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Made in us
Omnipotent Lord of Change





Albany, NY

I hadn't intended to report this battle, but I realize that I haven't talked much about my vermin lord antics and while I want to write something today it isn't the 25 pager that's due in 7 days. After this game I also made the decision to give Vermy a rest, so this may be his last run for a while as I give my skaven yet another round of redux ...

Little Green Monsters

L: Vermin Lord [PLAGUE]
L: Warlord - sword of might, enchanted shield

H: Assassin - dragonbane gem, potion of strength
H: Chieftain - BSB, dragonhelm, talisman of endurance, shield
H: Chieftain - halberd
H: Engineer - level 1, dispel scroll

C: 30 Clanrats - full command, shields, ratling gun
C: 30 Clanrats - full command, shields, ratling gun
C: 30 Clanrats - full command, shields, ratling gun
C: 30 Slaves - pawleader, musician

S: 6 Gutter Runners - poison
S: 6 Gutter Runners - poison
S: 5 Plague Censer Bearers
S: 5 Plague Censer Bearers

R: Hellpit Abomination
R: Plagueclaw Catapult
R: Warp Lightning Cannon

The main idea was to try out the PCB, which I'm still in the process of converting. I never ran them in 7th when they were hot sex and am curious what I can make of them in 8th. Note that they're replacing 4 rat ogres, which consistently failed me game after game after game, so there isn't much pressure Otherwise it's my usual soft "cuddles & snuggles" skaven list.

Damn Pointy Ears

L: Archmage [SHADOW] - level 4, 4+ ward, +1 spell

H: Mage [HIGH] - level 2, pick spells
H: Noble - BSB, great weapon, 1+ or 2+ armor, luckstone

C: 24 Spearelves - some command
C: 24 Spearelves - some command
C: 14 Seaguard - some command, flaming banner

S: 18 Sword Masters - some command, +1M banner, ironcurse icon
S: 16 White Lions - some command
S: 10 Phoenix Guard - standard, banner of sorcerer
S: 5 Dragon Princes - musician
S: Tiranoc Chariot
S: Tiranoc Chariot

R: Eagle

This is the same HE dude from a lot of my tizz reports, very newly returned to take up 8th edition - I think this was his 2nd game. His characters may have had more gear but I can't recall, and his command choices were explained to me but were fairly inconsistent. Assume "some command" means a standard + some mix of champion and/or musician.

Magic
Vermin Lord: bless with filth, wither, cloud, plague
Engineer: scorch!

Archmage: miasma, withering, pit, mindrazor, ?
Mage: shield, flames

Scenario
We decided on a pitched battle (battleline?) for old time's sake.

Terrain & Deployment


I picked a selection of non-mysterious, non-slowed terrain and we placed and scattered them. There was actually a second woods but I can't recall where it was or if it mattered at all - I'm guessing it was between the other forest and my line, that gap is suspicious. Also, that center hill was tall enough to mess with my ratter's LoS to the lions and such.

His mage joined his seaguard, BSB the lions, and archmage the sword masters, though he quickly bailed to the spearelves once the SM started receiving a little too much love.
My BSB + halberd chieftain joined the left clanrats, and warlord + engineer the center clanrats, with the assassin hidden in them to kick the engineer to the second rank at some point.

Battle
With +1 for deploying first , skaven start things off ...

Those Who Hunt Elves
He was quite concerned by my ratling guns and big template war machines, but I assured him he didn’t have that much to worry about All the same, after getting into position turn 1 my ratters laid into his sword masters - who were benefiting from soft cover as they traipsed through the woods for two turns - and, combined with completely inaccurate PCC fire, reduced the unit to its front rank. The ratters managed little else besides this, with 1 jamming and exploding Turn 4 and the other sticking just 1 wound on the eagle later in the game. The PCC misfired twice - both he got to place the template but nowhere important due to range - melted a few sword masters but most legitimately hit an entire spear elf block. I got to roll all 25 of my dice (the archmage was pushed out of the way) and nuked 10 of them. Sure I earned 0 VP for that but it was pretty excellent to have the PCC do the only thing it’s meant to do: kill T3 infantry. The WLC knocked 2 wounds onto the right chariot, misfired (#6!), misfired on a bounce and failed to snipe the level 4. Ah well.

PCB: This Could Work!
The weird skaven guns did what they always do - achieve mediocrity and/or kill themselves - but how would the PCB do? The right ones rushed forward to get the princes to choke on their fumes, and the noble elf cavalry indeed charged in. And 3 died to the stink, though 2 censers were beaten down by the musician and his cousin. The remaining 3 nutters flooded the cavalry with hits and killed them, reforming to face the eagle that had failed to charge the PCC that turn. The 3 PCB charged the chicken in their turn, but the dice boomeranged back, as 2 of my 3 toughness tests came up 6’s, and the eagle pecked the last censer in the head. Still: that was awesome.

The left PCB marched around the left building and thought about taking the sea guard and/or assassinating the level 2, but then the left chariot just barely caught them in its arc and swiftstrided a long charge into them. I was ready to count them lost, but then he failed his T test and took a wound and between impacts (a gentle 3) and attaks only downed 4 of the 5 censers! The last one went ape and wrecked the chariot. This final toxic commando reformed to face the scrum that had developed in the center …

Destroy All Monsters
Clearly I’ve been avoiding What Really Happened in the center ring. Turn 1 the HPA tiptoed 4” forward (to the right of the house), with Vermy making sure he was 18” from the lions and the blocks shuffling about. Magic gave enough dice to get plague off on the lions (1/3 die + BSB takes a wound) but that was it. He returned by advancing left spears and lions towards the HPA, and his magic ended up dropping the HPA’s toughness by 1. Note: I had forgotten that withering is a RiP spell, and his phase was so weak because he failed to cast a couple spells here and there. I had 5 unused dice that I could have chucked into withering, but didn’t … He was able to see the HPA with a few seaguard and, with good rolls, tagged 2 (burning) wounds off it.

Turn 2 the HPA went 11” or so towards the lions, and I decided to be risky with the VL, placing him 12” from the white lions but with the HPA in the way. Magic blew weak again (6), and I realized my mistake with withering but ultimately could not have him stuck at T4 going into the HE turn, which meant tossing 3 dice into dispelling it and the rest into plague on the lions, which he dispelled. So risking the VL was pointless, as I didn’t get the power dice to wither / cloud / plague the lions apart. About this time I gripped loudly about how skaven don’t have a sexy banner of sorcery to save their asses when the Winds turn

He responded by double-charging the HPA with spear elves and white lions, and the beast held, with the intention of doing some damage but sticking with stubborn 8 and the BSB within range, thus saving the VL’s skin. Magic put mindrazor on the spears, though the withering was stopped with a vengeance (as was shield on the lions). In the first combat of the game, the spears and lions ASF’d a good number of wounds on the HPA, and his regen completely failed him, when average rolling would have kept him in the game. With the abomb dead (having never attaked to boot), both lions and spears overran into the VL, hitting him in the front and flank respectively.

Turn 3 and I needed to rescue the main man, but the awesome counter-charge from 30 clanrats + BSB + choppy chieftain couldn’t complete their wheel in because of ratling guns in the way. In retrospect I could have long-charged the guns into the sword masters and hopped to fail far enough to clear things up, but it was well and jammed up in there. But the lone left-flank PCB rear-charged the spear elves, with dreams of toxic glory … My magic finally blew strong enough to matter (9-10) and I prepared to have Vermy beat his way out of this predicament I got him into. How about a wither to start? 2 dice = 1+2 + level 4 = 7, which failed to meet the 8 to cast and blew his concentration. Sadness reigned, and the engineer was shut down. In combat Vermy challenged, nobody cared, and he glaived / stomped 6 lions to goo, for a wound in return. The PCB was also ASF’d to death, but not before gassing all 3 of the elves touching him. Amazingly Vermy won by 1, but the elves were not impressed.

Retaliation was brutal as expected. When his banner-boosted magic phase came around, once again I was given the choice of having the VL withered or the spears mindrazored. I once again let the spears become S8, thinking that at least the lions wouldn’t be wounding on 2+ as well. 8 wounds later Vermy was dead.

