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Made in no
Longtime Dakkanaut






 Nostromodamus wrote:
 FrozenDwarf wrote:
tneva82 wrote:


edit: Funny btw reaver gets all the comments and not one comment on warlord which is the one I was actually hoping for some comments!


prolly cuz pics of reavers are so far rare in this thread =P



Mine is on the previous page if you need some Reaver action


yup, saw all of them.

finished mine today aswell(part from the weps as they havent been released yet)
but as i live in a dark apartment i need natural light for the iphone photos, something that it gets less and less of here in scandenavia as the winter is coming, so no img yet.

as a collector this stand alone game is a blizz as i have never enjoyed painting something as mutch as i have done the reaver.
next up are some warhounds but as they wont be in stock until the 26 at my dealer, and i have more then enugh other things to do on the 26 that is on a ps4, i`ll enjoy the painting break.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in ru
Brainless Servitor





MongooseMatt wrote:
Regis_sotum wrote:
So, our Zhao-Akhad knights need two of theese to aid thier Warhound-free comrades of Legio Xestobiax.


I am covering the Prospero campaign with my forces too - have you uncovered any text on Knight forces on the side of the Thousand Sons?


It is sad, but no - Inferno pretty much seems to be silent on that topic; only knights I've spotted were those Malinax soon-to-be traitors, and it seems they were steamrolled by Xestobiax unnoticed in a battle with Mortis engines.
However, since Zhao-Akhad is capable of producing actuall Titans, knights would be of no problem - and since pretty much all forgeworlds have them listed in macroclade rosters, it is logical to assume there was a production of knights, especially considering the fact they do not compete for resourses with Titan production.
Anyway, we did override this fact by using the small expeditionary part of Xestobiax, sent to aid Great Crusade - this is mentioned in Inferno. This detachment fought on alien worlds, and would need scouts; so probably all of the few warhounds and most of knights would go with it.

This message was edited 1 time. Last update was at 2018/10/18 16:37:55


 
   
Made in fi
Locked in the Tower of Amareo





(maybe there should be another thread for short battle reports?)

Anyway had a blast in second game vs Legio Gryphonicus player I played 2 weeks ago. This time as we both had added titans to collection we upped points to 2000(exact) and more differences started to appear. He's more of WYSIWYG so had warlord with standard gear, reaver with 2xgatling and missiles, reaver with 2xlaser blaster and missiles, 2 warhounds with plasma and laser destroyers and only non-wysiwyg 5 knights with meltas and 3 knights with battle cannons(actually these were my models. He was supposed to borrow just 2 but as I had all of mine with 2 different colour schemes, albeit incomplete, and his were unpainted completely he opted to use mine and used colour schemes to identify weapons. This was the basic maniple in full strenght.

I had 2 maniples(he thought you were limited to 1 maniple but I quickly found rule text which clearly said at least one maniple so that solved it). First the myrmidon with warlord with missiles, volcano cannon and plasma cannon. Then another warlord with quake cannon, macro gatling blaster and paired gatling blaster. In retrospect quake and sunfury should have been swapped. Now I had long range warlord with one 24" gun and 24" gun with one longer range gun that top of that suffers -1 to hit within 24" where rest of the guns want to be! Silly me. Anyway this maniple was rounded by reaver with power fist, volcano cannon and apocalypse launcher.

Second maniple was the venator with reaver w/laser blaster, volcano cannon and warp missile. Also 2 warhounds both with turbo laser and volcano cannons. All in all weaponry was partially chosen to fit within 2000 pts. We rolled for scenarios and both ended up seek and engage. I got glory and honour but last time I had that and had lost trying to get that warlord dead. He discarded vital cargo(which surprised me a bit). We rolled the one with triangle shaped DZ's on opposite sides. For personal traits I had steal initiave once and he had once per game activate again for 3 heats. He had my veteran princep as his target. For strategems 4 for 2k and 2 extra since he had legion rules. I opted for command post, missile launcher, thermal mines and blind barrage. I declared right off the bat I would NOT use sabotage and he agreed to do vice versa. We both feel that's bit too crippling strategem. Maybe in 3k+ games it would be less crippling.

Anyway turn 1 I screwed up a bit and first fired with my long range warlord. Problem being sunfury is not long range...Also should have advanced with 2nd warlord. I'm too cautious with those. Initial fire saw his reaver with gatling's lose all his shields(first apoc strongpoint, then first strike from warlord) which resulted in that heading into safety behind building stat. Minor shooting otherwise though my short ranged warlord was taking some beating. Turn 2 things got more interesting. Blind barrages were called for both my warlord and his knights with meltas. We both opted to cover our unit rather than hurt enemy unit. With first strikes by both laser blaster reaver and his warlord my warlord obviously decided some blind barrage is needed! Reaver fired vortex missile at his warlord which was parking next to void shield generator and plasma reactor and snapped one volcano cannon out of action. Bit of waste of critical :(

Big news was though his gatling reaver that after moving I triggered thermal mines and with some sick dice rolling got pair of criticals and devastating hit. Boom. That reaver was in rather sorry state. Then again my fist reaver on left was on trouble as well though he went first fire and surprised opponent by blowing a hole into the battle cannon knights instead of warhounds. I REALLY hate knights after last game! 2 dead with solid hit from volcano cannon. My short range warlord dealt with last one.

Turn 3. I still had one knight unit to deal with. I sent my shooty reaver forward and pulled warhound back. Knights had two choices. Hide behind building but still get plastered by reaver, head forward toward warhound, likely not get in range and get into sight of warlord or move to engage reaver and expose to warlord. He went for the reaver. Shooting I used warhound on right to strip shields from the seriously crippled reaver which triggered fire from my reaver. With his legs being in sorry state I tried to snipe with laser blaster hitting and damaging. He fired somewhere(I think might have been on left where this turn my reaver with fist met his end. Unfortunately it stayed put which actually blocked warhound from moving forward...). Reaver then fired normally and tried to finish and hit twice on aimed shot but poor rolling left it still alive on last leg critical...Drat. Volcano cannon missed. Knights then tore up laser blaster before my warlord fired at the knights not caring about possibility of hitting reaver and killed all but 1 knight. Last volcano cannon missed and maybe I should have fired plasma at full strenght...

Turn 4. By now game was going pretty okay for me I think. His knights were almost out, reaver on right is in seriously sad state, his warhounds on left were in fairly sorry state in reactor/shield status(those things don't repair fast!). I had lost reaver but his reaver was almost out. However here things went haywire. I charged with reaver which was seriously bad idea since I forgot I had ended up with super hot reactor). This tore up the last knight no problem but rolling 9 for reactor overhit resulted in catastrophic melt down which caused huge carnage to my warhound on right and both warlords. Then to make matters worse my short range warlord with minor heat issue lost near full strenght shields right in face of his warlord....Whoops! Needless to say getting like 3 hits to body and then hit by missile strike poor warlord died. At least on right I finished off the reaver but hilariously it spazzed out straight forward hitting my warhound and causing some damage.

With this game was pretty much over. He managed to get reaver into safety so that only my plasma gun barely saw it and got shield up so no point to even roll. Game ended on turn 5.

Crushing defeat. Now I think we might have played turn more actually as there was one turn where I managed to block my short range warlord with warhound(oops) which was taken out by his warlord but this happened before reactor catastrophe but can't figure how turns happened. So maybe there was 1 fairly uneventful turn there I forgot details.

Game was looking pretty good! Was using reactor too much(especially with reaver that's not as robust as warlord with less safety margin and less repair crews. Doubly so for warhound!) and at one point I was rolling lots of 2 heats.

With short range warlord lost 1 turn shooting due to the warhound mistake and probably should have advanced T1. And as mentioned quake cannon pairs badly with 24" weapons. And maybe should have side stepped out of LOS rather than make rush with it. My other warlord and reaver(provided doesn't blow up...) could have dealt with reaver or maybe even try on his warlord if it shows face.

Fun game!
[Thumb - 20181018_170633.jpg]

[Thumb - 20181018_192133.jpg]


2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Virginia

Those headless, armorless Warhounds look like Tau power suits from a distance.
   
Made in fi
Locked in the Tower of Amareo





Haha good point. I had been painting as fast as I could so got at least my warhound armour painted barring gold edges. Took some effort seeing I got them on saturday(I knew I would be busy so I spent train trip to home assembling these), had almost no painting time on sunday due to going to meet family and tuesday was also out due to 40k. And I can't do airbrushing all that late due to compressor noise level...I basically got the airbrush part done barely in time on wednesday!

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Virginia

I’m the slowest painter ever and I’m trying to do white :(
   
Made in fi
Longtime Dakkanaut






Talk about being slow, I apparently decided it is a good idea to bust 4 Warhounds and 3 Reavers on the building table simultaneously, urgh. At least I can make pew pew noises while pondering what to make of them. Especially Warhounds are tricky: I want to fiddle with them somehow, but the buggers are pretty sweet as they come. What to do, oh first world problems

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Longtime Dakkanaut





Virginia

Battle damage. Bullet holes, scrapes, chips, etc?


Automatically Appended Next Post:
Oh so I was reading Titanicus over the summer and one of the Traitor Warhounds was described as having a spear for an arm. Since my weapons are magnetized I could scratchbuild something.

This message was edited 1 time. Last update was at 2018/10/18 21:52:40


 
   
Made in no
Longtime Dakkanaut






1 finished Reaver.
do forgive the missing paint on the laser, of the weps that comes with the kit i will only use the gatling, rest i have to wait to be released. (the carapce missiles are a great handing tool for the time beeing)
Spoiler:










darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in fi
Locked in the Tower of Amareo





Out of curiosity why not use the laser? 3 S8 with possibility of shieldbane. Nice flexible weapon that can be used to strip shields(especially when they are sporting 3+) and actually punch damage once out of shields where mega bolter and apoc missiles generally struggle. And good punch vs knights as well. I prefer that over gatling tbh.

(oh and lasers are more likely to shoot T1)

This message was edited 1 time. Last update was at 2018/10/19 10:25:06


2024 painted/bought: 109/109 
   
Made in no
Longtime Dakkanaut






tneva82 wrote:
Out of curiosity why not use the laser? 3 S8 with possibility of shieldbane. Nice flexible weapon that can be used to strip shields(especially when they are sporting 3+) and actually punch damage once out of shields where mega bolter and apoc missiles generally struggle. And good punch vs knights as well. I prefer that over gatling tbh.

(oh and lasers are more likely to shoot T1)


since im going for the venator maniple there will ble plenty of lasers on the field from my warhounds plus im using the carpace laser on the reaver incease of flankers.
the gatling is there simply cuz it was either that or melta cannon. the other arm is for the volcano.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
Regular Dakkanaut




 FrozenDwarf wrote:
1 finished Reaver.
do forgive the missing paint on the laser, of the weps that comes with the kit i will only use the gatling, rest i have to wait to be released. (the carapce missiles are a great handing tool for the time beeing)


That's some lovely painting work, it stands up to the detailed photo.

This message was edited 1 time. Last update was at 2018/10/19 13:57:55


 
   
Made in us
Longtime Dakkanaut





Virginia

Knights look good as wrecks on a scenic base.
   
Made in no
Longtime Dakkanaut






Patriarch wrote:
 FrozenDwarf wrote:
1 finished Reaver.
do forgive the missing paint on the laser, of the weps that comes with the kit i will only use the gatling, rest i have to wait to be released. (the carapce missiles are a great handing tool for the time beeing)


That's some lovely painting work, it stands up to the detailed photo.


thanks. like i say, if you cant paint well, atleast paint it neatly. i cant do blending, freehand painting or layering but i can do clean and neat.
it would look better whit some water transfer decals, but as i am going my own way in terms of colour and background, the transfers that comes with the reaver wont fit.


Fajita Fan wrote:
Knights look good as wrecks on a scenic base.


they do indeed and they are a wee bit cheaper then a box of houses.
seeing as i base my AT models for a desert theme and i wanted a "heroic static pose", it would to me look stupid to add an urban building or the foot of a desert mountain for the left leg to rest on, so i selected a knight.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Longtime Dakkanaut





Virginia

I think I’m going to do a Reaver punting a Knight.

This message was edited 1 time. Last update was at 2018/10/19 16:36:35


 
   
Made in gb
Thinking of Joining a Davinite Loge




Nottingham, England

Likewise.
   
Made in fi
Longtime Dakkanaut






Experimenting with Reaver weaponry: chainfist for nice scratches, a carapace turbolaser from Warhounds and a good ol' warp missile for giggles.
[Thumb - _20181019_211455.JPG]

[Thumb - _20181019_211532.JPG]

[Thumb - DSC_1308.JPG]


#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Longtime Dakkanaut





Virginia

Yeah, that makes a better turbo laser turret than my sentinel exhaust but I did that before the Warhound came out. Chainfist reminds me of Edward Scissorhands

This message was edited 1 time. Last update was at 2018/10/19 18:42:16


 
   
Made in no
Longtime Dakkanaut






ooo, that turbo was snexy.

if the official model looks worse then that, im copying the idea.


Fajita Fan wrote:
I think I’m going to do a Reaver punting a Knight.

why all of a sudden does knights feel like grots.


on a serious note, a slam attack, kick or punsh into a knight might be very dioramic indeed.

This message was edited 1 time. Last update was at 2018/10/19 19:50:09


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in au
Axis & Allies Player




First pack of Warpuppies finally arrived. Dispatched to the wrong Segmentum... how typical. I expected better logistics from the 31st millennium.

(actually a post office snafu--not GW's fault at all)

One loyal Warfido with temporarily blu-tacked guns--nothing you haven't seen on this thread before, but still. Don't know which weapons we'll choose for it yet, so will play a few games before cracking out the glue.



Very nice kit. Didn't like the old Epic minis or the 40K-scale one from Forgeworld, but for some reason I love this new one.

For the opposing rebel Warterrier, I had a crazy plan involving an old robot dinosaur toy from the bits box:



The head turned out to be pretty much the right size:



A bit of trimming, pinning, experimenting and swearing later, I had meself a WarDino. Head plate from a Reaver's knee. (Again, choice of gun not final.)



Deinonychus claws on the feet for extra points. Well, approximately on the feet. It's symbolic, OK?



Unfortunately I only had one of those toys, so I have no idea what I'll perpetrate on the next hapless rebel Warlabrador I get hold of. Hmm... I wonder how big Voltron toys are? WarLions anyone?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

That’s two done, just need to get the warhounds done
[Thumb - 5D9EF848-5BF7-493E-B7C4-839763B9FA65.jpeg]

   
Made in us
Longtime Dakkanaut





Virginia

Those look amazing!
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Niiiiiiice!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in fi
Locked in the Tower of Amareo





Ready for freehand and weathering. Weapons also need work
[Thumb - 15401184880791657902955.jpg]


2024 painted/bought: 109/109 
   
Made in au
Axis & Allies Player




 Formosa wrote:
That’s two done, just need to get the warhounds done


Looking great!

How are you going to handle the fire arcs? Those Titans look like they're sideways on their bases.
   
Made in us
Longtime Dakkanaut





Virginia

I need to get to work but all I'm doing right now is playing Overwatch.
   
Made in no
Longtime Dakkanaut






some snexy titans in here.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Zenithfleet wrote:
 Formosa wrote:
That’s two done, just need to get the warhounds done


Looking great!

How are you going to handle the fire arcs? Those Titans look like they're sideways on their bases.



I will be putting that funky template on the front of the base and making a mark, it’s the same thing I do with battletech, Make dynamic poses and just make sure my opponent knows the actual facing on the bases.

Plus these ones are for our epic 30k campaign
   
Made in fi
Locked in the Tower of Amareo





Started work on my knight support. Will be planning to field 'em all in about 2 weeks
[Thumb - 1540155289616992778308.jpg]


2024 painted/bought: 109/109 
   
Made in fi
Longtime Dakkanaut






Heh, I see some familiar claws in there...

Meanwhile, my Reavers are getting there. Bases, basecoats and such next week then
[Thumb - DSC_1309.JPG]


#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
 
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