Switch Theme:

2,5k O&G tourney list need help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Emboldened Warlock





umea Sweden

Im attending to à tourney for 2,5k fantasy and i need some advice. It Will be based around the wyvern general. Pls help me dakkaites

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Snotty Snotling




UK

Hey, i play O&G but am probably not the best person to advise you seeing as i never played a tournie.

Saying this, i hate not getting replies on here so i thought id help best i can
Was wondering wat sort of help you wanted? Are you new to O&G or just want responses to your own ideas?

If your talking basics, i would always recommend some large core units of orc boys with choppas and shields! i usually go for 2 units of around 36 in 6x6 formation. i would also HIGHLY recommend the idol of gork banner that gives you a dispel dice for each rank bonus the unit has, given to a unit of either black orcs, big uns or a BSB.

My other personal must have is a unit of black orcs. These fellas getting 19 WS4 S5 attacks in first round of combat (6 frontage using additional HW and Champion) is truly awsome for 13pts a model.

Let me know what sort of advise you want and il be happy to help.

Maximosa



i

This message was edited 1 time. Last update was at 2011/01/09 16:48:35


 
   
Made in se
Emboldened Warlock





umea Sweden

i have played O&G for about 5 years now but i dont have that much boys (20 choppa shield 16 2choppa)

My absolute favorite of my units is indeed my unit of Black Orcs. I normally go noggs on them (chopped down an ancient stegadon with 16 S6 attacks).

i have 20 gobbos with bows, Battle for skull pass (40NG with spears and 20 with bows +10 spiders) some orcs (look above), wyvern lord, 20black orcs, 5boar boys, spear chukka, boar chariot, 3fanatics, 1squig herd and 1b-orc hero 1NG bsb 1gobbo hero 1NG shaman Grimgor (think thats all...)
I could REALLY use some tactical advice.

Thanks for replying BTW. Great to see some dedicated orc players who actually reply^^

FOR THE WAAAGH!
//Gar'Ang irontoth high warboss of the BlackAxe tribe

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Snotty Snotling




UK

Ok awesome.

I have a much more orc based army personally but do often use a single unit of n.gobbos.
My experience with gobbos has lead me to normally follow a couple of rules for when i run them:
- Night goblins are better IMO because of their upgrades (i know normal gobs have higher LD but il come to that )
- Bigger units = better. This is because they are so cheap and you can make them steadfast/stop your opponent being steadfast.
- My personal preference is to have a 'normal' goblin Big/Warboss in a unit of Night Gobs. This means they use his higher LD and he adds some punch to combat for a super cheap price
- If i have fanatics i will use 2 and use them as an weapon for recieving charges. 2 reasons for this; a) they hit activating unit ALOT more and b) if your sneaky [like most goblin masterminds] you can often aim them across the enemy units final position diagonally meaning they end their turn under the enemy resulting in 2D6 S5 hits for death throws!
- Another thing i do is pair the unit with something a little harder hitting for the enemy flank. Gobbos slow down opponent and 2nd unit hits hard. Chariots and squigs are great for this.

Thats about all i have on Goblins, hope its helpful.

Other things worth mentioning are:
- Grimgor is expensive but him + his unit are SUPERB imo. probably hardest hitting unit O&G have.
- Bolt throwers are a bargain in pts. 2 for each special slot (meaning upto 6 in any army 3000pts or less). Aim them at your opponents elites/cavalry and watch them make their points back in kills. They generally hit on 5+ which isnt great but just about enough.
- Your spider riders arent great hitters but can flank/rear brilliantly. Because they have strider rule they sail through terrain that opponents often navigate around. Combine this and their free reform for fast cavalry and you can often march them through a forrest and reform to face opponents flank/rear ready for the charge next turn. (just make sure you have enough to negate rank bonus)

Sorry if thats not the sort of thing you were looking for!
If you have a more specific question i'll happily respond but it may take me a little while to get back to you
   
Made in se
Emboldened Warlock





umea Sweden

What do you say about Giants
After considering your advice im thinking about buying some more boys (to field at least 1 6x6 unit) and getting 1more chariot so they can guard one flank each
Regarding friendly games im mostly going to be facing WoC on my spare time.
Got any advice to face them?
Maybe Grimgor and a lvl4 NG shaman would go for Lords?
I will try to come up with a list by tomorrow.

//Gar'Ang

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Inspiring Icon Bearer





WoC vs O&G might be tough for you.

The big thing to keep in mind is you will very likely have more drops than they do at any points level, so you've got to position yourself correctly for flank charging units.

Even your Black Orcs will likely lose in combat pretty handily to even Tzeentch Warriors, who are far more anvil than hammer, so you can't expect to let them take a front all on their own.

If you have something fast and they have a hellcannon, get to it quick. Magic it, Zap it, Lobba it, do whatever to keep that thing from whackin your big fat units and forcing them to take panic tests at -1 leadership.

Lastly, if they are rockin Warshrines of Tzeentch, ignore em or slog them down with a unit of gobs.

Fanatics are good vs chaos, who rely on armor saves and will probably decide to just march through them to get a charge on you.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in se
Emboldened Warlock





umea Sweden

he has no hellcanon

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Snotty Snotling




UK

What do you say about Giants
After considering your advice im thinking about buying some more boys (to field at least 1 6x6 unit) and getting 1more chariot so they can guard one flank each
Regarding friendly games im mostly going to be facing WoC on my spare time.
Got any advice to face them?


Unfortunately, no! Sorry, but i haven't ever played WOC. Nobody in our shop seems to use them. Saying that my limited knowledge is that they're awesome in combat and have good armour. Saying this, i think thunderfrogs advice above about fanatics is probably pretty good. I wouldn't want to advise specifically because my total lack of experience against them but maybe numbers could be one of your few advantages? Anyone else got any insight?

As for giants i do use those. One of the funner units for O&G ! Their random attacks are great for entertainment value. One warning i would give is to avoid putting them against units the size of ogres, trolls, minotaurs etc. This is because of the fact that with the larger opponents table of attacks it tends to target a single opponent, eg headbutt. This is awsome against other monsters but rather limits your damage against monstrous infantry.
They can be great agianst infantry as well as monsters, especially now with thunderstomp! Also roll a 2 for jump up and down and let the mad cackling begin! Very destructive move.
Another warning with giants is watch out for cannons! They wipe out monsters VERY quickly! Other warmachines also scare giants but not as bad as the dreaded Cannons mwahahahahah! *cough*

As for buying more boys/black orcs. Its a yes from me but its really your choice! Whatever you like the most is the best way to choose what else to get in my opinion.
   
Made in us
Evasive Eshin Assassin





Hey there, I figured I'd just toss a list down for you, seeing where this thread is placed:

1 Orc Warboss + light armour + shield + Wyvern + Sword of Anti-Heroes + Dragonhelm + Warboss Um's Best Boss 'At + Warboss Imbad's Iron Gnashas (426)

1 Black Orc Big Boss + battle standard + heavy armour + Charmed Shield + Talisman of Endurance + Martog's Best Basha (164)
1 Orc Shaman + level 2 + Feedback Scroll (150)
1 Orc Shaman + level 2 + Power Scroll (130)
1 Orc Shaman + level 2 + Dispel Scroll (125)

33 Orc Boyz + extra choppa + musician + standard + Boss + Bigguns + Mork's Spirit Totem (443)
45 Night Goblins + nets + musician + standard + Boss + 3 fanatics (265)
45 Night Goblins + nets + musician + standard + Boss + 3 fanatics (265)

33 Black Orcs + musician + standard + Boss + Nogg's Banner of Butchery (492)

That's 2,430 points for 5 hard units and a Fortitude of 8. Some special or rare would be nice, but you sort of have that extra punch in your Wyvern (who is a cannon-magnet, but he does extend your general's Ld out to 18"). You could drop the orc blocks down to 30 each for some extra points towards a chariot, wolf/spider riders, etc.

Real quick here: ensuring that you have all six Spells of the Big Waaagh! will mean that one of your shamans has the Waaagh! spell, which is simply devastating. Aside from being able to charge on turn two, fanatics also get an extra move toward your enemy, allowing you to inflict an average of 10d6 S5 hits, I believe.

The thing with 8th that I've noticed is that shields are downright bad for any moderately expensive infantry; you'll want those extra choppas to get the killin' done as fast as you can, I think.

Hope that helps.

 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Not a bad list, WarpSoloution, it certainly fits the theme.

I'd say you would need a hard hitting fast unit, e.g. boar chariot to flank charge any unit tied up by the gobbos, and talking of the gobbos, i really think only one unit is neccessary, i'd use the points for another unit of orc boyz. I get your point about getting waaagghh! but 3 orc shamans aren't neccessary. Considering you get to choose a spell if you roll a double you're likely to get it with only two shamans. Two shamans is also cheaper and you're a lot more likely to cast all your spells. I'd also reccomend a higher ward save on the wyvern boss.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Evasive Eshin Assassin





I can see that. The way I was thinking, you'd probably run the orcs 10-wide for maximum carnage, so you'd need two anvils (the gobbos), but you wouldn't have to.

Three shamans is a bit much. I run a level 2 and a level 4, so I sort of split the lord into two without much thought behind it.

I also thought the general should have a 4+, but then he'd be over his allotment. You could drop the Iron Gnashas (I probably would. But they are funny).

 
   
Made in se
Emboldened Warlock





umea Sweden

Thank you all.
The list seems great but there are a few problems...
1. I am 14 and therefore dont have that much money.
2. I have 36 orcs but only 40NG with spears wich means i would have to buy atleast 2NGpacks.
3. i have no orc shamans either=P and only 20Black orcs.
Why 33orcs? doesnt 30 do just fine?
Im not sure i can afford that list but i will try.

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in es
Inspiring Icon Bearer




Warpsolution wrote:Hey there, I figured I'd just toss a list down for you, seeing where this thread is placed:

1 Orc Warboss + light armour + shield + Wyvern + Sword of Anti-Heroes + Dragonhelm + Warboss Um's Best Boss 'At + Warboss Imbad's Iron Gnashas (426)

1 Black Orc Big Boss + battle standard + heavy armour + Charmed Shield + Talisman of Endurance + Martog's Best Basha (164)
1 Orc Shaman + level 2 + Feedback Scroll (150)
1 Orc Shaman + level 2 + Power Scroll (130)
1 Orc Shaman + level 2 + Dispel Scroll (125)

33 Orc Boyz + extra choppa + musician + standard + Boss + Bigguns + Mork's Spirit Totem (443)
45 Night Goblins + nets + musician + standard + Boss + 3 fanatics (265)
45 Night Goblins + nets + musician + standard + Boss + 3 fanatics (265)

33 Black Orcs + musician + standard + Boss + Nogg's Banner of Butchery (492)


My lists usually follow same lines as yours.

I'd drop the three lv2 for a single lv4 (I get the waagh spell 90% of the games, in case not bash 'em ladz and fists of mork are equally good) AND a goblin lv1, just to carry the staff of sneaky stealin'

I usually field a single NG unit, with bows and without standard, but with nets and fanatics (they're there to cover the flanks of the orcs and, charge down the flank of something so that the nets benefit the orcs fighting the front).

A chariot is a must, it will get some warmachine heat off the warboss or either make an orc charge unstoppable.

Squig herds are excellent flanking units though IME, always will suffer from animosity at the worst time. In the worst case, they'll draw fire away from your main orc blocks, best means they'll be dishing out S5 attacks and explode shortly afterwards (more S5 hits).




   
Made in se
Emboldened Warlock





umea Sweden

it wouldnt be allowed. it would cost more than 625 on lords

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in es
Inspiring Icon Bearer





^^ You're right, my warboss always goes on foot, that's why I overlooked that.

   
Made in se
Emboldened Warlock





umea Sweden

its ok^^

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Evasive Eshin Assassin





Money is an issue for us all, alas. Here's what I suggest:

- use some spacers, about 25% of a unit can be made of spacers. Buy some empty bases (at your local gaming store or online, or whatever), paint 'em up like your orc and goblin bases, and stick 'em in your units.
I did this with my night goblins (more 'cause I didn't want to paint them all); I had a cave-theme going, so I made some epoxy stalagmites to "count as" goblins. And they looked a lot alike anyway, what with the pointy hoods.
If you do this, you shouldn't need too much more stuff.

- At the very worst, you can make an Orc shaman by cutting off a regular boy's choppa and giving him a wand or staff (the pole from the command sprue, with a skull or whatever on top).

- 36 Orcs, you say? And 20 Black Orcs? Well, with 8 spacers in each unit, you could afford to put 5 orcs into the black orc unit if you needed too (glue some extra weapons on them so they're "armed to da' teef"), and you'd have some extra orcs to make shamans.

- And 33 is better than 30 because it's a bigger number. That's it. More guys means that, when you make it into combat, there will be more guys left alive to fight. And your orcs will die by the handful, if your opponent gets half a chance.

 
   
Made in se
Emboldened Warlock





umea Sweden

If i go 33 how wide ranks?


Automatically Appended Next Post:
I actually have 1750 SEK (175 euro) =P

This message was edited 1 time. Last update was at 2011/01/12 18:10:54


"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in us
Evasive Eshin Assassin





I'd do Horde formation as much as you can; those orcs are there to get in to combat and kill, not to stick around (the gobbos can do that for you, hopefully). If not, I'm not sure if there's one formation that's statistically better than the others (6X5, 5X6...?)

 
   
Made in se
Emboldened Warlock





umea Sweden

k

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: