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Made in us
Confessor Of Sins






Scranton

So, i've been playing this game for a while. I've done Fairly well at my events but the BA have frustrated me. I've had trouble fitting in the useful things with the toys. I've made this list that i'm fairly happy with. What do you guys think?

HQ
Librarian with fear the darkness and shield 100

Troops
10 tac marines with lascannon and melta and fist in rhino 260
10 tac marines with missile launcher and melta and fist in rhino 250
5 assault marines with fist and melta in las/plas razorback 190
5 assault marines with fist and melta in las/plas razorback 190

Elite
Furioso dread (blood FISTS) in a drop pod 160

Fast
2 MM attack bikes 100
4 Scout Bikers with fist on serg 115
4 Scout Bikers with fist on serg 115

Heavy
predators with lascannon sponsons 135
predators with lascannon sponsons 135

 
   
Made in us
Araqiel




Yellow Submarine

Might as well just play smurfs and call it a day. I mean seriously that list has nothing unique in the way of BA except the dreadnaught.

Mayhem Inc.  
   
Made in us
Confessor Of Sins






Scranton

except all of the tanks are fast? affordable razorbacks? and psychic powers that I like? and a chance for fearless/FC?

Yea i guess theres nothing different.

Storm rave, DC, DC dread (because you need to take DC first) all suck

I'd love to fit a priest in, but at 1750 I don't have the pts... the Baal preds are ok... but over costed... and mephiston everyone plays...

 
   
Made in us
Araqiel




Yellow Submarine

You have to admit it's pretty much something you'd expect to see if it was all painted blue. that is it doesn't really look much like what you'd expect for a BA army in my opinion. The preds are fast and you have the cheap razorbacks. Do ya think those elements are that big of an advantage? It could use more of an assault punch in my opinion as well. That's just me though.

Mayhem Inc.  
   
Made in us
Confessor Of Sins






Scranton

I'm going to 100% agree. The Problem is fitting in the punch with out dropping my alpha strike and anti tank....

I can adjust the dread/one assault squad out and then have 370pts to play with, but it has to offer equal or better value in game terms. What do you use?

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Its not a typical BA army, except the Dread and tanks are fast.
Tacticals and Scouts don't have a place in a BA army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Emboldened Warlock







frgsinwntr wrote:I'm going to 100% agree. The Problem is fitting in the punch with out dropping my alpha strike and anti tank....

I can adjust the dread/one assault squad out and then have 370pts to play with, but it has to offer equal or better value in game terms. What do you use?


What alpha strike?

The Alpha strike *is* the punch. This army would be better with combat tactics. Its not really a combat army, so FC wont be too much of an advantage.

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Confessor Of Sins






Scranton

Xenith wrote:
frgsinwntr wrote:I'm going to 100% agree. The Problem is fitting in the punch with out dropping my alpha strike and anti tank....

I can adjust the dread/one assault squad out and then have 370pts to play with, but it has to offer equal or better value in game terms. What do you use?


What alpha strike?

The Alpha strike *is* the punch. This army would be better with combat tactics. Its not really a combat army, so FC wont be too much of an advantage.


Alpha strike in this case is the infiltrating/scout move of the bikers. they assault first turn killing a heavy/troop choice/what ever you throw them at. Vs a tank, 3 auto hitting krak grenades and 3 auto hitting powerfist attacks SHOULD kill the tank...

If I have second turn, they become an outflanking unit my opponent has to play around, or a reserve unit if they are coming at me.

 
   
Made in gb
Emboldened Warlock







4, 4+ armour save dudes are not really that powerful, a single powerfist will not do much, and like you said, 50% of the time they will outflank, meaning they are not alpha striking. Not to mention a single twin linked assault cannon will likely wipe out the entire unit.

I like the idea, but Id outflank them all the time, fist combimelta, as many grenade launchers as possible.

combat the tacs and put them inthe razor, put 10 asm into a rhino and move them up, get 2meltas and a powerfist.

This message was edited 1 time. Last update was at 2010/11/29 16:23:22


DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Confessor Of Sins






Scranton

Xenith wrote:4, 4+ armour save dudes are not really that powerful, a single powerfist will not do much, and like you said, 50% of the time they will outflank, meaning they are not alpha striking. Not to mention a single twin linked assault cannon will likely wipe out the entire unit.

I like the idea, but Id outflank them all the time, fist combimelta, as many grenade launchers as possible.

combat the tacs and put them inthe razor, put 10 asm into a rhino and move them up, get 2meltas and a powerfist.


I think most people underestimate the bikers... at 115 pts they aren't going to last long and aren't much of an investment. 4+ armor isn't what makes them stay though... toughness five and 3+ coversaves is. If they happen to be on the table and can't assault they boost until they can get into combat.

I like the Tac marine idea. I'll test it out

 
   
Made in us
Longtime Dakkanaut






I am still having a tough time putting together a BA list as well.

In response to the list being a bit blue, I figured I would post a similiar standard list

Libby--Null Zone/Avenger
3x Tac squads 10 man las cannon/melta fist rhino 245
2x scout squad 5 man fist 100
2x LS Storm multimelta 65
2 MM attack bikes 100
2 combipreds 120

I come up with 1505, leaving 245 points. That gets you another full tac squad if you wanted.
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I have to agree with whats been said by the others. Why use the Blood Angels codex for this list? You could come up with something pretty much identical with the vanilla list and everyone would have Combat Tactics, which are much better. Or you could come up with something similar with the Space Wolves codex but much more effective using Grey Hunters in place of those Assault Marines and Tactical Marines, getting the affordable Razorback squads, and adding Counter Assault, Bolters and extra combat potential to the units.

I cannot stress this enough. Use the codex that best fits the style of list you are building! Using the vanilla Space Marines codex to represent an army full of Assault marines is a terrible idea when Blood Angels will do it way better for fewer points and more options. In this case, you are trying to play Ultramarines or Space Wolves with the Blood Angels rules, and it's not really that good.

Rune Priest (Chooser, Saga of the Beast Slayer, Meltabomb, Living Lightning, Storm Caller) - 125
6 Wolf Guard (4x Power Fist, 6x Combi-Melta, 2x Bikes) - 288
Dreadnought (Multi-Melta, Heavy Flamer, Drop Pod) - 150
8 Grey Hunters (Meltagun, Mark of the Wulfen, Wolf Standard, Rhino) - 185
9 Grey Hunters (Meltagun, Mark of the Wulfen, Wolf Standard, Rhino) - 200
5 Grey Hunters (Meltagun, Razorback w/ LasPlas) - 155
5 Grey Hunters (Meltagun, Razorback w/ LasPlas) - 155
Swiftclaw Pack (3x Swiftclaws, Meltagun, Attack Bike w/ Multi-Melta) - 125
Swiftclaw Pack (3x Swiftclaws, Meltagun, Attack Bike w/ Multi-Melta) - 125
Predator (Autocannon, Lascannon Sponsions) - 120
Predator (Autocannon, Lascannon Sponsions) - 120
Total 1,748

The model count is actually slightly higher in this list and it packs more firepower. The only difference is your Dreadnought is better in combat and mine packs a punch at range the turn it arrives in its pod. My bikes cannot outflank but they have higher leadership, more melta, and otherwise the same equipment with a better armor save. Paint it red and you have your list.

Just my thoughts....

This message was edited 3 times. Last update was at 2010/11/29 17:56:30


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Longtime Dakkanaut






Shoot, forgot to mention a BA list.

Libby as you like 100
priest with claw 65
Tac squad missile/flamer/fist in las/plas razor 285
3x ass squads melta/fist in las/plas razor 190
Furioso with claws/EA in pod 175
3 MM AB 150
3 combipreds 135

5 less troop bodies than your original list, but with FNP buff that should balance out. This list has 1 more bike, one more pred, upgrades two rhinos to 2 las/plas razors, all for the 2 bike units. This is much more the 'Turn 2 BA assault' of old where you zoom turn 1 and everything that wants to assault can do so on turn 2.

As an aside, both my list and your original list lack hard counters to death stars. So as a result we will be at a play disadvantage when our opponent need only 'Release the Kraken' as it were.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





I would agree that this is not much of a blood angels list.

It seems like you want a mech list, but the problem is with Blood Angels is that all of their tanks cost more because of being fast.

I would suggest dropping both tactical squads. If you are looking for some long-range troop-based heavy weapons, get a 10 man devastator squad with 4 weapons and combat squad them.

Add in another assault squad or two and a couple Sanguinary Priests. Priests are what make Blood Angels armies more than just marines. With S5 I5 on the charge, and feel no pain all the time, regular assault squads can actually kill things and survive.

   
 
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