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Made in us
Longtime Dakkanaut






Los Angeles, CA

Hey all, just got back from having a great time at the Sprue Posse GT http://www.chaoswins.com/

I accounted for myself pretty well, and got to see many friends from the tourney circuit. Smack was talked and chuckles were had....

One note before I run through the quick batreps... This tourney circuit, both the RTTs and now this GT are attracting NASTY power levels of armies. It was like competitive 40k heaven. I was overhearing plenty of people saying that the reason they were drawn to the event was because of the lack of subjective comp judgments being handed down from on high. I am in full agreement. I like to play a REALLY competitive game of 40k when I'm at a tournament that I paid money for, and boy, none of my opponents let me off easy at ALL.

My list looked like this...

Company Command squad officer of the fleet 4x meltaguns, chimera with heavy flamer

Psyker battle squad (6 total psykers), chimera with heavy flamer
Psyker battle squad (6 total psykers), chimera with heavy flamer

veterans 3x meltaguns 1x autocannon, chimera with heavy flamer
veterans 3x meltaguns 1x autocannon, chimera with heavy flamer
veterans 3x meltaguns 1x autocannon, chimera with heavy flamer
veterans 3x plasmaguns 1x lascannon, chimera with heavy flamer

vendetta with heavy bolters
vendetta with heavy bolters
vendetta with heavy bolters

2x hydras 1x heavy flamer
2x hydras 1x heavy flamer
2x hydras 1x heavy flamer


Right out of the gate we get a dawn of war annihilation, but its game one, so I have a pretty good chance of getting someone who isn't any good right? Wrong.

I'm facing down 15 thss termies, a land raider (that my current list iteration struggles against)an ironclad and a myriad of other anti-vehicle ranged weapons. (I'll link the full list here when KevinNash puts up all the lists on the blog).

He was able to close the gap FAST with gate and the land raider before i was even able to set up/see past nightfight. Instantaneously I was fighting off 15 termies and an ironclad who were grabbing kill points in droves. Our game ended up going 7 turns, and if it hadn't I would have lost. But as other players games ended, they came over to start rooting for my opponent (in a friendly way of course). I was able to stage one of the most amazing comebacks I've ever had in the final three turns of the game. I managed to weasel one psyker battle squad out of the psychic hoods range, and lobbed a weaken resolve at his unit, then just throw ungodly numbers of hydra shots at the unit until it was forced to take a test, the rest of my special weapon armed troops moved quickly to kill the land raider and the 5 man termie squad, and then later, the ironclad finally fell. I used one vendetta to escort his librarian and huge termie unit off the table, and as I was doing so, I had to fly right through short range multi-melta and a full spread of combi-melta shots as well. It turned out I needed to completely table my opponent to win, and I "technically" did table him, although he had two tactical squads running that would have automatically regrouped had their been a turn 8. Great tough opponent, fun game (although a suspect a bit more fun for me when the dice were down)

So game two, I get paired up against the mighty Reecius. To which we both get a good laugh out of. He was playing a very shooty, Bjorn led, space wolves list and we were playing a pitched battle cap and control. He had an awesome looking army by the way. I recommend heading to the blog to see some pics of it. Since we were both very much a shoot first and talk later army, we were talking about how important he roll to go first was, and he had Bjorn to sway the numbers his way. As we rolled I screamed out 'SIX!' before my dice even stopped tumbling, and lo and behold, I ended up getting a 6. Bjorn could only manage a 4 and a 5. and so I told Reece I'd be playing first, I gave him the side with very few places to hide his vehicles, and so he elected to full reserve.

The way his army is configured, there isn't a great way to contest his objective, with him having the bottom of the turn. And he's got Bjorn now too, who is basically unkillable in a cap and control game. IG can't afford to introduce a third objective in the middle of the table. Well, if I haven't mentioned it before, I knew space wolves were going to be well represented in both quantity and quality at this tourney, and my previous iteration struggled HARD against wolves, so my list was tuned very heavily towards not being outshot by wolves. I made sure i didn't weaken myself TOO much against armies like orks, although I did, which almost came to haunt me later. So anyway, I'm digressing. I jumped on his shootiest units as violently as I possibly could, and managed to really slow down his ability to open vehicles. I also began sending two chimeras and two vendettas towards his objective tucked in the corner. He had this train of dreadnoughts, all hiding behind the unkillable bjorn, running right for my own objective.