Never Surrender?
Through all of this the sword masters had advanced and gone to work, double-charging the warlord’s (and engineer’s and assassin’s) rats with the right chariot. They hewed down the assassin, the chariot’s horses kicked the warlord to death (total dice failure - warlord landed 3 hits on chariot and needed just 2 3+ to wounds to kill it, and rolled 1,1,1; and then failed all his 3+ armor saves), and liquefied the unit over a few turns. The characterless clanrats at some point charged in to help, but were broken (despite steadfast) and bounced right off the board. All the ratters started to either combust or run away, and the BSB’s clanrats in a last ditch effort to get some points charged into the white lions. They were counter-charged by spear elves, who assassinated the T4, 3/5+ save chieftain with 6 S3 attaks (WAT?) … and I conceded rather than continue to watch my army dissolve. Fun Fact: I don’t concede.

SKAVEN LOSS

So what went so wrong? My dice are rarely very good, but I feel like they took a crap worse than usual here, particularly when it came to magic and especially when it came to not rewarding my risks with the VL. I know many people are not happy with the dominance of magic in 8th, but I think that comes down to concern over a few spells and the handful of items scattered across the books that can manipulate miscasts and/or rolling IF. I find myself falling back to my opinion of magic in 7th edition, that it's something I'll have to weather from the enemy but ultimately can't rely on. People have said fairly loudly that a level 4 is mandatory for magic defense in 8th, but they way I manage my dispel phases I'm content with stopping one spell cold, dealing with the other nasty spell (which will have gone off IF in many cases) and ignoring the token weak spell that might have gotten cast if dice allowed - and I'm still thinking that a dispel scroll is mandatory, to nerf both big nasty spells in one round. The downside is that that "token weak spell" is often a hex or augment that I'd really rather not have around but can't afford to stop ...

Back to the game, I have to give a shout out to my opponent's dice. Maybe they're a new block, but the number of 5s & 6s they rolled was driving me nuts towards the end - the spears hardly needed mindrazor to take down my T5 baddies! And I guess High Elves have grudgingly earned a pip of respect from me - this is the 3rd time I've played them in 8th and, with the dice behind them, ASF was really difficult to handle. Add me failing to wound T3 and him refusing to fail 5+ armor and it was a real mess

I'm looking forward to posting up more skaven reports in the future, especially once things have been converted up and painted. Which means pics ... Stay tuned.

- Salvage

This message was edited 5 times. Last update was at 2010/11/25 20:00:45


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Trollkin Champion





Indiana

Nice report, a little too liberal with the acronyms maybe, but an interesting read anyway. I like your skaven list. Seems rare not to see a bell in there. Really it seemed more "always strikes first" and a little bit of dice that lost the game for you rather than magic. So I think your "magic defense" strategy is sound.

"You have to be realistic about these things." Logen Ninefingers.
 
   
Made in us
Fixture of Dakka






Lancaster PA

Glad to see you are playing, if not having a lot of fun getting your nibbly teeth kicked in.

Any other tactics you think you might have missed out on? It seemed to me reading that you might have wanted to bring up your blocks to support Vermy and the HPA a bit more, but then you usually seem to run them far ahead of your main force to pretty good effect. Given his lack of shooting I might have expected you to sit your lads back (at least with the hpa way back) and let him stumble towards you while under fire, but then I guess seaguard is more competent than the ratters?

Looking forward to more games, and good luck with the 25 page abomination!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

The paper is really killing me - all the research is done but I've spent the last 18 hours or so not starting the actual writing of it. At this point I've finished converting all the PCB for my skaven, read or watched every 8th edition battle report on the Internet, and am moments away from cleaning the kitchen or actually starting the bastard. It's been 6 months since I wrote anything of significant length so this sort of procrastination / writer's block is normal for me, if still distinctly unpleasant ...

On the game, I agree it was a combination of ASF, his dice and my dice that did me in, not really the vermin lord's inherent weaknesses or the list necessarily. Tactically I should certainly have held Vermy back and kept the plague flowing until a tasty combo or flank charge presented itself to him, but for some reason I thought that a 500 point caster (with 90 point back up) should be able to get some magic off when asked to. Whoops

All the same it's time for a little shake up and Vermy has been in every game he could fit in since the new skaven book came out. While I usually play my cards close to my chest, here is the new 2500:

L: Warlord - sword of might, charmed shield, talisman of preservation, skalm; bonebreaker
L: Warlord - ogre blade, armor of destiny, potion of foolhardiness, shield,; bonebreaker

H: Chieftain - BSB, biting blade, dragonhelm, foul pendant, shield
H: Assassin - dragonbane gem, potion of strength
H: Engineer - level 2, dispel scroll
H: Engineer - level 2, condenser

C: 30 Clanrats - full command, shields, ratling gun
C: 30 Clanrats - full command, shields, ratling gun
C: 30 Clanrats - full command, shields, ratling gun
C: 30 Slaves - pawleader, musician

S: 6 Gutter Runners - poison
S: 6 Gutter Runners - poison
S: 5 Plague Censer Bearers
S: 5 Plague Censer Bearers

R: Hellpit Abomination
R: Plagueclaw Catapult
R: Warp Lightning Cannon

The vermin lord, infantry warlord, level 1 engineer and halberd chieftain are out; double bonebreaker warlords and double level 2 engineers are in. I know I'm not the first person to realize just how awesome bonebreakers are in 8th, but let's set down what the warlord gets out of this relationship, most of which comes from suddenly being Monstrous Cavalry:
- +1 wound
- +1 armor save
- swiftstride, M6
- S5 stomp
- fear
- S5 for testing against Dwellers
- 40mm base (+3 'free' 20mm spaces in a unit, among other bonuses)
- 5 WS4 S5 I4 attaks

And the one negative is no LOS!, which I'm ready and willing to deal with, as are my bonebreakers with 4+ wards and the charmed shield on my general 'breaker. It's somewhat mindblowing to me that for the same points as the vermin lord, I can get 8 3/4+ armored wounds and 4 WS7 S5 + 4 WS7 S6 + 10 WS4 S5 + 2 S5 stomp attaks. Also swiftstride (my current obsession apparently). For a guy who's pretty bad at rolling dice, I like those odds.

I'm also interested to see how the 2x level 2 RUIN phase goes, as I've only ever run the 1x level 4 PLAGUE (with level 1 reading a scroll most often) in my 8th edition games. I never relied upon 13th Spell so won't miss it, and while I'll miss plague and wither I'm ok with the utilitarian lightning & scorch, with crack's call offering some possibilities despite the wonky range. The only stinker is skitterleap, as besides combo-ing with crack's call I have little use for it, and to some extent death frenzy, because my stuff that actually fights is elite enough that D6 wounds will just kill them outright ... 245 points for roughly the same magic defense as I've been running is fine in itself, curious to see how the offensive side holds up. And if it doesn't, no big loss IMO.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Hey Boss,

Thanks for the report- good read as always. I'm enjoying seeing the PCBs put to good use. As usual, the initial internet knee-jerk reaction about them was wrong. Their role has certainly changed, but looks like they're still pretty handy.

One trick I ran into against death frenzy was having a Skaven Assassin in a unit that had the spell on him. He was equipped with weeping blades and a potion of strength. It was a fairly brutal combo- ASF, high WS, high init, and potentially very high strength made him a pretty appalling prospect to face. I know it doesn't totally turn that spell around for you, but it's something to keep in mind. Think it'd work with your generals too, if they happened to get into combat while in a clanrat unit.

I have a skaven side project myself- it's not really going anywhere right now, because I just about cry every time I think about painting that many models, but suffice to say it involves a warlord on bone breaker as well...

Really looking forward to seeing some batreps with this army!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Ahhh yes, good point on death frenzy RZ. Puts all those flaccid clanrat bodies to good use absorbing the frenzy of Things That Can Actually Kill Things

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

That is a nice list; those bone breakers are kind of horrific to look at with darned near Exalted on Jugger stats. I was knocking around putting together a Heroes of Khorne list the other day, cramming 6 jugger riders in 2500 points. Those extra monstrous cav bonuses are just great as you say, and getting all that for as cheap as your bone breakers looks nice. Palanquins are kind of neat as well with a bajillion attacks per, but I couldn't get as excited.

Can you put death Frenzy on enemy units? There is a Lore of Slaanesh spell that gives Frenzy with D6 str 3 hits a turn, and I had been thinking it was super versatile for pulling non-combat units out of position as well as buffing my own in a pinch.

Also, I know you explained this once before, but how exactly do the PCBs work? Is it every model in contact gets a T check or takes a wound, or one wound per PCB? Then they get 1d6 attacks or something?


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Anybody touching a PCB takes a T test and if they fail they take 1 wound with no armor save. This includes censers touching other censers, though they fail on a 6 only. Only 1 test is taken no matter how many PCB are in base, and these tests happen before anything else - impacts, revealing assassins, declaring challenges, etc.

After that, once I3 comes around any censers that are left have 3 attaks (2 + frenzy) @ WS3 with hatred, and flails for S5. They're T4 and naked otherwise.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

Hrm... that makes for a very disturbing flanking unit. You will have to point out which of the little green piles of poop are those buggers so I can keep them the hell away from my marauders with great weapons and knights. I didn't spend all day painting them today just to pick them all up before they get to swing!

Have you thought of running them 3x2? Sort of a weird idea, but since you don't care a lot about super volume of attacks (because 3 are gonna die before I3 for instance) so much as being mobile and getting guys in base that might work. Smaller frontage means you can wheel faster on the flank, and 3 or so should be plenty to get a 4-5 rank deep unit taking full damage from PCB.
Do you get supporting attacks if you have <5 models in the front rank?


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Wehrkind wrote:You will have to point out which of the little green piles of poop are those buggers so I can keep them the hell away from my marauders with great weapons and knights. I didn't spend all day painting them today just to pick them all up before they get to swing!


Horrific pic taken with my webcam, but nice timing as I just glued the head on the last one. They're quite a bit taller than their nurgling buddies ...

Your marauders don't have much to fear, as there are 6x more of you than them, and you'll probably have plenty of clan-nurgs to hack into while the smelly tickles happen on your flank

On running 3-wide, I did that in the HE combat for maneuverability and because the chariot was lurking. Though they do lose quite a bit if in base vs supporting (3 vs 1 attak).

- Salvage

This message was edited 2 times. Last update was at 2010/11/29 03:25:13


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut






Careful with the bonebreakers. Because the Warlord becomes monstrous caalry he'll no longer get a "Look out Sir!" save. :( (Since skaven have no monstrous

I've been eying the war-litter instead, which doesn't change his unit type and specifically allows a "Look out Sir!" save.
   
Made in us
Fixture of Dakka






Lancaster PA

Ahh very nice! I of course highly endorse the use of ghouls, and the BL heads are a nice leery touch!

And I will still keep my distance with the lads; you know as well as I do that I can only roll power armor saves consistently


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Finally got to read this! Nice report, sounds like it was tough going the whole time, though. I'm curious why you're running censer bearers at 5-strong only? Couldn't you up them to 6 or 7 and still get full base-to-base in combat (I guess they'd be a little too wide / unweildy to manuever since they're in skirmish formation before they charge?).

Cool-looking conversions, too, would like to see a better pic
   
Made in us
Omnipotent Lord of Change





Albany, NY

There are a few reasons:
1) Only 10 bloodletters to a box, and the conversions took a long time each.
2) I wanted to keep them cheap points-wise, since they're likely to die most games, hopefully after ripping over 80 points worth from the other guy.
3) They are only for counter-charge or for intercepting elite units of 1-5 models, and in both cases more PCB in the rear rank doesn't mean more T tests, and I can deal with losing a few and still getting a boat load of attaks.
4) Maneuverability, like you say. My battleline tends to be pretty cluttered

Originally I had planned on 7 each, but see #1 above, and also #2 to an extent, as that would add 32 points to each unit. A lot of my skaven army is operating on an MSU-esque philosophy, even if 8th is supposedly against this.

Playing my first couple games with the rebuild tomorrow, with the catapult swapped out for 6 globadiers w/ death globe bombardier. Stay tuned, you'll probably hear something about it

- Salvage

This message was edited 2 times. Last update was at 2010/12/10 20:58:40


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Sweet, looking forward to it

(And your reason #1 above was enough for me, but I appreciate the others . I've taken to kind of fielding a range of unit sizes based on what I have available and what I want to try out)
   
 
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