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Made in us
Been Around the Block





Omg guys you'll never believe this. Okay everyone know that unit Chaos Spawn. for those who dont it is a 40pt unit with no shooting 3WS 5str 5T 3W and NO ARMOR. Worse thing about this terrible beast is its mindless so you cant even control where it moves XD. and the irony it is a Fast attack unit with Slow and purposeful XD XD.

Almost everyone looks over there guys just because of how utterly terrible they are. infact i believe they are voted the worst unit in the game.

But jsut for laughs and giggles me and my friends did test fights with them vs dark eldar units.....these guys were actually living on average 2 full turns vs DE hqs in a fight. Now i know these guys really arent worth their points because they will die with the few numbers a person would run when taking them....but they dont count as anything on the force organization chart so....

for ex 1500 pt game.

2 DPs wings + Gift of chaos + MoS = 165 + 165 = 330

2 Lesser demon squads x 5 = 130

26 Chaos spawn squads x 1 per squad = 1040

total army = 1500

This will wreck almost any DE build i have seen so far <---has played vs quite a few DE
Yes Chaos spawn arent good on their own, but with 5T these guys actually survive quiet a long time vs DE and the opponent would only be able to target 1 at a time XD. Yes I know in KP games this maybe hard to pull off a victory but with 3 wounds each and that T5 and the 1d6 attacks each once they swing...they kill DE XD

This message was edited 1 time. Last update was at 2010/12/28 17:41:45


Chaos through and through 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Spawn must be grouped into as few squads as possible. So you'd have 9 squads instead of 26. T5 isn't great since DE have almost entirely poisoned weapons. Nothing can carry icons in that army, so the Lesser Daemons couldn't enter the board even if they did count as your compulsary Troop choices, which they don't.

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Made in us
Napoleonics Obsesser






Lesser daemons do NOT count as FOC choices, therefore, do not meet you compulsory choices. Use plaguies or something.

Spawn are worthless. Mindless, S&P and no armor save totally kills any charm they had with their 3 wounds and 5T. The only reason they appear to be good is because you're spamming them. Spamming any 3W model works. You'll always get something.

Cool idea, but spawn just aren't good at all


If only ZUN!bar were here... 
   
Made in us
Been Around the Block





DarkHound wrote:Spawn must be grouped into as few squads as possible. So you'd have 9 squads instead of 26. T5 isn't great since DE have almost entirely poisoned weapons. Nothing can carry icons in that army, so the Lesser Daemons couldn't enter the board even if they did count as your compulsary Troop choices, which they don't.


Dream killer D: although in CC they were still doing very well vs almost any DE squad even vs the poison weapons

Also if they are shootin at your spawn tehy arent shootin at your DPs runnin down the field with the abiltiy to make more chaos spawn from you opponents models on a 4+....even hqs XD

This message was edited 1 time. Last update was at 2010/12/28 17:43:53


Chaos through and through 
   
Made in us
Lord of the Fleet





Texas

T5 means nothing when wracks charge with a full compliment of poison attacks or warriors go gunboating with splinter rifles, cannons, and carbines. As others said the list is already flawed and any competent opponent can wipe out the poor spawn easily

 
   
Made in gb
Willing Inquisitorial Excruciator





England

Ignoring the horrendous post...

What equipment was the DE player giving to the units that fought against? Considering that the majority of equipment that any sensible person would take or has to take is poisoned or wounds on a set value I don't really see why the DE player is having such trouble.

Also, did you include shooting?
   
Made in us
Been Around the Block





they had some of the basic infantry with a poison shots and lances, a lot of wytches, and 2 transport ravagers or w/e they are called, with lilith and the archon in with the wytches. Also a squad of incubus.

lesser demons could have been replaced with normal CSMs its hypothetical anyways XD


Automatically Appended Next Post:
really did i just get a moderator warning for spelling because i didn't have any caps or apostrophes in my post o.o

This message was edited 5 times. Last update was at 2010/12/28 17:51:50


Chaos through and through 
   
Made in us
Sslimey Sslyth




Hrm, you probably did get a warning. The basics of standard written English are part of the forum rules. We have a lot of members on the forums who are not native English speakers, and it's hard enough for many of them to understand the posts without making it more difficult by ignoring even the most basic aspects of grammar and punctuation.

Also, failure to use proper English makes you look uneducated and can detract from the impression others receive from what would otherwise be a valid post.

Your theoretical list would really come down to the composition of the theoretical DE list. As mentioned, the T5 of the Spawn doesn't really matter that much if the DE army is mainly focused around shooting. The vast majority of the DE guns wound on a 4 or less and the Spawn wouldn't get an armor save. The biggest limitation is the random movement against the consistently high movement of the DE, especially of the "gunboat" variety.

Now, if the opponent is running a wych cult, he might face some difficulty from having the majority of his killing power reduced to CC attacks that wound on a 6+. That being said, the Chaos player would be far better suited in spending the points from the Spawn on Plague Marines, who are also only wounded on a 6+, but also have a 3+ save and FnP, thereby making them significantly more survivable. Playing Chaos, I'd far rather have two Plague Marines than one Spawn.
   
Made in us
Been Around the Block





I know just thought it was funny that the chaos spawn were doing so well in my fights with his guys ....they were winning every game XD


Automatically Appended Next Post:
Saldiven wrote:Hrm, you probably did get a warning. The basics of standard written English are part of the forum rules. We have a lot of members on the forums who are not native English speakers, and it's hard enough for many of them to understand the posts without making it more difficult by ignoring even the most basic aspects of grammar and punctuation.

Also, failure to use proper English makes you look uneducated and can detract from the impression others receive from what would otherwise be a valid post.


Point taken, I don't typically write on forums where english is the secondary language.

This message was edited 3 times. Last update was at 2010/12/28 20:21:51


Chaos through and through 
   
Made in us
Infiltrating Broodlord





United States

I understand that you have had success with this combination, but I can tell you that as a DE player myself, this list would pose no threat to me what so ever.

Do not take your one game (or even ten, as that is still not even close an accurate number of games to judge anything too deeply) and assume that your results are a universal truth.

Take it from me, who has been playing DE for 12 years, that your list poses no threat to any half competent DE player who is even mildly awake during the game.

Poisoned Shooting and CC makes a mockery of anything that relies on it's toughness for survival. I regularly table Nids on turn 2 or 3 because of this, and that army is built on doing better than what you are trying to accomplish.

If the game is Objective based, you won't have anything but 2 troop units to do anything meaningful. If the game is Kill Points based, well, the answer is obvious.

On average, 10 Splinter Rifle shots will kill one of these things. It is harder to kill 2 Marines than one of those Spawn with 10 Splinter Rifle shots.

Okay, do this... Take your list, then have your opponent go all Raiders/Ravagers with Chain Snares. There isn't even anything you can do about this besides sit there and take it.

I applaud you for thinking outside the box, but this list is not going to do what you think it does.

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Longtime Dakkanaut






Yeah, I have to agree with the rest... Spawn are still garbage. As an aside, consider if the Dark Eldar played the same game as you, by running grotesques. Now his t5 w3 unit is cheaper than yours, comes with feel no pain, and can get a transport. Beast squads also get multiple wound multiple attack meanies that are better than yours. 26 independant units is not terrible in some respects but the spawn are not useful enough to warrant spamming.
   
Made in us
Been Around the Block





BuFFo wrote:
If the game is Objective based, you won't have anything but 2 troop units to do anything meaningful.


I can say from experience you don't need any troops capturing points. I run Khorne Beserkers and never have once used them for capturing, and have won all but 1 of my battles (the one battle i got tabled turn 5).

Capture points are just there to look pretty. I don't care what objective you roll on the dice. You play me you have a 100% chance to roll annihilation. With or without kill points is the only thing the dice is rolling

This message was edited 1 time. Last update was at 2010/12/28 23:02:44


Chaos through and through 
   
Made in ca
1st Lieutenant





Care to take this list to a tournament or play a DE player on Vassal to prove what this list can do?
   
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Tilter at Windmills






Manchester, NH

zhangbob wrote:
BuFFo wrote:
If the game is Objective based, you won't have anything but 2 troop units to do anything meaningful.


I can say from experience you don't need any troops capturing points. I run Khorne Beserkers and never have once used them for capturing, and have won all but 1 of my battles (the one battle i got tabled turn 5).

Capture points are just there to look pretty. I don't care what objective you roll on the dice. You play me you have a 100% chance to roll annihilation. With or without kill points is the only thing the dice is rolling


This is not a good line of argument. You don't want to get into a measuring contest comparing win records. It's basically meaningless to strangers on the internet anyway.

Ignoring objectives usually means losing. Just because you can table your buddy who doesn't know the tactics of the game, doesn't mean "capture points" are irrelevant, except when you're playing him.

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Made in ca
1st Lieutenant





On the DP's versus shooting aspect.

A Haemy with Hexrifle has a about a 22% chance each turn to remove a DP. If that fails then a Venom with Trueborn and 4 Splinter Cannons should put around 2-3 wounds on one, and Ravagers and Warrior Raiders should finish it from there. So with my list, first turn they should both go down and from there it's fly around and kill whatever starts to shamble in close.

A Venom at 18" should kill a Chaos Beast unit in one turn of shooting out of cover, the same with a Warrior boat at 12" so my list can potentially table you by turn 2-3.
   
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Manchester, NH

Venom = 12 shots = 8 hits = 4W. A full unit of Spawn has 9W, right?

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in ca
1st Lieutenant





Sorry, I was meaning a Venom with Trueborn packing another 2 Splinter Cannons. You park about 6" back from your front line and blast away, they really start to melt once you let them within 18" though.

@ 18" or less versus Spawn
4 Splinter Cannons - 24 shots - 16 hits - 8 wounds - 4 after cover
3 Splinter Carbines - 9 shots - 6 hits - 3 wounds - 1.5 after cover

11 wounds out of cover 5.5 in cover.

@ 18-36" versus Spawn
4 Splinter Cannons - 24 shots - 16 hits - 8 wounds - 4 after cover

8 wounds out of cover 4 in cover.

@ 18" or less versus a DP
4 Splinter Cannons - 24 shots - 16 hits - 8 wounds - 2.67 after armor
3 Splinter Carbines - 9 shots - 6 hits - 3 wounds - 1 after armor

3.67 wounds.

@ 18-36" versus Spawn
4 Splinter Cannons - 24 shots - 16 hits - 8 wounds - 2.67 after armor

2.67 wounds.
   
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