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Made in us
Fixture of Dakka






 mrhappyface wrote:
So I've caved, I managed to get a Shadowseer, 2 troupe masters, a death jester, a solitare, 10 players, a webway portal and the Ynnarri trio for pretty cheap.

I'm thinking of grabbing another unit of Troupe and two Starweavers to bring me to a 1000pt pure Harlequin list. Does that seem like a good start? And what can I do with the Ynnarri stuff?


Honestly, you want at least 1 unit of Skyweavers too. Troupes like Starweavers for sure, and having 3 Troupes for a Battalion is a good way to gain CP, if you can afford the extra Skyweaver box or 2, it will make you very happy. If you want to wait till Dec for CA to see if they get nerf, thats not a bad idea.


   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

That's a good start.

I can't give any advice about the Ynarri, I've heard Yvraine is good. I don't use Ynarri though.

The Webway portal is unusable with it's current rules.

The Starweavers are needed. 2-3 boxes of Skyweavers should be next on your list of things to buy, they are probably the best Harlequin unit and fill an important gap in the Harlequin unit options.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Furious Fire Dragon




USA

 mrhappyface wrote:
So I've caved, I managed to get a Shadowseer, 2 troupe masters, a death jester, a solitare, 10 players, a webway portal and the Ynnarri trio for pretty cheap.

I'm thinking of grabbing another unit of Troupe and two Starweavers to bring me to a 1000pt pure Harlequin list. Does that seem like a good start? And what can I do with the Ynnarri stuff?
Are the TM's and Players new on the sprue? How do you want to play your army in terms of style? As for the Ynnari, this is far trickier. Generally speaking, Rising Crescendo (RC) and the masque forms are vastly superior to Strength From Death (SFD). So for fun, you can the trio as a stand alone Supreme Command Detachment, but in order to use them as part of an integrated army, you'd probably have to do an Outrider Detachment with a bunch of haywire Skyweavers in order to benefit from shooting twice.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

They're built up already unfortunately but I have bought a NoS box of Troupes and a Voidweaver

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ar
Been Around the Block




Competitively speaking, is the Voidweaver worth it? I have Troupes, Starweavers and Skyweavers already
   
Made in us
Fixture of Dakka






Kzraahk wrote:
Competitively speaking, is the Voidweaver worth it? I have Troupes, Starweavers and Skyweavers already


For GT's, in a Pure Quins army, yes, if you are soup then most likely not. Their problem is range, with only 24" guns you are now in range of way to much firepower.

I personally like them, they are cheap enough that i dont care if they die, and can also be forward threats other than my troupes and skyweavers.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Next, I will have a game with CW+Harlies vs. infantry Necrons (2000 pts). The idea is to have Biel-Tan for shooty support and Harlies for cc. My concern is overwatch and so the army selection has been built according to this.

Spoiler:

New Roster (Warhammer 40,000 8th Edition) [107 PL, 2002pts]
Battalion Detachment +5CP (Aeldari - Harlequins) [41 PL, 862pts]
No Force Org Slot
Masque Form
Selections: The Silent Shroud: Dance of Nightmares Made Flesh

HQ [11 PL, 211pts]

Shadowseer [7 PL, 125pts]
Selections: Fog of Dreams, Shards of Light, Shuriken Pistol

Troupe Master [4 PL, 86pts]
Selections: Fusion Pistol [9pts], Great Harlequin, Harlequin's Caress [7pts], Player of the Light, The Starmist Raiment, Warlord

Troops [15 PL, 354pts]
Troupe [5 PL, 118pts]
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]

Troupe [5 PL, 118pts]
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]

Troupe [5 PL, 118pts]
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]

Dedicated Transport [15 PL, 297pts]

Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon [20pts]

Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon [20pts]

Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon [20pts]

Battalion Detachment +5CP (Aeldari - Craftworlds) [66 PL, 1140pts]
No Force Org Slot
Craftworld Attribute
Selections: Biel-Tan: Swordwind

HQ [12 PL, 240pts]

Autarch Skyrunner [6 PL, 130pts]
Selections: Banshee Mask, Laser Lance [8pts], Reaper Launcher [22pts], Twin Shuriken Catapult [5pts]

Farseer [6 PL, 110pts]
Selections: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Troops [15 PL, 288pts]

Dire Avengers [3 PL, 64pts]
4x Dire Avenger [48pts]
Selections: 4x Avenger Shuriken Catapult [16pts]
Dire Avenger Exarch [16pts]
Selections: Two Avenger Shuriken Catapults [8pts]

Dire Avengers [3 PL, 64pts]
4x Dire Avenger [48pts]
Selections: 4x Avenger Shuriken Catapult [16pts]
Dire Avenger Exarch [16pts]
Selections: Two Avenger Shuriken Catapults [8pts]

Guardian Defenders [9 PL, 160pts]
Selections: 20x Guardian Defender [160pts]

Heavy Support [12 PL, 210pts]

War Walkers [12 PL, 210pts]
War Walker [4 PL, 70pts]
Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts]
War Walker [4 PL, 70pts]
Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts]
War Walker [4 PL, 70pts]
Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts]

Dedicated Transport [27 PL, 402pts]

Wave Serpent [9 PL, 134pts]
Selections: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts]

Wave Serpent [9 PL, 134pts]
Selections: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts]

Wave Serpent [9 PL, 134pts]
Selections: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts]

Created with BattleScribe


Thoughts highly welcome!

This message was edited 1 time. Last update was at 2018/10/29 12:07:18


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

 wuestenfux wrote:
Next, I will have a game with CW+Harlies vs. infantry Necrons (2000 pts). The idea is to have Biel-Tan for shooty support and Harlies for cc. My concern is overwatch and so the army selection has been built according to this.

Spoiler:

New Roster (Warhammer 40,000 8th Edition) [107 PL, 2002pts]
Battalion Detachment +5CP (Aeldari - Harlequins) [41 PL, 862pts]
No Force Org Slot
Masque Form
Selections: The Silent Shroud: Dance of Nightmares Made Flesh

HQ [11 PL, 211pts]

Shadowseer [7 PL, 125pts]
Selections: Fog of Dreams, Shards of Light, Shuriken Pistol

Troupe Master [4 PL, 86pts]
Selections: Fusion Pistol [9pts], Great Harlequin, Harlequin's Caress [7pts], Player of the Light, The Starmist Raiment, Warlord

Troops [15 PL, 354pts]
Troupe [5 PL, 118pts]
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]

Troupe [5 PL, 118pts]
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]

Troupe [5 PL, 118pts]
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 20pts]
Selections: Harlequin's Caress [7pts], Shuriken Pistol
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]
Player [1 PL, 29pts]
Selections: Fusion Pistol [9pts], Harlequin's Caress [7pts]

Dedicated Transport [15 PL, 297pts]

Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon [20pts]

Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon [20pts]

Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon [20pts]

Battalion Detachment +5CP (Aeldari - Craftworlds) [66 PL, 1140pts]
No Force Org Slot
Craftworld Attribute
Selections: Biel-Tan: Swordwind

HQ [12 PL, 240pts]

Autarch Skyrunner [6 PL, 130pts]
Selections: Banshee Mask, Laser Lance [8pts], Reaper Launcher [22pts], Twin Shuriken Catapult [5pts]

Farseer [6 PL, 110pts]
Selections: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Troops [15 PL, 288pts]

Dire Avengers [3 PL, 64pts]
4x Dire Avenger [48pts]
Selections: 4x Avenger Shuriken Catapult [16pts]
Dire Avenger Exarch [16pts]
Selections: Two Avenger Shuriken Catapults [8pts]

Dire Avengers [3 PL, 64pts]
4x Dire Avenger [48pts]
Selections: 4x Avenger Shuriken Catapult [16pts]
Dire Avenger Exarch [16pts]
Selections: Two Avenger Shuriken Catapults [8pts]

Guardian Defenders [9 PL, 160pts]
Selections: 20x Guardian Defender [160pts]

Heavy Support [12 PL, 210pts]

War Walkers [12 PL, 210pts]
War Walker [4 PL, 70pts]
Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts]
War Walker [4 PL, 70pts]
Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts]
War Walker [4 PL, 70pts]
Selections: Shuriken Cannon [10pts], Shuriken Cannon [10pts]

Dedicated Transport [27 PL, 402pts]

Wave Serpent [9 PL, 134pts]
Selections: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts]

Wave Serpent [9 PL, 134pts]
Selections: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts]

Wave Serpent [9 PL, 134pts]
Selections: Shuriken Cannon [10pts], Twin Shuriken Cannon [17pts]

Created with BattleScribe


Thoughts highly welcome!


For a long time I was primarily a Soaring Spite sort of guy, but I've really been getting more enthusiastic about Silent Shroud recently. However, I really think a unit of 6 Skyweavers and a Shadowseer with Twilight Pathways is essential to get the most out of it. It sets up an amazing opening move.

1) Move up your Skyweavers keeping the Shadowseer within 3 inches of a trailing Skyweaver
2) Twilight the Skyweavers into a position to charge multiple units. Preferrably a decent vehicle, and a couple small units that you are confident they can wipe in CC.
3) Haywire fire into another vehicle (not the one you're going to charge). Probably blow it up.
4) Silken Knife strat and charge.
5) CC and wipe the small units.
6) consolidate into the Vehicle that is still alive.
7) Enemy vehicle falls back, use Cegorach's Jest. Blow up said vehicle.
8) Laugh and laugh and laugh like a manical clown.
9) Might need to use Lightning Reflexes and/or Ishas weeping because your opponent is going to want those Skyweavers gone.

It can work without Silent Shroud, but the huge footprint can lock down a big chunk of the opponents army without overwatch, helping out the rest of your list. Just remember to you can't be engaged with anything other than the withdrawing vehicle in order to use Cegorach's Jest.
Sometimes it's worth it to skip the Jest setup and just lock down half of the opposing shooting instead.

Bottom line I'd switch up the Shadowseers powers, drop some Craftworld components and some Carresses, and take 6 Skyweavers.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Indeed, CD, this is an amazing opening move and I'm looking forward to it next time. Thank you!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Does anyone have any success stories about the Suit of Hidden Knives? I like the theoretical damage output it could do, but my Relics are usually Starmist on a TM and the Rose on a Solitaire and I can't quite convince myself that I should take the Suit.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in nz
Blood Sacrifice to Khorne



New Zealand

Personally, I feel that unless you're planning on throwing the Suit at a specific character from the very start, its too much resources into a gamble that might work. Against something like Gulliman or Abaddon? Sure, if you know for sure that they're coming. But then you need two psychic powers to go off, which means possibly a CP on a reroll (and hoping its not denied), plus Lightning Fast Reflexes (more CP) plus bringign the suit in the first place.

Its absolutely a fun trick, but if you're running pure quins I think you need something significantly more reliable. A Solitaire with the Rose will usually do the same job, but way more reliably.

6000 points World Eaters


2500 points Harlequins 
   
Made in gb
Fresh-Faced New User




I hope this is the right place to ask this, but I've been getting back into 40K and am now looking into building a Harlequins list with allies.
Right now I have a Troupe box and a Starweaver, with the Troupe Master assembled so far (Embrace and Fusion Pistol). I also have a Shadowseer I painted a while ago.
Looking around online, I think I want the core of my force to be Shadowseer, Troupe Master, Solitaire and then 3 units of 5 players (again armed with embraces and fusion) in 3 Starweavers.
I'd be open to adding some bikers to this too, but I'd like to bring an allied detachment of either Dark or regular Eldar to shore up any weaknesses and provide some more painting options.
What are the pros/cons of Drukhari or CW allies? Which units from these best support Harlequins? I'm quite fond of the Wraithguard/Wraithlords, would they fit in at all? I'm aiming for 2000 points to play at my local club so I'm not looking for tournament lists but I'm not very good at working out synergies myself.
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

