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Made in gb
Regular Dakkanaut




Oh my god, the sandwiches
   
Made in us
Nihilistic Necron Lord






Annoyed by the lack of regular Treemen.

 
   
Made in ro
Fresh-Faced New User




Portugal

"It’s been a great season for Blood Bowl fans so far, with the Halflings nearly ready to make their less-than-glorious return to the tabletop!

Spoiler:


They aren’t the only classic lineup getting a revamp this year – here’s your first look one of the all-new Wood Elf players!

Spoiler:


Get used to this player – you’ll be seeing them in your End Zone a lot. He won’t be alone, either – the Wood Elf Blood Bowl team will be joined by Willow Rosebark, a Dryad Star Player also available to Halfing squads – Nuffle knows they need the help!"
   
Made in au
Fresh-Faced New User




We better not wait half a year for a treeman
   
Made in fi
Courageous Space Marine Captain






That wood elf looks great. It would make an exellentAOS model if one replaced the ball with a spear.

   
Made in es
Longtime Dakkanaut





Willow is really awesome.
   
Made in es
Longtime Dakkanaut





New rules for BB in 2020



https://gematsu.com/2019/05/blood-bowl-iii-announced?fbclid=IwAR0ZUa1JE_S59MsTbishJQrlaMv97s-zW_Scs3xWZynEB_QCCxlbnFzNsZA

   
Made in us
Courageous Skink Brave




"... all-new game rules"

Wow, not sure how to feel about this. It could be fantastic. I'm definitely worried, but I think I'm leaning toward optimism? So far, this development team has been doing a great job. But a true new edition, rather than just tweaking the old rules, for the first time in like 20 years? That's a huge feat. I hope they're up for it.
   
Made in de
Longtime Dakkanaut





Paper edition?
   
Made in us
Courageous Skink Brave




Warhams-77 wrote:
Paper edition?


They mean "paper" as opposed to "digital." Since it's being announced by Cyanide.


Automatically Appended Next Post:
Come to think of it, this could explain a lot of the items leaving the store... if the cards and such aren't going to be compatible with the new edition, it makes some sense to pull them. Though it doesn't explain the dice and pitches unless it's a *really* drastic change.

This message was edited 1 time. Last update was at 2019/05/14 19:18:49


 
   
Made in us
Fiery Bright Wizard





California

I really enjoy blood bowl the way it is though. They could do more to make it a bit less clunky and reduce the playtime. But i'm not sure that's a good thing.

 
   
Made in es
Longtime Dakkanaut





Maybe they only refer to a new videogame to adapt it to the current rules ..

certainly poorly expressed
   
Made in us
Courageous Skink Brave




zamerion wrote:
Maybe they only refer to a new videogame to adapt it to the current rules ..

certainly poorly expressed


"... coincide with the release of the new paper edition in 2020, which is being revamped with all-new game rules."

I don't think there's anything ambiguous there. We are getting a new physical edition in 2020. The only question is how different it will be.


Automatically Appended Next Post:
 Thargrim wrote:
I really enjoy blood bowl the way it is though. They could do more to make it a bit less clunky and reduce the playtime. But i'm not sure that's a good thing.


I was thinking the same thing. If they could keep all the things that make it great while cutting the play time down, I could really enjoy that. But that's not easy.

This message was edited 1 time. Last update was at 2019/05/14 19:28:01


 
   
Made in es
Longtime Dakkanaut





On Facebook some are noting this may be a mistranslation of the Cyanide post. They think the word coincide (in French) means more 'to match' (the BB2016 rules set) rather then 'timed to occur at the same time as' (a new edition.)
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

New token HEAVY version of Bloodbowl with action dials inbound. Just like X-wing

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Courageous Skink Brave




zamerion wrote:
On Facebook some are noting this may be a mistranslation of the Cyanide post. They think the word coincide (in French) means more 'to match' (the BB2016 rules set) rather then 'timed to occur at the same time as' (a new edition.)


Oh, I forgot Cyanide was a French company. That's a good point. If there was a tense issue as well, it could be "Blood Bowl 3 will come out in 2020, and match the new paper edition, which has been revamped with all-new game rules."
   
Made in gb
Longtime Dakkanaut




I think it's pretty clearly saying BB3 will coincide with a new version of BB that will have new rules.
   
Made in us
Fiery Bright Wizard





California

Thing is the SG team won't have all the teams out for the current rules by 2020. Not at the pace things are releasing at. Hopefully we can get a re confirmation of this.

 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

 Thargrim wrote:
I really enjoy blood bowl the way it is though. They could do more to make it a bit less clunky and reduce the playtime. But i'm not sure that's a good thing.


