Ok.
This is a little from Wiki on Twilight:2000, for those uninitiated.
http://en.wikipedia.org/wiki/Twilight_2000
One of the things that was great was that the character generation was pretty streamlined that you could take about an hour or so and put a guy together, and then get stuck in with what came in the box. The material that was provided gave
GM's and players food for extensive playing, a feeling that both player and
GM had a stake in the world, and that games could go great as either one off's, or in succesion, where your actions had impact on the game world at large.
One or two of the things that sucked about the original system was that the combat rules... sucked. Both in terms of mechanics, and in the real world of playing a game, combat either dragged out for an hour, or it boiled down to, "Hey, your guy just got shot in the arm with a 120MM cannon and took a couple of hit points to your arm, leg, chest and head. You were wearing this and that, You were hiding in a vehicle, which was hidden in a woodline, so you only took a couple of hits, but your helmet and vest are wiped out..." (True story example.)
The second edition didn't do much favors to the material, even though the game had a tight premise, a great amount of material, and the storylines that were to be had hit hard and had the potential to be graphic. The combination of the Merc line gave it some help, but the demise of GDW didn't help the game system, If I remember at the time, GDW had some great titles in the mix, and along with tem, numerous heavy hitters of the industry were going the way of the dodo, either because of the new advent of computer games, or the shake and bake gaming "Giants" that cropped up becuase of click games, devovled D and D, and others, to upstarts that took old titles and crapped all over them. ( FASA, WOTC, WIZKIDZ, Mongoose, Etc.)
As to the whole, " Oh, your guy died too quickly, so the game sucked." That was an issue with most
RPG systems, and still continues to be an issue today. In any game you play, this comes to a head when you either have crap GMing, or if you have weak sauce games to begin with.
Some of my favorite gaming didn't even have to do with combat, on some levels. It was more about "Hey, your teams involved with this and that, how are you going to deal with it." Be it the Keep of the Borderlands, or playing T:2000 in New York City, after having fought your way over half of the east coast through several other interrelated adventures.
I even played a couple of Cthulhu games where it is almost a matter of course to be driven insain, killed, and ate by either your fellow players, or the fun things to be had in the world of Call of Cthulhu. In the new
40K game, your guy can come out of the gate and die in thier first fight. they don't even need to be shot, either. It boils down to the
RPG elements that make the game what it is.
I think my favorite is a happy medium, where you make up the guy, go for broke, and play. The dieing is secondary in the story. The play is the thing, so to speak.
If you have a good, or even excellent group, like some of the ones I've had the fortune to play with, that adds big pluses too. SOme of the players, or even some of the
GM's bring it to the table and really make playing almost as bad ass as watching a great movie, or playing video games. Of course there are alot of suck
GM's too. to the point of making even something as rudimentary as character creation a chore.
I remember when Traveller was a rudimentary 3 or four black books, and almost like a subscription. THAT was almost torture. I played a whole whopping one half of a game of that system. The game died, not the character.
If you are interested in looking over the T:2013 stuff, there is a batch of stuff over at Drivethrough
RPG. They have a fair amount of material, if your interested in trying it out, as well.
As a military guy, the game was meh. As part of the T:2000 mythos, it was nice to see that someone was actually doing something with it. I only wish that I could have put pen to paper and put something into the game. I know for a fact that even some of my one off's would have put the generalized generic meh to shame.
As for an outdated game, I'd have to say Yes and No. The issue that I see from my standpoint is that people don't like playing something that they already do in real life, so the game can come in as some sort of a let down to some.
I could easily see playing T:2000 being updated and the stuff from the moduals even being remastered and revamped with updates such as "What happened next..." sorts of things.
such examples I can think of being, What happened to NYC, after you extablished a bastion, a couple of TCP's and a couple of firebases. Does the city then continue to become an excersize in asset management, or do you revamp a new modual, beginning with the successes that were suppoed to have happened after the fact of Modual #1.
Another example would be something like Boomer. There were a couple of hairy situations in character, where you had several options develop for nearly worldwide ramifications, yet they were not evolved, nore were they dealt with in the endgame. Red Star, Lone Star? the same thing. They ended up the game trying to do a couple of SITREP books, but they devolved into nice fluff, without any real relevence.
I like game systems that have a beginning, middle, and end-ish. When you do to players like you do with things like Shadowrun, D and D, hell, even T:2000, where you pretty much cut your own throat as a game, then expect people to come back and relearn a whole new way of play, especially in the advent of the Mongoose thing, I as a paying consumer am left kind of miffed. Who's fault is that? the players? The
GM?
Is there any real thought other then bottom line profit given when people do that?
What do you think of D and D with thier near WOW mentality, or the advent of regurgitating it as an almost computer driven game?
Are P and P games well and truly dead, as Mr. Sprange would have you believe? or is there a chance for a reprieve and resurgence, as
FF is leading us to really believe?