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Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Well said Insectum7... exalted.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Regular Dakkanaut




Houston

Getting ready to put together a Stormtalon, but checking here real quick to make sure Stormhawks aren't the new hotness or something.
   
Made in gb
Dakka Veteran





Looking for some help please guys in building my marine force this is what I've come up with.


++ Battalion Detachment +5CP (Imperium - Space Marines) [98 PL, 1495pts] ++

+ No Force Org Slot +

**Chapter Selection**: Iron Hands

+ HQ +

Captain in Gravis Armor [7 PL, 134pts]: Boltstorm gauntlet, Master-crafted power sword

Lieutenants [4 PL, 60pts]: Lieutenant

+ Troops +

Intercessor Squad [10 PL, 109pts]: Auxiliary Grenade Launcher, Bolt rifle, 5x Intercessor, Intercessor Sergeant

Intercessor Squad [10 PL, 109pts]: Auxiliary Grenade Launcher, Bolt rifle, 5x Intercessor, Intercessor Sergeant

Intercessor Squad [10 PL, 109pts]: Auxiliary Grenade Launcher, Bolt rifle, 5x Intercessor, Intercessor Sergeant

+ Elites +

Dreadnought [7 PL, 134pts]: Assault cannon
. Dreadnought combat weapon w/Storm Bolter: Storm bolter

Sternguard Veteran Squad [14 PL, 180pts]
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Veteran Sergeant
. . Special Issue Boltgun/Bolt Pistol: Special issue boltgun

+ Fast Attack +

Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Predator [9 PL, 180pts]: Predator autocannon, Two Lascannons

Predator [9 PL, 180pts]: Predator autocannon, Two Lascannons

So this is basically a gunline which will sit back and blast the enemy, I'm thinking of a solid wall of intercessors supported by veterans and characters to improve their shooting.

The dread and predators will sit toward the rear with the hellblasters and just do their thing shooting at tanks while the inceptors float around adding their weight of fire to things.

Please bear in mind I haven't actually played 8th yet Im just painting the lads up at the moment and want something to aim for.



++ Total: [98 PL, 1495pts] ++

Created with BattleScribe
   
Made in us
Decrepit Dakkanaut




Make it Raven Guard Chapter Tactics. That'll be better for you in the long run.
That'll also allow Shrike to get you them full rerolls without having to spend CP.

Now if you're super insistent on using Iron Hands, buy the FW book and use the entry for Vaylund Cal. That's about all Iron Hands Chapter Tactics have going for them...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

Vaylund Cal wouldn't be a bad move in that list. Can fix the vehicles and is a better counter-threat than the gravis captain

My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in us
Decrepit Dakkanaut




 Brother Payne wrote:
Vaylund Cal wouldn't be a bad move in that list. Can fix the vehicles and is a better counter-threat than the gravis captain

He's also actually pretty tough as an HQ. Shame you don't get the Warlord Trait that gives an additional 6+++ though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

Slayer-Fan123 wrote:
 Brother Payne wrote:
Vaylund Cal wouldn't be a bad move in that list. Can fix the vehicles and is a better counter-threat than the gravis captain

He's also actually pretty tough as an HQ. Shame you don't get the Warlord Trait that gives an additional 6+++ though.
You want to be giving him Storm of Fire anyway so the no stacking FnPs isn't a huge loss

My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in us
Decrepit Dakkanaut




 Brother Payne wrote:
Slayer-Fan123 wrote:
 Brother Payne wrote:
Vaylund Cal wouldn't be a bad move in that list. Can fix the vehicles and is a better counter-threat than the gravis captain

He's also actually pretty tough as an HQ. Shame you don't get the Warlord Trait that gives an additional 6+++ though.
You want to be giving him Storm of Fire anyway so the no stacking FnPs isn't a huge loss

If you have mass fire weapons absolutely. However if you leave just a slight amount of space, your opponent can be baited to Deep Strike and try and take him out, only to find out he's T6 6+++/6+++, so Plasma suicides have a tough time. Then there's no room once you inch just a bit closer and kill those dudes. A lone 6+++ was capable of defending against 16 BS3+ Plasma hits (though by like .08 so you can basically expect him to die a lot), so the few times I've done it I was content.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
!!Goffik Rocker!!






Here's a battle report of a Mighty Dreadnaught party - featuring 5 dreads in a 1250 game fighting against deathwatch gunline. Please enjoy!
https://www.dakkadakka.com/dakkaforum/posts/list/0/759944.page#10052526
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Thanks for sharing - really enjoyed it!

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

In the Iron Hands list, that Dreadnought could be Venerable.

2500
1500
400 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I really feel like the Space Marines codex is weaker than my friend's tyranids and necrons. What are you running these days to not loose ?

   
Made in us
Decrepit Dakkanaut




Alex_85 wrote:
In the Iron Hands list, that Dreadnought could be Venerable.

No point. While the upgrade to WS/BS2+ is nice you can get rerolls abound and you're partly paying for the extra 6+++, which GW decided shouldn't stack anymore for literally no good reason.


Automatically Appended Next Post:
 godardc wrote:
I really feel like the Space Marines codex is weaker than my friend's tyranids and necrons. What are you running these days to not loose ?

Basically nothing from the Vanilla codex. Scouts are cool. The Devastator trick with the Helfire/Flakk and Cherub is nice until they decide it shouldn't work anymore. Otherwise the only tips that are sorta fun:
1. Aggressor Bomb with Raven Guard Strike From The Shadows. Do two squads and an Ancient for fun times
2. Lias Sternguard and/or Devastator Bomb + an Ancient again
3. My personal favorite is the overly expensive Mortal Wound Bomb That Isn't Great (TM). You run Huron and two Damocles Rhinos, Devastator Squads ready for Flakk and Helfire, and Jump Pack Librarians for taste. I've been tweaking it here and there and don't have much luck, but FUN.

Blood Angels are pretty monobuild but you can do more fun things with Dark Angels and receive less beatings, and Deathwatch sorta work if you have CP and cover ready to rock. I'm sure when Space Wolves come out they'll be better than everyone else again just based on how the recent codices were since the first 5.

This message was edited 2 times. Last update was at 2018/07/10 00:09:08


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hungry Ghoul





CT

I'm currently running a 1500 list of pure infantry Ultras & G-man, I'm slowly looking into pushing the list to 2000pts. Do you guys recommended SM armor, an ally force, or just keep at it with Ultra infantry.


One day I'll put something funny here. 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

If you go the armour route, you need multiple different armoured threats, otherwise enemy AT will delete your token armour piece turn 1.

Allies is probably the most competitive route but it rly depends on what kind of holes your feel need filling in your list

My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Brother Payne wrote:
If you go the armour route, you need multiple different armoured threats, otherwise enemy AT will delete your token armour piece turn 1.

Allies is probably the most competitive route but it rly depends on what kind of holes your feel need filling in your list


I've found that as far as predators go, I park them out of LOS, or at least in cover turn 1 in case I am not going first. I'd rather take the movement to hit penalty than lose them before they fire. I usually pair them with a Chapter Master for ranged firepower.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ru
!!Goffik Rocker!!






Alex_85 wrote:
In the Iron Hands list, that Dreadnought could be Venerable.

Unfortunately, as noted above, fnps don't stack. And they're a bit too expensive for their durability and a 6" move.
After a couple games with codex dreads, i've come to a sad conclusion that only Contemptors are good. Others are pretty mediocre - at least on foot. Still usable in certain lists, of course - especially ironclads. Haven't run them as pure shooters though as i think dreads are better off as mellee oriented platforms that deny enemy access to midboard and punch tough things to death in mellee.


Automatically Appended Next Post:
I also wanted to write about an epic struggle vs necrons but i'm not sure if anyone's interested

This message was edited 2 times. Last update was at 2018/07/17 11:57:18


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 koooaei wrote:
Alex_85 wrote:
In the Iron Hands list, that Dreadnought could be Venerable.

Unfortunately, as noted above, fnps don't stack. And they're a bit too expensive for their durability and a 6" move.
After a couple games with codex dreads, i've come to a sad conclusion that only Contemptors are good. Others are pretty mediocre - at least on foot. Still usable in certain lists, of course - especially ironclads. Haven't run them as pure shooters though as i think dreads are better off as mellee oriented platforms that deny enemy access to midboard and punch tough things to death in mellee.


Automatically Appended Next Post:
I also wanted to write about an epic struggle vs necrons but i'm not sure if anyone's interested


I play marines and necrons. I'm interested!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 godardc wrote:
I really feel like the Space Marines codex is weaker than my friend's tyranids and necrons. What are you running these days to not loose ?


