Switch Theme:

Orks vs Imperial Guard - 2,000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tower of Power






Cannock

Had two games over Christmas. Didn't bother taking any pictures of the first as I'd probably forget what happened as it was Wednesday last week (it was Tyranids vs Blood Angels - win for me), last nights game is my Orks with a slightly modified list with Grots and full house of dethrollas.

Orks "'Ead Manglers Lads" - 2,000 points


HQ

1 x Warboss - power klaw, attack squig & cybork body

1 x Big Mek - kustom force field

Elite

5 x Lootas

5 x Lootas

4 x Nobz w/ Battlewagon - power klaw, 2 x big choppas, waaagh! Banner, bosspole, cybork bodies & Painboy - Wagon w/ big shoota & deffrolla

Troops

5 x Nobz w/ Battlewagon - power klaw, 3 x big choppas, waaagh! Banner, bosspole,cybork bodies & Painboy - Wagon w/ big shoota & deffrolla

20 x Shoota Boyz - Nob w/ power klaw & boss pole

20 x Shoota Boyz - Nob w/ power klaw & boss pole

20 x Shoota Boyz - Nob w/ power klaw & boss pole

10 x Gretchin - Runtherd w/ grot-pod

Fast Attack

1 x Deffcopter - twin-linked rokkits & 1 x buzzsaw

1 x Deffcopter - twin-linked rokkits & 1 x buzzsaw

Heavy Support

1 x Battlewagon - big shoota & deffrolla

1 x Battlewagon - big shoota & deffrolla

1 x Battlewagon - big shoota & deffrolla

Total: 2,000


Imperial Guard

HQ

Company Command Squad w/ Chimera - 4 x plasma guns & plasma pistol

Company Command Squad w/ Chimera - 4 x plasma guns & plasma pistol


Troops

Veterans w/ Chimera - 3 x plasma guns

Veterans w/ Chimera - 3 x plasma guns


Veterans w/ Chimera - 3 x plasma guns


Veterans w/ Chimera - 3 x flamers

Fast Attack

Vendetta

Vendetta

Hellhound

Heavy Support

Leman Russ Battle Tank

Leman Russ Executioner

Manticore Rocket Launcher

* All tanks have hull flamers

Game: Capture and Control + Pitched Battle

Deployment

I won the roll off and deployed first keeping all my Battlewagons together and centre of the board, this way if Shaun out deployed me I could go either way. I put the Grots on two floors below my objective with some Lootas and then the other Lootas in a ruin the other side of the board. Lastly the Kopters deployed by the Wagons.

Shaun deployed his Guard spread across the board. He held most of his tanks close to the board edge so it would take longer for me to charge. He put a Vendetta in each table corner to cover all angles and hit the Manticore in a ruin, the Hellhound close by to BBQ any would be assaulting units.





* Tactical Notes

My plan is to turbo boost the two Kopters one going for the Manticore as it's a pain in the arse and the other a Vendetta which will disable some anti tank. I'll move the Wagons up and then bail out centre field and hopefully can spread across towards the objective. High priority targets are Vendetta, Hellhound and the flamer Veterans which will kill Orks in masses and also pop tanks. I'm not fussed about plasma Veterans TBH.



Turn 1

I do my scout moves turbo boosting one Kopter towards a Vendetta and the other towards the Manticore. Shaun attempts to seize the iniative but fails.


Movement I roll the Wagons out 12" and they end up half way across the board. Deffkopters move towards targets.

Shooting Lootas on the left flank fire at the flamer Veteran Chimera and score crew stunned. Lootas on the right flank fire at the Vendetta but do nothing. Kopters fire at the Vendetta on the left flank and Manticore respectively, don't hit or do nothing.

In assault Kopters charge wrecking the Vendetta and score weapon destroyed on the Manticore losing the rocket rack.

Shaun keeps bulk of his force static only moving the remaining Vendetta and a CCS on the left flank along with the Executioner coming out to play.

Shooting the Vendetta wrecks a Battlewagon. Kopter on the left flank gets gunned down by mass plasma from CCS and plasma Veterans, other Kopter gets roasted by the Hellhound and the Manticores hull flamer.




* Tactical Notes

Ok that went sort of well. A Vendetta is down and the Manticore has been dealt with so anti tank is at a minimum now. I lost a Battlewagon and both Kopters this turn, I expcted the Kopters TBH. Now that Hellhound is a big threat to my Boyz on foot.

I just need to deal with the remaining Vendetta and tackle the Leman Russ as it can get side shots and also the Executioner which can threaten my Nobz.


Turn 2

I move my Boyz now on foot towards the Vendetta but they don't get a good run move so waste of time calling a waaagh! to get them into assault - looks like they will burn next turn :( . Warboss and Nobz bail out ready to assault the Executioner while the Big Mek stays in the tank. Other Nob squad bails out ready to assault the LMBT as the other Wagons come in from behind.

Both Lootas fire at two seperate Chimeras; flamer Veteran and plasma CCS but fail to do anything.

In assault Nobz squad multi assaults the flamer Veteran Chimera and LMBT wrecking both of them with power klaw and big choppa, the Chimera kills half the squad in the blast. Warboss and Nobz charge the Executioner and make it go boom, Orks take two wounds from the blast.

Shauns turn he pivots the Vendetta around and moves it 6" to I.D some Nobz on the left flank the CCS moves up and bails out along with a plasma Veteran squad.

Shaun issues some orders, he issues first rank fire to the flamer unit and plasma unit to get more lasgun shots in - the Nobz get blasted and die. Warboss and Nobz take some punishment but they linger on. Boyz on foot get BBQ'd by the Hound.





* Tactical Notes

I've busted some armour this turn taking out the Leman Russ, Executioner and a Chimera but doing so I've exposed my Nobz (ohhhh Matron!) which have now been blasted away on one flank, however their sacrifice has paid off by a. multi assaulting and tackling two armoured units and b. allowing the Boyz behind to move up and unleash shoota fire into those now exposed Guard units.

Plan now is to move the Boyz on foot towards the Hellhound and take it out. I'll use the Warboss and Nobz to smash the CCS Chimera on the right flank and use the Boyz in the Wagons to gun down the Guard on foot on the left flank.


Turn 3

I move the empty Nobz wagon and tank shock the plasma CCS on the left flank, they get mowed over and only a single plasma gunner remains - it carries on and rams into the rear of the Chimera making it go boom! Boyz in wagons roll up 6" ready to unleash shoota salvo. Meks Wagon rolls up and rams a plasma Chimera but only stuns it. Boyz on foot move to get to the Hellhound.

Shooting Boyz blast away leaving only three Veterans left from a plasma unit and wipe out the flamer Veteran squad - the single plasma guy passes morale test. Lootas fire at more Chimeras but only manage to stun and weapon destroyed the CCS one on the left flank - was hoping to pop it and then assault with the Warboss and Nobz.

In assault the Boyz on foot charge the Hound scoring two weapon destroy results and immobilise it. Warboss and Nobz charge the CCS Chimera on the left flank and pop it, just the Commander and a single plasma gunner are left.

Shauns turn he moves a plasma Veteran Chimera which was supporting the CCS on the left flank through terrain and onto his objective, now contesting with my Battlewagon. He gets the three plasma Veterans back into a Chimera. The Vendetta moves 6" and the Manticore moves through terrain ok to burn some Ork.

Shooting Manticore kills 6 Orks with heavy flamer. Vendetta blow up the Meks Wagon. Plasma from the CCS leave just the Warboss standing, who has one wound too.

In assault Boyz total the Hound.





* Tactical Notes

All going well now. Sure I lost a squad of Nobz last turn and this turn too taking out my two hammer units but the damage is done now. Those two squads of Boyz have just killed off two troop choices and the CCS on the left flank got mowed over.

Next turn I'll tackle the Vendetta so it doesn't go for more tanks, ram that Chimera holding the battered plasma unit and then gun them down with shootas.


Turn 4

Both Boyz Wagons ram the Chimera making it go boom, only a single Veteran survives the explosion. Warboss moves to assault the CCS as the Boyz on foot go for the Vendetta.

Shooting Lootas blast the Chimera on the Guard objective but do nothing. Lootas on my right flank blast another remaining Chimera but only score weapon destroyed and shake it.

In assault Warboss attacks the battered CCS, but gets killed before he can swing his power klaw - doh! Boyz wreck the Vendetta after several weapon destroyed and immobilised results. Mek charges the Chimera closest to him but fails to do much damage.

Shauns movement turn he moves the Manticore through terrain but immobilises it. Plasma Veterans bail out the Chimera ready to deal with the Big Mek.

Shaun issues the fire on my target order which makes the Big Mek re-roll cover saves (he's in cover plsu got KFF) plasma Veterans fire and kill the Big Mek. Plasma Veterans fire out the hatch on the Chimera on the objective and total the empty Battlewagon.





* Tactical Notes

Not much to say really except this game is in the bag now. Vendetta was really the last hope for Shaun as it could have turbo boosted and contested my objective, but with it gone he cannot do that. His objective has 40 Orks coming at him with av14 tanks and he has 10 guys at least I can contest it or hopefully kill them off.

Plan is to divide my forces, use one unit of Boyz to ram the Chimera and then bail out and Assault the Guardsmen and use the other Boyz to shoot the plasma Veterans out the tank. Boyz on foot will tackle the Manticore.


Turn 5

Boyz on foot move through terrain to tackle the Manticore. Boyz Wagons split off one goes towards the Guard objective and rams the Chimera in terrain, the Wagon gets immobilised in the process on terrain, even with re-roll thanks to dethrollas. Orks bail out hoping to contest at least. I move my Gretchin up a level to make sure I claim my own objective as I wasn't within 3".

Shooting, Lootas on the left flank open up the Chimera killing a few Guardsmen in the blast, Orks blast them with shootas leaving only two Guardsmen left who pass morale - ready for a good kicking! Lootas on the right flank avenge the Warboss and gun down the CCS. Boyz in the Wagon polish off the plasma Veterans, a few remain but they fail morale and fall back off the table.

In assault Boyz charge the two Guardsmen, one Ork dies but the Guardsmen are wiped out and the Orks claim the objective. Manticore is wrecked by the Boyz.

We call it a day at this point as Shaun has a single Chimera left. Orks win claiming both objectives.





Summary

Interesting game for the Orks. List wise I made a mistake adding up and was some points short, so I've increased the quantity of Grots to 15 which should hold up against a unit if they get assaulted, maybe. They do well at holding objectives instead of a single Wagon being held back. I can't say I missed the two Nobz I dropped now the Big Meks burna either. I did find having dethrollas on all vehicles useful. One thing I'm not sure about is boss poles, re-roll morale is good but LD7 and especially in combat when you've lost it's not that great, food for thought...

Mistake wise obivously the points but I also shouldn't have bailed out the Wagons too soon as with Shauns lack of melta his plasma in my face couldn't do nothing to my tanks. Instead I should have rammed his Chimeras with mass dethrollas.

Shaun did ok considering he has only got a few games under his belt. He's getting good with target priority now and using the right units for the right job like Vendetta against the tanks and I.D'ing Nobz. He made a few mistakes though, like leaving his tanks static which let me auto hit - I did say move them Shaun Also looking at his list he's about 150 short from 2k unless I missed something, you need to get a proper list written Shaun instead of making them up when you play . One big factor which really hurt Shaun was lack of melta, this really hurt him. Too much plasma and flamer Veterans aren't needed when you have hull flamers.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

cool report. how do you like your new RoB board? i was quite surprised not to see the kitchen table with a road after all the reports you've posted! does it hold together pretty well on that size table?
   
Made in gb
Tower of Power






Cannock

Thanks mate. It's a nice board and I really enjoy playing on it, only problem is dice can slide due to the plastic surface but once flocked and painted should be ok. It's also a lot of money but a great looking board.

Ah the kitchen the table that's actually a 5ft x 4ft MDF board which I've based and done the road.

Hold together, uhm I can't get the bloody clips to stay on! But I just place in the table and it hangs off a foot around my table underneath, the buildings on top weigh it down. Obiviously don't lean on it or don't put heavy stuff on it or else jump pack models will be really taking off

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I am surprised the RoB board isnt holding together well. I played on one last week a friend had and it interlocked really well and fit like a glove. It must be great for storage, a single rubbermade bin can probable hold the whole thing.

Daemons Blog - The Mandulian Chapel 
   
Made in gb
Tower of Power






Cannock

The clips are pretty pants. As soon as you get two together they just come apart. My mate Kris (Justicar Alaric) has a RoB and his clips don't hold it together either.

Storage wise it is pretty cool how it packs nicely, and can be transported in my car easier than my old board. Storage in the house isn't a problem over the old board as the old board went down the side of the fridge in the cellar

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

i think it comes with a carrying case that fits all the pieces with a shoulder or hand strap IIRC.
   
Made in gb
Tower of Power






Cannock

Yes you're right mate. All fits in there nicely, and each section comes in a plastic bag to keep it safe too - I just sandwich the bags between the board pieces.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, taking a mobility-themed list only to just sit there immobile was a bad move, especially given that orks are so good at rekkin' in close combat. You did do a nice job of taking advantage of this and pushing him onto his side of the board on an objectives game.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Lead-Footed Trukkboy Driver







That is one expensive board!
   
Made in us
Major






far away from Battle Creek, Michigan

I have the same issue with my RoB board. I wonder if there is any way to secure them in the middle--perhaps using magnets or something else? Congrats on the victory.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
Guard Heavy Weapon Crewman




Somewhere over the South Pacific

I don't quite see what the IG is trying to do. Plasma against orks? Plasma has rapid fire, but whats the point if melta has ID vs nobs. Plus, melta is cheaper, does not overheat, and well... it's melta.
Congrats on winning, I suppose

Well the world isn't going to take over its' self now is it? And what kind of achievement will that be without fashionable henchmen? Normally this wouldn't have been a problem, but I had all my fashion designers executed.
Should anyone help design a new flashy uniform, I just might spare you on the day of judgement. MUHAHAHA!
http://www.dakkadakka.com/dakkaforum/posts/list/336897.page 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Mastermind wrote:I don't quite see what the IG is trying to do. Plasma against orks? Plasma has rapid fire, but whats the point if melta has ID vs nobs. Plus, melta is cheaper, does not overheat, and well... it's melta.
Congrats on winning, I suppose


twice as many shots when they inevitably close due to rapid fire? 24" range compared to 12"? there are advantages and disadvantages to both weapons; that's why i've got 2 vet squads for each!
   
Made in ph
Rough Rider with Boomstick






Orks are really a tough fight for the IG anyway you see it...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Nice report and good game mercer. Glad to see those Grots are working well. I usually keep them in reserves but you didn't have any problems leaving them on the field.

I'd like to see some photos from different angles. With all the BLOS terrain, sometimes it's hard to see exactly what's going on.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Nice report.

However, can you turbo boost the Koptaz during the scout move? Not sure here.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Major






far away from Battle Creek, Michigan

wuestenfux wrote:Nice report.

However, can you turbo boost the Koptaz during the scout move? Not sure here.


This is allowed. I believe it is a recent FAQ (either ork or rulebook).

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

olympia wrote:
wuestenfux wrote:Nice report.

However, can you turbo boost the Koptaz during the scout move? Not sure here.


This is allowed. I believe it is a recent FAQ (either ork or rulebook).

Yeah, I checked it. Its in the most recent FAQ of the rulebook. Thanks!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Guard Heavy Weapon Crewman




Somewhere over the South Pacific

warboss wrote:
Mastermind wrote:I don't quite see what the IG is trying to do. Plasma against orks? Plasma has rapid fire, but whats the point if melta has ID vs nobs. Plus, melta is cheaper, does not overheat, and well... it's melta.
Congrats on winning, I suppose


twice as many shots when they inevitably close due to rapid fire? 24" range compared to 12"? there are advantages and disadvantages to both weapons; that's why i've got 2 vet squads for each!



I see what you mean, but two 1-wound shots compared to a single n-wound shot really isn't doing it. Yes, it does have 24" range, but:
-It costs 50% more
-It has a 10% of killing the owner
-Is not AP1, does not have melta status and has one str point less.

I suppose plasma is better at shooting 1 wound models, but why on earth would you shoot at 6+ save models with AP2 and GETS HOT? Replace all the plasmas with meltas and use the points to buy some template/blast weapons, that's what I'd say.

Well the world isn't going to take over its' self now is it? And what kind of achievement will that be without fashionable henchmen? Normally this wouldn't have been a problem, but I had all my fashion designers executed.
Should anyone help design a new flashy uniform, I just might spare you on the day of judgement. MUHAHAHA!
http://www.dakkadakka.com/dakkaforum/posts/list/336897.page 
   
Made in us
Dakka Veteran





Alexandria, VA

Mastermind wrote:
warboss wrote:
Mastermind wrote:I don't quite see what the IG is trying to do. Plasma against orks? Plasma has rapid fire, but whats the point if melta has ID vs nobs. Plus, melta is cheaper, does not overheat, and well... it's melta.
Congrats on winning, I suppose


twice as many shots when they inevitably close due to rapid fire? 24" range compared to 12"? there are advantages and disadvantages to both weapons; that's why i've got 2 vet squads for each!



I see what you mean, but two 1-wound shots compared to a single n-wound shot really isn't doing it. Yes, it does have 24" range, but:
-It costs 50% more
-It has a 10% of killing the owner
-Is not AP1, does not have melta status and has one str point less.

I suppose plasma is better at shooting 1 wound models, but why on earth would you shoot at 6+ save models with AP2 and GETS HOT? Replace all the plasmas with meltas and use the points to buy some template/blast weapons, that's what I'd say.


i guess our guard player didn't tailor his list against his opponent. Shame on him.... His list was solid, but he wasn't able to match his killing ability with the right target all of the time.
   
Made in us
Hardened Veteran Guardsman






THis is 4th ed right
   
Made in gb
Tower of Power






Cannock

olympia wrote:I have the same issue with my RoB board. I wonder if there is any way to secure them in the middle--perhaps using magnets or something else? Congrats on the victory.


I guess there could be some way. Not been a issue for me TBH.

Claypool wrote:Nice report and good game mercer. Glad to see those Grots are working well. I usually keep them in reserves but you didn't have any problems leaving them on the field.

I'd like to see some photos from different angles. With all the BLOS terrain, sometimes it's hard to see exactly what's going on.


Yeah they worked nicely and in terrain I would go to ground to get a 3+ cover save.

I'll try and get more photos

rryannn wrote:
Mastermind wrote:
warboss wrote:
Mastermind wrote:I don't quite see what the IG is trying to do. Plasma against orks? Plasma has rapid fire, but whats the point if melta has ID vs nobs. Plus, melta is cheaper, does not overheat, and well... it's melta.
Congrats on winning, I suppose


twice as many shots when they inevitably close due to rapid fire? 24" range compared to 12"? there are advantages and disadvantages to both weapons; that's why i've got 2 vet squads for each!



I see what you mean, but two 1-wound shots compared to a single n-wound shot really isn't doing it. Yes, it does have 24" range, but:
-It costs 50% more
-It has a 10% of killing the owner
-Is not AP1, does not have melta status and has one str point less.

I suppose plasma is better at shooting 1 wound models, but why on earth would you shoot at 6+ save models with AP2 and GETS HOT? Replace all the plasmas with meltas and use the points to buy some template/blast weapons, that's what I'd say.


i guess our guard player didn't tailor his list against his opponent. Shame on him.... His list was solid, but he wasn't able to match his killing ability with the right target all of the time.


Shaun is a relatively new player. I've advised him to take melta several times, he has now realised he needs the melta so will be dropping some plasma or flamer.

Warmastersolon wrote:THis is 4th ed right


What does this random comment mean?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
Forum Index » 40K Battle Reports
Go to: