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Made in us
Irked Necron Immortal



Colorado

Never mind

This message was edited 1 time. Last update was at 2017/08/21 03:22:49


 
   
Made in us
Regular Dakkanaut





Is forge world stuff applicable all the time, or is it only usable under special situations/points games?

I really liked Kutlakh and wanted to build an infantry rush concept around him what with the charge after advancing mechanic he gives out in 12".
Toholk's not bad either assuming you're playing a list with at least one vehicle, though on that note I saw that Tomb Citadel was considered a vehicle...
If I give his regen ability to the citadel (cause it's a vehicle), I have to apply it to one of the components correct, because "A tomb citidel is a single realm of battle tile which is composed of a power crucible, a tomb ziggurat and 2 gun emplacement mounts, which are treated seperately during the game." ? Or if I give it to the TC does that mean I can then heal any injured portion 1d3 on my turn?

Also since it's a vehicle, am I assuming correctly that I can give each of these four components a dedicated tomb spyder repair man (thus im potentially getting back a max of 5d3 wounds per turn dependent on how much they spread out their attacks etc)?

Also with Tomb Citadels 'immobile' feature, does that mean as long as you're touching the model you can attempt to attack it and deal it damage, or do the models have to be near one of the 4 targets to do so (and they hit that particular target in melee)? If units can just deal wounds to the citadel so long as they're touching, how are the wounds distributed?

Also, TC only has the combined wounds of its components correct so thus it's wounds is 60? Shame none of the components have Quantum shielding. *chuckle*

-------

Are Illuminor and Anrakyr that have no dynasty
A) Able to play with other dynasties as mercenaries/allies?
B) Or is it that they can only play with one another and nameless Hq's?
C) Or are they each an unspecified faction and can only go by themselves with nameless Hq support?


This message was edited 2 times. Last update was at 2017/08/21 16:22:20


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Everything from FW is good, except the tomb citadel. Its like a majillionty points, for a terrible buff to your army. Toholk is good for vehicle heavy armies, ad Kutlakh is good for CC armies. The tomb citadel dies when one component dies from memory, so its not as survivable as you think. Seriously, your hard nerfing yourself if you even consider it, and our army is weak as it is.

Illuminor and Anrakyr have no dynasty, but can be included in any normal dynasty army as you please. For instance, Anrakyr just roams the stars helping out whatever necron dynasty he is near, taking troops as payment for services rendered. So its not unfluffy to include him in whatever you want to. Szerath could just be oiut with whatever Dynasty you want, searching for technology etc.

12,000
 
   
Made in us
Regular Dakkanaut





I mean, the cover is nice but doable with terrains etc... Admittedly I do like the fact that your units in this will all have 5+ invul and R prot reroll of 1's which are both pretty nice...

Granted the price is a little steep at like 1000'ish points once you include the weapon emplacements and either a monolith or a sentry pylon for the docking station but if it's a big point game where you're on the defensive I think that's relatively doable. But yeah on a 2-3k game I think I could make it work if the board isn't super massive and I can get center table...

Hmm, yeah looks like each of the 4 components has a chance of a 6" explosion... The wording is vague but ima assume that its notes on it being wrecked and cant be stood on is implying to the component areas not 'oh if one spot gets destroyed no more of your models can be on the entirety of it lol'

---

Does anyone know why the Power Crucible and Tomb Ziggaurant have 3+ BS if they dont have guns?


This message was edited 3 times. Last update was at 2017/08/21 18:02:52


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

2 Gauss Pylons each with 6" 5++ bubbles will protect a fair chunk of an army, for cheaper, while doing considerably more damage. If your looking at 3-4k points then yea I suppose it would be okay, I'd rather spend my money on other stuff, 1k is alot of points for something that fragile. Your effectively spending 1k points to do what a monolith, cryptek and Night Scythe can do much more effectively, for considerably cheaper. If it was 500 points, then yes it would be viable, but at its current price point, hilariously overcosted for what its offering unfortunately, which is a shame cus I want to get one

12,000
 
   
Made in us
Regular Dakkanaut





I'll probably consider getting one if the codex release changes stuff.

Chuckled when I did the math and a TC (with Tess Destructors) + Monolith mounted was 1111 points. Boi!

But yeah, a tomb citadel is less expensive then a Gauss pylon $ wise which is also why I was thinking about it.

Granted considering the G Pylon can pretty much 1 hit titans and some other models if they dont have invul saves it kind of makes sense...

Though I dont like the fact that 'yeah if you are in range of my invul you have a 50% chance to take 1d6 mortal wounds.'

