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Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Kimiko wrote:
Thanks all for answers! U'm running it atm with a Wraithwing, so no use for Orb (at least for RP ).
IMO, the orb is still very worth it just for your D. Lord.
   
Made in gb
Freaky Flayed One






I had an idea about The C'tan Shard ! Yes the C'tan Shard, we know its a big points sink with a unbelievably terrible save (+4... smh GW) ,now is pretty infective against high Armour can't join units to get some more wounds and is very slow but it may have a use in a Necron Footlist.

*edit for brain fart*

Sentient Singularity can be useful against those deep striking Terrmintors/Metla units but is hardly reliable

There are draw backs, you might be playing a shooty army, which is most of them in 6th, wasting points of a crummy C'tan shard which can be pew pew and you lose your passive.

I used to run the C'tan Shard back in 5th with Pyreshards & Moulder of Worlds as I liked the model and didn't have much experience. A shooty beat stick that attracts a lot of fire power and can defend your lines is a good role for it.
Now I think I'd give it Swarm of Spirit Dust & Writhing Worldscape, place all my objectives in Terrain/ruins and either have heading for a mid table objective or guarding mine.

This message was edited 1 time. Last update was at 2012/11/03 15:20:03


 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

You are incorrect about Writhing Worldscape. It makes difficult terrain dangerous. It does nothing to open ground.
In conjunction with Orikan, the whole battlefield is dangerous for 1 turn or if you use the Teks with Quake, they can make moving count as dangerous in tandem with the Writhing Worldscape.

I do still like the C'tan but they are a fire magnet. They work well as vehicle defenders with lord of fire making melta and flamed weapons have a chance to explode. I am also considering running one with ADL as the current meta has opponents assaulting the line with flamer weapons and a C'tan can operate the quad gun with BS 5.

This message was edited 1 time. Last update was at 2012/11/03 15:29:23


 
   
Made in jp
Proud Triarch Praetorian





I'm surprised more people don't use Doomscythes as anti-TEQ.
Seriously, my friends are hesitant to field their TH/SS Termies anymore, as they know I'm just going to paint that 3D6" line over them the first chance I get (doesn't matter how well they think they can place them, I'm usually able to hit at least 3 every time I fire).

As far as "Best Anti-X" tactics go, my top picks are--

Best Anti-Tank:
1st - Storm-tek with Warriors in Nightscythe.
2nd - Doomscythe
3rd - Scarab swarm

Best Anti-TEQ:
1st - Death & Despair Squad
2nd - Doomscythe
3rd - Lance-tek Royal Court in Ghost Ark OR Heavy Destroyers

Best Anti-MEQ:
1st - Wraiths
2nd - Destroyers
3rd - Royal Court Disco Inferno (technically, these guys are #1, but they are price prohibitive)

Best Anti-MC
1st - Doomscythe
2nd - Mindshackle Scarab Lord
3rd - C'tan? (don't know, never really face MCs)

Best Anti-Horde:
1st - Annihilation Barge
2nd - Tesla Immortals
3rd - Trazyn

Best Anti-Air:
1st - Nightscythe
2nd - Annihilation Barge
3rd - Aegis Defence Line with Qaud-gun

What category am I missing?

 
   
Made in de
Decrepit Dakkanaut





 NecronLord3 wrote:
You are incorrect about Writhing Worldscape. It makes difficult terrain dangerous. It does nothing to open ground.
In conjunction with Orikan, the whole battlefield is dangerous for 1 turn or if you use the Teks with Quake, they can make moving count as dangerous in tandem with the Writhing Worldscape.

I do still like the C'tan but they are a fire magnet. They work well as vehicle defenders with lord of fire making melta and flamed weapons have a chance to explode. I am also considering running one with ADL as the current meta has opponents assaulting the line with flamer weapons and a C'tan can operate the quad gun with BS 5.


I repeatedly see people calling C'tan with Lord of Fire stating they serve as good vehicle-savers...but I don't see why. You get a tiny chance for the enemy to get hurt instead of shooting at your vehicles, but then again, a single melta shot will most likely blow our stuff up anyway with a whopping +3 on the damage chart. And comparing that to the ridiculously price tag the C'tan comes with...no thanks.

   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

The attack is nullified on a roll of 1 and removes from play the weapon or model that fired it. Is it expensive? Yes, but as a secondary ability for 10 points it is one of the better options, on top of all the other benefits of having a t7, eternal warrior MC within range to assault anything that is trying to melta.
   
Made in de
Decrepit Dakkanaut





I'd rather take a few Canoptek Spiders if I want MC at my side - those are more effective at assault.

Don't get me wrong, I also love the C'tan model. The Nightbringer looks really awesome. Shame that GW decided to virtually remove it from the codex.

That awkward moment when +1T would have made it viable.

   
Made in de
Pile of Necron Spare Parts





Here's a noob question:
I understand that a Overlord on a CCB with sempiternal weave still only has a 2+ save. However, is the CCB chariot bonus wasted or does it make the Lord immune to AP2 weaponry, despite 'only' having a 2+ save?

(The answer is probably no, but i still wanted to have that clarified.)
It'd also be nice if someone could take a look at my attempts at creating an army list.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the Overlord has a 2+ as long as he's inside the chariot. When he's on foot, the weave will give him a 2+ save. But the bonus on armor from chariot and weave cannot be combined to get more than a 2+ save.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Make sure you buy the phase shifter if you run a CCB, you will need it.


Automatically Appended Next Post:
 Sigvatr wrote:
I'd rather take a few Canoptek Spiders if I want MC at my side - those are more effective at assault.

Don't get me wrong, I also love the C'tan model. The Nightbringer looks really awesome. Shame that GW decided to virtually remove it from the codex.

That awkward moment when +1T would have made it viable.
but are 3+ saves with no invulnerable. I don't like them unless I run scarabs.

This message was edited 1 time. Last update was at 2012/11/03 18:07:54


 
   
Made in de
Decrepit Dakkanaut





My main problem despite its cost is the T7. It's pretty stupid that normal bolters can kill (the manifestation of) a god. Even worse, they have a pretty good chance at doing so with the C'tan's 4++.

The C'tan, imo, suffered the same fate the Monolith did: really cool models were smacked to the ground with the nerfhammer. Sure, the old Nightbringer / Deceiver were incredibly strong and a nerf was in order, but making them so weak wasn't a very good decision either. In the contrary.

Should have a better save (e,g. 2+/4+) / be ~50 pts cheaper / have better abilities etc. Any of those. It was good when WW was still a viable combo, but with the nerf to dangerous terrain, even that got terrible.

I struggled to find any good reason to take a C'tan, but couldn't find any. It does not have anything sth. else our codex could not do better in a way.

I very rarely use it, mostly when I play against new people and make weak lists that allow the other player to get a nice match.

In a serious match, however, the C'tan has no place.

   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Sigvatr wrote:
My main problem despite its cost is the T7. It's pretty stupid that normal bolters can kill (the manifestation of) a god. Even worse, they have a pretty good chance at doing so with the C'tan's 4++.

The C'tan, imo, suffered the same fate the Monolith did: really cool models were smacked to the ground with the nerfhammer. Sure, the old Nightbringer / Deceiver were incredibly strong and a nerf was in order, but making them so weak wasn't a very good decision either. In the contrary.

Should have a better save (e,g. 2+/4+) / be ~50 pts cheaper / have better abilities etc. Any of those. It was good when WW was still a viable combo, but with the nerf to dangerous terrain, even that got terrible.

I struggled to find any good reason to take a C'tan, but couldn't find any. It does not have anything sth. else our codex could not do better in a way.

I very rarely use it, mostly when I play against new people and make weak lists that allow the other player to get a nice match.

In a serious match, however, the C'tan has no place.


Just because it's no OP doesn't mean its bad though. It's still more than fair for it's price. It's not completely useless like some things either. Guess it was an attempt at balancing a codex? They have them in all of them the not quite great, maybe bit worse than good.

Agreed though, no business in competitive 40k

   
Made in de
Decrepit Dakkanaut





I'd rate it 2/5.

I really like the idea of being able to individually equip your C'tan (despite it not actually fitting to the real fluff) - it's a fresh breath of air in an army that's pretty straight-forward otherwise.

The problem, however, is that many upgrades are either lackluster or overpriced. The C'tan itself does not bring much to the battlefield - it's a MC with T7 and a mediocre save. T7 and the only save being a 4++ makes it extremely vulnerable to massed fire. A bunch of ork boys can easily shoot a C'tan down! That's ridiculous and downright stupid. It either needs T8 or a 2+.

Imagine the old C'tan, HQ slot, some nerfs. Suddenly, awesome model with good rules.

