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![[Post New]](/s/i/i.gif) 2011/08/08 07:27:38
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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...why does FIRE need breasts?
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 07:37:39
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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edited my char
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 07:42:26
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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Name: Ghor’ghan. Race: Gnoll Class: Warrior Place of birth: Fogglade Forest. Life story: like most of his race, Ghor’gan cuts an intimidating visage, seven feet of towering carnivore, raised in the mists and ferns of Fogglade Forest, he is a well-endowed tracker. But prefers to charge into combat with his deadly array of weapons rather than stick his enemies on bits of wood. When he was Raised in his pack, Ghor’gan, was one of the better off pups, overpowering and on occasion, killing, the other pups that challenged his rising authority. His was the life of a savage, a brutal, Hyena-man, living in a society where the first few years are a pup’s deadliest. The Gnoll society revolves around combat and hunting, and scrambling to claim your place in the tribe whatever the cost. Those who fall behind, are left behind. By the time he had been deemed worthy enough to live, and enter the clan gene-pool, he had already killed two of his siblings, who had attempted to assassinate him while he hunted. Rising quickly to the rank of Huntsmaster, a revered position in gnoll sosioty, akin to leader of a warband, his chieftain was gathering his warriors to attack the nearby dwarves, who had began mining the Gnolls beloved forest home. Before they could fully muster, the tribe was attacked by elves, intent on ‘cleansing’ when Ghor’gan, now at the age of fourteen, (almost twenty in terms of metabolism and maturity, due to the Gnoll’s rapid early life) witnessed this unprovoked attack, it filled him with a hatred for elvenkind. Charging into the fray, he butchered his way through to the elf warlock. But before he could kill hi, the warlock sent a bolt of pure energy slashing through the air to him. He was only saved by his shield, but the lightning rendered him unconscious. When he awoke, he discovered to his grief, that his clan had been slaughtered, even as they killed every elf there was. At the revelation that he was the sole survivor of that conflict, the Gnoll then discovered that the Warlock was not quite dead. Enacting the rites of vengeance, he tortured the warlock to death. For a whole four months he kept the elf alive, dragging it with him wherever he went. By the end, the once-proud elf was a quivering mass of jelly. Every bone broken, every muscle tor to shreds, and missing all his senses but touch. Minus his fingers. The Warlike Gnoll custom decreed that Ghor’gan do this to gain some small vengeance for his clan. In the end. The beastman took pity on the elf, and beheaded him. He has carried the necklace he made out of the elf’s teeth ever since. And keeps the warlock’s skull in the bottom of his haversack. Over time, he adventured throughout the land, Ghor’gan grew less inherently violent, able to live among other races. But not elves, whom he would kill at any chance. At one point, he freed a necromancer from the dungeons of a local lord, seeing something of a kindred spirit within the man. They journeyed together for several years before parting ways in the snow-filled lands of Abrantias, but not before the necromancer had returned the favor by restoring life to Ghor’gan’s left hand, which he had lost to a gelatinous cube in the underdark… Equipment: kiteshield. (human sized, so personal shield for Ghor’gan) haversack, tooth necklaces, (one tooth from every enemy he has killed. So he has some in his backpack) Drach’nay’en: single edged sword (Fell-Hammer, in the language of his kind) Mace. (think small version of souron’s mace with less fanciness) skeletal left hand, (Ghor'gan's left hand is like a skeleton's fleshless and bound together by magic Deity: Thorgil Alingment. Chaotic neutral./neutral evil
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This message was edited 3 times. Last update was at 2011/08/08 07:48:02
"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 07:43:07
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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nice
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 07:49:23
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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thanks. I thought the left hand that is only bones, but bound to life by magic was an interesting idea
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 07:53:21
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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Yar, but him and my char are gonna have issues :\
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:17:23
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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and why? (probably because we are a helluvalot different.)
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:22:35
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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cause my guy is lawful/neutral good... and your chaotic neutral/neutral evil...
and because Tyranic is an undead/daemon hunting knight and the sight of an undead hand on you will put his back up immediatly
(In character, outside of character i have nothing wrong with you  )
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:24:28
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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I know, I know, heck, I might even be chaotic evil.
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:26:41
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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Dont worry, The knights of Abrantias are fighters and missionaries alike. I will purge your character of his sins and set him upon the path to righteousness.
now that that cr*p is out of the way lets party!!!!!!!!
>.< jks
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:31:34
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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I was considering a lich. ninja'd
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This message was edited 1 time. Last update was at 2011/08/08 08:32:07
"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:33:25
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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Hmmmm... With what happened with Ludias and Tyranic's chosen deity I could in theory have Tyranic turned to undead pursuits.... hmmmm i will think on this. I dont envisage it happening at the moment especially because i rather enjoy my character setup however i may think about it closer to the end of the RP
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:33:31
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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I would put his (ghor'gan's) deity down as the gnoll god: Yeenoghu, but shroud has not out him on the gods table.
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This message was edited 1 time. Last update was at 2011/08/08 08:34:16
"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:34:28
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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The destoryer is Tyranic Deity... usually angled towards the destruction of darkness via the power of light... but light is a fine line to darkness.