Ultimately, his choice to full reserve and my fleet officer mixed with the game ending on turn 5 made the game so short, that I was given an opportunity to win. Just to give you an idea of how shooty he was, even with just three rounds of shooting, both of my chimeras that rushed his objective were obliterated, as were two screening chimeras that were going to be attempting to slow down the dreads, and 2 of 3 of my vendettas. he even managed to shoot two twin linked lascannons into my single contesting vendetta. but somehow managed to miss with both of them. So I stole one from Reecius and was now 2-0.

I'm going to misspell the handle of my next opponent, but the next guy i played was Mortetvie. He had a mech eldar army and it had about the maximum number of hulls you could have, and it was a seize ground. I know you're all looking at my hydras and thinking I should be fine. But i play against mech eldar too much to disrespect their ability to stay alive till end-game and then zoom objective block. He won the roll to go first, and then unsurprisingly handed it to me. I knew right then that he knew EXACTLY what his gameplan was going to be, and I was going to try and stop it.

The one thing he was missing from his list was a farseer, and i think maybe after our game he'd consider switching one of his autarchs to one. Because my highlights were weakening the resolve of both his big bike units on the turn they arrived and having them instantly run back off the table, I wrecked one wave serpent, killed the 6 strong unit down to 2 and then weakened their resolve, effectively removing them from the table. But heartbreakingly for me, when I managed to wreck the other wave serpent and shoot his dire avengers, I only managed to kill 3 of 6 of them before weakening their resolve. They fell back out of LOS, managed to regroup, slipped in to another nearby wave serpent and later scored an objective that I placed. Meanwhile while I was doing all of this, my opponent was wisely using his lighter shooting to cut out my mobility of my troops rather than go after my more dangerous stuff. he did manage to gut 4 of 6 hydras by a flanking pair of fire dragon units, there wasn't really anything I could do to counter that moved due to terrain.

Gotta talk about the terrain on this table for a minute. It was the perfect amount for a great game. Had their been too little of it, or had it all been too low to the ground, I think my opponent would have probably been in a lot more trouble. But while it didn't block LOS completely to many of his vehicles, there were plenty of places near table center where he could claim a 4+ cover against my hydras, as it should be, and his fire dragons were able to avoid just getting blasted off table, because of a big rock formation that they worked from behind. This game also ended on turn 5, a single vyper threaded the needle between two of my blocking vehicles to contest the only objective I had. When Reecius heard from across the room that I had lost a game on turn 5 because a single enemy vehicle was contesting one of my objectives, he made sure to give a hearty laugh. That got me laughing too.

Ok, on sunday morning i got paired up against orks in a pitched kill point game. You have to remember that I am used to running three manticores, and so orks have always been pretty easy to handle, but now with NO long range battlewagon kill, and a much more limited amount of nob instant-death, I was going to have to earn it. His list was a hybrid kan wall/deff rolla rush with two nob units, ghaz and of course a kff mek. he won the roll and decided he didn't want me shooting at him before he had even moved, and so he took first turn and deployed. That gave me the ability to deploy as far away from his kans and dread, who had to do a cross-table run, and never made it to my vehicles. That was fine by me, because I had my hands full with ghaz and his best mates. Both of his wagons came screaming around the center terrain piece, they debarked and waaaghed on turn 2 and wrecked two chimeras, pinning either one or both of the units inside. Thanks to Ghaz's special waaagh, my hands were completely tied, and I had no response to that, and so I did what any good imperial guard general would do, I hightailed it. Everything except my rearmost hydras and my vendettas went 12", my vendettas and hydras were just turkey shooting for kill points, a truck here, a kill kan squad there, and then the orks got their turn again. The untouched nobs and ghaz were on a roll now and charged and killed two vendettas and another chimera. One of his wagons managed to roll right over a hydra battery with no problem. At this point I was down by 6 kill points again, and again, I had an ace in the hole. Those damn psyker battle squads. As soon as I got my turn I went into action, I jumped on those meganobs and nobs with special weapons and whittled them down to below half, then I successfully landed a weaken resolve on each of them. The rest of my shooting went full bore into ghaz. To his credit, ghaz did NOT want to die, making a mixture of 5++ and 2+s nearly ad infinitum, he finally went down to the last two lascannons I had on my vendetta. That round of shooting and the following turn managed to get me up by two kill points, in his next turn he had the ability to charge a chimera or possibly the insides of the chimera should he kill it with shooting. He failed to wreck the chimera with shooting and to add insult to injury he didn't even manage to wreck it in the following close combat. At this point the game ended (turn 6 I believe).