   
Made in ca
Lethal Lhamean





somewhere in the webway

in a fighty list, i think a ctan shard will do some neat things. it can either draw fire off your wraiths and other CC units, or if left alone do some bad things to the other guys lines. gaze of death or whatever it is is a nice trick to pull. in a shooty list, again i think the shard can fill a role, in distracting some fire from your other stuff. and if you give him the thunderbolt he can dish out a bit of ranged hurt.

that said, its a rather expensive unit that needs to be used very cautiously as it can be mobbed and brought down pretty easy (poison weapons and powerfists etc)
had an idea for a list running 2 shards... but once the pair hit 600 pts i gave up on em.

edit: for vehicle begone, i like using 5 crpteks, 4 have the voltaic staffs, one gets a veil. just teleport around and glance the frack out of any vehicle you can, and its gone. and the unit only costs 160pts.

for anti deathstar, 5 lords, warscythes, MSS and phase shifters, plus an OL with the same and an orb... "stop hitting yourself....why do you keep hitting yourself? i said STOP hitting yourself... ah screw it. have 13 warscythe attacks in the face."

otherwise, i like 20 warriors with a ghost arc, zandrekh and obyron and a trio of spiders in the back. the spiders keep the arc up and running, and provide some assault protection (pile em in if your charged) the arc helps keep the warriors up. obyron is there for some CC fun and the veil if you need to hop on an objective last turn, and zandrekh gives you tatics to use or remove from the other guy. this combo just wont die , at least not easy! plus its mobile and scoring. albeit expensive

This message was edited 1 time. Last update was at 2012/11/04 00:47:02


Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Alluring Mounted Daemonette






I played a Ctan Shard w/ Gaze and Pyreshards. If he can get into CC along with a scarab farm he is nearly invulnerable as gaze will eat scarabs giving him back wounds... that is if you do not manage to eat some of the things your in cc with.
   
Made in us
Regular Dakkanaut




SC

I'm putting together a Necron army to krump the local IG player and I need to put a hurting on his Leman Russes and Chimeras fast. At 1k-1.5k points, what would be a pretty reliable anti tank list?

I'm looking at running:

HQ (kitted out Overlord or Imotekh)
2-3 10 man Warrior squads in Arks (maybe 1 night scythe)
1 or 2 5 man squads of Death Marks
2 Annihilation Barge + 1 Doomsday Ark
OR 2 Doomsday Ark + Annihilation Barge
OR 2 Annihilation Barge + Doomscythe

 
   
Made in ca
Lethal Lhamean





somewhere in the webway

Try my cryptek squad. 4 crypteks, with voltaic staffs ( 4 haywire shots EACH) and a 5th cryptek with a veil. All in one unit. Teleport next to tank, it goes away. Next turn, repeat. Only risk is a bad scatter/mishap. And of course the return fire.....

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

What's the better anti-necron build? fast wraiths vs warrior blocks and ?? vs fliers. What do you guys think?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Daemonic Dreadnought






AL

 DarthSpader wrote:
Try my cryptek squad. 4 crypteks, with voltaic staffs ( 4 haywire shots EACH) and a 5th cryptek with a veil. All in one unit. Teleport next to tank, it goes away. Next turn, repeat. Only risk is a bad scatter/mishap. And of course the return fire.....


Something I like to try to reduce the scatter/mishap scare is go 3 Volteks, 1 ChronoTek, 1 Veiltek. Use the chrono to reroll. Sure, less haywire shots, but 12 haywire shots should be plenty to glance ANYTHING to death.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in jp
Proud Triarch Praetorian





4 Storm-teks is a little overkill, two will usually do the trick (all you have to do is not roll thee 1s and you've wrecked almost every vehicle in the game, after all).

Might be a better idea to attach a couple of them to a unit of Warriors/Immortals in a Nightscythe (better make that two units of Warriors/Immortals in Nightscythes with a two Storm-teks each).
That way you can take down more than one vehicle at a time, AND possibly be able to deal with the contents of said vehicle, should anything spill out after it pops. (not to mention the fact that that will give you two extremely mobile scoring units, AND a couple more Tesla Destructors on the field).

 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

Hey guys, I seem to have an obsession with the Doom ark and I just finished assembling a pair and was wondering what a good list they would fit into would look like

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in ca
Depraved Slaanesh Chaos Lord





sudojoe wrote:What's the better anti-necron build? fast wraiths vs warrior blocks and ?? vs fliers. What do you guys think?

Balance. I like running 1x Doom Scythe, 2x Nightscythes and then Wraiths for my TAC lists.


Exalted Pariah wrote:Hey guys, I seem to have an obsession with the Doom ark and I just finished assembling a pair and was wondering what a good list they would fit into would look like

I don't think you really need to build your list around these; they're already ten-ton hammers. Just make sure you can reliably pop transports (not hard for Necrons) and suddenly the rest of the battlefield looks like a bunch of nails.
   
Made in us
Irked Necron Immortal





Washington, USA

 Exalted Pariah wrote:
Hey guys, I seem to have an obsession with the Doom ark and I just finished assembling a pair and was wondering what a good list they would fit into would look like


You may want a stalker in the army. It can give your expensive arks twin linked shots. Nothing's sadder then continuously scattering large pie plates off their targets.
Keep away from assault heavy units, too. The last thing you need is lunch guard or other high priced unit in danger of getting hit by your own guns.