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 08:35:41
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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huh...I am tired ATM, gonna take a nap (2:37 Pm here)
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 14:38:15
Subject: Uriah RPG
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Devastating Dark Reaper
Purgatory
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Name- A'lor Le'or
Race- Wolfman
Class- Blackguard
Place of Birth- The forest
Life Story- He was born with out vocal chords, so he grew up not being able to speak, after awhile his parents decided to get rid of him. Late one night his parents tied him up, put him in a bag and threw him into a near by river. He escaped with his life but was traumatized by the experience. As a result of the experience he can no longer swim, and is deftly afraid of water deeper than 7 feet high. He always keeps spare water just to be sure that he wont have to drink from any river. The reason he is a Blackguard is the fact that his father was a paladin, and his mother was a cleric, he despised them and all they stood for so he took the opposite path.
Equipment- Black plate armor, that covers all his body except his head, a longsword dyed red with the blood of his slaughter on it lies the inscription "death is merciful bounty."
God- Wr-Thiysolp
Alingment -Chaotic evil
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This message was edited 2 times. Last update was at 2011/08/08 15:12:30
So I was sitting and it was like W-A-R-G-! Oh yes.
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![[Post New]](/s/i/i.gif) 2011/08/08 14:39:52
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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cool, got a ref pic?
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 14:48:07
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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some more ref pics of Ghor'gan
this one, you replace the bow with a large mace, and add a couple more feet onto his sword and that is a pretty good likeness
second one you just make his shield larger and add a few feet to the sword.
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 14:48:41
Subject: Uriah RPG
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Devastating Dark Reaper
Purgatory
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Ya im trying to find one right now...
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So I was sitting and it was like W-A-R-G-! Oh yes.
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![[Post New]](/s/i/i.gif) 2011/08/08 14:59:29
Subject: Uriah RPG
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Primus
within the cult of the Soul Decievers
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becuase fire is awesome that way.but that was the only fire elemental i liked where it looked human enough.
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![[Post New]](/s/i/i.gif) 2011/08/08 15:07:27
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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sure. you know what. I am not really happy with my backstory, and i just was delving in my many many files that contain lists for potential backstories I think of. so, i will be changing it and resubmitting, OK?
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 15:10:21
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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my character is just too evil seeming, I want him to be better than that, also I am a bit sick of scumbag characters, of mine, so...it'l take a while.
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 15:48:59
Subject: Uriah RPG
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Tzeentch Aspiring Sorcerer Riding a Disc
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A word about time:
Years in Uriah is measured from the Golden Age of Man, when the Empire of Mezzus held sway. The increments BGA (Before Golden Age) and AGA (After Golden Age) are used to describe the passage of years. During the Age of Ash, few records were kept, and thus time in that era is sketchy at best. Our sages have done their best in compiling a complete history of the realms. Also, the time before the Age of Dragons is almost completely unknown, and most is simply conjecture.
The Age of the Eternals
???- -The Eternals forge a celestial empire that spans the galaxy.
???-The Eternals split into two warring factions, the Old Ones, led by the rouge Eternal Azathoth, and the Elder Gods led by Kthanid.
???- A great war ensues that destroys most of the Elder Gods and entraps the Old Ones throughout the universe.
???-The Elder Gods vanish into the void.
???-The last Elder called Ara brings the world into being. Then he creates the first gods named, Tharzidun, Pelor, Obad-hai, Gaia, Vulismerew, and Krath as stewards of the world.
???-Ara leaves the known universe to join his kindred and leaves the new world to his children.
???-Krath attempts to usurp the power of his siblings and sparks a war that leaves Krath imprisoned in a deep valley.
The Age of Dragons
999,124,214 BGA-The gods create the dragons.
999,110,112 BGA- The dragon king Ormlorworondan practices the Old Magic for the first time, lifting the continents of Uriah, Artisia, and the Misty Isles from the greats seas.
999,020,222 BGA- Ormlorworondan decrees the mandatory task of recording every great event since the birth of dragonkind. The original documents are kept in the Dragon Citadel in Artesia to this day.
999,001,124-The gods create the dragonborn,akari,and the sidhe, the forefathers of the elves.
989,000,023 BGA- The gods mate among themselves to create more deities, the rest of the current gods are born this way.
988,999,001 BGA- Ormlorworondan continues to rule with honor and wisdom. Artesia becomes the base of operations for the dragon king.
426,618,139 BGA- Ormlorworondan dies of old age, he had no heir, so each Great Wyrm forms their own fiefdom and battles for the crown. The Dragon Wars had begun.
412,162, 530 BGA- As the Dragon Wars rage across the face of Artesia, two prominent factions appear: The Sjach Urathear embodying the avarice, rapaciousness, and arrogance of dragonkind led by Tiamet, and the Eligneari Di Wer Plythu, led by Bahamut, they were every thing the Sjach Urathear were not. At this time, all the fiefdoms had allied with one of these factions. Chromatics in the Sjach Urathear, and Metallics in the Eligneari Di Wer Plythu. These two factions would fight to the bitter end, neither giving any quarter or mercy to the other. The Sjach Urathear brought the kobolds into the fold, and created the dragonspawn.
200,345,142 BGA- After thousands of years of fighting, the Dragon Wars come to a close as a Sjach Urathear Vorastrix (sorcerer) named Levethix transforms himself into the first dracolich. The newly arisen dracolich uses his newfound power to master the Old Magic, and uses it to lay waste to the armies of both the Sjach Urathear and those of the Eligneari Di Wer Plythu. The remaining dragons banded together to drive Levethix off Artesia, although Levethix killed most of his opponents. With both armies decimated, the two factions had to cease fighting, as neither of them had the troops to continue. After the battle, the dragons named Levethix “Wer Kaegro Darastrix Batobot Ui Hesi Irlym”, the-undead-dragon-that-is-our-enemy. Although he is known by modern sages as Wer Irlym, the Enemy. In the aftermath of the war, dragonkind saw itself irrevocably damaged, never again would dragons block out the sun with their majestic flights. The two factions faded into the background of history, and would not be heard of for millions of years to come.
89,452,631 BGA- The Akari civilization rises to prominence, trading with the sidhe and primitive elves, their empire enters a golden age.
2,325,235 BGA- After millions of years of prosperity, the Akari vanish from the face of the world, no evidence of how or why they vanished is nonexistent. The only evidence that they even existed at all are the records made by Ormlorworondan’s scribes.
45,234 BGA- The elves experience their first major conflict as the elven deity Lolth rebels against the rest of the elven gods. The elven gods drive Lolth’s elves beneath the surface, where they become known as drow, the dark elves.
10,242 BGA- Humans organize into tribes in the Swordlands.
0 BGA- The Age of Dragons ends, and the Golden Age of Man begins.
The Golden Age of Man
3 -200 AGA- The elves teach the humans the Old Magic, this allows them to build the Empire of Mezzus. Many other empires rise during this time, notably, Cydincea, Nerath, Vigrid, Kolumdus, Nekerak, and Vladmire.
342 AGA- The empire of Nekerak perfects the mummification process, creating powerful undead warriors. Nekerak wars with Nerath. Nekerak masters necromancy, but remains uncorrupted.
432 AGA- The Kruhl, a nomadic warrior tribe, defeat an evil Cydincean Overlord and escape to freedom. The loss of valuable slave stock cripples the ability of the Cydincean sorcerers to craft their infamous slave-soldiers.
467 AGA- Kolumdus and Vigrid war in the War of the Battered Shield.
478 AGA- Kolumdus loses the War of the Battered Shield.
587 AGA- Nekerak loses control of it’s undead minions as a massive astral entity blocks all magic, and the Nekerakite necromancers are unable to control their servants. Cydincea sees this as a sign to attack. The War of the Bloody Banner begins.
602 AGA- Nekerak is burned to the ground as Cydincean slave soldiers kill the Nekerakite Pharaoh Amunem Khe and his advisors. It is whispered that Amunem Khe later rose as an undead creature, and traveled far south to raise the Empire of Maru-Quet, that would explain the latter’s Nekerakite influence.
732 AGA- The blood drinking nobles of Vladmire create the first vampires in a secret ritual, the first vampires shared none of the weaknesses of their decedents. The Vladmireic nobles use them as shock troops in their armies. However, these first vampires still decayed as normal.
832 AGA- The nation of Vigrid comes into conflict with the blue cannibal giants called hyperboreans from the Frostfell.
843 AGA- The Witch-King Shazz’urgoth of Mezzus declares war on Vladmire, seeking to destroy them for their despicable ways. The War of Weeping Gods is waged.
843 AGA- In a bid to win a war against barbarian raiders, the Cydincean king strikes a pact with the Baatorian Zargon. Zargon leads Cydincea to victory, but at the price of making the surface of Cydincea uninhabitable, and forcing the Cydinceans underground, where they worshiped Zargon as a god.
858 AGA- At the Battle of the Bleeding Rose, Shazz’urgoth calls upon the Old Magic to summon a god killing entity called Pandorym. The Witch-King fails to control the being, and both armies, and both empires, are destroyed in a conflagration of apocalyptic death. Shazz’urgoth, his body rent asunder by the power of Pandorym, returns to undeath as the very first lich with apocalyptic power at his fingertips. On this day, the most powerful being on the Material Plane is born, Shazz’urgoth, the Returned. The Runefields are created as Pandorym’s power burns jagged sigils into the earth. The Sidhe rush to the scene, trying to stop Pandorym before it destroys the fabric of creation. Using all of their magical might, with thousands sacrificing themselves to boost the magic of their kin. They succeed on cleaving Pandorym’s mind from it’s body, and imprisoning both. With a major source of trade and learning wiped from the map, the great human empires collapse. Thus ends the Golden Age of Man.
859 AGA- As further precaution, the elves trap the Old Magic in an adamantine Colossus, and sink it to the bottom of the Incarnum Sea.
The Age of Rebirth
898 AGA- The remnants of the empire of Nerath found the kingdom of Thorland in central Uriah to the south of the Swordlands. Rapidly, they come into contact with the dwarves when they cross the Dragon’s Teeth, the mountains that separate the Swordlands from central Uriah. Thorland enters a golden age.
942 AGA- Krath’s malign influence is felt when the Abyss touches the Material Plane, there he corrupts the barbarian tribes in the Swordlands, and builds Golgotha, the Bleak Fortress. The Ashen Screams clan drive the Kruhl from the Swordlands and into central Uriah.
1004 AGA- Thorland denies the Kruhl any land on the basis that they are barbarians. Faced with no alternative, the Kruhl fight for their place in central Uriah. Eventually, they settle into the Veska Plains to the south-west. They then rename themselves the Johterim, “the brave ones”.
1290 AGA- The empire of Maru-Quet is established, the empire has very strong Nekerakite influence and design. The empire is far to the south, and located in the Empty Space.
1328 AGA- Maru-Quet launches a campaign of conquest, taking control of most of central Uriah and even suppressing the dwarves of the Godspine Mountains.
1342 AGA- Thorland is destroyed by Maru-Quet. At this time, Maru-Quet becomes the dominant power in central Uriah.
1567 AGA- An overambitious Maru-Quet Pharaoh by the name of Medihe Hemphe, tries to take the Veska Plains, his armies are decimated by the Johterim and their Flamebeard dwarf allies. Hemphe himself led the ill-fated attack, his head was last seen on the Johterim Warlord Meiðaf Kommat’s banner. His son, Rammin Aahe, proved to be a weak leader, and the great empire of Maru-Quet crumbles to internal strife and foreign invaders alike.
1768 AGA- Central Uriah is left leaderless, as Maru-Quet is driven back to the Empty Space. During this time, the Thirteen is formed. A cabal of the most powerful liches in existence, their members are Acerak,Vecna, Shazz'urgoth, Sazidek, Mortheln, Morgoth, Ganadra, Wu-ithek, Celbir, Tadisar, Mulithtok, Sliddithan, and Andradian the Cold.
1823 AGA- The human paladin Magnamonius Sacrosanct forms the Silver Circle, an order dedicated to rooting out evil wherever it lurks. However, a Knight of the Silver Circle named Makkovar, who was also a human supremacist, started a splinter faction called the Sons of Justice, dedicated to the destruction of magic and all of it’s practitioners. They target all non-human races as “impure”, and take a particular joy for sending magical races to the pyre. The Sons of Justice are frowned upon by the Silver Circle, and often come to blows when they meet.
1829 AGA- The human kingdoms of Tyric, Thrax, Calledir, Mur, Carnor, and Alveius are formed around this time.
1856 AGA- Pirates that once plied the Sea of Claws settle down on the Claw and form the kingdom of Arendia.
1921 AGA- Exiled nobles from Alveuis are blown off course and land on the continent of Argoth. There, they form the Argoth Principalities, a group of nations whose leaders are content to play political games with each other rather than tend to their people.
1989 AGA- The vampire Kas, banished from the service of the Thirteen after he cut off the right hand and eye of Vecna, arrives in Argoth. There he transforms the nobles into undead lieges, who serve his command. However, he did not suspect that they plotted against him. Kas was overwhelmed by his own armies as he made preparations to invade Uriah. Then, the Argoth Principalities became a series of nightmare nations, with the living hunted for food or for sport. The existence of the Argoth Principalities goes unknown to Uriah for many more millennia.
2000 AGA- Gruumsh and Kurtulmak steal the Misty Isles from the elves in a malicious act of vengeance.
2120 AGA- The human cleric Kyuss achieves divinity, but Sade, always fond of jokes, traps him in an obelisk on Wormcrawl Island.
3245 AGA- The trade nation of Ashant is formed in the Empty Space. They become the backbone of the Uriahen economy.
4321 AGA- A rogue Sons of Justice faction creates the nations of Belvol and Ald, worshipping a goddess named Taiia. They have lost none of their bile and zealotry.
4576 AGA- Skald is formed by a group of Johterim who believe that they betrayed their heritage by coming to Uriah, they call themselves the Kruhl, and traveled north east to settle. Thrax and Calledir come into conflict over who owns the River Golarian. A bitter war ensues.
4786 AGA- The half-elf wizard Kristophis raises a kingdom from magic, and names it Thane. But this was only a small part of the design, indeed, most of Thane is suspended far above the clouds by magic.
4792 AGA- Thrag Dwarfcrunch, a troll of considerable intelligence, unites all the goblonoid and orc tribes of the Godspine, and builds Orcholde out of the mountain face.
5432 AGA- Alien beings known as the Star Gods open a rift between the known cosmos and the unreality of the Far Realm. In the Dragon’s Teeth Mountains, a great monolithic gate made of farstone called Yoggida-ie-mach spawns thousands of alien horrors into the world. The Great Old Ones, many banished to the Far Realm, pore forth from the gate. The gods unite to fight the eldritch horrors, even Fate joins the fray, the only time that he has ever taken sides in a conflict. Dwarf fought alongside orc, elf alongside drow, vampires alongside paladins, the war shook the foundations of reality. The Elder God Ray’tur, upon sensing the tear in the veil, charges to Uriah, intent on slaying a number of the Great Old Ones, as he did eons ago. Even the Thirteen took a stance against the Far Realm, Shazz’urgoth reducing alien hordes to babbling death with waves of arcane fire.