If my friend didn't just inherit a hobby store i'd probably continue buying second hand and opportunistically building my army when I found deals (still under 200$ and can basically field Brigade detachments ; Granted i'd really like more vehicles so im proxying less so I think it's inevitable i'll reach the first K of 40k within a year.) but i'll buy some new stuff through him to help support local.

This message was edited 2 times. Last update was at 2017/08/21 18:49:18


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Another thing, the 5++ rarely comes into play for troops, as most people save their high rend weapons for vehicles/monsters, so the save is exponentially better on vehicles. Park a couple DDA next to your Pylon and you have a much, much better short nexus than a big ol city

12,000
 
   
Made in us
Proud Triarch Praetorian





Highly doubtful the codex will cover any FW stuff (unless there's precedent for it in one of the new codex that just came out?)

 
   
Made in us
Freaky Flayed One




I Just want them to fix Toholk's weapon ability. As it is right now it does not do anything special as a unit locked in combat can not advance after pulling out of combat anyway....
   
Made in us
Regular Dakkanaut





Quick question, with everything being able to split fire now can I use Triarch stalker in this way?

ex: Use twin gauss or Focused Heat rays Heavy 2's to shoot at two different groups ; or Particle shredders H6 to shoot at up to 6 squads assuming in range etc. In order to proc targeting relays hit or miss?

----

Also since Eternal engines and Grand illusion both go off at the beginning of the first battle round, does this mean I can have Toholk buff a vehicle and then that vehicle TP's to a new location with grand illusion?

This message was edited 1 time. Last update was at 2017/08/22 17:12:35


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Decrepit Dakkanaut




That's for separate weapons, not shots.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Grand illusion is before the first battle round begins, Toholks is at the start of the first battle round. :(

12,000
 
   
Made in us
Regular Dakkanaut





 Klowny wrote:
Grand illusion is before the first battle round begins, Toholks is at the start of the first battle round. :(


Technically Grand illusion is also 'at the beginning of the first battle round' the units just move if they're going to via this mechanic 'before the first round begins'

Im fairly certain you're right but looking at the wording makes me face scrunch wanting to do the mental gymnastics and figure out an articulate explanation of why it works. If only because Toholk is blind and therefor couldn't be deceived by the visual illusion. That and he's insane. *chuckle*


This message was edited 3 times. Last update was at 2017/08/22 18:48:06


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Lothmar wrote:
 Klowny wrote:
Grand illusion is before the first battle round begins, Toholks is at the start of the first battle round. :(


Technically Grand illusion is also 'at the beginning of the first battle round' the units just move if they're going to via this mechanic 'before the first round begins'

Im fairly certain you're right but looking at the wording makes me face scrunch wanting to do the mental gymnastics and figure out an articulate explanation of why it works. If only because Toholk is blind and therefor couldn't be deceived by the visual illusion. That and he's insane. *chuckle*




Yea both stipulate that they happen at the start of the first battle round, but GI specifically states this happens before it begins. Yea its confusing and the wording is off, I'd personally love it to be the other way and it is quite confusing.

12,000
 
   
Made in us
Regular Dakkanaut





Is a 'hive' build where you go nothing (or almost nothing else) but scarabs and tomb spyders viable in a lower point casual game where battleforged isn't required?

I chuckled imagining an early awakening tomb world narrative game about the maintenance crew.

ex: 998 ; 1000
Scarabs 9x - 117
Scarabs 9x - 117
Scarabs 9x - 117
Scarabs 3x - 39 ; Or +6 Scarabs
Canoptek Spyder (no addons) - 8x 1 unit squads. 608 ; or -1 CS

I have a feeling if my opponent knows about CS's ability or see's me do it once they'll try shooting them down. That and the spyders are 4" slower so to keep them in that 6" resupply bases range I either have to start chaining or deliberately slowing down the charge of the scarabs. That plus the mortal wounds gamble and scarabs almost non existant saves and no ap etc...


----

Yeah I think this would only really have a chance on a relatively short distance map.

This message was edited 4 times. Last update was at 2017/08/22 20:18:16


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in cz
Pile of Necron Spare Parts





No reason to play Spyders here i think, because they can only add scarabs to unit, that is already missing some.
What about this?

++ Outrider Detachment +1CP (Necrons) [54 PL, 998pts] ++

+ HQ +

Destroyer Lord [8 PL, 135pts]: Warscythe

Destroyer Lord [8 PL, 135pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

++ Total: [54 PL, 998pts] ++

You have way more scarabs, some scary looking HQ and you have some CP to play with

IMMORTAL SPACE SKELETONZ 4 THE WIN  
   
Made in us
Decrepit Dakkanaut




That's about what I do except add Doomsday Arks.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut





 Pepe96 wrote:
No reason to play Spyders here i think, because they can only add scarabs to unit, that is already missing some.
What about this?

