end...!

But yes, good game. I'm doing some more practice games today, then off to Nottingham next week.




This message was edited 1 time. Last update was at 2010/11/20 11:36:56


   
Made in us
Regular Dakkanaut





Philedelphia,Pa

Well from what I see I can't tell who one But the Board look nice as well as the armys!

 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

You don't expect people to take nullzone in a tournament setting? I think every SM libby you meet will have nullzone, it is regarded as the best psychic power available to SM's and is pretty much auto-include. Remember that it is not only awesome vs Deamons, but also vs storm shields, seers etc.

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I was going to say I recommend to any SM player I see that they take Null Zone. I think the difference is many of them are running their SM as BAor SW now a days which makes it a bit easier.

I run a REALLY similar Slaanesh list as well. The difference is I have 4 squads of 12 Daemonetters (sacred numbers and all), a Chariot and The Masque instead of the second KoS and another Daemon Prince. (at 1850).

I want to run 12 fiends but they are expensive ($$). I think a Slaanesh list would, ideally, run both Fiends and Seekers as they aren't competing for slots and I really like both for what they do. I also found against Null Zone I usually just sacrifice a unit to take most the shooting up front so I can generate 4+ for my fiends, Seekers, etc.

Daemons Blog - The Mandulian Chapel 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

calypso2ts wrote:I want to run 12 fiends but they are expensive ($$). I think a Slaanesh list would, ideally, run both Fiends and Seekers as they aren't competing for slots and I really like both for what they do. I also found against Null Zone I usually just sacrifice a unit to take most the shooting up front so I can generate 4+ for my fiends, Seekers, etc.


Even more incentive for me to bring one of those huge Daemonette squads in sooner - cover saves!

This message was edited 1 time. Last update was at 2010/11/20 14:09:29


   
Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:
I want to run 12 fiends but they are expensive ($$). I think a Slaanesh list would, ideally, run both Fiends and Seekers as they aren't competing for slots and I really like both for what they do. I also found against Null Zone I usually just sacrifice a unit to take most the shooting up front so I can generate 4+ for my fiends, Seekers, etc.

I was actually surprised to see real fiends on the board here because of hte price issue. Most people I know use Counts As for them.

I've seen Cold Ones, Night Goblin Spiders and a variety of other strange counts as, but never the actual models.

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Made in us
Regular Dakkanaut





calypso2ts wrote:I was going to say I recommend to any SM player I see that they take Null Zone. I think the difference is many of them are running their SM as BAor SW now a days which makes it a bit easier.

I run a REALLY similar Slaanesh list as well. The difference is I have 4 squads of 12 Daemonetters (sacred numbers and all), a Chariot and The Masque instead of the second KoS and another Daemon Prince. (at 1850).

I want to run 12 fiends but they are expensive ($$). I think a Slaanesh list would, ideally, run both Fiends and Seekers as they aren't competing for slots and I really like both for what they do. I also found against Null Zone I usually just sacrifice a unit to take most the shooting up front so I can generate 4+ for my fiends, Seekers, etc.


I use the plastic Chaos Spawns. They look better, are plastic, cheaper, customizable, and still convey the idea well.
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

An opponent of mine used: Goblin spider + deamonette torso (I think). It looked pretty good, and is probably heaps cheaper than the real thing. Besides, the fiend model is one of GW's ugliest models

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I have 5 because I managed to find them in a 'bargain bin' for 5 bucks a pop a year or two ago. I wish I had bought all 10 they had, but the wife thought 5 was enough.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

well expect nullzone, and ... avenger generally. and as always expect th/ss termies. Daemons can do well to ignore them though, and go straight for the juicy core of a marine army. rhino/razorbacks and tac squads.

   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

pretre wrote:I was actually surprised to see real fiends on the board here because of hte price issue. Most people I know use Counts As for them.
I've seen Cold Ones, Night Goblin Spiders and a variety of other strange counts as, but never the actual models.


The new models are pretty ugly though - I've seen the Daemonette/Spider Rider conversions and they are pretty good - if I didn't have a pile of old 1ed ones I probably would have gone for something similar. Of course, it does mean that, in the interests of uniformity, how many Fiends I can field depends entirely on how many 1ed ones I can find on eBay....!

jdjamesdean@mail.com wrote:well expect nullzone, and ... avenger generally. and as always expect th/ss termies. Daemons can do well to ignore them though, and go straight for the juicy core of a marine army. rhino/razorbacks and tac squads.


Yeah, i think this was my error - and charging them with the wrong thing - I probably would have been better off tarpitting them with one of the bigger Daemonette units

   
Made in gb
Jealous that Horus is Warmaster





London, UK

ArbitorIan wrote:Yeah, i think this was my error - and charging them with the wrong thing - I probably would have been better off tarpitting them with one of the bigger Daemonette units


Absolutely this! I re-embarked the termies when those big units of daemonettes appeared. With TH/SS it's always about volume of attacks. Even though, it was still a lot closer than the outcome showed. You were on a win in turn 5, and we were even on kill points. By the end I only had eight troop models left.

The loss of a Daemon Prince and a KOS in the first melee was probably my saving grace. That's why my librarian cowered in the LR - for protection! Good game though, and my list was tweaked slightly for more guns rather than melta, so really it was that close!
   
Made in nz
Stalwart Dark Angels Space Marine




Auckland

Great batrep.
Good to see some dedicated slanneesh demons out there as they are all too rare at my FLGS.

Ave Dominus Nox (WIP)
1500
1000
Deathwing 1250 
   
Made in us
Badass "Sister Sin"






Camas, WA

ArbitorIan wrote:
The new models are pretty ugly though - I've seen the Daemonette/Spider Rider conversions and they are pretty good - if I didn't have a pile of old 1ed ones I probably would have gone for something similar. Of course, it does mean that, in the interests of uniformity, how many Fiends I can field depends entirely on how many 1ed ones I can find on eBay....!


Good money after bad.

Run away from the old seekers. Ebay them and make some cool count-as.

This message was edited 1 time. Last update was at 2010/11/21 20:27:42


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures on Facebook!
Live in the Pacific NW? Check out http://ordofanaticus.com
Want to know your rumor monger's history? Check out the Ongoing Rumor Accuracy Tracking thread

"For this thread to have some utility and remain useful, please refrain from spamming it with 'jokes'." - Alpharius
"Irrational negativity is the engine that drives the forums" - BrassScorpion
"It's too early to be crying about this. Maybe next month all your tears will be valid." - Redbeard

200+ Successful Trades on Dakka.
My trade list: http://mindtaker.org/trade.html 
   
Made in us
Drop Trooper with Demo Charge




Like always good battle report keep it up!

[/URL]
Cyanide & Happiness @ [URL="http://www.explosm.net/"]Explosm.net[/URL 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Great report. And by the way.

* Null Zone is a BASTARD. I don't expect people to take it in a tournament situation, but it's evil against Daemons. I basically had to re-roll every save I made for the entire game, which kinda explains the incredibly small number of Slaanesh troops left on the table at the end...!


It's taken pretty commonly in tournaments. I've seen a lot of Deathstars with Terminators that have a Librarian (with null zone) so that the Terminators can kill basically everything in the game easily. As you saw in this game re-rolling invulnerable saves isn't trivial.

 
   
 
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