 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

Will do. My stalker isnt finished but I intend to have 12 wraiths draw the enemies fire and solar pulses to make sure my army is safe. (once It's done I'll run 3 Doomarks )

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in de
Decrepit Dakkanaut





 DarthSpader wrote:
Try my cryptek squad. 4 crypteks, with voltaic staffs ( 4 haywire shots EACH) and a 5th cryptek with a veil. All in one unit. Teleport next to tank, it goes away. Next turn, repeat. Only risk is a bad scatter/mishap. And of course the return fire.....


Wasted potential. 2 Voltaic Staffs would be enough. Furthermore, the unit would get shot to bits in a single turn. A squad of 5 Necron Warriors can be shot down by anything.

   
Made in jp
Proud Triarch Praetorian





 Sigvatr wrote:
 DarthSpader wrote:
Try my cryptek squad. 4 crypteks, with voltaic staffs ( 4 haywire shots EACH) and a 5th cryptek with a veil. All in one unit. Teleport next to tank, it goes away. Next turn, repeat. Only risk is a bad scatter/mishap. And of course the return fire.....
Wasted potential. 2 Voltaic Staffs would be enough. Furthermore, the unit would get shot to bits in a single turn. A squad of 5 Necron Warriors can be shot down by anything.
Yeah, but that's not really a big deal as long as you get to shoot first (and you should, or you're not playing them right).
I see the Storm-Trooper Squad as disposable, much like the Death & Despair Squad (you point them at a thing, the thing dies. If they die afterward, *shrug*, no big deal, they've served their purpose, move on to more important things).

 
   
Made in de
Decrepit Dakkanaut





 skoffs wrote:
Yeah, but that's not really a big deal as long as you get to shoot first (and you should, or you're not playing them right).


So essentially, you pay 160 points at the very least to blow a single tank up? Uhm...

A squad of Heavy Destroyers is 180 points and while not being as likely to blow a vehicle up in a single turn, they fire 3 shots in every turn.

This message was edited 1 time. Last update was at 2012/11/04 14:58:43


   
Made in jp
Proud Triarch Praetorian





 Sigvatr wrote:
 skoffs wrote:
Yeah, but that's not really a big deal as long as you get to shoot first (and you should, or you're not playing them right).
So essentially, you pay 160 points at the very least to blow a single tank up? Uhm...
So long as that tank is a threat, yes. Yes I would throw 160 points at my opponent's linchpin, so long as it's strategically important (it's not like I'm just randomly pointing them at Rhinos. I see a threat, I take the threat out. Same tactic as the Death & Despair squad, and neither them nor the Storm-Trooper squad have failed me yet).

This message was edited 1 time. Last update was at 2012/11/04 16:39:53


 
   
Made in us
Tail-spinning Tomb Blade Pilot






 skoffs wrote:
 Sigvatr wrote:
 skoffs wrote:
Yeah, but that's not really a big deal as long as you get to shoot first (and you should, or you're not playing them right).
So essentially, you pay 160 points at the very least to blow a single tank up? Uhm...
So long as that tank is a threat, yes. Yes I would throw 160 points at my opponent's linchpin, so long as it's strategically important (it's not like I'm just randomly pointing them at Rhinos. I see a threat, I take the threat out. Same tactic as the Death & Despair squad, and neither them nor the Storm-Trooper squad have failed me yet).


Too many points thrown into a unit that will serve only one purpose. Not to mention you must purchase a transport in addition to those points. For 10 points less i would rather have a full 10 base scarab squad. Far more durable, 30 wounds vs 6, run them with cover, maybe give stealth if you have Zandrekh, they eat anything. Far more versatile, far less thrown away but can be thrown away if needed, does the job your guy does, for less, and to more targets. Add in the ability to tarpit, destroy fortifications, bone an IC/MC out of his armor save, destroy any tank it wants, or almost any infantry it wants and you end up with a cheaper more effective more versatile better mor competative unit for simply put, less points. Oh, and btw, no transport needed either, so thats 110 points saved, which you can use to buff a squad in a night scythe so that it is not a suicidal throw away unit because, hey, guess what? You need troops at the end of the game!

You're welcome.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in jp
Proud Triarch Praetorian





 Dave-c wrote:
many words
yes.
Scarab Farm.
Yeah, that's was cool, too.
I suppose if I wasn't already running a full Wraith Wing I might consider reusing that tactic.
In the mean time, what with my FA slots already being full, I've found Storm-tek + Warriors in a Nightscythe to be a perfectly viable anti-vehicle measure for the time being.

But to any new players who might be reading through this, Scarab Farm was/is a decent way to deal with tanks and the like... provided they can get there and avoid all the templates people tend to throw at them.

 
   
 
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