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Made in ie
Fully-charged Electropriest





Dublin,Ireland

So I have a small IG list and it comprises of a CCS and 4xVet squads in Chimeras with various special weapons. Now here is the dilemma I don't know what to spend the points on I have short listed it to:

1) Upgrade a Sergent to Bastonne.
2) Buy Marbo
3) 6x Rough Riders
4) Spend points on upgrading chimeras and Sergeants.

Any help is appreciated as well as alternate suggestions.

This message was edited 1 time. Last update was at 2011/01/05 21:52:13


 
   
Made in us
Charing Cold One Knight




Lafayette, IN

warsmith pyrus wrote:So I have a small IG list and it comprises of a CCS and 4xVet squads in Chimeras with various special weapons. Now here is the dilemma I don't know what to spend the points on I have short listed it to:

1) Upgrade a Sergent to Bastonne.
2) Buy Marbo
3) 6x Rough Riders
4) Spend points on upgrading chimeras and Sergeants.

Any help is appreciated as well as alternate suggestions.


marbo or ratlings.

Ratlings kind of suck, but they give you an infiltrating unit, which can keep scouts and other infiltrators away. If they actually shoot at them, more power to them, ratlings are decent bullet catchers with stealth.

Marbo, because who doesn't like a awesome demo charge guy, who scares people into either running away or shooting at him.

 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

I'd have to see the list. There might be other changes to the list that can take points.

Other than that, though, Marbo operates alone and is a good harassment unit. He can be "thrown in" to most lists to eat the points.

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Impassive Inquisitorial Interrogator





Anywhere worth being

Marbo. Always Marbo.

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Made in us
Fixture of Dakka





Oklahoma City, Ok.

I'd say Marbo, given what you have to choose from.

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Storm Trooper with Maglight






Dayton, OH

I love ratlings. Keep them in cover and they're excellent bullet magnets. If you're lucky, you'll get some rending shots to boot.

I'd stay away from rough riders unless you have a definite plan for them.

If you free up ten more points, I'd suggest a hydra.

What are you short on? If you're short on anti infantry, go for the ratlings or Hydra. If you're short on anti tank, take Marbo.

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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Marbo. He is a great harassment unit.

2000 pts 
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

the list is:

CCS: 4xMeltas, Carapace armour, chimera

2x Vets: 3xMeltas, Carapace armour, chimera.
2x Vets: 3xPlasma, Carapace armour, Chimera.


I will not for the life of me not change the carapace armour it is not funny the amount of AP:5 and lack of terrain at my FLGS. That and it fits my fluff. So if any thing I'm lacking anti-troop as all I have really is heavy flamers on the chimeras.

I suppose Marbo would fit this role nicely. but I'm not sure.

 
   
Made in us
Regular Dakkanaut




Cedar Rapids, IA

Bastonne is an off choice that I have found can be worth his points if you get him a chance. If you keep his squad clear of transports and have them nuke HS/FA choices then you can usually get off two shots and with Bastonne two shots is usually two dead vehicles.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

As odd as this sounds, I think I'm actually having to vote for stubbers.

With all the melta and plasma, you're already going to be good against those things which ratlings and marbo are good against. What you're probably going to need, even with heavy flamers on the chimeras, is some more anti-horde.

Dropping all that carapace in favor of a pair of hydras or griffons or something wouldn't be a bad idea either

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Made in ie
Fully-charged Electropriest





Dublin,Ireland

I suppose how stubborn I'll be after a few games will determine weather I decide to go for some heavy support.

 
   
Made in us
Mighty Gouge-Horn




personally I think you have too many points wasted in Carapace for that point level. Think of it this way, you are wasting 14% of your points on going from a 5+ to a 4+ I would gladly spend those 140 points on another Vet Squad, a Vendetta/Valkyrie or a LRBT.

Your troops are all in vehicles, the reason they die is because you have nothing that can soak up the fire away from your Chimera's. AV12/10 is pretty easy to crack. Because of these reasons I would do the following:

+65 pts (what you have right now)
drop Carapace off the CCS and the Melta-Vet Squads +80 pts
down grade one Melta from a vet squad to a flamer +5 pts

you now have enough for a LRBT.

The LRBT will draw fire, keeping your Chimera's and your troops safe as well as give you some strong long range fire support which you are pretty low on.



*edit spelling.

This message was edited 1 time. Last update was at 2011/01/06 18:53:39


 
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

If I drop the Carapace I will go all or nothing as the models all look too similar to distinguish them from each other in terms of armour.

I suppose I've been living in blissful ignorance about the cost, but then again I love a challenge so time will tell whether I'll change.

For the mean time is it anti-infantry I need to stock up on.

 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Griffon or Marbo. Or if you free points Straken.

 
   
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Homicidal Veteran Blood Angel Assault Marine






NJ, USA

Definitely need some HS, so I would take Marbo...or free up some points for some Hydras.

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Rough Rider with Boomstick




Champaign, IL

So without the universal 4+, you have 205 points left right now.

That's a Hellhound and a Hydra/Griffon. I prefer Hydras, but if you need anti-infantry, a Griffon works, too.

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Mighty Gouge-Horn




Griffon and HH will not help with putting a psycological effect of a lrbt. It will also not provide some much needed AV14.
   
Made in us
Stalwart Tribune





Long Beach CA.

For what it's worth as an SM player, I hate it when there are a bunch of guardsmen running around with 4+ saves, considering how many Sm players there are, keeping the 4+ save might be a good thing for you.

just my 2c

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Made in us
Rough Rider with Boomstick




Champaign, IL

Grix wrote:Griffon and HH will not help with putting a psycological effect of a lrbt. It will also not provide some much needed AV14.


Actual effect > Psychological effect

The combined firepower of a HH + a Griffon is much better than a LRBT unless all you ever fight are marines that stand in the open when there's an AP 3 blast running around. Plus, both are safer for your forward infantry, as one doesn't scatter, and the other rerolls.

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Made in us
Daemonic Dreadnought






75 more points a Chimera could be upgraded to a Vendetta.

A squad could also trade out grenadiers doctrine for demotions. 10 guardsmen with melta bombs doing a turn 1 assault against vehicles is one hell of a psychological result with an actual result to back it up.

That and if all else fails at the 2000+ point level there is always an officer of the fleet.

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Mighty Gouge-Horn




ElCheezus wrote:
Grix wrote:Griffon and HH will not help with putting a psycological effect of a lrbt. It will also not provide some much needed AV14.


Actual effect > Psychological effect

The combined firepower of a HH + a Griffon is much better than a LRBT unless all you ever fight are marines that stand in the open when there's an AP 3 blast running around. Plus, both are safer for your forward infantry, as one doesn't scatter, and the other rerolls.


While this is true, AV14 vehicles can give the paper mache chimeras some much needed cover. I personally feel that to make a solid mech force with any army you need a fire magnet. His list does not have one. Either get a Leman Russ chasi, a vendetta or a banewolf. But the OP problems will not be solved with a griffon or a HH. It has to be something scary that can survive a turn or two of shootung.
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Grix wrote:
ElCheezus wrote:
Grix wrote:Griffon and HH will not help with putting a psycological effect of a lrbt. It will also not provide some much needed AV14.


Actual effect > Psychological effect

The combined firepower of a HH + a Griffon is much better than a LRBT unless all you ever fight are marines that stand in the open when there's an AP 3 blast running around. Plus, both are safer for your forward infantry, as one doesn't scatter, and the other rerolls.


While this is true, AV14 vehicles can give the paper mache chimeras some much needed cover. I personally feel that to make a solid mech force with any army you need a fire magnet. His list does not have one. Either get a Leman Russ chasi, a vendetta or a banewolf. But the OP problems will not be solved with a griffon or a HH. It has to be something scary that can survive a turn or two of shootung.


High Armor value tanks do have their place but here is the thing to keep in mind. Many times a decent player is going to prioritize on what needs to die in regards to the mission. Sure the Russ can provide mobile cover for a chimera but without conga-lining them behind it there will be at least 1 that is exposed. In Objective games those Vet squads are going to priority 1. Adding a Russ doesn't really change that. Adding a Hellhound and a Griffon doesn't really either. What adding the latter does do is help add AV redundancy while getting 2 more weapons platforms in the list with enough range and accuracy to hit from turn one most times. Not saying Russes are bad but in this case there are probably better options.

Cheers,
~Volkan
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

If I were to drop the Carapace and have 205pts to play with. Would a griffon and a single HH as "ElCheezus" suggested be any good. I'm just curious as to weather a single HH is too fragile and the points would be better spent on another griffon and heavy stubbers.

 
   
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Homicidal Veteran Blood Angel Assault Marine






NJ, USA

I am still with the idea of some Hydras, although the LRBT does offer some great AV14 killing power. IG Mech are great, just for the Chimera, so any chance of getting your opponent to redirect any fire towards the LRBT is great. Generally making your LRBT stand out with a "Shoot-Me" sign will help keep your 40k Toyota Prius-Transports (Chimera) from getting shot up.

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Made in us
Stalwart Veteran Guard Sergeant





Salisbury md

Not that this is in the list forum, but it looks like you're a 1k list right? 4 vet squads and a CCS is a bit lopsided. Outside of the carapcae armor issue you need some heavy choices. I'd suggest a combo of what everyone else is saying. Drop a vet squad and all the carapace. With the points saved take a vanilla LRBT or even better a demolisher to draw fire, and take 2xhydra to tear up transports and infantry.

That provides a balanced list with enough troops, and enough support. After that if you have 65 points totally take marbo. He almost always makes back his points. Who can complain about a cheap character that can kill a squad of termies in one shot?

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Made in us
Nasty Nob






Gardner, MA

I like the Marbo option - its a simple addition for one and he's cool. If you for with dropping the Carapace armor then paired Griffons would be a good supporting unit. Its hard to argue with the dakka twin Hydras put out though. Griffons would earn serious kudos though.

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Made in us
Fixture of Dakka





Oklahoma City, Ok.

If you did drop the Carapace armor and go for a Russ, not alot of armies will have as much to deal with AV 14 at this point level.
although i do like the HH and Hydra option, i'd probably go for a pair of Hydras first.

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"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
 
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