swiftmus wrote:
I hope this is the right place to ask this, but I've been getting back into 40K and am now looking into building a Harlequins list with allies.
Right now I have a Troupe box and a Starweaver, with the Troupe Master assembled so far (Embrace and Fusion Pistol). I also have a Shadowseer I painted a while ago.
Looking around online, I think I want the core of my force to be Shadowseer, Troupe Master, Solitaire and then 3 units of 5 players (again armed with embraces and fusion) in 3 Starweavers.
I'd be open to adding some bikers to this too, but I'd like to bring an allied detachment of either Dark or regular Eldar to shore up any weaknesses and provide some more painting options.
What are the pros/cons of Drukhari or CW allies? Which units from these best support Harlequins? I'm quite fond of the Wraithguard/Wraithlords, would they fit in at all? I'm aiming for 2000 points to play at my local club so I'm not looking for tournament lists but I'm not very good at working out synergies myself.


That is a good core you are planning on, so I would definitely start with that. Getting 6 Skyweavers with Haywire, 5 with Glaives is also a very solid unit to have in your core build.
Carresses are generally considered to be slightly better than embraces, just FYI. Don't go too overboard with the upgrades, the trick with Harlequins is finding that balance between having enough upgrades to make the units effective, but not throwing everything on them and making them way too expensive. The base Harlequin is pretty good just vanilla, for their points, but it is very easy to more than double their cost with upgrades. A 29 pt Quin with Fusion and Carress, and a 13 pt Quin take the same amount of effort to kill.

Any thoughts on which Masque you want? Different Masques have slightly different builds and synergize a little differently with either Dark Eldar or Craftworld.

Basically:
Lots of options with Dark Eldar, you'd have to decide if you want to Ally in Coven, Kabal, or Cult. They all work very differently. Coven for tough stuff and morale shenanigans. Cult for speed and close combat. Kabal for shooting.

For Craftworld, the main thing you'd want to Ally in would be Psykers. Usually starting with a Farseer and at least one warlock. Then go from there. Some of the stronger units right now are Shining Spears, Banshees, and Reapers, with Guardians and Rangers being solid troops. If you want to go more Wraith based, then taking a Spiritseer instead of the warlock is a good option. The Hemlock wraithfighter is one of the better fliers in the game too.

What I usually do is start off with my core list, whether that is Harlequins or Dark Eldar, then look at what the glaring weaknesses are. Then patch up the weaknesses with whatever group I'm allying in.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in gb
Fresh-Faced New User




Thanks for your reply!

Having looked at more posts on here and other sites, it seems that one weakness the Harlies have is if they charge in and fail to kill their target, resulting in the enemy backing off and shooting them to pieces. In this case, would it make sense to go all in with melee support (Wyches or something)?

My other thought, also based on reading online, is to be more smart and avoid charging in until I'm certain to win. In this case I'd be aiming to strafe around and shoot from the Starweavers, disembarking to charge once the enemy is thinned out more.
I really like the Wraith models and the CW starter box has a decent discount, so I'm wondering how effective Wraithguard and Wraithlords would be as support to Quins. Looks like the Wraithguard could make tough objective holders to counter-balance the Harlies being fragile glass cannons.
Are the melee Wraithguard any good or would shooty be the best support? I'd load them in Wave Serpents for mobility.
As much as possible I'd like to avoid the resin models, so Aspect Warrior units would be out.
My inspiration for starting the army comes from a game I played last week against Dark Eldar - Wyches in Venoms and warriors in raiders, flying across the table and disembarking to wreck my mechanicus in close combat. I really liked the lightning melee assault playstyle and have always loved the Harlequin models which is what drew me to them specifically.
   
