Switch Theme:

Warhammer 40,000 - Feb balance update & FAQs on pg 24 - Drukhari nerf  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Towering Hierophant Bio-Titan






A summary of recent rumours from B&C. Some have been posted here last week:

New Chapter Approved leaks, here's a couple from two different sources:
- no more subfaction soup (no idea on how it's going to be phrased, though)
- (most?) detachments will be losing slots, excluding battalions and brigades. Namely, patrols seem to be losing one heavy support and one fast attack slot.

On top of the leaked custodes points, here are some leaked ones for SoB:
- Morvenn Vahl +15
- Novitiates +2.5
- Sacresants +2
- Paragon Warsuits -10 (per model)
- Exorcists -10
- Immolators -10

Custodes points leaks
TRAJ: 160
SC ON BIKE: 160
BLADE CHAMP: 120
SC ON FOOT: 105 + 10 FOR A SHIELD
VALERIAN: 130
ALLARUS: 60
GUARDIANS: 45 SHIELDS are +10? (New rule?)
WARDENS: 50
VENATARI: 55
VEXILLA: 105
ALLARUS VEXILLA: 115
BIKERS: 80 +5 MISSILES
PLASTIC DREAD: 155
GUARDIAN WITH ADARASITE: 55
SISTERS NO CHANGES
SAGITTARUM: 50 NO MISCORDIA COST
AQUILON: 70 (10 FOR DESTRUCTOR OR FLAMER)
GALATUS: 170
ACHILLUS: 160 (10 FOR EACH WRIST)
AGAMANTUS: 95
PALLAS: 95
CALADIUS: 205
TELEMON: 260 (+15 FOR STORM)
ORION: 450
ARES: 400(!)
CORONUS: 220

Beastboss on squigasaur +30
Squig buggy +20
Scrapjets +10
Kill rig +20
Meganobs -5
Killa kans -5
Battlewagon and variants -15
Kannonwagon -20
Lootas down to 15
Deffkoptas and Bikes unchanged
Kommandos up to 12
Mek gunz -5 (unless you take the kustom mega kannon)
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Ares and Orion both down 50 PPM? Here's hoping that means gw realizes that they've overpriced most big vehicles and we will see similar buffs for similar units.
   
Made in us
Longtime Dakkanaut




 Manfred von Drakken wrote:
Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.

Orks already been kicked in the teeth enough already.
   
Made in us
Veteran Knight Baron in a Crusader





 The Phazer wrote:
Somebody at GW must really love Phobos armour.

It doesn't sound that competitive tbh, but I don't really have an issue with a themed army like this that loses a lot of options in return.


They don't love it enough to make them worth playing...
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

gungo wrote:
 Manfred von Drakken wrote:
Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.

Orks already been kicked in the teeth enough already.


I believe the correct term is 'gobsmacked'. And I have to respectfully disagree. It doesn't particularly matter what your BS is when a unit is firing off 12d3 Strength-8 Damage-3 shots. Those things are punching WAY above their weight.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in ca
Gargantuan Gargant






 Manfred von Drakken wrote:
gungo wrote:
 Manfred von Drakken wrote:
Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.

Orks already been kicked in the teeth enough already.


I believe the correct term is 'gobsmacked'. And I have to respectfully disagree. It doesn't particularly matter what your BS is when a unit is firing off 12d3 Strength-8 Damage-3 shots. Those things are punching WAY above their weight.


I think that really shows how little you probably know how Orks work, because it's precisely the high volume of fire that makes them actually worth taking since you get enough shots to offset the poor BS (keep in mind we're not space marines or eldar who get reroll options in spades). Not to mention -1 to hit mods are pretty easy to come by nowadays, even if it's just through dense cover, which instantly cuts down the amount of shots coming through significantly. Are deffkoptas good for their points? Yes. Good enough to nerf? I'd argue no, especially in light of a lot of other things that should actually get price cuts not getting them (i.e. Flash Gitz).
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 Grimskul wrote:
 Manfred von Drakken wrote:
gungo wrote:
 Manfred von Drakken wrote:
Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.

Orks already been kicked in the teeth enough already.


I believe the correct term is 'gobsmacked'. And I have to respectfully disagree. It doesn't particularly matter what your BS is when a unit is firing off 12d3 Strength-8 Damage-3 shots. Those things are punching WAY above their weight.


I think that really shows how little you probably know how Orks work, because it's precisely the high volume of fire that makes them actually worth taking since you get enough shots to offset the poor BS (keep in mind we're not space marines or eldar who get reroll options in spades). Not to mention -1 to hit mods are pretty easy to come by nowadays, even if it's just through dense cover, which instantly cuts down the amount of shots coming through significantly. Are deffkoptas good for their points? Yes. Good enough to nerf? I'd argue no, especially in light of a lot of other things that should actually get price cuts not getting them (i.e. Flash Gitz).


Mayhaps I'm a tad biased as I'm mostly playing Chaos Knights these days, but considering Ork armies seem to almost exclusively be fielding lots of buggies and Koptas that fire buckets of missiles...

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Flashy Flashgitz




North Carolina

Koptas see a splash here and there in competitive play, but they're not a cornerstone unit. They're probably a bit overpriced if anything at 50 PPM.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Koptas are fairly priced; the +20 to Squigbuggies is probably a bridge too far though, given that they've already been nerfed to only being able to take a single unit of them. But I'm not an Ork player, so I'll let someone who knows more about the faction than me tell us if the listed changes will have a major impact on Ork lists overall.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The only thing I don't understand about the ork changes is why they are taking such a big chunk out of the rather healthy goff archetype. It's getting a bigger points nerf than drukhari got when they were at over 70% win rate.


Automatically Appended Next Post:
 ZergSmasher wrote:
Koptas are fairly priced; the +20 to Squigbuggies is probably a bridge too far though, given that they've already been nerfed to only being able to take a single unit of them. But I'm not an Ork player, so I'll let someone who knows more about the faction than me tell us if the listed changes will have a major impact on Ork lists overall.


Compared to other ork shooting units, 110 points for long range non-LoS shooting is fine. Not great, but still good enough.

This message was edited 1 time. Last update was at 2022/01/17 07:18:54


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

As an ork player I like the changes, considering what I field I now have a handful of spared points to invest. The +30 points on the beastboss was the only hike I disagree with, the model was already fairly priced and not even particularly powerful. But I don't play it so.... whatever. All the other units that went up in points will still see the table pretty often.

Dakkajet could have get a price hike of 15-20 points. Nauts and flash gitz deserved a discount instead.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

New Battlezone Fronteris Terrain
Spoiler:




This battlezone is designed to give you a range of new terrain for your battles on frontier worlds or to add a little bit more militaristic utility to your existing gaming tables. It includes STC Hab-Bunkers, a Landing Pad, Vox-Antenna, Auspex Shrine, plus a selection of stockades, and will soon be available as a complete battlezone and in a variety of smaller kits.
   
Made in us
Terrifying Doombull




Huh. Intact buildings.

Rather like the 'no-nonsense' design.

Efficiency is the highest virtue. 
   
Made in us
Haemonculi Flesh Apprentice






 Manfred von Drakken wrote:
Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.


Mek gun canons sure as heck don't need a point drop either. It's an obnoxious unit already at 45pts...

   
Made in gb
Regular Dakkanaut




Is there any more truth to Misericordias being free across the board for Custodes?
   
Made in us
Longtime Dakkanaut




Indiana

Necronmaniac05 wrote:
Is there any more truth to Misericordias being free across the board for Custodes?


Almost across the board, I think it still cost points for a few FW units.

At least from the pictures I saw.