++ Outrider Detachment +1CP (Necrons) [54 PL, 998pts] ++

+ HQ +

Destroyer Lord [8 PL, 135pts]: Warscythe

Destroyer Lord [8 PL, 135pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

++ Total: [54 PL, 998pts] ++

You have way more scarabs, some scary looking HQ and you have some CP to play with


I mean, with 6+ saves you're gonna lose scarab bases it's just a fact so I was contemplating a build that even if they did get lost I just put them back to max ranks on my turn before they attack. But true, way more scarabs~ even more then I think I have bases for. *chuckle*

I also feel like destroyer lords lose some of their purpose if they aren't leading destroyers and am I the only one that thinks there should be a Destroyer lord (with lords will) and a destroyer overlord (with my will be done)? *chuckle* Granted if they went down that rabit hole then they'd probably need a destroyer cryptek as well.

But yeah fast leader options are kind of limited between D lords and CCB unless im putting someone in a ghost ark.

----

Granted tommorows shop night is fast attack and flyers... Worse case scenario it's an early wipe for a second game.

This message was edited 3 times. Last update was at 2017/08/23 14:52:16


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Loyal Necron Lychguard






South Dakota

 Pepe96 wrote:
No reason to play Spyders here i think, because they can only add scarabs to unit, that is already missing some.
What about this?

Spoiler:
++ Outrider Detachment +1CP (Necrons) [54 PL, 998pts] ++

+ HQ +

Destroyer Lord [8 PL, 135pts]: Warscythe

Destroyer Lord [8 PL, 135pts]: Warscythe

+ Fast Attack +

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

++ Total: [54 PL, 998pts] ++

You have way more scarabs, some scary looking HQ and you have some CP to play with


Just to be clear, Battleforged just means that everything fits into a detachment. It is required for Matched Play, but not for Narrative or Open play.
If you are doing Narrative, do whatever you feel tells the story well. You could have a Spyder as Warlord. Triarch Praetorians also didn't take the big Nap... they might be around during the awakening of a tombworld. You may have a Lord or Cryptek also awake... perhaps they awoke early for some reason.


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Lothmar wrote:

I also feel like destroyer lords lose some of their purpose if they aren't leading destroyers


Honestly, I think they lack purpose either way. If they're babysitting destroyers than they're not making use of their melee ability and if they're using their melee ability than they're not using their aura.

Lothmar wrote:
am I the only one that thinks there should be a Destroyer lord (with lords will) and a destroyer overlord (with my will be done)? *chuckle*


Honestly, I wish Overlords had never been made a thing in the first place. All they did was make actual Necron Lords completely redundant and completely pointless in every edition thereafter.

I'd much rather that Lords and Overlords became one and the same.

In the same way, I think Destroyer Lords should be made more like Overlords (so WS/BS 2+, MWBD etc.).


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut





Guys, am I dumb for wanting to try a game where im on the defensive Alamo hunkered down style while long range sniping in a corner to corner match?
Spoiler:

2500 ; **3000
HQ
Toholk - 165 (cryptek)
** Illuminor - 143 (cryptek no invul)
Overlord - 154 (Staff + Rez orb)
Lord - 91 (staff) ; ** rez orb +35

Lord of war
Gauss pylon - 475 (in one corner)

Troop
Necron Warrios - 20x - 240 (In front of wall gaining same invul from cryptek without having to risk d6 mortal wounds on explosion from pylon. )
**Necron Warrios - 20x - 240
**Necron Immortals 10x - 170

Elites
Triarch Stalker - Twin gauss - 181 (in range for invul from GP)
Triarch Stalker - Twin gauss - 181 (in range for invul from GP) (maybe drop one of these for 2 more dedicated repair bugs and some scarabs ; or a sentry pylon for anti air if that's heavy enough).)
Triarch Stalker - Twin gauss - 181 (in range for invul from GP)

Transport
Ghost Ark - 170 (Turned sideways as center of wall cutting off corner from rest of map)
(in range for invul from GP)

Heavy
Doomsday ark - 203 (turned sideways as left of wall) (in range for invul from GP)
Doomsday ark - 203 (turned sideways as right of the wall) (in range for invul from GP)
Canoptek Spyder + Fab claw - 84 (dedicated repair crew) (in range for invul from GP, all but it's dedicated repair guy will shift towards perimeter to hopefully get out the turn before once it reaches lower wounds since they dont have Quantum shielding to try and ignore it)
Canoptek Spyder + Fab claw - 84
Canoptek Spyder + Fab claw - 84 ; ** Canoptek Spyder + Fab claw - 84

This message was edited 3 times. Last update was at 2017/08/23 16:15:02


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Irked Necron Immortal



Colorado

 vipoid wrote:
Lothmar wrote:

I also feel like destroyer lords lose some of their purpose if they aren't leading destroyers


Honestly, I think they lack purpose either way. If they're babysitting destroyers than they're not making use of their melee ability and if they're using their melee ability than they're not using their aura.