Last game was against Somnicide's bike list, and before changing my list around, he had been on a really good streak of kicking my butt in tourney play. The changes to my list included adding a second PBS and -3 manticores +6 hydras. So I was feeling more confident than before. Dawn of war seize ground was the game, and i won the roll and elected to go first. My rolls were with me early and his wasn't. None of his typhoons could spot my vendettas on the top of turn one, and one bike unit was even baited into trying to land a multi-melta shot on my furthest forward vendetta. Of course Som couldn't roll a single 8+ for his night fight, and I got off scot-free. Even worse, that bike unit became my first weaken resolve victim, and they ran right back off the table during turn two. I don't have any long range anti-land raider anymore, so i decided i'd prioritize the bikes and the typhoons and just clean up whatever mess the land raider and its assault marine contents made later, which is always scary. I quickly got two weapon destroyed on two speeders, and in the next three turns, wiped out every bike he had. yet i managed to still be in trouble, as the terminators did a great job of charging chimeras that had troops in them and shutting down my ability to move. The land raider moved AWAY from all of my meltas, and went and picked up Som's scout unit, and prepared to go score one of the three objectives. I comfortably had one, but getting to the third with an actual scoring unit, or getting a meltagun safely to that land raider wasn't going to be happening. i dumped mass firepower into his terminators, including an AP1 soulstorm that slipped past his hood and eventually wiped them out. the hydras knocked down all three speeders. He was left with a land raider full of 5 scouts, but the way the game had played out, that could have easily been enough to force a tie. I flung every spare model i had at the objective the land raider was sitting on. First it was just a lone empty chimera, which the land raider spun and blasted away, that was on bottom of 5, if the game ends here its a tie. The game continuded and i ran an infantry squad to contesting range and a vendetta managed to move flat out and contest also. The land raider had the ability to shoot at two targets and could possibly get rid of both, but wasn't able to get enough hurricane bolter into LOS to wipe out my skulking infantry and the multi-melta couldn't get the vendetta either. the game ended there on turn 6 with me winning 1-0.

So 4-1 on the weekend, a second place award, getting to see lots of friends and play some very competitive games of 40k. I was in heaven. There was a hot dog cart permanently set up out behind the venue, and the guy sold hamburgers with glazed donut buns, hot links with pulled pork cheese and jalepenos in a corn tortilla and hot dogs with pulled pork in a maple bar donut. I'm pretty sure we all just put his kids through college, and lost a couple years off of our lives.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Awesome Autarch






Las Vegas, NV

Ah, well played, Shep, well played!

I am glad we finally got to get a game in as we have danced around each other at tournaments a few times.

That was a nail biter of a game, if only it would have gone to turn 6 or 7!

If only all my twin linked las cannons hadn't missed turn 5!

If only you hadn't made 5 out of 5 cover saves on the Vendettas last turn!

Ir only I had rolled above a stinking 3 with one of the 3 punches I got on that damned Vendetta in assault, turn 5!!!

If only, if only, if only! Hahah, the dice are fickle and a few of them fell your way when you needed them. In a good game, that is often what decides it. I had a few games where they went with me and a few where they didn't and them there's the breaks!

Well played buddy, that army you are packing is nasty and looks great.

I'm coming after you for a rematch, though!

Congratz on your second place finish, as well.

This message was edited 1 time. Last update was at 2011/01/24 20:24:16


   
Made in us
Fixture of Dakka





San Jose, CA

That's a pretty nasty IG list. I would've probably subbed 1 unit of the hydras for a manticore, but I can see why you wanted all those hydras.

Good thing you were able to go first against Reecius' army. Otherwise, you probably wouldn't have survived his initial volley to come back and do any significant damage. SW has got to be the shootiest army in all of 40k right now, more so than even a balanced, shooty IG army.

I heard Mortevie's mechdar was pretty good and that he was leading after day 1, but in this day and age of psychic armies, you just need psychic defense. You're right, he could've used Runes of Warding in this day and age against Rune Priest wolves, PBS guards, catalyst-nids, dual-lash chaos and blood angels.

Anyways, congrats on the finish. 2nd place, especially against this crowd, is outstanding.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

Congratulations for winning second Shep. You run one hell of a nasty list!

I'm surprised the Eldar player didn't field Farseer with Runes of Warding. IMO, psychic defense against Tyranid's Catalyst, Jet Seer Fortune, Space Wolve's Jaws, and IG Pysker Battle squads is more important than turn 2 2+ alpha strike.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine





What happened to the Nids?!?!

Congrats on a very strong showing! I like the list you went with for this one, it fits really well into the type of meta you were expecting. I might have stuck with a Manticore or unit of Medusas instead of all 6 Hydras, but I'd want to test it a bit before really making that call.

This message was edited 1 time. Last update was at 2011/01/25 18:46:52


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nice report, thanks for sharing, Shep!

I think lists around the country seem to have been ramping up a bit; The Conflict GT the weekend before in NY also had (overall) tougher armies than it did in 2010.

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Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Thanks guys. I chickened out on the nids... :(

And in the final game I had a real problem with the land raider and so that single manticore was sorely missed.

I'm going to make all of my vets lug meltas around and I'm also upgrading them all to lascannon, at the cost of cutting the fleet officer. That will help a tiny bit on land raiders and help a bit on armor 13 spam blood angels that were thankfully not in attendance this weekend.

For every game that the fleet officer actually helps me, there are two games where people just get to leave fragile scoring units and contesting units in reserve, and its harder for me to score or get soft easy kill points. He's gone as far as I'm concerned.

And Reece, I had totally forgotten about the string of 5 for 5 cover saves i made the pervious turn on my vendetta. I need to include that in the report. haha

As far as anyone "outshooting" me. I'd say that was a stretch. I am VERY thankful that I got first turn against Reece, if I didn't I would have just power-turtled and forced a tie.

But thanks to the new rulebook FAQ, even with second turn, I can deploy everything and have a scout move cover save on vendettas and all hydras will have LOS AND a 4+ cover. When I shoot at long fangs I kill 14 per turn. My list was almost completely tuned for the shooty space wolf matchup (thats why I'm missing the manticore) if I make half my cover saves and his 15 long fang missiles get 5 results on 5 different vehicles, I've only got 2 or 3 damaged vehicles. Its more likely that those results won't be evenly distributed on 5 targets like that either. So thats best case scenario. I know Reece has a half dozen twin linked lascannons as well, just another 1-2 damaged vehicles on a cover save turn. And how many of those damge results end up being weapon destroyed or immobilized?


Its the thunderwolves getting close to me, and assault terminators getting close to me that I have left myself open to. The combination wolf rush with long fang backup probably still walks in with a huge advantage (and the primary reason I took two Psyker battle squads)

Thanks for the replies. And its good to hear that more people are having fun pushing the competitive envelope around the states

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, you may have struggled with one of the Wolfstar lists in attendance. Each star has 4 WTTs for 4, 5+ shots at stopping weaken resolve plus saga of majesty for the reroll, but still, it could get through and then it's game over.

And, I also had a bunch of assault cannons, and Typhoons, too! Ah man, if only I'd had first turn!

   
Made in us
Guardsman with Flashlight



Mississippi

Thanks for the great write up, it was a joy to read, and congratulations on your performance in the tourney.
   
Made in us
Fixture of Dakka





San Jose, CA

Reecius wrote:Yeah, you may have struggled with one of the Wolfstar lists in attendance. Each star has 4 WTTs for 4, 5+ shots at stopping weaken resolve plus saga of majesty for the reroll, but still, it could get through and then it's game over.


Are you sure about this? I'm not so sure those WTT's stack, just like a BA unit doesn't get 3 chances for FNP if within range of 3 sanguinary priests. Anyways, I've asked this question in YMDC.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yes, I believe they do as grammatically, the rule indicates that they stack.

   
Made in us
Longtime Dakkanaut





Shep
Thanks for the report write up and congrats on placing second.

Few questions for you as a fellow IG player.

How much did you use the veteran heavy weapons?

I run las plas vets myself and sometimes they are good vs nids and what no tbut other times staying still to fire your heavy weapon can bite you.

Did you use the Vendetta heavy bolters much?

I find I can't find the points for those most of the time.

Did you use the Hydra Heavy Flamers?

I was thinking that heavy bolter on hydra probably is better as your not moving much if you want to use both auto cannons.

I posted my battle reports of my Conflict GT games if you care to read them please.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Kirika wrote:How much did you use the veteran heavy weapons?


It has now been officially too long ago to really recollect how often they came up. But I can tell you that after playing 5 games with them (they were new tech for me at the tourney) that I am not cutting them anytime soon. I have warm fuzzies when i think about them, so I'm pretty sure that means they were at least as useful as you'd expect.

Kirika wrote:I run las plas vets myself and sometimes they are good vs nids and what no tbut other times staying still to fire your heavy weapon can bite you.


Yeah. On the lascannon. If I have unspent points, and i can't think of anything good to put them into, I may upgrade autocannons to lascannons, but as you say, many many times those troops need to move, either to set up meltaguns or just to save themselves from assault. It is much easier to swallow wasting a 10 point autocannon shot than it is to waste a 20 point lascannon shot. But waste them you must.

On the plasma. I went my first 4 games not caring at all that I have them, and was all but sure they were permanently cut from my list, again... But then of course game 5 I'm facing down 5 terminators and one plasma double-tap was pretty devastating. However, I couldn't deal with his land raider without my manticores, so I think ultimately, until I switch back to at least 2 manticores, I'll be running melta exclusively on my vets.

Kirika wrote:Did you use the Vendetta heavy bolters much?

I find I can't find the points for those most of the time.


This one I can speak to because I run heavy bolters on vendettas as the rule, and no heavy bolters as the exception. People constantly claim that heavy bolters don't hurt the same things that lascannons do. And all they ever shoot their lascannons at are heavy tanks... lets just look at my games and what I shot my vendettas at....

Game 1. 15 thunderhammer terminators. Sure I'll take heavy bolters there. If I can't get them to take morale tests under weaken resolve, I'm tabled... I'll take anything you'll give me. Later I was shooting them at tactical squads to gain more kill points. I killed his ironclad with meltaguns and his drop pod with a hydra battery.
Game 2. Space wolves. I was shooting vendettas at both razorbacks and long fangs. I was more than happy to roll my heavy bolters for the entire game
Game 3. Eldar. A single surviving open topped armor 10 vehicle won him the game. Why would I want less heavy bolters in this matchup?
Game 4. Orks. Trukks, trukk boys, nobs, ghazkgull who separated off, and killa kans. I need weaken resolve to have targets, so I need a good spread of anti-infantry. Loved the heavy bolters a few times.
Game 5. Bikes, terminators, land speeders. Come on. Thats an easy one. I'm not putting my lascannons into a land raider if oe of those other units is available to be shot at. Loved the heavy bolters in game 5.

Of my entire weekend I'd say that the heavy bolters were weakest on game 1, but as you read, I had to table the guy to win, and the only possible way for me to do that would be to have every unit he has running thanks to weaken resolve. Anti-infantry shooting from anywhere and everywhere was needed.

I have used heavy bolters on vendettas for too long and in too many tourney games to be convinced they are anything less than worth it. I would recommend when list building to start them with HBs, and if your list is 10-30 points over, only then take them off.

Kirika wrote:Did you use the Hydra Heavy Flamers?

I was thinking that heavy bolter on hydra probably is better as your not moving much if you want to use both auto cannons.


It is a little confusing what I do with my hydras. Its very techy and it doesn't really make sense on paper why I have one and one. Each hydra pair has one heavy bolter and one heavy flamer. The reason being is that in many games I park a chimera directly in front of one of the two hydras, which from ground level, gives both hydras a 4+ cover save. Because I am doing that, I figure I'd give the one that has its hull weapon LOS blocked a heavy flamer. I can apply damage results to it if I want to keep the heavy bolter, or I can kill off the heavy bolter hydra if I imagine I'll need to repel something light. I don't have that heavy flamer on there as a primary weapon option, its just there because in damn near every game one of my heavy bolters are LOS blocked due to my deployment strategy. It is really techy, it has never actually come up, and if you had double heavy bolters, you'd probably never miss anything. There are even some games where enemy shooting is so light that you may want to forgo a cover save to get three more heavy bolter shots. Its pretty much a non-issue. But yeah, I don't ever move my hydras to get a heavy flamer shot There is usually always something better to shoot at.

Kirika wrote:I posted my battle reports of my Conflict GT games if you care to read them please.


yeah thanks for showing interest in mine! I'll go have a look.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Shep,

It is interesting you found the OotF to be a disadvantage. I've been telling local players that for a year now, when I'm always asked why I don't have one in any of my builds. Keeping your opponents army in reserve longer only delays your ability to kill things with your fire power thus making the games be a little closer than they should be...at least that's what my experience shown me.

   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

@Kirika To be honesty, Shep uses the heavy bolters so often that I kind of thought it was stock with the Vendetta - didn't even realize that there was an option without if that gives you any idea how often he uses it. And I hate it.

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There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

CaptKaruthors wrote:Shep,

It is interesting you found the OotF to be a disadvantage. I've been telling local players that for a year now, when I'm always asked why I don't have one in any of my builds. Keeping your opponents army in reserve longer only delays your ability to kill things with your fire power thus making the games be a little closer than they should be...at least that's what my experience shown me.


Yeah, every once in a while I forget that i want long games. And for some reason I think that it will be disruptive to my opponent and so I include it. And then I play a series of games and say "what the hell am i doing with this guy?"

Everyone rolls their reserves all at once, sees what comes in, and only then formulates their plan. Its not disruptive at all, in fact it pushes some players that were thinking of being too aggressive into a more appropriate defensive minded posture...

Next time you see me putting him in a list can you remind me that I hate it? haha... You might have to link this post

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Longtime Dakkanaut





Shep
Thanks for the reply.

Just noticed you had no Astropath. I would run the Astropath before the Fleet Officer who I think is questionable. If I go second I find that I at least reserve my Vendettas if not go all reserve where the Astropath is useful at least in half of your games. Fleet Officer is only useful if your opponent reserves and then it can bite you in the ass if they come on on turn 5 and nab an objective.

Might have to give the melta auto cannon vets a try.

I'm not a fan of spamming Hydras. I've been running double Manticores since I converted 2 of them back in 09. I finally ordered 2 turrets from Max mini and am converting my 2 now.

Vendetta hb's seem good for their points I just can never find the points being short 1 melta in my CCS or PCS often.

4 troops seems kinda lean for 2k. I had 6 in my Nova Open 2k list.

CaptKaruthors
I tried the officer of the fleet he sucks in objective missions when your opponent reserves and comes in on turn 5 going second and hops on the objective or contests it and you can't do anything about it and the game ends on turn 5. He also is absolutely useless if your opponent has no reserves.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

GW FAQ killed vendettas from reserve...

They are now officially forced to move more than 6" to arrive, and so will lose 80% of their firepower...

Additionally, the pre-game scout move now counts as the previous turns move, giving vendettas a 4+ cover save even on the top of turn 1.

The are officially an attrition weapon now. Start them on-table, with the rest of your spammed armor 12.... or take a valkyrie.

It doesn't help that the astropath has to be on-table in order to work.

And on hydras, I'm pretty sue I'm switching to 2x hydra, 2x hydra manticore now for heavies. I went all-in with hydras that weekend and it was pretty risky. battlewagons and land raiders were a problem.

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Where does it say in the GW FAQ that vendettas have to move more then 6" to arrive?

Also where does it say Astropath has to be on the table to work?

Just checked the IG FAQ here and there is no mention of either.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490293a_FAQ_ImperialGuard_2009.pdf


My heavy setup for my 1850 will probably be 1 Hydra w HB 2 Manticores. I like my 6 troop set up.

This message was edited 1 time. Last update was at 2011/02/04 22:33:03


 
   
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Hopping on the pain wagon

because the model is too big to fit fully on the table with a 6" move.

and you are right about the astropath - he doesn't need to be on the table.

This message was edited 1 time. Last update was at 2011/02/04 22:39:48


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Exactly. It's too long to get completely on the table with a 6" move, so you have to move it over 6" or it's destroyed.

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Edmonton, AB

Even with it angled? I'll have to measure. Seems to me that there are quite a few vehicles that need more than 6" unless they go sideways also.

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