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We hope you are enjoying the Christmas season with your loved ones and looking forward to an exciting 2020. We are working hard so Infinity Defiance can reach your hands as soon as possible.
We are giving you a very special calendar to celebrate the start of a new year: wallpapers for your PC with some amazing designs, one for each month! You can easily download them by clicking on the image:
In other news, we are continuing to work on the 3D renders of the last three miniatures unlocked during the campaign. You got the chance to see Padre Lucien Sforza just a couple of weeks ago. Now, to end this fantastic year, we want to show you what Reverend Superior Cassandra Kusanagi, leader of the Reverend Moiras de Bakunin (Nomads) looks like:
We leave behind an amazing and intense 2019, especially due to your support for Infinity Defiance. Thank you so much!
See you in the next update, already in 2020! Happy New Year everyone!
Yeah that is another nice sculpt - only personal nitpick is the sword looks a little oddly shaped (but maybe that is consistent with other minis in this range/faction? Im not super familiar with it...)
So am I to understand that the playable characters are still limited to the named individuals in the core boxed set and expansions, and that we won't be able to incorporate other models/units into the game- in other words, a Ranger or a Sin-Eater or Kriza Borac?
Adeptus Doritos wrote: So am I to understand that the playable characters are still limited to the named individuals in the core boxed set and expansions, and that we won't be able to incorporate other models/units into the game- in other words, a Ranger or a Sin-Eater or Kriza Borac?
However, there's enough cross over in the stats between the two games, that it shouldn't be too hard to create them yourself.
We’re giving it our all to meet the promised shipping schedule. There’s much to be done!
Today, we wanted to show you the stuff we’ve been working on this past few days. For example, the definitive pieces of the Scenery Pack. These 3D originals are ready to be sent for final production. We can’t wait to have them in our hands!
Likewise, we also have the definitive originals for Reinforcement and threat tokens, and the 40mm base adapter. There’s so much to begin producing!
And to conclude this show and tell session of upcoming productions, something truly big. Equally loved and feared, the MEGALODRON’s definitive version is ready! We’ve taken some pictures and made a video to show it to you in all of its gigantic glory. Poor Uma looks like an ant beside it!
The rest of the update has not much more, just notifying Agnes will be available in the army and the pledge manager is been worked on testing it.
Agnes comes to life! We’re as eager to begin with the Pledge Manager as you are. We always try to do things the best we possibly can, and that’s why we’re testing and working out its details before we release it. We’re really close!
As you all know, if for whatever reason you’ve been left out of the Kickstarter, you have a second chance to get all the pledges, their free content and add-ons, and even increase your pledge level. We’ll let you know how to do this as soon as it’s ready!
Meanwhile, we’re working non-stop!
Today we have Agnes’ render and a bit of detail about her. The surnames of Flight Officer Agnes Gerung Ferreira follows, as is tradition on her native planet of Acontecimento, the Portuguese method of placing the maternal surname first, though it is the second surname (her father’s surname that is) the one that’s used.
That’s why you’ll find her in the Infinity Army as Agnes Ferreira.
Production will begin shortly and you’ll be able to see her in metal.
We hope you liked Agnes. See you in the next update!
We know you’re eager for us to launch the Pledge Manager, and we know we set January as its release date. Unfortunately, we won’t be able to launch it this week given that it needs an extra couple of days to get the final details right (since it is a Pledge Manager of our own, we’re not using a third party). We’ll let you know through every available channel as soon as we have a definitive release date.
Nevertheless, this small setback with the Pledge Manager doesn’t affect the rest of the project in the slightest. Development and production of Infinity Defiance is in full stride, with 90% of the Core miniatures and approximately 20% of the Collector’s Box miniatures already manufactured. This is the current state of the project:
Sculpts & 3D Prints - 100%
Art - 90%
Molds - 100%
Manufacture of miniatures - 90%
Game development - 90%
Translation - 70%
Graphic Design & Layout - 40%
Sculpts & 3D Prints - 100%
Molds - 100%
Manufacture of miniatures - 20%
We’ll keep working hard to meet the promised deadlines.
On the other hand, we can show you the final cards for some of the game’s weapons. We hope you like them!
That’s it for today’s update. See you in the next one!
Today we bring you something you haven't seen yet - alien tiles!
One of Infinity Defiance’s best aspects is its rich narrative and overall immersive ambience. For that reason, we paid the utmost attention to even the smallest of details, like the game tiles, so the game’s atmosphere becomes as immersive as possible.
You’ll be able to go deep into unexplored alien territory!
That’s not all, we’ve left the best for last!
We can finally deliver the news you’ve been so eagerly expecting - we’re opening the Pledge Manager! Save the date!
Tuesday, 18 February
We’ll keep it open for a month, until March 18, so you can access to all the products conveniently.
With you in mind, we are also making a user manual for this Pledge Manager - so the process is as easy and effortless as possible.
We remind you that the Pledge Manager will also allow you to customize your pledge with the add-ons you want, increase your pledge level, or even order more copies of the game. The Pledge Manager is also where you will be able to pay shipping, to ensure prompt delivery As well, it will allow those of you who contributed 1€ or couldn’t contribute at all a chance to order your copy of Infinity Defiance.
We just wanted to clarify that the Pledge Manager's programming was outsourced to freelancers due to the high workload of our IT department.
Thank you so much for your patience and understanding!
We keep working to make sure this product is delivered in a timely fashion with as few hiccups as possible. Be sure to check us out in the next update.