Lothmar wrote:
am I the only one that thinks there should be a Destroyer lord (with lords will) and a destroyer overlord (with my will be done)? *chuckle*


Honestly, I wish Overlords had never been made a thing in the first place. All they did was make actual Necron Lords completely redundant and completely pointless in every edition thereafter.

I'd much rather that Lords and Overlords became one and the same.

In the same way, I think Destroyer Lords should be made more like Overlords (so WS/BS 2+, MWBD etc.).

I think Destroyer Lords can be useful in both roles. The players in my group are pretty aggressive so I use mine as a counter assaulter at the same time using his aura for my Destroyers. I agree with you about Lords. They could've easily made the new Overlord models but kept them as Lords. In 5th and 6th I did use my Lords for Res Orb spam, though.
   
Made in us
Loyal Necron Lychguard




Dunno if it was posted here, but this is the list that came in 6th at Captial City Bloodbath.



Welcome to 8th edition, definitely different from 7th edition! No seriously, look there's a C'tan with the Wraiths now instead of a Spyder!
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Nope, infact its actually quite viable tbh. I would consider dropping the GA for scarabs, they are well worth it in this edition, and synergise with the sypders well.

12,000
 
   
Made in us
Decrepit Dakkanaut




 vipoid wrote:
Lothmar wrote:

I also feel like destroyer lords lose some of their purpose if they aren't leading destroyers


Honestly, I think they lack purpose either way. If they're babysitting destroyers than they're not making use of their melee ability and if they're using their melee ability than they're not using their aura.

Lothmar wrote:
am I the only one that thinks there should be a Destroyer lord (with lords will) and a destroyer overlord (with my will be done)? *chuckle*


Honestly, I wish Overlords had never been made a thing in the first place. All they did was make actual Necron Lords completely redundant and completely pointless in every edition thereafter.

I'd much rather that Lords and Overlords became one and the same.

In the same way, I think Destroyer Lords should be made more like Overlords (so WS/BS 2+, MWBD etc.).


The thing to remember is that the aura for the Destroyer Lord isn't really that strong and you can MWBD Destroyers anyway (I think), so use them as super beatsticks. While you won't synergize with the Heavy Destroyers, regular ones might still be close to his aura because of their range.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut





 Klowny wrote:
Nope, infact its actually quite viable tbh. I would consider dropping the GA for scarabs, they are well worth it in this edition, and synergise with the sypders well.


I know two potential people i'd play this against and I know they are both willing to field titans so this would be a good chuckle to introduce macro weapons to them.

I mainly just had the ghost ark in case I needed more vehcile wall to castle (need to research the size/dimensions on GP and set up on a board to see if this works), plus it being placed at the center helped me basically say 'ok this side needs the extra turn of Re prot this turn' to keep up the meat shield wall as long as possible and help me slow the advance of opponents on that 24"and less range from the wall area..

Admittedly though scarabs with enclosed spaces and spyders wouldn't be too bad if I field high base number squads of em but then that has me gambling my dedicated repair crews wounds... Basically it'd be a 'holddddd~' meme just waiting to release them when they get into rapid fire range of my warriors. *chuckle*

This message was edited 1 time. Last update was at 2017/08/23 16:48:18


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Slayer-Fan123 wrote:

The thing to remember is that the aura for the Destroyer Lord isn't really that strong and you can MWBD Destroyers anyway (I think), so use them as super beatsticks.


That's the thing though - I don't consider Destroyer Lords to be particularly good beatsticks either. What with only having WS3+ and a reroll to-wound ability that only works when shooting, on top of only 4 attacks and the Warscythe being a poor-man's Thunderhammer, I just don't think they're a good beatstick at all.

At the very least, I don't think their price is justified for a unit with no force-multiplying ability (or which isn't using its force-multiplying ability).


Regarding Destroyers, yeah you can use MWBD on them - I just find that there are always better targets for it.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut





Do destroyer reroll 1's and targeting relays reroll 1's stack allowing you to reroll 1's twice? ex: if you get a 1 after rerolling the first 1 you can roll again.

This message was edited 1 time. Last update was at 2017/08/23 17:05:06


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Lieutenant General





Florence, KY

Lothmar wrote:
Do destroyer reroll 1's and targeting relays reroll 1's stack allowing you to reroll 1's twice? ex: if you get a 1 after rerolling the first 1 you can roll again.

You can't re-roll a re-roll.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

rerolling a reroll has never been a thing unfortunately. same in this edition.

12,000
 
   
 
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