Made in fi
Fresh-Faced New User




swiftmus wrote:
Thanks for your reply!

Having looked at more posts on here and other sites, it seems that one weakness the Harlies have is if they charge in and fail to kill their target, resulting in the enemy backing off and shooting them to pieces. In this case, would it make sense to go all in with melee support (Wyches or something)?

My other thought, also based on reading online, is to be more smart and avoid charging in until I'm certain to win. In this case I'd be aiming to strafe around and shoot from the Starweavers, disembarking to charge once the enemy is thinned out more.


Harlies have a stratagem called Cegorach's Jest, that allows them to shoot enemies who are falling back. It's very effective, although most opponents wisen up to it very quick. Still, I managed to kill two Land Raiders in yesterdays game with it, which should tell you something about it's usefulness. Generally speaking you should never shy away from charging at enemies when playing with harlequins. Trying to avoid melee just gives your opponent time to shoot you, and there are only very few units that can really withstand a succesfull charge from harlequins.

   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

It's probably one of my favorite strats, because what option does it leave your opponent? Either way your opponent does what you want them to do. Stay in close combat? Sure, then you can't shoot me. Fall back? Sure, then I get to Haywire you to death. Lovely. And for only 1 CP.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Does anyone here have any good ways of getting enough Fusion and Kiss' for an entire Troupe other than just paying through the nose for them on Bits websites?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Fixture of Dakka






Yes.

https://i.redd.it/y4uxyhm3n7y01.jpg

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!


But that's no good because I want to arm my Troupes with Fusion and kisses

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

 mrhappyface wrote:

But that's no good because I want to arm my Troupes with Fusion and kisses


Why? Carresses and Embraces are generally better, except Cegorach's Rose when you put it on a Solitaire or TM.

You can check Shapeways for 3d printed bits. I know there are fusion pistol arms on there, I can't recall seeing any kisses available though. There are enough kisses in the box, so really you'd just need fusion. Just pick up 10 on Shapeways for like 20 bucks to fill the deficit and you're good.

This message was edited 2 times. Last update was at 2018/12/02 23:22:58


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in gb
Been Around the Block




Regarding Cegorach's Jest, as long as the enemy falls back more than 6 inches from your Troupe, you presumably can't shoot them with fusion pistols. Seems a bit useless (except if the unit is trapped or moves very slowly).
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Slashy McTalons wrote:
Regarding Cegorach's Jest, as long as the enemy falls back more than 6 inches from your Troupe, you presumably can't shoot them with fusion pistols. Seems a bit useless (except if the unit is trapped or moves very slowly).


That's why it's used on Skyweavers, situational at best on Troupes.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Longtime Dakkanaut




So i just got an amazing deal on some harliquens and i could use the help of the forums on what to do.

We have an escalation league coming up at the friendly local game store and i was thinking of using harlequins. Escalation starts at 500 pts then adds 250 each month until we hit 1500.

What i have is the following

2 troupe masters
Shadowseer
20 players (nos)
4 skyweavers (nos)
2 death jesters
1 solitaire
5 skyweavers (nos)

I find when making a new army that i enjoy it more when it has clear and concise goals. To that end this is what I am looking at.


I dont want to mix craftworlds. I am ok mixing masques, i will paint each masque differently once i have things figured out. I want to have a competitive local level army, but i am also looking for the army to have its own flare (i think this fits harliquens perfectly). My main opponent i would like my army to be able to beat is Tau. The local tau player has his force trimmed to a fatless force of pure power, using a mixture of firewarriors / shield drones / pathfinders / stealth suits / ghost keel / broadsides / stormsurges / and farsight. His normal tactic is to castle up and blow the opponent away controlling any objectives on his side and using the stealth suits / ghost keel / farsight to move up, take an early lead by grabbing at least 1 more objective, then holding onto the lead by blasting the opponents off the table. So yeah thats what i want to kill lol.

Any help is appreciated. Again most the stuff is nos.
   
Made in us
Fixture of Dakka






At 500pts you really need to focus less on CP and more on more models. Harlequins are extremely Rock, paper, Scissors at low levels, you have a chance to triumph or get destroyed (ts just their nature).

Use a TM for sure, not a Shadowseer for now (125pts is a lot compare to 70-80pts)

Have 1 unit in a Starweavers, give them 2 weapons of your choice to keep them cheap
Then have 2 Skyweavers, HWC is almost a must for them, but the melee weapon isnt, 1 melee weapon is fine.
After take add in either more troupes/transport or a the Solitaire and DJ's, the transports are costly, but having a large movement -1/4++ at 500pts is very strong. DJ's and Solitaire are good at low levels due to their rules and cost.

Troupes are good, but they are not great, they are a bit costly for what you get, try to only have 1-2 at the most till 750pts, once you hit 1k, its easier to have 2-3 of them and take a battalion.


Note: Im assuming you have Starweavers b.c you said Skyweavers twice

Alternatively, you can be TFG and take a Shadowseer and 3x2 Skyweavers.

This message was edited 2 times. Last update was at 2018/12/05 21:50:17


   
Made in us
Longtime Dakkanaut




Yeah, starweavers. I have 4 of the bikes that get the haywire cannon and ccw option and 5 of the transports.

Yeah early into escalation I don't care about winning or losing, its about feeling out the army. Any suggestions on how harliquins can beat that kind of tau list? My initial thoughts is i have to kill his stealth suits / ghost kheel force so they cant score outside area objectives but i also feel that could be a trap, i should spend my initial assault hitting his lines and outmaneuver his force as best as i can.
   
Made in us
Fixture of Dakka






You have relic that stops overwatch, get to him right away.

Kill drones and markerlights 1st and you can manage it with cover.

   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Azuza001 wrote:
Yeah, starweavers. I have 4 of the bikes that get the haywire cannon and ccw option and 5 of the transports.

Yeah early into escalation I don't care about winning or losing, its about feeling out the army. Any suggestions on how harliquins can beat that kind of tau list? My initial thoughts is i have to kill his stealth suits / ghost kheel force so they cant score outside area objectives but i also feel that could be a trap, i should spend my initial assault hitting his lines and outmaneuver his force as best as i can.


Tau is easy. Take Silent Shroud Skyweavers, Twilight Path the Skyweavers into a position to charge his best units, then Silken Knife them and charge every unit you can so you can't be Overwatched. Then mop up with the rest or your army. You can shut down an entire gunline with a well placed Silken Knife charge.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

So, let's talk Chapter Approved. From what I can gather, all we got was a 2pt reduction for Fusion Pistols; not bad if you're running a lot of troupes (those 2pts here and there add up) but it isn't that much. What I'm quite dissapointed about is that there have been no rumours/leaks of Harlequin special detachments or formations or whatever they are.

Anyone heard anything different?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

 mrhappyface wrote:
So, let's talk Chapter Approved. From what I can gather, all we got was a 2pt reduction for Fusion Pistols; not bad if you're running a lot of troupes (those 2pts here and there add up) but it isn't that much. What I'm quite dissapointed about is that there have been no rumours/leaks of Harlequin special detachments or formations or whatever they are.

Anyone heard anything different?


Thankfully no. I was dreading CA for my Harlequins so getting through it with just a 2 point drop on FPs was a huge win in my book. With how much whining knight players have been doing about Haywire I was extremely concerned that Skyweavers were going to be nerfed to the ground and Quins viability as a mono-codex would be gone with it.

This message was edited 2 times. Last update was at 2018/12/08 23:33:58


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Longtime Dakkanaut




I agree, i think the fact all we had was a 2pt drop in fusion means, at least to gw, is that our army is working exactly like intended and knight players who cry (personally dont think they have a leg to stand on) were ignored.

   
 
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