We have expanded to 62 players, with currently 9 spots left.
Here's the preliminary infor for this years St
. Valentines Day Massacre. Registration is at www.BigGunz-NE.com, by paypal. Any questions can be directed to me, either here on Dakka, or by Email: Mikenjudyc@aol.com, or call me at the shop at 610-891-9229.
Info here has been updated, and missions are at the bottom of the post.
ST. Valentines Day Massacre Warhammer 40k Grand Tournament
When: Feb. 26th and 27th at Showcase Comics in Media, PA
Where: The Showcase Comics Gaming Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA
This is a separate, private, area from the store, that we have rented from the mall on a permanent basis to hold gaming events. Lots of space, good lighting and air conditioning, fantastic amounts of scenery, wifi, and close to food and beverages.
Hosted by: Showcase Comics and the BigGunZ-NE gaming club
Tournament Organizer: Mike Clark, (Email: Mikenjudyc@aol.com , Phone: 610-891-9229)
Cost: 60.00 if paid by Feb. 1st. 70.00 if paid after Feb 12th.
We have 50 slots available. If that sells out, we may expand to more spaces depending on demand.
Registration: You can register online by paypal at www.BigGunZ-NE.com or pay and register in person at Showcase Comics in the Granite Run Mall.
Players that can’t make the event need to cancel by the 24th of February. We will refund ½ that amount if canceling after the 24th. (Canceling due to a family emergency or other real life emergency will always get you a full refund.)
Hotel info at: http://www.qualityinn.com/hotel-media-pennsylvania-PA560
Ask for the ‘Granite Run Mall Room Rate’ and it should by 75.00 a night.
Check in at 9am on Saturday, pairings will be set up at 10am, and game 1 starts at 10:30am. If for any reason you are late, it's up to you to call and let us know. In the event of late players, we’ll do our best.
We’ll be putting out Free Lunch on Saturday and Sunday. Menu subject to what I feel like cooking. At Border Raids it was sausage gumbo and slow smoked teriyaki chicken. I might do ribs this time, or it might be Blacksquig’s surprise.
Format: 3 games on Saturday, and 2 games on Sunday
1850 pt army lists from current codices. 2.5 hours per game.
Players will be randomly paired for the first round, with an attempt to not have club mates play each other. If you are attending with members of a club, please note that when you register, and be on time. Further rounds will have the players with high scores matched against the next closest high scoring players.
Scoring is a max of 120 Battle Points, (24 max per game), and a max of 40 points for Painting. There is no sports score. This does not mean you get a free pass to behave badly. The TO
may warn players if they are stalling, or behaving in an unsportsmanlike manner. Persistent behavior may result in the forfeiting of a game, or ejection from the tournament
Each game will have objectives worth 24 pts. In most cases these will be mutually exclusive, where it is not possible for both players to meet the requirements for an objective. The primary objective will award 14 points, secondary 7 points, and tertiary 3 points. In the event of a tie for the Primary objective, there are tie breaking conditions.
Missions: Each mission will be very similar to missions from the basic rulebook, using objectives, kill points, or victory points, for primary and secondary objectives. The three basic deployments from the rulebook will be used. There may be special rules for a mission. Missions will be posted ahead of time. Based on player input, missions may be adjusted.
Painting: All models must be completely painted using a minimum of 3 colors, and bases must be finished. Unfinished models may not be used. 3 dots of paint on the base does not meet the requirement, nor does having paint on only one part of the model. If you’re unsure about whether your models have enough work on them, you should contact the TO
. (Or go paint some more.)
Painting will be by a checklist. It includes points for basic painting skill, blending, highlighting, fine details, conversions, basing, model preparation, cohesive paint scheme or style, and display boards.
All models should be ‘What you see is what you get. Exceptions can be made at the TO
’s discretion. Obviously, people are going to have some cool conversions that bend WYSIWYG
, and generally I’m ok with that. If you have a question, contact the TO
. Proxies and ‘counts as’ are not allowed, unless with express permission from the TO
. A Sherman tank isn’t a predator, Chaos Marines are not Space Wolves, drink cups are not drop pods, and bloodletters on big rocks are not bloodcrushers. (Pink orks however, are perfectly acceptable, as they are as orky as the other boyz, just with more fashion sense.) If you’re not sure what the difference is between a conversion and a proxy, contact the TO
. Pictures help.
Army Lists: You must turn in your army list at the start of the tournament, and have copies available for your opponents. This is an open list tournament. Lists should be legible and complete, listing all options taken and breaking out the points that you paid for them. Please, Please! Make your copies, or print out your lists ahead of time. IT
IS THE PLAYERS RESPONSIBILITY TO
MAKE SURE THEIR LIST IS CORRECT. If you are found to be playing with an illegal list, the TO
reserves the discretion to adjust the scores in your matches, or make you leave the tournament, and forfeit remaining games. Army builder is a big help here, both for you knowing your list is correct, and your opponent and the TO
being able to read your list.
Collusion is not allowed. Players may not agree to a draw, or any other outcome, in a game. All games must be played out to their conclusion. Forfeiting is highly discouraged. Make your opponent earn his points. If a Player forfeits and removes his models from the table, his opponent should just take his turns to finish the game. Do not assume you will be able to achieve all objectives.
Players should bring their own rulebook and codex, relevant FAQ
’s, army lists, dice, tape measure, templates, and anything else they need to play the game.
Prizes will be given out to the top 3 people in each category of: Best General (battle points), Painting, and Overall (Battle + Painting).
The Best General and Best Overall will receive invitations to the Throne of Skulls event in Las Vegas. If they have already received invites, then we move down to the next person in line.
We’ll be giving out trophies and a couple of thousand dollars worth of prizes from Forge World, Games Workshop, GF9, and Battle Foam.
These are the prototype missions for SVDM. I’m just looking for feedback on each mission, or on the missions overall. Obviously, comments like "Mission X sucks" aren't really that helpful. "Mission X sucks because of Y, and Z, but could be made better by doing Q" are quite helpful. "
More discussion on the missions over at DakkaDakka: http://www.dakkadakka.com/dakkaforum/posts/list/337801.page
These are quite a bit different from what I've used before. More points for the primary objective, and tiebreakers to ensure one side or the other completes the primary. Secondaries and tertiaries may result in either a tie with points for both players for both completing the objective, or zero points for neither completing it. There is a mix of VP
, table quarters, KP
, and objectives, and Capture and Control. All 3 deployments are used.
Feel free to email me at Mikenjudyc@aol.com if you have feedback, or post here.
More info on the tournament here: http://www.dakkadakka.com/dakkaforum/posts/list/330958.page
and at http://www.BigGunZ-NE.com
, and at http://www.showcasecomicsandgames.com/phpBB2/viewtopic.php?t=3003
-All missions use the standard rules for scouts, infiltrate, seizing the initiative, reserves, and deep strike, unless stated otherwise.
-Random Game Length will be used per the 5th edition rulebook.
-Each mission is worth a maximum of 24 battle points, with Primary objective yielding 14 points, secondary yielding 7 points, and tertiary yielding 3 points. Primary objectives have tie breakers. (120 total possible points from games, and 40 possible for Appearance. No comp, no sports.)
-If a tie occurs in a Primary objective, use the listed tie breakers to determine which player gets points for the primary. First tie breaker listed is used, if that results in a tie, go to the second.
Mission 1: Encounter
Your mission is to scout out the no-man’s land between you and the possible location of enemy forces. If the enemy is found, your Primary focus is killing enemy forces before they can gain intelligence about our army, while advancing and scouting out the bulk of their army. If possible, move your command elements into a forward position to co-ordinate our attack.
Deployment: Dawn of War
Primary Objective: Kill Points
(First tie Breaker: use Secondary objective, Second tie breaker; Victory points.)
Secondary Objective: Having a more units of troops completely within the opposing players deployment zone than he has in your deployment zone. Troops that can’t normally hold an objective don’t count. If neither player has a scoring troops unit in their opponents deployment zone then, neither player scores points for this objective. If both players have an equal number of units are their opponents deployment zone, (other than zero), then each player receives 3 points.
Tertiary Objective: Having more HQ
choices completely within the opposing players deployment zone than he has in yours. If neither player has an HQ
choice in the opponents deployment zone then neither player scores points for this objective. If an equal number of units from both sides are in their opponents deployment zone, (other than zero), then each player receives 1 point.
Mission 2: Foreward Thrust
Quickly gathering the forces under your command, you are ordered to push deep into enemy territory while clearing out possible enemy ambushes adjacent to your route.
Deployment: Spearhead. 5 objective markers should be placed on the board. One in the exact center of the table, and one in the center of each table quarter.
Primary Objective: Control more objectives than your opponent. Tie Breaker: Secondary objective.
Secondary Objective: Victory Points. If somehow the two players have an equal number of Victory Points, each player receives 3 points.
Tertiary Objective: Control the objective in you opponents’ deployment zone while keeping control of the objective in your own deployment zone. If neither player controls the others objective, neither player scores points. If both players control the others objective, each player scores 1 point.
Mission 3: Supply Drop
Your army has advanced and taken enemy territory, but has overextended its supply lines. Supplies are being dropped in, but you’ll have to race hungry enemy units to get to them first. Hopefully it’s bread and bullets, and not another case of ‘Inspirational Pamphlets’.
Deployment: Pitched Battle
Special Rule: Air Drop
Before the game starts, place six objectives on the board. Players roll off, with the highest placing the first objective. Objectives must be place a minimum of 6” from any board edge, and 12” from another objective. After all objectives have been place, roll 2d6
and a scatter dice, and move the objectives the rolled distance in the direction of the arrow. (On a ‘hit’, use the small arrow). If the objective would go off the table or into impassable terrain, reduce the distance moved by the minimum to keep it on the table, or out of that terrain.
Primary Objective: Control more objectives than your opponent.
(First tie breaker: Kill Points, Second tie breaker: Victory Points)
Secondary Objective: Kill points. If players have an equal number of kill points, they each receive 3 points.
Tertiary Objective: Victory Points. If somehow the two players have an equal number of Victory Points, each player receives 1 point.
Mission 4: Hold the Pass
Controlling a narrow pass through the mountains may hold the key to victory. High cliffs to either side guard your flanks, but be careful! Enemy infiltrators may already be behind you!
Deployment: Opposite Table Quarters. Players deploy their armies in table quarters similar to the Spearhead set up. Instead of using the long table edge for moving on reserves, troops may move on from the table edges that form part of the table quarter their side has deployed in. (Half a short edge and Half of a long edge forming an L shape)
Place one objective in the exact center of the table.
Special Rule: Pass battle
Your area for reserves moving onto the table is the36" and 24" edges on the outside table edge of your deployment zone, and not the long table edge normally used for Spearhead. Units that outflank do not do so normally. When you are able to bring outflankers on the table, on a 1-5 they deploy from your table edge, and on a 6 they deploy from your opponents table edge. (Units such as Space Wolf Scouts or Boss Snikrot that may normally pick a table edge will deploy from their own edges on a 1-4 and enemy rear on a 5-6.)
NOTE: Obviously a bit confusing, and needs a diagram showing where reserves move on. This will be in the rules packet each player recieves.
Primary Objective: Table Quarters. To hold a table quarter, you must have units with a higher victory point total than your opponent in that quarter. If a unit is in two or more quarters, then they count as occupying the quarter that holds the majority of the unit. If equally split, the owning player decides.
Tiebreaker: Control the center objective, kill points, victory points.
Secondary Objective: Control the center objective. If neither side controls the objective, each side that can contest it receives 3 points.
Tertiary Objective: Control the table quarter that your opponent set up in, and the quarter that your army set up in.
Mission 5: Going for the kill
Fighting in the smoking ruins of the capital city, you battlet to control the enemy command post and assassinate the enemy generals.
Deployment: Pitched Battle
Place two objective markers similar to Capture and Control on page 91
Special Rule: Smoke and Flames
Before the game starts, roll a d6
for each piece of scenery.
On a 1-3, it is a smoking ruin. Smoking ruins give the stealth special rule to models inside the scenery. (non MC
, non Vehicle.)
On 4-6 The scenery is still on fire, with collapsing walls and floors. Burning scenery counts as dangerous terrain, and vehicles must re-roll successful attempts to move through it. A vehicle that can re-roll failed attempts will simply roll once, instead of re-rolling both failed and successful rolls. Models that start the game in burning terrain must take a dangerous terrain test before the game starts.
We will have markers available to mark all terrain easily.
Primary Objective: Capture and Control.
Tie Breaker: Victory points, table quarters.
Secondary Objective: Destroy all enemy HQ
choices. If neither side has an HQ
left on the table, each scores 3pts. If neither destroys the others HQ
, neither gets points.
Tertiary Objective: Have one of your HQ
choices contesting the enemy objective. If both players have HQ
’s contesting the enemy objective, both receive 1 point. If neither does, then neither side receives points.