I also love the rules as is, but if they could cut half an hour or 45 minutes off the game while keeping the same charm and general play style BB would probably be my favorite game.

I'd also like to see GW put out official rules and a pitch for 7s at some point. It's a great format for shorter games and I probably enjoy it more than normal BB.

 
   
Made in de
Longtime Dakkanaut






Bloodbowl IMO could do well with some rebalancing.

I realize large parts of the community finds the unbalanced teams to be an important ingredience of the charm, but I think it would definately spice things up if every halfling team you face weren't always underpowered and every Orc team in the top tier.
'
More importantly though, it would be nice to have some rebalance of the skills. (far to many no-brainers now) as well as spicing up certain teams. Some have an abundance of entries (like Orcs, Norsca, Undead, while some are lacking in variety (Halflings, Chaos, Lizardmen).

I really like what GW's doing with halflings now for example, giving them two new entries. Making them much less one-dimensional

   
Made in us
Courageous Skink Brave




 Thargrim wrote:
Thing is the SG team won't have all the teams out for the current rules by 2020. Not at the pace things are releasing at. Hopefully we can get a re confirmation of this.


Yeah, I assume the new edition (if it is a thing) would use the same teams. So they would just keep releasing teams at the same rate, but under the new rules set.

Still seems entirely possible that this is a translation issue, but yeah, I'd love to see a quicker rules set. I've tried 7's; it's decent, but feels more random and less focused on resource management, which is one of the things that makes Blood Bowl great, IMO.
   
Made in ca
Dakka Veteran




 Zywus wrote:
Bloodbowl IMO could do well with some rebalancing.

I realize large parts of the community finds the unbalanced teams to be an important ingredience of the charm, but I think it would definately spice things up if every halfling team you face weren't always underpowered and every Orc team in the top tier.
'
More importantly though, it would be nice to have some rebalance of the skills. (far to many no-brainers now) as well as spicing up certain teams. Some have an abundance of entries (like Orcs, Norsca, Undead, while some are lacking in variety (Halflings, Chaos, Lizardmen).

I really like what GW's doing with halflings now for example, giving them two new entries. Making them much less one-dimensional


I think you misunderstand the tier design. Orcs are top tier, along with 75% of other teams. Here's a quote from Tom Anders, one of the members of the BBRC involved in LRB5 and 6 (everything from BB2016 is based on those rulesets).

[...]What the BBRC officially used to balance the tiers was this:

Tier 1: Any team not in another Tier
Tier 1.5: Chaos Pact, Slann and Underworld
Tier 2: Vampire
Tier 3: Halfling, Goblin, Ogre

For the BBRC meeting last October to finalize the CRP we defined the Tiers like this though:

Tier 1: 55% to 45% win rate in average league play (with ties counting as 1/2 wins)
Tier 1.5: 50% to 40%
Tier 2: 45% to 35%
Tier 3: 35% to 30%

Galak


Source: http://www.talkfantasyfootball.org/viewtopic.php?f=20&t=27091&p=482918&hilit=tier#p482918

Note that tier 1 overlaps with tier 1.5 and tier 1.5 overlaps with tier 2.

In essence, you have explicit joke teams in tiers 2 and 3, interesting teams with flaws holding them down in tier 1.5, and everyone else. Within tier 1, there's a huge variety. I'd support reasonable changes to balance teams better in tier 1 (there are standouts at the top and bottom).

The tier design is a feature, not a bug (for example, our league has an informal practice where the coach who wins switches to a stunty team the following season). If you're proposing a system where Halflings have the same chance of winning as wood elfs, you're missing the point.

I support rebalanced rosters, reworking skills and refining the campaign system. Inducements, particularly special play cards from BB2016, need some work.
   
Made in us
Courageous Skink Brave




decker_cky wrote:
What the BBRC officially used to balance the tiers was this:

Tier 1: Any team not in another Tier
Tier 1.5: Chaos Pact, Slann and Underworld
Tier 2: Vampire
Tier 3: Halfling, Goblin, Ogre

For the BBRC meeting last October to finalize the CRP we defined the Tiers like this though:

Tier 1: 55% to 45% win rate in average league play (with ties counting as 1/2 wins)
Tier 1.5: 50% to 40%
Tier 2: 45% to 35%
Tier 3: 35% to 30%


I don't know if this is true, but reading this, I can't help but think that the Halfling team changes were made in order to bring them up into that 30-35% range.
   
Made in de
Longtime Dakkanaut







LOL, I still play Blood Bowl and haven´t touched BB 2 because of the stupid aging rules. I am now in the 50th season or so with my Dark Elf team and don´t consider to buy into BB 3. Just a quick advice to Cyanide:

Put as many micro-transactions into BB 3 as you can. The younger generation loves this kind of garbage.
   
Made in ca
Dakka Veteran




Here's some stats for LRB6 that suggest halflings exceed the 30-35% target (a few teams outperform 55% too). The BBRC relied on that, and other sources of data for adjustments to the roster.

http://www.plasmoids.dk/bbowl/LRB6Stats.htm
   
Made in de
Longtime Dakkanaut






decker_cky wrote:
 Zywus wrote:
Bloodbowl IMO could do well with some rebalancing.

I realize large parts of the community finds the unbalanced teams to be an important ingredience of the charm, but I think it would definately spice things up if every halfling team you face weren't always underpowered and every Orc team in the top tier.
'
More importantly though, it would be nice to have some rebalance of the skills. (far to many no-brainers now) as well as spicing up certain teams. Some have an abundance of entries (like Orcs, Norsca, Undead, while some are lacking in variety (Halflings, Chaos, Lizardmen).

I really like what GW's doing with halflings now for example, giving them two new entries. Making them much less one-dimensional


I think you misunderstand the tier design. Orcs are top tier, along with 75% of other teams. Here's a quote from Tom Anders, one of the members of the BBRC involved in LRB5 and 6 (everything from BB2016 is based on those rulesets).

[...]What the BBRC officially used to balance the tiers was this:

Tier 1: Any team not in another Tier
Tier 1.5: Chaos Pact, Slann and Underworld
Tier 2: Vampire
Tier 3: Halfling, Goblin, Ogre

For the BBRC meeting last October to finalize the CRP we defined the Tiers like this though:

Tier 1: 55% to 45% win rate in average league play (with ties counting as 1/2 wins)
Tier 1.5: 50% to 40%
Tier 2: 45% to 35%
Tier 3: 35% to 30%

Galak


Source: http://www.talkfantasyfootball.org/viewtopic.php?f=20&t=27091&p=482918&hilit=tier#p482918

Note that tier 1 overlaps with tier 1.5 and tier 1.5 overlaps with tier 2.

In essence, you have explicit joke teams in tiers 2 and 3, interesting teams with flaws holding them down in tier 1.5, and everyone else. Within tier 1, there's a huge variety. I'd support reasonable changes to balance teams better in tier 1 (there are standouts at the top and bottom).

The tier design is a feature, not a bug (for example, our league has an informal practice where the coach who wins switches to a stunty team the following season). If you're proposing a system where Halflings have the same chance of winning as wood elfs, you're missing the point.

I support rebalanced rosters, reworking skills and refining the campaign system. Inducements, particularly special play cards from BB2016, need some work.

I would prefer if if no teams were explicit joke teams. That might have been the intention, but nothing says that must be the case forever.

If tiers are a feature, I find it to be a pretty lousy one unfortunately, since it means someone cannot freely chose between the teams and the power of ones team. You can always handicap yourself by choosing a sub-par build with a good team, but not the other way around. As with all wargames, it's always best to have the base game balanced and let the leagues themselves unbalance the system if the like, rather than the other way ariund.

It's true that outside the bottom 3-4 teams there's at least decent balance among them so a more pressing issue would be internal balance. There's often pretty obvious ways to construct "the best team" from a certain list (when's the last time you saw a Orc team with less than 4 blitzers for example?) and as teams progress, some skills are obvious must-haves while others are almost never taken. This leads to teams of a type looking rather the same, and also their progresson looking similar.

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I think a team like Halfling can be a joke team, just like some games (One new example being Mordhau) have handicap options for veteran players that want that extra challenge.

But everything else should try to be balanced.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in vn
Longtime Dakkanaut




As a tradition with Specialist game new rulebook release, be prepare for typos, lots lots of typo. Hopefully the 2020 edition won't be full blow Blitz bowl 2.0(while it's a fun game, it's not what I want)
   
Made in us
Fiery Bright Wizard





California

Chopstick wrote:
As a tradition with Specialist game new rulebook release, be prepare for typos, lots lots of typo. Hopefully the 2020 edition won't be full blow Blitz bowl 2.0(while it's a fun game, it's not what I want)


That is a worry of mine as well, if it's anything like the initial necromunda underhive release i'll pass on it 100%. Took them a year+ afterwards to finally release a coherent rulebook. I can't say I really trust their writers to do any significant changes to the game, seems like a risky move.

 
   
Made in tw
Longtime Dakkanaut





The only upside will he if they do a new syarter of amazons vs lizardmen.

But I feel like Ibmay never get my long awaited lizzies:(

   
 
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