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Made in us
Proud Triarch Praetorian





Eumerin wrote:
Meredith did feel like an aborted arc. You have the opportunity to assist her and show her that you're a competent and reliable operative. And any good corporate executive should be looking to build a network of reliable freelancers to handle the odd jobs that should stay out of corporate oversight, which would mean more work for you. But nothing comes of it (except for a sex scene, if you're so inclined).


I was so confused by Meredith. Like, I completely screwed her over. She had NO reason to contact me again. Even the guides I read said I went the route where she just wont talk to you anymore. But there she was, in my texts, hitting me up for a hotel visit. Like wtf? I just stole your money AND your robot, but sure, strap in I guess...
   
Made in us
Executing Exarch




 Dreadwinter wrote:


I was so confused by Meredith. Like, I completely screwed her over. She had NO reason to contact me again. Even the guides I read said I went the route where she just wont talk to you anymore. But there she was, in my texts, hitting me up for a hotel visit. Like wtf? I just stole your money AND your robot, but sure, strap in I guess...


Sounds like yet another bug...

As for "won't talk to you"...

It's not as if she talks to you otherwise. Even if you fully support her search to clear her name (and tell her you know the chip has a virus, and still go along with it), and are polite to her when you meet up after retrieving the bot, you still only get the one text and the sex scene.

Though come to think of it...

When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.

So, yeah, something janky about what happens with her after Chapter One. I'm guessing there were plans initially, but they got cancelled
Instead, a sloppy band-aid was applied to her arc to leave in the sex scene. It might have something to do with the iconic melee weapon (a dildo) I got at the end of the scene. Someone at CDPR was horrified by the thought of the player not being able to get it.

/Rolleyes
   
Made in us
Terrifying Doombull




Eumerin wrote:
Aside from conversation responses, I had a single mission relating to my V's corporate past.

Spoiler:
Your friend at Arasaka - the guy who chats with you in the hall - calls you claiming that his boss (i.e. the woman who got your boss - and you - fired in the opening) is downsizing, and he's most likely dead if you're getting the message. He says he has a packet of info on her, and asks you to get revenge. But when you retrieve the packet, there's nothing there. Instead, it's a trap, and your (former) friend plans to hand you to his boss to gain favor. You tell him he's an idiot because his boss probably doesn't even know who you are, and then take him down (and no one else, because he idiotically came by himself).

*yawn*


Very disappointing.

To a certain extent, it feels like they just decided to axe everything corporate. They already had a corporate prologue and the bit with Meredith done, so they kept that in because it was "finished" content (and to avoid rewriting the most involved part of Chapter One). But they didn't bother developing anything else.


The street kid follow-up is equally disappointing. Kirk from the prologue contacts you about a job. You meet, agree, open a box guarded by a couple guys and its done. And goes nowhere.
Its really odd, just some stilted dialogue, a complete lack of surprise and a predictable end with nothing really to say about it.

If it were a scene in a book or film, it'd be axed without question, as it contributes and offers nothing.

I think at one point the 'life paths' were actually going to be meaningful game elements and just got shrunk to empty prologues.

This message was edited 1 time. Last update was at 2021/01/15 01:37:15


Efficiency is the highest virtue. 
   
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The life paths amount to maybe 90 minutes of content; the prologue and one follow up quest later on.

Spoiler:

Corpo: Arasaka contact reaches out to you.
Street Kid: Slimy fixer has a gig.
Nomad: Recover your car.


IMO, if you're not willing to do at least DA: Origins level of detail for "life paths", just drop them. They would have been better off just going the 'street kid' route and having an Act 0 where you actually do a mission chain with Jackie that establishes your rep.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in gb
Mighty Vampire Count






UK

I think its again that they had big plans but they once again bit off more than they could do.

Maybe there might some bits and pieces in dlc orn when they activate the half done stuff.

I AM A MARINE PLAYER

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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Commander of the Mysterious 2nd Legion





 trexmeyer wrote:
The life paths amount to maybe 90 minutes of content; the prologue and one follow up quest later on.

Spoiler:

Corpo: Arasaka contact reaches out to you.
Street Kid: Slimy fixer has a gig.
Nomad: Recover your car.


IMO, if you're not willing to do at least DA: Origins level of detail for "life paths", just drop them. They would have been better off just going the 'street kid' route and having an Act 0 where you actually do a mission chain with Jackie that establishes your rep.


honestly that IS DA: Orgins level for "life paths" DA: orgins is when you look at it "everyone gets a half hour orgin story, and then 75% of the game is just rotating between all those differant orgins to see/solve the fall out"

Opinions are not facts please don't confuse the two 
   
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Mighty Vampire Count






UK

When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.


Alot of the "choice" dialogue seems to result in exactly the same result - so why bother.

You don't even get a choice to turn your phone off to avoid getting spammed in missions with idiots trying to sell you cars. That needs fixing.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Just to make the obvious joke: When I argue with my wife, the end result always seems to be the same no matter what I say, so why shouldn't the game mirror real life?

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
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 Tannhauser42 wrote:
Just to make the obvious joke: When I argue with my wife, the end result always seems to be the same no matter what I say, so why shouldn't the game mirror real life?


True but in real life you can actually choose not to accept calls from annoying people rather than auto accepting regardless of what you are doing!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut





 Mr Morden wrote:
When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.


Alot of the "choice" dialogue seems to result in exactly the same result - so why bother.

You don't even get a choice to turn your phone off to avoid getting spammed in missions with idiots trying to sell you cars. That needs fixing.


This particular one seems to be an individual glitch. Pretty much all of the walkthroughs I looked up after doing this particular side quest all say that if you don't want to "see her ink closer", you don't get the hotel invite. . . And I'd not be surprised if youre having a unique issue with this one, as it seems coding is in a place where we are all having something that no one else is experiencing the same way
   
Made in fi
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 Ensis Ferrae wrote:
 Mr Morden wrote:
When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.


Alot of the "choice" dialogue seems to result in exactly the same result - so why bother.

You don't even get a choice to turn your phone off to avoid getting spammed in missions with idiots trying to sell you cars. That needs fixing.


This particular one seems to be an individual glitch. Pretty much all of the walkthroughs I looked up after doing this particular side quest all say that if you don't want to "see her ink closer", you don't get the hotel invite. . . And I'd not be surprised if youre having a unique issue with this one, as it seems coding is in a place where we are all having something that no one else is experiencing the same way


In my first playthrough, I choose the other option and got "don't talk to me".
In my second playthrough I chose the "see the ink" option and got an invite.

So it worked at least in my Xbone.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
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Mighty Vampire Count






UK

Rather well done summary of the current issues....



I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut





Wow that is a brutal summary - there is sooo much wrong with this game it feels impossible that it can all be or will be addressed. Maybe most of the graphic glitches and improving performance on old consoles, but as that video shows there is just so much basic stuff that was dropped from what was promised.

I guess they made an initial big payday off preorders etc. but you do have to wonder if the company will be able to survive this long term.

This message was edited 2 times. Last update was at 2021/01/18 18:22:19


 
   
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UK

petrov27 wrote:
Wow that is a brutal summary - there is sooo much wrong with this game it feels impossible that it can all be or will be addressed. Maybe most of the graphic glitches and improving performance on old consoles, but as that video shows there is just so much basic stuff that was dropped from what was promised.

I guess they made an initial big payday off preorders etc. but you do have to wonder if the company will be able to survive this long term.


I think, as other more generous videos say - they wanted to make the best Open World game, the best Rpg, the best shooter, etc etc and they tried to do far far too much and then what is worse not only promised and hyped all these things but then when it became clear it was not going to happen flat out lied about it for a year or so - and are still doing so.

They are now damned by their own ambition and sadly the way they tried to cover up failures on the path to a smaller game set around a few specific stories which cotnains remnants of other many many Open World aspects they will probably never fix.

This message was edited 1 time. Last update was at 2021/01/18 19:29:27


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Veteran Wolf Guard Squad Leader






I gotta say, I'm really enjoying Cyberpunk as it is. Playing on my Xbox One, and it seems to run pretty well. Only crashed once, and whenever it freezes (which is rare), it comes back (used to freezes being a crash from playing bethesda games).

If there is more content coming, I'm game on for it. Mostly just mucking about doing side jobs, and barely even started the main quest yet.

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Made in us
Decrepit Dakkanaut





petrov27 wrote:

I guess they made an initial big payday off preorders etc. but you do have to wonder if the company will be able to survive this long term.



Another game that was overhyped and oversold comes to mind, and that company is still around, still working on and still fixing their game. The makers of No Man's Sky promised this huge expansive game, but what was delivered was extremely hollow. I played it for all of 2 weeks near the beginning, and it was enjoyable, right up until it wasn't. And as soon as it was no longer enjoyable, it became completely unplayable for me. Supposedly, a lot of things have been fixed and added to the game in the intervening years since launch, but I wouldn't know.

And with PC as a platform, I'm sure there are still some funds coming in from sales of Witcher games, as there will seemingly always be someone who hasn't purchased it yet, or purchased it on "this" account or whatever.
   
Made in fi
Stealthy Space Wolves Scout






 jaredb wrote:
I gotta say, I'm really enjoying Cyberpunk as it is. Playing on my Xbox One, and it seems to run pretty well. Only crashed once, and whenever it freezes (which is rare), it comes back (used to freezes being a crash from playing bethesda games).

If there is more content coming, I'm game on for it. Mostly just mucking about doing side jobs, and barely even started the main quest yet.


Same experience for me. Xbox One.
Restarted my console once. Threw me out of the game a handful of times. Freezes now and then (not that often) and always when I'm driving, so it's propably just loading another part of the city at that time?

Haven't encountered any major glitches (like in YouTube videos), but minor glitches now and then.

Played the game through once. Now playing a second playthrough and this time taking it more slowly, focusing on exploration and side quests. Realised that I skipped a lot of content in my first playthrough, so I'm actually enjoying my second playthrough more.

I really hope they manage to do a DLC or two for the game this year, but I'm kind of worrying what I'm hearing from YouTube reviewers (lawsuits and stuff that might kill this game). So I'm gonna enjoy this while it lasts.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
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That video is a load of old tosh. I've played 200+ hours of Cyberpunk and haven't seen anything like the amount of bugs he shows in that video and even less since the two post-release patches were pushed out. Seen maybe 2 or 3 T-Pose NPCs in all that time, never seen pedestrians clipping through walls or objects. Not seen any 'prefab missing' boxes. Seen a couple of weird car crashes. Certainly not seen cars randomly exploding.

Yes, the game has issues and bugs - every game and every bit of software ever released has bugs; what counts is the will and appetite of the developers to provide support post-launch. Nothing I have seen or heard from CDPR thus far suggests anything other than total commitment to fixing and improving the game. The amount of vitriol being spewed on Youtube in the name of quick view numbers is ridiculous.

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Xbox got two big post release patches right around the time I started playing the game, so I guess I never got to see what the game was like in release.

I've seen a few T poses (when I hop off the bike, V takes sometimes a T pose for a short time. I've seen this on my shadow when the sun is behind me).

I think I've seen twice NPC to clip inside terrain. One time I was driving towards objective and Panam was driving behind me. When I stopped my bike, Panams bike stopped beside me, empty. I searched the area for her and finally saw a scrub that was shouting encouragement to me (subtitles were over the scrub, couldn't see Panam). Had to re-load a save to have Panam back.
A second time NPC got scared when I fired my gun. I thought she ran away, but then I heard her and saw the subtitles coming from a Wall. "Go away! My daddy will pay you". Never got money from sorting out that situation…

One side mission couldn't proceed when Johnny did not manifest when he should have. And he was the one asking me to go to that house... the git.

But the game is far from unplayable in Xbox... Maybe PS4 got the shor straw, I don't know.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in be
Longtime Dakkanaut





PS4 had really it bad. Talking about CDPR's lies on it being "surprisingly doing well" on it isn't a hyperbole at all.

Sure, there are bugs in every game, but not to the point we saw at the launch. The game was clearly released too early, and it's not because "they didn't see the bugs in QA tests" : it's purely because they (the management) wanted it released at all costs for 2020.

TBH, what this game has showed is that you should never pre-order games nor even play them at release. You should wait at least one year, after enough patches have come and more content released, then buy it when it's sold at a lower price. Oblivion and Skyrim were horrible at launch too. They only became truly iconic a few years after...and mostly because of the mods.

There is a Jason Shreier article recently with some devs talking about what happened : https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout

It seems like CDPR's Cyberpunk was mostly plagued by overconfidence from the top management : "we made Witcher 3, it'll work out". Like "Bioware's magic", in the end.


Still, I have no doubt they will make the game better after one year. Maybe two, and we'll have the "real game as it should have been at release". But really, gamers should stop pre-ordering and getting caught by the Hype when the game isn't out yet. It always leads to disillusion and disappointment, and that's the reason of such a massive backlash in social media, I believe. The expectations were way too high for such a long time...


 filbert wrote:
That video is a load of old tosh.


TBH this video isn't just about the bugs. It also shows comparisons with older games about how the physic and the AI reacts to the player's actions. It's honestly sad to see Cyberpunk does way less than its predecessors in many areas...and I agree it will take a lot more time to fix, if fixable at all.

This message was edited 4 times. Last update was at 2021/01/19 10:57:14


 
   
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UK

 filbert wrote:
That video is a load of old tosh. I've played 200+ hours of Cyberpunk and haven't seen anything like the amount of bugs he shows in that video and even less since the two post-release patches were pushed out. Seen maybe 2 or 3 T-Pose NPCs in all that time, never seen pedestrians clipping through walls or objects. Not seen any 'prefab missing' boxes. Seen a couple of weird car crashes. Certainly not seen cars randomly exploding.

Yes, the game has issues and bugs - every game and every bit of software ever released has bugs; what counts is the will and appetite of the developers to provide support post-launch. Nothing I have seen or heard from CDPR thus far suggests anything other than total commitment to fixing and improving the game. The amount of vitriol being spewed on Youtube in the name of quick view numbers is ridiculous.


Then you have not wtched the video properely or understood the issues and what are you playing it on? Some people have done fine since the emergency patches.

If you have played it on the PS4 or similar it is hihgly likely that you have expereinced some or many of these issues - I did on PS4 - the game it was sold to play on before anyone starts spewing "BUt But But old gen....Splutter PC PC man"

There is a reason that Sony will not sell you the game and even, which is unheard of, offer refunds. There is a reason their own government (who apparently gave them 7 million pounds) is investigating them, there is a reason that they are being sued.

Bugs is also only one element - Gameplay is the other big big issue as the video clearly shows the ambition but not the ability to create a Open World action adventure (its no longer a rpg) game they still advertise.

The "Open World" element is inferior to the PS2 GTA style games and the police NPC AI is no existant (watch all the comparsions with games more than a decade (some nearly 20 years) old) - now if they had toned down the hype and managed expectation and even told the truth about the state it was in - things would have gone better at launch. If they had cancelled the "old gen" version or delayed - the same - but they wanted the money before Xmas didn't they.

The video looks at the promises they made and reiterated right up to release and then exposes the lies and misdirections as apparently the maker has done with other similar game disasters.

Many are enjoying despite the issues or arer nearly unique in not having them and thats cool.

The story is well regarded if linear but is without the element of background influence that they had repeatedly advertised but that would not have been an issue if they had not pretended it would.

This message was edited 1 time. Last update was at 2021/01/19 14:13:26


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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 filbert wrote:
That video is a load of old tosh. I've played 200+ hours of Cyberpunk and haven't seen anything like the amount of bugs he shows in that video and even less since the two post-release patches were pushed out. Seen maybe 2 or 3 T-Pose NPCs in all that time, never seen pedestrians clipping through walls or objects. Not seen any 'prefab missing' boxes. Seen a couple of weird car crashes. Certainly not seen cars randomly exploding.
I'm a 100 hours in, on the PC.
I've seen T-pose shown through walls, but never directly.
Cars have exploded on the road ahead of me, but only outside the city. Crates explode more, where an item materialises on to or inside of the crate, which happens all over the place.
NPCs do walk in silly places at times, but hardly ever.
There were a couple of levels of a housing block several levels above where the walls stopped.

I've not seen the video, but the game really is unfinished.

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 Skinnereal wrote:
I'm a 100 hours in, on the PC.
I've seen T-pose shown through walls, but never directly.
Cars have exploded on the road ahead of me, but only outside the city. Crates explode more, where an item materialises on to or inside of the crate, which happens all over the place.
NPCs do walk in silly places at times, but hardly ever.
There were a couple of levels of a housing block several levels above where the walls stopped.

I've not seen the video, but the game really is unfinished.


Without trying to get too pedantic, it kind of depends on your definition of 'finished'. Would the CDPR dev team have liked to have spent more time polishing it? For sure. Was it released too early to cash in on Xmas and last gen sales? Definitely. Should it have shipped as a next gen/PS4 Pro/Xbox One X only title? Probably.

I haven't seen any of the hype trailers for what was shown early versus what was actually delivered but let's be clear here; every game has cut and unfinished content that doesn't make it into final release. Nothing new there. One should never take a demo trailer shown at E3 as gospel for what a game will look and play like upon release. On the other hand, on my first play-through I was able to complete the main story without issue. The same cannot be said of AC:Valhalla that shipped with a bug meaning you couldn't progress the story beyond the initial prologue bit. I never had that bug but have seen evidence from plenty that did. I don't recall AC:Valhalla receiving anything like the same level of opprobrium for it.

Yes, people have had issues and yes, experience does vary on the hardware it was played on but as I said, what matters now is what CDPR do going forward. I am firmly in the Witcher 3 camp, whereby that game was also released to a fair amount of disappointment and bugs yet after patches and extra content releases, it is now regarded as a fine game. I believe Cyperpunk to be in the same vein; there is an excellent foundation in place that just needs some polishing and fixing along with some decent DLC.

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 filbert wrote:
Without trying to get too pedantic, it kind of depends on your definition of 'finished'.
Ready for release to PC, yes. Finished, no.
Hardly anything has stopped me from finishing a mission.
I have been getting locked in a crouch position, and have to jump a few times to get out of it.
My gun holstered and refused to draw, in the middle of a mission, meaning I didn't win that one, but it was a minor side quest.
These are niggly bugs, and nothing like the PS4 got.

This message was edited 1 time. Last update was at 2021/01/19 16:04:54


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I feel like regardless of how much one enjoys Cyberpunk (I mean, I put about 100 hours into it) we're engaging some real nonsense if we're going to start debating what a finished game looks like. That's such a semantic argument that completely misses the actual criticism being leveled at the game and CDPR.

The game is shallow. The game is poorly polished. The game failed to deliver on more features than not. We can phrase this any number of ways but the point ultimately is that the game that was delivered was not up to standard for a lot of people. We keep seeing these comparisons to older games, going as far back as Mafia (2002) because that's how short the game comes.

I haven't seen any of the hype trailers for what was shown early versus what was actually delivered but let's be clear here


I'm sorry but this is just ignorant. Go watch the 2018 gameplay demo. The comparison between what CDPR promised, what they proposed 3 years ago to deliver, and what we finally got are very different products but products that are similar enough we can see all the things we didn't get. In a just world it would constitute false advertising how different the final game is from the game we were told we were getting. I think it might be false advertising in an unjust world given that they announced a number of features not making it into the game back in the summer, and then many many more features weren't in the game. They clearly knew they wouldn't be in the game. Why tell us some but not the rest? Probably because it would hurt the game's sales if they had to fully admit to how short the game actually came up. I'd call that willful on CDPR's part.

When Anthem, Mass Effect Andromeda, and Aliens: Colonial Marines did the exact same thing, people were livid. To CDPR's credit, Cyberpunk is way more functional than any of those games were when they came out. On PC. The console issues they deserve being ripped for because it's mind boggling how non-function the game was on consoles at release. Even then though, if we're to take the PC version as the mostly finished product, then the game is almost more worth talking about for what it fails to do in its genre than what it does right. Which is basically made manifest in how people spend more time talking about the game's shortcomings than it's strengths even among people who mostly enjoyed it.

On the bright side, glitches are some great meme material XD

This message was edited 3 times. Last update was at 2021/01/19 16:10:51


   
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 LordofHats wrote:
Probably because it would hurt the game's sales if they had to fully admit to how short the game actually came up. I'd call that willful on CDPR's part.

When Anthem, Mass Effect Andromeda, and Aliens: Colonial Marines did the exact same thing, people were livid. To CDPR's credit, Cyberpunk is way more functional than any of those games were when they came out. On PC. The console issues they deserve being ripped for because it's mind boggling how non-function the game was on consoles at release. Even then though, if we're to take the PC version as the mostly finished product, then the game is almost more worth talking about for what it fails to do in its genre than what it does right. Which is basically made manifest in how people spend more time talking about the game's shortcomings than it's strengths even among people who mostly enjoyed it.

On the bright side, glitches are some great meme material XD


I brought up No Man's Sky earlier, a game that went through much the same as Cyberpunk is now: facing lawsuits, mass refunds on systems where getting a refund nearly takes a UN resolution, etc.






The video I posted is interesting, because apparently the guy in it was involved in another spectacular failed launch at McLaren with one of their road cars, and IMO, he does offer a bit of a personal insight into what lies ahead for CDPR, and that he thinks it isn't the end of the world, provided they do follow through with making things right.


Personally, I am still enjoying the game quite a bit. Are there things that I'd love to see make it (back) in to the game? Sure. Are there bugs? definitely. At this point, I guess we should just remain hopeful that CDPR stays the course and does uphold their end of the bargain, and make those fixes and changes.
   
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 LordofHats wrote:


When Anthem, Mass Effect Andromeda, and Aliens: Colonial Marines did the exact same thing, people were livid.


While I never played Colonial Marines, my experience with Anthem and Andromeda was that Bioware got unfairly slammed. Anthem definitely could have used more content and more polish, but the only issue that I had that others complained about was the long loading times. And, ironically, I currently play Division 2, which has MUCH longer loading times - including the infamous "loading times for loading times" that people frequently mocked Anthem for having (and Anthem did have them). But I somehow missed the great chorus screeching to all and sundry about the ridiculously long loading times in Division 2. And most importantly, Anthem was FUN. It was ridiculously fun just flying around in your power armor. I didn't have any issues at all with Andromeda.. And there were some annoyances, like the AI interrupting (and replacing) a conversation between characters to tell me that there were minerals that could be mined nearby. But the latter was a poor choice by developers, and not a game bug. I heard people talk about goofy animations and similar bits of strangeness, but I never saw them myself. There were complaints about the story and other complaints about certain characters, and I even agreed with some of those. But those were generally because people were unhappy with certain writing decisions, and not because people thought that large parts of the story had been left on the cutting room floor.

Cyberpunk, on the other hand, feels like parts are missing. Much of that has been discussed in this thread. There are also some odd bugs. I can run the game (though I have had the occasional crash), and by and large things look good. But then there was the one time when I was walking along the side of the street in the middle of the city, and all of the cars in the outside lane were half in the lane, and half off the street, with the cars driving through (the long way) the concrete barriers positioned along the edge of the street. There were collision sound effects, and debris was flying everywhere. But aside from that, the cars appeared to be unharmed.


I played Andromeda and Anthem on my XBox 360, and am playing Cyberpunk on my PC.
   
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I think the issue a lot of people had with anthem was "we missed dragon age 4 for this?"

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Andromeda was a pretty mediocre swan song for the Mass Effect series. I liked parts of it, but the samey underground facilities got boring fast and the cut and paste monsters on each planet were lame. Same few monster models, but with a different colour variation. Sucked the exitement of exploring pretty fast…

Anthem was a fun little romp in power armour, but you run out of things to do pretty fast… But I liked playing Iron Man for the short while it lasted. Haven't looked at it for ages, so don't know if they added any content to it later.

Both of these Felt like the single player AAA games as a genre was dying and these were the death throes. I guess it got too expensive to make a proper single player AAA game? Cyberpunk is suffering from the same symptoms.

I don't play multiplayer games, but they seem to be more profitable to make with the loot boxes and stuff giving extra money for the companies. (EDIT: Yes, realised that Anthem is a multi player game though. I played that and Destiny.)

This message was edited 1 time. Last update was at 2021/01/20 09:36:13


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All three games clearly suffered from being in actual development for a lot less time than the developers/publishers would claim. Andromeda was rushed to release. Anthem was rudderless for years and then restarted 2 years from launch. I'm very convinced that Cyberpunk's final development year was hijacked to remake the MQ to focus more on Reeves and to CDPR's credit and main quest is the most functional part of the game. It's just that everything else seems to have suffered to make that happen.

   
 
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