Hello mates. As mentioned before on here (via the "March of the Treekin Thread) I will be selling my High Elves in the near future and currently am deciding between Skaven and Wood Elves as my next choice of army to build and play with. This list i have thrown together for the mighty Skaven is decked out to fit who i think are the coolest (and can make a great argument as some of the craziest Skaven) the technology crazed clan Skryre

. This will be my first attempt at throwing this list together and i have tried to make it as competitive and as fitting to the Skryre theme as possible. As usual all insights, ideas, thoughts, ect. are welcome and encouraged. Thanks for reading mates!:
CLAN SKRYRE SKAVEN 2500 POINTS
LORDS AND HEROES: 665pts.
-Ikit Claw
-Warlock Engineer
w/
Lvl. 1 Wizard, Warp Energy Condenser
-Warlock Engineer
*w/
Lvl. 1 Wizard, Doom Rocket
-Chieftain
BSB
*w/ Halberd, Warplock Pistol, Enchanted Shield
CORE: 965pts.
-x30 Stormvermin (*With Ikit*)
w/ Full Command, Warpfire Thrower
-x30 Clanrats (*With Warlock Engineer #1*)
w/ Full Command, Hand Weapons and Shields, Warpfire Thrower
-x30 Clanrats (*With Warlock Engineer #2*)
w/ Full Command, Hand Weapons and Shields, Warpfire Thrower
-x30 Clanrats (*With
BSB*)
w/ Full Command, Hand Weapons and Shields, Warpfire Thrower
SPECIAL: (390pts.)
-x6 Warplock Jezzails
-x6 Warplock Jezzails
-x8 Poison Wind Globadiers
w/ Bombardier, Poisoned Wind Mortar
RARE: (480pts.)
-x2 Warplightning Cannon
-x2 Doomwheels
TOTAL ARMY: 2500 POINTS
L+H: With Ikit and 2 Level 1 Warlock Engineers that should give me plenty of both magic defense and output against a wide variety of opponents especially with tons of warp lightning being thrown about. The
BSB has a 3+ armor save and with a halberd is strength 5 and a pistol for the hell of it (had 8pts. to spare). And thanks to Verminous Valor i can refuse a challenge and still get all the
BSB benefits.
CORE: 120 total infantry may be small for a Skaven army however the fact that they all have wonderful warpfire throwers (seriously a fething flame thrower in fantasy!

) should help even the odds if i ever come across armies that outnumber me or even have just plain better infantry. Each unit also has a hero/character leading it which should also help in the long run as each unit can dish out its own respectful amount of punishment each turn.
SPECIAL: 12 Warplock Jezzails to target elite units such as knights, elite infantry and warmachines. Two units of 6 enable flexibility and a decent enough amount of shots where a few should hit. The 8 Globadiers with the mortar will be right behind one of my units of clanrats (the one that looks like it may have trouble most likely) and contribute to the combat as best they can. I am considering dropping the Jezzails though in favor of more of these bad boys but for now ill keep it as it is.
RARE: This explains itself for the most part. Two Doomwheels doing what they do best which is beating the ever living hell out of opponents with two Warp Lightning Cannons to back them up. I am also considering dropping the cannons for Plaugeclaw Catapaults but as stated above for the Jezzails/Globadiers argument will keep it as it is for now.