I have all 3 of these armies. I would say Nids are better than Crons which are better than marines, so your in an up hill battle at the moment.

Nids have a lot of good versatile units and can field a variety of types of list. best advice, Target priority. Kill GS first always, everytime, then Hive Guard, Then Flyrants, and finally whatever is left. Save the Neurothrope for last unless you are able to get something to ignore the Invul save by using a Libby (maybe with jump pack) to null zone it. Then focus it down. Most nid players pick the Neuro as the warlord.

Crons- have an issue with expensive point cost due to GW always pricing in Reanimation Protocols. Focus fire these guys 1 unit at a time. Again target priority. First is to kill the Destroyers, then Tesla Immortals, then wraiths. Wraiths 3++ have a high invul save so the same null zone trick as above is good with them. Not everyone takes wraiths though. you will also see Doomsday Arks which will shred you Armor units, plus they have quauntum shielding which makes it difficult to pop them with high D6 damage weapons. Have to find them with things that do lower damage. Scarabs can be FAST as hell, and fly, which means they get into your back line. Screen and spread out appropiately. Versus Tesla the best and most important thing is to have the -1 to hit shroud which means the 6's always drop to 5's thus, denying them the extra auto hits. This is vital. Kill all of one unit so RP doesn't come into effect.

For both armies Target priority is a must. Blow all your CP early if needed to make sure you drop the Genestealers (nids) and Destoryers (crons) first turn. Lastly, play the objectives. If its ITC pick good secondaries.

Sadly, Marines I don't think will ever be a top tier army, they already sell a lot of them because of the coolness factor, no need to make them a solid gaming choice.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Ultramarine Scout with Sniper Rifle




Seattle

Changing gears a little bit. Apologies if this has been discussed previously. Vindicate Assassins are pretty much everything that I want my Scout Snipers to be. Is anyone having success running two of these in a 2,000 pt army? I’ve just got a couple of them and want to run them soon.

I’m also getting a culluxis assassin but I’m not sure how to use it. It looks pretty durable. What experiences have others had. Is it still considered a competitive unit?
   
Made in us
Longtime Dakkanaut




The culexis is good for shutting down enemy powers, and can be good at keeping powers like doom and jinx off of expensive units you can't afford to lose. It works pretty well with knights and Custodes for that reason. Just keep it away from enemy flamers.

The vindicare doesn't typically do enough damage to kill anything in one shot unless you get lucky and wound on a 6, then get lucky again with the damage. Plus line of sight is the easiest counter to them. These factors make it somewhat mediocre in general, though it is probably okay in match ups that rely on characters moving forward while hiding behind things (thousand sons smite spam, maybe?).

I don't know that either one has a ton of synergy with Marines, though.

This message was edited 2 times. Last update was at 2018/07/26 03:00:46


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

@Rogerio134134

I was wondering why not Aggressors? This one guy I know swears by them being the best thing since sliced cheese. Are they just not effective?

From whom are unforgiven we bring the mercy of war. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Asherian Command wrote:
@Rogerio134134

I was wondering why not Aggressors? This one guy I know swears by them being the best thing since sliced cheese. Are they just not effective?


depends on what your facing really. they're a good coutner to hoard armies who wanna rush you with cheap bodies, like an Ork Boyz list. they're also really good with Raven Guard due to Strike from the shadows, but if you're not able to get them in close and keep them alive....

So yeah, they're not bad but situational. if you have a buddy who takes Orks they're amazing.

Opinions are not facts please don't confuse the two 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

BrianDavion wrote:
 Asherian Command wrote:
@Rogerio134134

I was wondering why not Aggressors? This one guy I know swears by them being the best thing since sliced cheese. Are they just not effective?


depends on what your facing really. they're a good coutner to hoard armies who wanna rush you with cheap bodies, like an Ork Boyz list. they're also really good with Raven Guard due to Strike from the shadows, but if you're not able to get them in close and keep them alive....

So yeah, they're not bad but situational. if you have a buddy who takes Orks they're amazing.


Yeah I was told that Sternguard, command vets (which can all take plasma guns etc) are terrible in comparision to aggressors which I kind of disagree with.

I will post one of my lists It seems to work out fine.

Still needs some tinkering.

No idea what to select for strategems

Spoiler:



Brigade Detachment +9CP (Imperium - Space Marines) [126 PL, 2049pts]
**Chapter Selection**
Selections: Raven Guard

HQ

Captain in Cataphractii Armor [8 PL, 167pts]
Selections: Chainfist, Combi-melta

Chaplain [5 PL, 79pts]
Selections: Crozius arcanum, Frag & Krak grenades, Plasma pistol

Librarian [6 PL, 103pts]
Selections: 3) Psychic Scourge, 5) Psychic Fortress, Force stave, Frag & Krak grenades, Plasma pistol


Troops

Scout Squad [10 PL, 76pts]
Scout Sergeant
Selections: Bolt pistol, Combat knife, Frag & Krak grenades
4x Scout w/Boltgun
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Scout w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter

Scout Squad [6 PL, 55pts]
Scout Sergeant
Selections: Boltgun, Chainsword, Frag & Krak grenades
4x Scout w/Combat Knife
Selections: 4x Bolt pistol, 4x Combat knife, 4x Frag & Krak grenades

Scout Squad [6 PL, 65pts]
Scout Sergeant
Selections: Astartes shotgun, Combat knife, Frag & Krak grenades
Scout w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter
3x Scout w/Shotgun
Selections: 3x Astartes shotgun, 3x Bolt pistol, 3x Frag & Krak grenades

Tactical Squad [5 PL, 90pts]
3x Space Marine
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Space Marine Sergeant
Selections: Boltgun, Chainsword, Frag & Krak grenades
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Missile launcher

Tactical Squad [5 PL, 108pts]
3x Space Marine
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Space Marine Sergeant
Selections: Combi-grav, Frag & Krak grenades, Thunder hammer
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter

Tactical Squad [5 PL, 90pts]
3x Space Marine
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Space Marine Sergeant
Selections: Boltgun, Chainsword, Frag & Krak grenades
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Missile launcher


Elites


Apothecary [3 PL, 55pts]
Selections: Bolt pistol, Chainsword, Frag & Krak grenades

Company Veterans [8 PL, 146pts]
Space Marine Veteran x 4
Selections: Chainsword, Frag & Krak grenades, Plasma gun
Veteran Sergeant
Selections: Frag & Krak grenades, Power fist, Storm bolter

Venerable Dreadnought [8 PL, 162pts]
Selections: Heavy plasma cannon
Dreadnought combat weapon w/Storm Bolter
Selections: Storm bolter

Fast Attack

Assault Squad [6 PL, 111pts]
Selections: Jump Pack
2x Space Marine
Selections: 2x Bolt pistol, 2x Chainsword, 2x Frag & Krak grenades

Space Marine Sergeant
Selections: Frag & Krak grenades, Melta bombs, Plasma pistol, Power axe

Space Marine w/Special Weapon x 2
Plasma Pistol & Chainsword


Inceptor Squad [10 PL, 135pts]
Selections: Assault bolter, 2x Inceptor, Inceptor Sergeant
Inceptor Squad [10 PL, 177pts]

Selections: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator
Heavy Support

Devastator Squad [8 PL, 144pts]
Selections: Armorium Cherub
Space Marine Sergeant
Selections: Bolt pistol, Frag & Krak grenades, Power sword
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Missile launcher
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Missile launcher
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter

Devastator Squad [8 PL, 124pts]
Selections: Armorium Cherub
2x Space Marine
Selections: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Space Marine Sergeant
Selections: Bolt pistol, Boltgun, Chainsword, Frag & Krak grenades
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta
Space Marine w/Heavy Weapon
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta

Predator [9 PL, 162pts]
Selections: Storm bolter, Twin lascannon, Two Heavy Bolters


Vanguard Detachment +1CP (Imperium - Space Marines) [49 PL, 949pts]
No Force Org Slot
**Chapter Selection**
Selections: Salamanders

HQ
Vulkan He'stan [8 PL, 154pts]
Selections: Bolt pistol, Frag & Krak grenades, Gauntlet of the Forge, Spear of Vulkan

Elites

Aggressor Squad [6 PL, 117pts]
Selections: 2x Aggressor, Aggressor Sergeant, Flamestorm Gauntlets

Cataphractii Terminator Squad [12 PL, 275pts] <--- Most Expensive unit
Cataphractii Sergeant
Selections: Chainfist, Combi-bolter
Cataphractii Terminator x 3
Selections: Chainfist, Combi-bolter
Cataphractii Terminator w/Heavy Flamer
Selections: Heavy flamer, Power fist

Company Veterans [8 PL, 148pts]
Space Marine Veteran x 4
Selections: Chainsword, Frag & Krak grenades, Meltagun
Veteran Sergeant
Selections: Boltgun, Chainsword, Frag & Krak grenades

Contemptor Dreadnought [8 PL, 167pts]
Selections: Combi-bolter, Dreadnought combat weapon, Multi-melta

Sternguard Veteran Squad [7 PL, 88pts]
Space Marine Veteran x 4
Selections: Bolt pistol, Frag & Krak grenades, Special issue boltgun
Veteran Sergeant
Selections: Boltgun, Chainsword, Frag & Krak grenades

Total: [175 PL, 2998pts]

This message was edited 2 times. Last update was at 2018/07/26 06:36:14


From whom are unforgiven we bring the mercy of war. 
   
Made in ru
!!Goffik Rocker!!






So, here is the second part of the Mighty dreadnaught adventure. This time vs necrons.

https://www.dakkadakka.com/dakkaforum/posts/list/761100.page#10081823
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Played 2 games of 600 points on 4x4 today. Usually I've been playing quite a few tacticals with a few squads of sternguard, lias issodon, a squad of vanguard vets and a chaplain dread and some other stuff. I'm gonna be honest I get trashed every time with that list. Today I thought I'd switch it up. Took an ironclad whith Chainfist, hurricane bolter, hk missiles, a heavy flamer and assault launchers. It shredded so much. It hosed down probably 15-20 t3 troops across both games and trashed their vehicle in cc on both match ups. I'm really sold on it, but perhaps more important is taking 10 intercessors instead of tacticals or veterans. It felt so good to have marines with some actual staying power rather than melting away at the first sign of trouble. I'm pretty sold on them too, although I know primaris get rubbished quite a lot.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Longtime Dakkanaut




 CREEEEEEEEED wrote:
Played 2 games of 600 points on 4x4 today. Usually I've been playing quite a few tacticals with a few squads of sternguard, lias issodon, a squad of vanguard vets and a chaplain dread and some other stuff. I'm gonna be honest I get trashed every time with that list. Today I thought I'd switch it up. Took an ironclad whith Chainfist, hurricane bolter, hk missiles, a heavy flamer and assault launchers. It shredded so much. It hosed down probably 15-20 t3 troops across both games and trashed their vehicle in cc on both match ups. I'm really sold on it, but perhaps more important is taking 10 intercessors instead of tacticals or veterans. It felt so good to have marines with some actual staying power rather than melting away at the first sign of trouble. I'm pretty sold on them too, although I know primaris get rubbished quite a lot.
Yeah 600 points is really small game though, building a tac list at that point level is borderline impossible for many armies, and some armies are barely an army.
No knights, no dawneagle dbags,

Most things equipped with d2 or d3 weapons would be a quarter to half if your points at that level.

Anything less than 1000 points can produce some very different results to the 1500 to 2000 points meta

Just to be clear as I'm sure someone will try and twist this later, I'm not saying don't play small games, they are great way to get new players involved. They just tend to have some odd things, especially if the board size is scaled aswell, most weapons will cover 90% of a 4x4 or 3x4 foot table.

This message was edited 2 times. Last update was at 2018/07/29 00:36:11


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Ice_can wrote:


I'm not saying don't play small games, they are great way to get new players involved. They just tend to have some odd things, especially if the board size is scaled aswell, most weapons will cover 90% of a 4x4 or 3x4 foot table.


Your comment didn't give me that impression. Instead it seemed more like you were saying folks are free to play small games, they just aren't free to talk about them here

/s of course

   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Nice to see the Ironclad rocking it hard.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Regular Dakkanaut




Generally not a fan of RG, but RG Ironclads are pretty tough for their cost. -1 to hit outside of 12" with the ability to go to -2 for a turn and T8. They absorb more than their fair share of fire power. I've never been a fan of the Hurricane bolters though, the 4 damage on the chainfist is just too good and rerolling all 1's to hit really helps their CC. I don't bother with HK's anymore. The Ironclad is probably going to be slogging it up the board so they need to be advancing every turn that they don't have a solid chance of charging, if your worried about getting swarmed just give them a HF or 2.
   
 
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