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Made in dk
Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

As title, question is; do you get to pick another unit for assaulting, if you wiped your target in the Shooting Phase?

All i could dig up from the RAW in the Assault Phase, under Disallowed Assaults (p33, BRB) was:
"In addition to the above, a unit that fired in the shooting phase can only assault the unit that it shot at - it cannot assault a different unit to the one it previously shot at. ..."

Now it might seem all clear, that you CAN'T assault a different target. But the question arises when that unit no longer being present on the board.
- e.g. A large squad of Termagants gets lucky against a 5-man MEQ-squad and is left in the open. "Hive Mind" be with them?

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Plaguelord Titan Princeps of Nurgle




Alabama

I think you answered your own question with your quote there.

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Sinewy Scourge





Long Island, New York, USA

Yes if you wipe them all out in shooting you are out of luck for assault.
That's the reason the shooting rule says you can fire with some or all of your unit's weapons.
If you are planning on assaulting, fire fewer weapons to make sure you don't wipe the target unit out.

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Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

Yup. That was what i was afraid of.
- Meh! At least you get a D6 for consolidation after you wipe a squad in the Assault phase.


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Made in us
Regular Dakkanaut




You can also get denied the assault by an intelligent opponent because of your shooting without even destroying the entire squad. If they take away the models you're in range of you'll fail the assault range check. It's something to be wary of.
   
Made in au
Pyromaniac Hellhound Pilot




Australia

Oh crap, I never thought of that! Good call there!

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Decrepit Dakkanaut






Leerstetten, Germany

So one thing to remember would be to always shoot with your assaulting unit last. If all your other shooting kills the target unit, then your assaulting squad can pick another target or just shoot without planning to assault.
   
Made in us
Hardened Veteran Guardsman




Lawndale

What about a unit that can shoot at two different units? Must it assault both of them? If it wipes one out, can it then not assault the other?

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Made in gb
Screamin' Stormboy






UK

axeman1n wrote:What about a unit that can shoot at two different units? Must it assault both of them? If it wipes one out, can it then not assault the other?


presumably you just get to choose, unless it is referenced anywhere specifically. Split fire is usually just used to fire heavy weapons at something big so assault is off the cards - its a good question, i've never seen it come up in play anyway

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Made in us
Hardened Veteran Guardsman




Lawndale

Fateweaver did it, and the TO ruled that even though he had killed the unit he shot at, the 2nd unit he fired at was still a valid target for assault.
I disagreed. Oh well, what the TO says goes.

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Made in us
Heroic Senior Officer





Woodbridge, VA

Ahhh, but Fatreweaver has a special rule (We Are Legion, IIRC) that allows him to assault any unit he shoots at. So the TO was correct. This caught me by surprise first time I ran into it as well.

However, that won't be true of all units that can split fire. Case by case, depending on how their split fire rule is written.

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Made in dk
Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

Seems much like shooty armies have alot of advantages in 5th - or is it just me?

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Hardened Veteran Guardsman




Lawndale

It's just you. With Mech and Run, shooty died with 4th edition. A pure Assault army can crush a shooty one, so long as you realize you can sacrifice nearlly all of your troops and still wipe out the other army. The only time I see shooty armies win is when the assault army decides to turtle.

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Made in nl
Cog in the Machine





Netherlands, Delft or Breda

Many (or at least several) units capable of splitting fire still use a 'main' target for the unit itself. With Tau, for example, target locks are used to allow a model to fire at a different target than the unit's 'main' target.

We've always played that the unit's 'main' target is then the only one the unit may assault in the following phase.

[edit] spelling

This message was edited 2 times. Last update was at 2011/01/30 23:04:07


   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Enginseer wrote:Many (or at least several) units capable of splitting fire still use a 'main' target for the unit itself. With Tau, for example, target locks are used to allow a model to fire at a different target than the unit's 'main' target.

We've always played that the unit's 'main' target is then the only one the unit may assault in the following phase.

[edit] spelling


This holds true for the Blood Angels Librarian as well. When he uses Blood lance to shoot more than one unit, the first unit hit is the only one he is allowed to assault.

Q: Blood Lance is a psychic shooting attack that can hit
multiple units. If the Librarian wishes to assault after
using Blood Lance, which unit(s) is he permitted to
assault?
A: Only the first unit hit by the Blood Lance

From:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1240365a_FAQ_BloodAngels_2010.pdf

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Tilter at Windmills






Manchester, NH

axeman1n wrote:It's just you. With Mech and Run, shooty died with 4th edition. A pure Assault army can crush a shooty one, so long as you realize you can sacrifice nearlly all of your troops and still wipe out the other army. The only time I see shooty armies win is when the assault army decides to turtle.


3rd edition was extremely assaulty (though I still saw lots of well-built & well-run shooty armies win a lot).
4th edition was more shooty (though I still saw lots of well-built & well-run assaulty armies win a lot).
5th edition is more balanced. True LOS, and assault armies losing the ability to Consolidate into a new combat help Shooty a lot. But the addition of Run to most units, the improved durability & lowered prices of transports, and the prevalence of improved cover saves are big hindrances for shooting.

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