Had two games over Christmas. Didn't bother taking any pictures of the first as I'd probably forget what happened as it was Wednesday last week (it was Tyranids vs Blood Angels - win for me), last nights game is my Orks with a slightly modified list with Grots and full house of dethrollas.
Orks "'Ead Manglers Lads" - 2,000 points
HQ
1 x Warboss - power klaw, attack squig & cybork body
1 x Big Mek - kustom force field
Elite
5 x Lootas
5 x Lootas
4 x Nobz w/ Battlewagon - power klaw, 2 x big choppas, waaagh! Banner, bosspole, cybork bodies & Painboy - Wagon w/ big shoota & deffrolla
Troops
5 x Nobz w/ Battlewagon - power klaw, 3 x big choppas, waaagh! Banner, bosspole,cybork bodies & Painboy - Wagon w/ big shoota & deffrolla
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
10 x Gretchin - Runtherd w/ grot-pod
Fast Attack
1 x Deffcopter - twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter - twin-linked rokkits & 1 x buzzsaw
Heavy Support
1 x Battlewagon - big shoota & deffrolla
1 x Battlewagon - big shoota & deffrolla
1 x Battlewagon - big shoota & deffrolla
Total: 2,000
Imperial Guard
HQ
Company Command Squad w/ Chimera - 4 x plasma guns & plasma pistol
Company Command Squad w/ Chimera - 4 x plasma guns & plasma pistol
Troops
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x flamers
Fast Attack
Vendetta
Vendetta
Hellhound
Heavy Support
Leman Russ Battle Tank
Leman Russ Executioner
Manticore Rocket Launcher
* All tanks have hull flamers
Game: Capture and Control + Pitched Battle
Deployment
I won the roll off and deployed first keeping all my Battlewagons together and centre of the board, this way if Shaun out deployed me I could go either way. I put the Grots on two floors below my objective with some Lootas and then the other Lootas in a ruin the other side of the board. Lastly the Kopters deployed by the Wagons.
Shaun deployed his Guard spread across the board. He held most of his tanks close to the board edge so it would take longer for me to charge. He put a Vendetta in each table corner to cover all angles and hit the Manticore in a ruin, the Hellhound close by to BBQ any would be assaulting units.
* Tactical Notes
My plan is to turbo boost the two Kopters one going for the Manticore as it's a pain in the arse and the other a Vendetta which will disable some anti tank. I'll move the Wagons up and then bail out centre field and hopefully can spread across towards the objective. High priority targets are Vendetta, Hellhound and the flamer Veterans which will kill Orks in masses and also pop tanks. I'm not fussed about plasma Veterans TBH.
Turn 1
I do my scout moves turbo boosting one Kopter towards a Vendetta and the other towards the Manticore. Shaun attempts to seize the iniative but fails.
Movement I roll the Wagons out 12" and they end up half way across the board. Deffkopters move towards targets.
Shooting Lootas on the left flank fire at the flamer Veteran Chimera and score crew stunned. Lootas on the right flank fire at the Vendetta but do nothing. Kopters fire at the Vendetta on the left flank and Manticore respectively, don't hit or do nothing.
In assault Kopters charge wrecking the Vendetta and score weapon destroyed on the Manticore losing the rocket rack.
Shaun keeps bulk of his force static only moving the remaining Vendetta and a
CCS on the left flank along with the Executioner coming out to play.
Shooting the Vendetta wrecks a Battlewagon. Kopter on the left flank gets gunned down by mass plasma from
CCS and plasma Veterans, other Kopter gets roasted by the Hellhound and the Manticores hull flamer.
* Tactical Notes
Ok that went sort of well. A Vendetta is down and the Manticore has been dealt with so anti tank is at a minimum now. I lost a Battlewagon and both Kopters this turn, I expcted the Kopters TBH. Now that Hellhound is a big threat to my Boyz on foot.
I just need to deal with the remaining Vendetta and tackle the Leman Russ as it can get side shots and also the Executioner which can threaten my Nobz.
Turn 2
I move my Boyz now on foot towards the Vendetta but they don't get a good run move so waste of time calling a waaagh! to get them into assault - looks like they will burn next turn :( . Warboss and Nobz bail out ready to assault the Executioner while the Big Mek stays in the tank. Other Nob squad bails out ready to assault the LMBT as the other Wagons come in from behind.
Both Lootas fire at two seperate Chimeras; flamer Veteran and plasma
CCS but fail to do anything.
In assault Nobz squad multi assaults the flamer Veteran Chimera and LMBT wrecking both of them with power klaw and big choppa, the Chimera kills half the squad in the blast. Warboss and Nobz charge the Executioner and make it go boom, Orks take two wounds from the blast.
Shauns turn he pivots the Vendetta around and moves it 6" to I.D some Nobz on the left flank the
CCS moves up and bails out along with a plasma Veteran squad.
Shaun issues some orders, he issues first rank fire to the flamer unit and plasma unit to get more lasgun shots in - the Nobz get blasted and die. Warboss and Nobz take some punishment but they linger on. Boyz on foot get BBQ'd by the Hound.
* Tactical Notes
I've busted some armour this turn taking out the Leman Russ, Executioner and a Chimera but doing so I've exposed my Nobz (ohhhh Matron!) which have now been blasted away on one flank, however their sacrifice has paid off by a. multi assaulting and tackling two armoured units and b. allowing the Boyz behind to move up and unleash shoota fire into those now exposed Guard units.
Plan now is to move the Boyz on foot towards the Hellhound and take it out. I'll use the Warboss and Nobz to smash the CCS Chimera on the right flank and use the Boyz in the Wagons to gun down the Guard on foot on the left flank.
Turn 3
I move the empty Nobz wagon and tank shock the plasma
CCS on the left flank, they get mowed over and only a single plasma gunner remains - it carries on and rams into the rear of the Chimera making it go boom! Boyz in wagons roll up 6" ready to unleash shoota salvo. Meks Wagon rolls up and rams a plasma Chimera but only stuns it. Boyz on foot move to get to the Hellhound.
Shooting Boyz blast away leaving only three Veterans left from a plasma unit and wipe out the flamer Veteran squad - the single plasma guy passes morale test. Lootas fire at more Chimeras but only manage to stun and weapon destroyed the
CCS one on the left flank - was hoping to pop it and then assault with the Warboss and Nobz.
In assault the Boyz on foot charge the Hound scoring two weapon destroy results and immobilise it. Warboss and Nobz charge the
CCS Chimera on the left flank and pop it, just the Commander and a single plasma gunner are left.
Shauns turn he moves a plasma Veteran Chimera which was supporting the
CCS on the left flank through terrain and onto his objective, now contesting with my Battlewagon. He gets the three plasma Veterans back into a Chimera. The Vendetta moves 6" and the Manticore moves through terrain ok to burn some Ork.
Shooting Manticore kills 6 Orks with heavy flamer. Vendetta blow up the Meks Wagon. Plasma from the
CCS leave just the Warboss standing, who has one wound too.
In assault Boyz total the Hound.
* Tactical Notes
All going well now. Sure I lost a squad of Nobz last turn and this turn too taking out my two hammer units but the damage is done now. Those two squads of Boyz have just killed off two troop choices and the CCS on the left flank got mowed over.
Next turn I'll tackle the Vendetta so it doesn't go for more tanks, ram that Chimera holding the battered plasma unit and then gun them down with shootas.
Turn 4
Both Boyz Wagons ram the Chimera making it go boom, only a single Veteran survives the explosion. Warboss moves to assault the
CCS as the Boyz on foot go for the Vendetta.
Shooting Lootas blast the Chimera on the Guard objective but do nothing. Lootas on my right flank blast another remaining Chimera but only score weapon destroyed and shake it.
In assault Warboss attacks the battered
CCS, but gets killed before he can swing his power klaw - doh! Boyz wreck the Vendetta after several weapon destroyed and immobilised results. Mek charges the Chimera closest to him but fails to do much damage.
Shauns movement turn he moves the Manticore through terrain but immobilises it. Plasma Veterans bail out the Chimera ready to deal with the Big Mek.
Shaun issues the fire on my target order which makes the Big Mek re-roll cover saves (he's in cover plsu got
KFF) plasma Veterans fire and kill the Big Mek. Plasma Veterans fire out the hatch on the Chimera on the objective and total the empty Battlewagon.
* Tactical Notes
Not much to say really except this game is in the bag now. Vendetta was really the last hope for Shaun as it could have turbo boosted and contested my objective, but with it gone he cannot do that. His objective has 40 Orks coming at him with av14 tanks and he has 10 guys at least I can contest it or hopefully kill them off.
Plan is to divide my forces, use one unit of Boyz to ram the Chimera and then bail out and Assault the Guardsmen and use the other Boyz to shoot the plasma Veterans out the tank. Boyz on foot will tackle the Manticore.
Turn 5
Boyz on foot move through terrain to tackle the Manticore. Boyz Wagons split off one goes towards the Guard objective and rams the Chimera in terrain, the Wagon gets immobilised in the process on terrain, even with re-roll thanks to dethrollas. Orks bail out hoping to contest at least. I move my Gretchin up a level to make sure I claim my own objective as I wasn't within 3".
Shooting, Lootas on the left flank open up the Chimera killing a few Guardsmen in the blast, Orks blast them with shootas leaving only two Guardsmen left who pass morale - ready for a good kicking! Lootas on the right flank avenge the Warboss and gun down the
CCS. Boyz in the Wagon polish off the plasma Veterans, a few remain but they fail morale and fall back off the table.
In assault Boyz charge the two Guardsmen, one Ork dies but the Guardsmen are wiped out and the Orks claim the objective. Manticore is wrecked by the Boyz.
We call it a day at this point as Shaun has a single Chimera left. Orks win claiming both objectives.
Summary
Interesting game for the Orks. List wise I made a mistake adding up and was some points short, so I've increased the quantity of Grots to 15 which should hold up against a unit if they get assaulted, maybe. They do well at holding objectives instead of a single Wagon being held back. I can't say I missed the two Nobz I dropped now the Big Meks burna either. I did find having dethrollas on all vehicles useful. One thing I'm not sure about is boss poles, re-roll morale is good but LD7 and especially in combat when you've lost it's not that great, food for thought...
Mistake wise obivously the points but I also shouldn't have bailed out the Wagons too soon as with Shauns lack of melta his plasma in my face couldn't do nothing to my tanks. Instead I should have rammed his Chimeras with mass dethrollas.
Shaun did ok considering he has only got a few games under his belt. He's getting good with target priority now and using the right units for the right job like Vendetta against the tanks and I.D'ing Nobz. He made a few mistakes though, like leaving his tanks static which let me auto hit - I did say move them Shaun

Also looking at his list he's about 150 short from 2k unless I missed something, you need to get a proper list written Shaun instead of making them up when you play

. One big factor which really hurt Shaun was lack of melta, this really hurt him. Too much plasma and flamer Veterans aren't needed when you have hull flamers.