5456 AGA- The Far being Hastur learns of Ray’tur’s coming and flees to the island of Carcosa, and hides. Ray’tur arrives and slays Y’golonac and Shubb-Niggurath.
5678 AGA- Ray’tur charges into Yoggida-ie-mach, directly into the Far Realm, slaughtering billions of aberrations in their home. The Far Realm quakes with his coming, and Yoggida-ie-mach collapses as Ray’tur destroys the portal from the Far Realm. As far as anyone knows, he is still there, granting fear to beings who have never felt it.
5689 AGA- A cultist of the Star Gods forms the nation of Ishben to the south west. The worship of the Star Gods is mandatory. Every citizen is completely insane, and only their shared faith keeps the country together.
5987 AGA- A madman known as the Twisted Prophet speaks the Ashen Prophecy; “When the Childe of the Stars is fled/The Shunned shall rise/And He shall make the mountains weep/The Uniter shall be decieved/The Lord of Hell/And the Prince with Two Faces/Shall be Brothers/The Firstborn shall face a Test/The Star Childe shall come again/Him with the Hammers/Shall make such an End/The Witch of Mezzus shall Choose/Magnamonius’ Pride shall fall/The Betrayer shall Cleanse the Weak/Blood shall Drown the Weak/The Lords of the Lost shall Rise/The Bastard Prince is King/Of the Damned/Their Fate is Known to All/The Shunned shall Drink the Son and The Moon/Night is Day/But Day is not Night/All is Ash/He is Man/He is not Man/Deceived/All Deceived/The Unborn shall be King/Death is Life/Life is Death/The Monster’s Mother/Seek the Scepter/He who shall Damn us All/Is our Hope/And Saviour/The Beast shall Stir/The End is The Beginning/The Beginning is Not the end/And we Shall sing His Songs” The Prophecy is contradictory and out of order, what it means is up to interpretation. It is widely accepted that the “Lord of Hell” and the “Prince with Two Faces” refers to Asmodeus and Demogorgon. “Him with the Hammers” perhaps refers to Ray’tur, who wielded two warhammers against the Old Ones. The Prophecy apparently speaks of the end of the cosmos, any who discern the meaning of the Prophecy may help to avert the foretold fate.
6234 AGA- The lizardfolk of Bulluk join with tribes of boglings build a great ziggurat in the heart of the Vast Swamp. A great civilization flourishes, calling themselves the Amacui-Xolotl. They build many more monuments to forgotten gods in the mires and swamps of their homeland. They commanded strange magic called “voodoo”, and were known for their open use of necromancy, but used it only to produce cheap labour. For years the Amacui-Xolotl were the dominant force in the region, until they were destroyed by vicious troglodytes of the Bakame’ empire. Both of these civilizations would fade into the midden of history however, but the strange monuments of the Amacui-Xolotl still stand today, filled with the savage decedents of the once civilized lizardfolk and boglings.
6389 AGA- The trolls of the Shatterspine Caverns become tainted by the influence of the Far Realm, where a fragment of Shubb-Niggurath warps their bodies and minds. A cult called the Dreamers from Ishben travel to the caverns and serves the surviving fragment of The Black Goat of the Woods.
6402 AGA- King Ramos of Alveius unites the human kingdoms under a parliamentary alliance. For this act, he becomes known as the Uniter.
6458 AGA- In a small fishing village on the Claw, a half-dragon child is born, his name is Kenso, a name that would be spoken with hate and revulsion in later years. He shows no small talent in the sorcerous arts. He later would join an adventuring party, and his mind would be touched by Krath himself.
6568-6789 AGA- A mysterious crystal orb is presented to King Ramos as a gift. Ramos slowly became unable to part with it, as he was slowly driven mad by it’s power. Under it’s influence, he moves supplies and armies to the outskirts of his domains, leaving the cities exposed. Later, he alienates all of his allies, driving the Arendians and the dwarves to withdraw their support. Civil wars rage as Ramos plays his allies against each other in pointless wars. Seeing no other way to end his madness, Ramos’s son Eldred kills his father. He tries valiantly to restore order, but it could not be undone. Most of Alveius’s former allies turned on her, and killed Eldred and burned Castle Graywall to the ground. Meanwhile, Krath uses Kenso to bring his party to the valley where he is imprisoned. Using the half-dragon to spill the blood of his companions to break the seals that bound Krath to the earth. It was said that the very earth screamed as Krath clawed his way up from the ground and beheld the world for the first time in eons. His return caused mountains to erupt and fill the sky with ash, this ash never settled, and drifted perpetually, choking out the sun and the stars. Millions died in a single instant as the enemy of all that is good returned. Kenso himself died in the blast. The Age of Ash had begun.
The Age of Ash
6678-10,231 AGA- Barbarian tribes from the Swordlands led by Krath’s champion Mordos Kul, pore over the Dragon’s Teeth and cut a path of carnage across the face of Uriah.
-Merik builds the fortress of Hollowfaust and makes it a haven for the corrupt. Inspired by Krath’s return, the dark gods begin to walk on the face of Uriah.
-No mortal is left alive or uncorrupted in this truly dark age. In a daring move, Krath unites both Asmodeus and Demogorgon, traditional enemies brought together by mutual hatred of good. The gods of good descend to fight the dark gods on open ground. Each god appoints a champion to lead their armies, commanding them into battle against one another.
-The Knights of the Silver Circle make a desperate last stand at the gates of Alveius, they buy time for the surviving refugees to make a run for a portal to the Plane of Shadow created by the mages of Thane. Only a dozen or so Silver Circle Knights escaped to the Plane of Shadow. Alveius is burned to the ground, and those left behind struggle to survive as the portal is closed.
-Lord Wroth is appointed commander of Krath’s Chosen legions.
-The Sons of Justice gain in membership as they blame magic and non-human races for the Age of Ash. The human survivors are desperate to pin the blame on someone for their losses, their rage and grief are directed against the non-human survivors in a zeal filled pogrom.
-In a conference, the elves and surviving sidhe decide to unleash the Old Magic once again, hoping to defeat Krath, or at least send him back into imprisonment. They travel to the Incarnum Sea, revive the Colossus, and unlock the Old Magic once again.
-Demogorgon breaks the alliance between himself and Asmodeus, and brings the Blood War to the face of Uriah.
-The demigod Gorgoroth leads an attack against the Johterim, there he is slain by the Johterim hero, Beowulf.
-St. Cuthbert battles Krath atop the towers of Golgotha, and is slain. St. Cuthbert is the first divine casualty of the Age of Ash.
-In the Feywood, half-fiendish elves led by Canniss the Betrayer, burn the elven cities to the ground with unholy fire.
-Pelor and his son Heironious battle Krath and are both slain. Pelor, God of the Sun, is murdered alongside his firstborn son, his youngest, Gendle, would survive.
-Kord, God of Strength, kills Merik, God of Pain, over the Sea of Claws.
-Krath marshals his forces for an attack against Celestia. In the assault, Krath takes three of the Seven Heavens.
-Under the command of Vulismerew, a battalion of Solars charge into Hell itself, causing panic among the Arch-dukes, and drawing Asmodeus’s forces away from Uriah to defend Nessus.
-Elf and sidhe mages armed with the Old Magic lay waste to Krath’s armies of quasimodo and barbarians. Krath sends Mordos Kul to kill them. Kul butchers dozens of the mages until he is forced to flee or face certain death. Krath himself descends on the defiant sorcerers, barley able to kill them to the last. As the last mage falls, a fail safe is activated, awakening the Colossus.
-The human paladin Aroun kills Demogorgon, and sends the demonic hordes into disarray. Orcus becomes the Prince of Demons on the eve of Demogorgon’s death.
-The Thirteen take up residence in Hollowfaust.
-The Colossus charges forth to battle Krath, Krath is forced to flee from his foe. Seeing Krath flee, the good gods unite to defeat their eternal foe. Using special chains, Olidimara, god of thieves, tricks Krath back to the valley where he was imprisoned for so long. There, Olidimara sacrifices himself to trap Krath beneath the earth forever. The ash settled, and the sun shone again. Krath’s armies are driven back to the Swordlands, and the Age of Ash was over. As both Gruumsh and Kurtulmak focused their energies on the war, the Misty Isles are returned to the elves. The Old Magic is taken by the Colossus back into the Incarnum Sea.
The Age of New Gods
10,245 AGA- The rebuilding of civilization begins.
10,303 AGA- A man arrives on shores of Uriah, and claims he can restore Uriah’s former glory. He wields awesome magical might, and the power of foresight. His name is Munthrek Adon.
10,323 AGA- Adon is made Lord Regent of the newly formed Unified Kingdoms.
10,324 AGA- Gendle becomes the new Sun God, inheriting the position from his late father, Pelor.
10,325 AGA- Lord Regent Adon rebuilds the Unified Kingdoms, and restores most lands to the Kingdoms.
10,326 AGA- Lord Regent Adon begins to tax the populace, as recompense for his help. As a magic-wielding assassin fails to kill Adon, he outlaws the practice of magic outside of his own personal house-mages and his own magic. He secretly pays the Sons of Justice to enforce his edict. Doubt starts to form in the minds of the people.
10,327 AGA- Rumors abound that a massive, winged shape leaves Adon’s palace every fortnight, and flies west. Those who claim to have actually seen this quietly disappear. The Ashanti Trail is reestablished, once again funneling trade goods throughout the Unified Kingdoms.
10,328 AGA- Faking an assassination attempt by the elves, Lord Regent Adon convinces Parliament to grant him emergency powers, making him Emperor Adon. The newly crowned Emperor declares war on the elves. The War of Lies begins. The elves are slaughtered in their own homes as they are taken by surprise, as they assume that the advancing humans have come to aid in rebuilding their homes. The Sons of Justice serve in the Emperor’s army as elite troops. The Sons of Justice are given the task of exterminating the elves, down to the last child. They take to their task with relish. The Elves fight a desperate war against the invading armies.
10,335 AGA- Adon declares martial law. He also uses his power as Emperor to enforce the hunting and killing of elves and other non-humans. He also calls for the settlement of Artisia. A group of rebels assault Adon’s palace, and corner the Emperor. Adon then reveals his true identity as a red dragon, and as a member of the Sjach Urathear. A great battle ensues, and the last rebel, by the name of Anna Kalimon, slays Adon with a sword thrust to the heart. The reign of Munthrek Adon was at an end. Although Anna would die from her wounds, her sword would survive, and would be passed down through her family.
10,336 AGA- In a coronation ceremony, Thandrone, a half-elf and member of the rebellion is appointed king of Alveius. The Unified Kingdoms are dissolved, and the kingdoms return to self governance. Peace is restored to Uriah, and wealth pores into the lands as trade flourishes. Life had never been better, there was even talk of a treaty with Maru-Quet to the south, and tales of exploration of the Frostfell in the far north.
10,378 AGA- Thandrone faces his first test as king. A massive influx of magic is detected by the mages of Thane, and a small force of Tyrican troops is sent to investigate (as the influx was detected on Tyric’s border). The troops saw a nation had sprung up on their northern border, a nation that was certainly hostile. This nation was Dres’noth, a nation born of a ritual that birthed the kingdom from the blood of those who dwelt on the Tyrican border. Dres’nothi troops wasted no time in killing the Tyrican detachment, and then storming the Tyrican border in force. The Great Border War began.
10,378 AGA- Thandrone pulls forces together to deal with the Dres’nothi threat. But, he is canny enough not to openly attack Dres’noth, he knows nothing about their tactics or weaponry, or magical prowess. Instead, he funnels troops and supplies along the Ashanti Trail, in hopes that it will buy him some time to gather more information. Meanwhile, Tyrican Grand Marshall Konrad Heinz launches a charge against the Dres’nothi lines, destroying their supply shipments and resources. The Tyrican High Guard ride by Heinz as he makes first contact with the Dres’noth Doom Guard. Dres’noth meets it’s first defeat as the High Guard led by Heinz savage the Dres’nothi Doom Guard, even when the Doom Guard had the advantage. Heinz also gathers valuable information, allowing Thandrone to directly confront Dres’noth. In a combined assault on Dres’noth, both Tyrican and Alveien forces are unable to breach a magical barrier placed around the kingdom. However, Dres’noth ceases hostile activity for the time being. Although, the occasional skirmish is not out of the question. The end of the Great Border War saw Dres’noth recognized as an independent kingdom, and Dres’noth sends a representative to the Council. However, it is impossible for a Tyrican and a Dres’nothi to act like anything approaching civil to each other.
10,382 AGA- In a rather fatal outburst, the Tyrican representative hurled his sword at the Dres’nothi representative and killed him over a debate on land rights.
10,391 AGA- The fiefdom of Vulstav wins it’s independence from Carnor. They base their government on a utopian idea of a classless society. Needless to say, their leader is a despot, and the people live in squalor.
10,392 AGA- The Silver Circle is formed again. At the Second Founding, the Great Crusade is declared. A crusade to rid the world of evil, in any and all of it’s guises. Upon hearing of the land of Argoth, they travel there, and after battling their way through hordes of undead, build the town of Lasthope.
10,400 AGA- The followers of Morbus working with the Cult’s chamber militant, the Pestis Profero, concoct the Abbadon Inferi plague, they hope to use it in wide dispersal, but at the moment it can only be transmuted by a wound. So they infect parasitic grubs with the plague, and send them on their way. This led to the creation of the first morguants, zombie-like plague carriers of the cult of Morbus.
10,401 AGA- The first necrolings appear in Uriah. They are generally mistreated and the targets of the Sons of Justice, who recently has had to keep a lower profile, as Thandrone has made it a point to try the Sons for war crimes.
10,402 AGA- Sightings of “black ships” abound on the Claw. Sightings are always accompanied by disappearances.
10,418 AGA- Thandrone is murdered by undead agents in his own home. Unfortunately for the assassin, he was grabbed by an angry mob and ripped to pieces. It was never learned from whom the order to kill the king was given, nor their purpose for doing so. Those watching the seas report that a massive black sailed fleet was last seen drifting silent as death from the Sea of Loathing. Surely, they must be rumors...
10,418, The 15th of the Indignant Time AGA- Campaign begins.
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![[Post New]](/s/i/i.gif) 2011/08/08 16:58:01
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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here is y new character, I was not rally happy with the old one. Character: Ecko. race: Gnoll Class: Fighter. Birthplace: fogglade forest To be raised among the society of gnolls is no easy task, where the strong strive, and the weak fail. Ecko was on an par with most gnolls, though with far better luck. His early life was uneventful, when he had been deemed worthy to choose a mate, and leave the clan to create his own, as is the custom among gnolls, he built a small den in the side of a hill, where he lived with his mate, Sirral. Like most of his kind, he was a bandit, raiding caravans and farms to make a living, for the most part, he had n ideal life, this was shattered during a foraging trip into the forest, when he left to hunt for his family, he returned in high spirits, having killed a deer, but when he returned home, his den was in flames, as he stood there, staring at the fires consuming his life, he saw a sodden shape in his pond. Human purists of a offshoot of the Sons of Justice had sacked his home murdered his mate, and cast her into the pond. He vowed from this point on to never rest until he had found the man responsible. This as it turned out, was a rash promise, the man responsible was the current leader of the Sons. Still, Ecko swore that he would never stop hunting him, until he had suffered the same torment as Ecko. He promised to strangle and choke the cur, by his own innards. And mount his head upon a pike. The remnant though, kept their home a secret, he could not find him, but knew that one day he would fulfill his oath. He has been traveling far and wide, on a faithless crusade, intent on seeing any ‘purist’ dead and gone. He will not only kill them, but wipe them from existence. His ire was so great, that he made a necromantic pact. His sword, Drach’ney’en became cursed, when he wished, it would glow with a black flame, and once it killed, utterly destroy the soul of those that it robbed life from. This is the fate of the elvenking, to be damned eternally, with no soul, and no life. Nothing. Deiety: Yeenoghu: father of gnolls. Equpment: Drach’ney’en, Haversack, Mace, Trinkets, shield. Quote: "You're either the hunter or the prey. I am the hunter, you are the prey" Image:  This is as close a pic to his reason for his Faithless Crusade as I could find.
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This message was edited 3 times. Last update was at 2011/08/08 21:10:45
"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 19:59:30
Subject: Uriah RPG
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Depraved Slaanesh Chaos Lord
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Alignment?
and I like your character Mink, its a shame its evil :\
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2011/08/08 20:01:04
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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alignment...chaotic neutral.
or true neutral,, he is out for revenge though, so it pushes him to chaotic.
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 20:04:19
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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ironically, my character is a lot like terrence (IA) except not nearly as cold.
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 20:14:23
Subject: Uriah RPG
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Clousseau
http://darkspenthouse.punbb-hosting.com/index.php
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so, what do you think of my new character?
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"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary |
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![[Post New]](/s/i/i.gif) 2011/08/08 20:58:53
Subject: Re:Uriah RPG
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Tzeentch Aspiring Sorcerer Riding a Disc
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Name- Geliard Wrost
Race- Dres'nothi
Class- Rogue
Place of Birth- Kabarrak
Life Story- Born in the capitol city of Kabarrak within Dres'noth, Geliard and his family made their living as merchants, operating a humble shop selling all sorts of useful goods at bargain prices. Geliard's father, Nathan, wanted him to take over the business after he passed on, but Geliard felt that he was meant for greater things. He became a gutter runner, acting as a guide for those seeking passage through the Undercity. When his father died of old age years later, Geliard took on the family shop out of guilt, managing the store with his sister, Amiri. Geliard caught the eye of Lelian Castor, and the two courted or a time before marrying. Lelian bore Geliard six children, three sons and three daughters, whom Geliard trained in both the way of the merchant and to his wife's disapproval, his talents as a gutter runner. Meanwhile, a noble of the House of Kallax by the name of Nemik, had begun courting his sister, Amiri. She would have nothing to do with the cruel noble, and resisted his advances. When Nemik attempted to rape her, Amiri castrated him and put out his left eye with the blade she had received as a gift from her brother years ago. House Kallax was cruel in its vengeance, and branded the entire Wrost family as outlaws, to be killed on sight. In the night, they fled Kabarrak, taking with them what they could, and made for the Tyrican border. As they reached the gates, they found them sealed, and a unit of Kallax house soldiers waiting for them. Unsheathing his blades, Geliard called upon the skills he taught himself years ago, plunging his short swords into the unprotected flanks, gorgets, and eye slits of his pursuers. Lelian and her children wriggled through the gate as Geliard and Amiri held the soldiers off. Shouting for his wife and children to flee to Konig, Geliard and his sister ducked inside an uncovered manhole, escaping into the sewers, hiding out in the Undercity for weeks, hiding from the frequent Kallax patrols. Finally, the siblings made their escape, reaching Konig. The native Tyricans were less than civil to the Dres'nothi, and death threats and rotten food pelted them as they entered the town of their nation's principle enemy. Of the rest of their family, there was not sign, and Geliard later learned that they had been taken by House Kallax. Now, Geliard and Amiri seek a way to return to the city of their birth, and take back their loved ones. The odds be damned.
Equipment- Geliard carries a pair of curved short swords as well as a suit of good-quality leather armor. His sister, Amiri, carries the same.
Quote- "Careful friend, my sister and I are in no mood for prattle. Now. Where. Is. My. Family?"
Alignment: Chaotic Good
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![[Post New]](/s/i/i.gif) 2011/08/08 21:12:30
Subject: Uriah RPG
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Devastating Dark Reaper
Purgatory
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I think it would be a bit hard to be a blackguard and not be evil...
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So I was sitting and it was like W-A-R-G-! Oh yes.
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