All of these leaks and no one posts space marine anything.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Heroic Senior Officer





Western Kentucky

 Kanluwen wrote:
New Battlezone Fronteris Terrain
Spoiler:




This battlezone is designed to give you a range of new terrain for your battles on frontier worlds or to add a little bit more militaristic utility to your existing gaming tables. It includes STC Hab-Bunkers, a Landing Pad, Vox-Antenna, Auspex Shrine, plus a selection of stockades, and will soon be available as a complete battlezone and in a variety of smaller kits.

I like the look of simple, no nonsense, actually intact terrain. How much we get for price will decide if I get it or not. The ork killteam terrain is really nice. Itll take forever to paint but look good. These I could probably paint in a day.

Problem I run into with GW terrain is if its not in a major bundle its not really worth getting in my experience. If I miss out on the bundle I wont bother. Ive only got 3 boxes of the killteam stuff because people kept selling me them cheap.
   
Made in gb
Towering Hierophant Bio-Titan






Custodes changes confirmed

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Tau subfactions article.


While the T’au are rightly infamous for the speed of their progress, the lack of warp travel – and the careful guidance of the Ethereals – often hampers the spread of new ideas to more remote corners of the Empire.

When creating your own Sept Tenet, you must therefore pick two tenets from neighbouring sectors on the map below, representing the limited range of influence your army can draw from.
This in no way means your sept is bereft of choice. Each sector contains four different tenets to choose from, meaning there are a total of almost 100 different combinations on offer.


Little did I ever imagine that Tau would be the army of the flowchart from hell!
   
Made in fi
Courageous Space Marine Captain






That's stupid and annoyingly fiddly.

   
Made in gb
Fixture of Dakka







Not massively fiddly...

A & [B OR C OR D OR E]
Or
B & C
Or
D & E

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ch
The Dread Evil Lord Varlak





 Manfred von Drakken wrote:
 Grimskul wrote:
 Manfred von Drakken wrote:
gungo wrote:
 Manfred von Drakken wrote:
Ugh... Deffkoptas need a bit of hike. Sad they're not getting it.

Orks already been kicked in the teeth enough already.


I believe the correct term is 'gobsmacked'. And I have to respectfully disagree. It doesn't particularly matter what your BS is when a unit is firing off 12d3 Strength-8 Damage-3 shots. Those things are punching WAY above their weight.


I think that really shows how little you probably know how Orks work, because it's precisely the high volume of fire that makes them actually worth taking since you get enough shots to offset the poor BS (keep in mind we're not space marines or eldar who get reroll options in spades). Not to mention -1 to hit mods are pretty easy to come by nowadays, even if it's just through dense cover, which instantly cuts down the amount of shots coming through significantly. Are deffkoptas good for their points? Yes. Good enough to nerf? I'd argue no, especially in light of a lot of other things that should actually get price cuts not getting them (i.e. Flash Gitz).


Mayhaps I'm a tad biased as I'm mostly playing Chaos Knights these days, but considering Ork armies seem to almost exclusively be fielding lots of buggies and Koptas that fire buckets of missiles...


Considering we know of weapons that will just flat out ignore Invuls soontm, are you really concerned about a 50 pts model that hits twice with a rokkit in the MOST OPTIMAL circumstance against a target that guarantees enough hits due to explosive?
Against single targets that drops down to an average of 1,3 hits with a rokkit? which wounds a knight 50 % of the time Against which you still have invul / armor?
That has nothing to do anymore with bias and more to do with either Superior Luck of the ork player or complete and utter unluckyness of you.
NVM that 6 koptas are 300 pts. At that stage if they wouldn't dent knights or other tanks then i'd assume something is wrong.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Longtime Dakkanaut




Yeah. Seems fine. All build-your-faction-variants so far had limits of X doesn't go with Y.

They spun a bit of fluff around it, which is cool. Just ignore it, if you don't care for it /shrug


Automatically Appended Next Post:
Not Online!!! wrote:

Considering we know of weapons that will just flat out ignore Invuls soontm, are you really concerned about a 50 pts model that hits twice with a rokkit in the MOST OPTIMAL circumstance against a target that guarantees enough hits due to explosive?
Against single targets that drops down to an average of 1,3 hits with a rokkit? which wounds a knight 50 % of the time Against which you still have invul / armor?
That has nothing to do anymore with bias and more to do with either Superior Luck of the ork player or complete and utter unluckyness of you.
NVM that 6 koptas are 300 pts. At that stage if they wouldn't dent knights or other tanks then i'd assume something is wrong.


Yes?

2 Str. 8 damage 3 hits on average shouldn't be 50 points, lol, much less on a ramshackle/fly body. Most stuff in that price-range gets a single shot to start with.

They should definitely be 100 points easily.

This message was edited 1 time. Last update was at 2022/01/18 14:20:13


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





You think that tau concept is fiddly? Come on, it's even colour coordinated to make it easy. It's a nice idea, and I may use it occasionally if I'm not impressed with the way FSE plays (hearing they lost a lot of their character, no fusion blades....what!!!)
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 bullyboy wrote:
You think that tau concept is fiddly? Come on, it's even colour coordinated to make it easy. It's a nice idea, and I may use it occasionally if I'm not impressed with the way FSE plays (hearing they lost a lot of their character, no fusion blades....what!!!)
Just wait for their DLC supplement.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Denison, Iowa

So the one Custodes paying points for Misericordia are Sagittarum. You know, that actually kinda makes sense. Everyone else gets a bonus attack that's less than their normal weapon. Sagittarum get a bonus attack and stat boosts to ALL attacks.
   
Made in ch
The Dread Evil Lord Varlak





Sunny Side Up wrote:
Yeah. Seems fine. All build-your-faction-variants so far had limits of X doesn't go with Y.

They spun a bit of fluff around it, which is cool. Just ignore it, if you don't care for it /shrug


Automatically Appended Next Post:
Not Online!!! wrote:

Considering we know of weapons that will just flat out ignore Invuls soontm, are you really concerned about a 50 pts model that hits twice with a rokkit in the MOST OPTIMAL circumstance against a target that guarantees enough hits due to explosive?
Against single targets that drops down to an average of 1,3 hits with a rokkit? which wounds a knight 50 % of the time Against which you still have invul / armor?
That has nothing to do anymore with bias and more to do with either Superior Luck of the ork player or complete and utter unluckyness of you.
NVM that 6 koptas are 300 pts. At that stage if they wouldn't dent knights or other tanks then i'd assume something is wrong.


Yes?

2 Str. 8 damage 3 hits on average shouldn't be 50 points, lol, much less on a ramshackle/fly body. Most stuff in that price-range gets a single shot to start with.

They should definitely be 100 points easily.

LOL you don't get two hits against knights since well, single target which means you roll 2d3 for the shots you get which averages 4 which means 1.333 hits.
Then you need to wound, which you do 50% against big knights and 66% against amirigers.
Then the knight player has a 5+SV / invul and chaos knights can push that to 4+ as far as i know.
So basically out of 6 koptas you get 9 hits, 4.5 wounds, of which you get to subtract 1,5 due to armor or 2.25 with invul.
At which point you have done 6 pts of damage, for 300 pts. Impressive.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Can't wait to see the new missions. Glad they are going to change these up at least once a year. Keeps the tournaments from getting stale.

Not excited about the continued Campaign books.

"Similar to the War Zone Octarius books, it will feature new army rules, including an Army of Renown and a Codex Supplement.."

That's cool. I'll never fething read them or use them. Put that gak in a codex, please, not in a $50 to $60 campaign book with 250 pages of crap I don't care about and 2 pages of useful rules.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Longtime Dakkanaut




Sort of mixed on the map.

On one hand, tying custom traits in space is sort of a cool concept. If I want to imagine my Sept is between Sa'cea and Dal'yth, I can draw from sector B and C (or, if I want to draw and B and C, I can place such in the world).

But equally... is anyone going to care after 5 minutes as we'll quickly discover some combo beats all the others and every custom Tau will be running that.
   
 
Forum Index » News & Rumors
Go to: