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Made in us
Legendary Master of the Chapter






 Crimson wrote:
How the instructions tell to assemble the rapid fire variant? The scope doodah is really the only difference?

This is really weird, it seems like the kit was really designed to only allow two variants.


It seems to be the case

the hellbaster instructions are not nearlly as good as the intersestor one.

also annoyed that the guns and hands come separate. just more work :/


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Crimson wrote:
How the instructions tell to assemble the rapid fire variant? The scope doodah is really the only difference?


Correct. The instructions for the Rapid Fire variant and Assualt variant are the same with the exception of Assault adding a step of attaching the box scope.

This message was edited 1 time. Last update was at 2017/08/14 20:24:51


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Ship's Officer



London

Well that just seems wrong. I'd stick the heavy muzzle on for rapid fire ones. It's more like the DI ones, and easier to distinguish.

And anyway, how come it's the assault version that gets a gunsight added? That seems wrong as well. Aren't assault-type guns designed for firing from the hip while running?

Maybe the assault version's sight has a really powerful laser sight with a massive power draw, so as to justify a lower strength from an otherwise-identical gun.

Incidentally, I'd probably only ever use assault hellblasters in game. The heavy ones in particular are terrible. So I'd probably build mine using all the bitz - assault muzzle; gunsight and power pack. Rule of cool > all.
   
Made in us
Nihilistic Necron Lord






Yeah, they need to up the damage on the Heavy ones. Less shots, but higher strength and more damage so they're more adept at taking out vehicles and such hard targets.

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

FWIW, the Chapter Master Valrak youtube channel posted a video that said he went to the recent FW event this weekend at GW HQ. He asked about primaris FW products and was supposedly told there would be a superheavy hovertank coming out specifically for the Restartes.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in se
Executing Exarch






 AduroT wrote:
Yeah, they need to up the damage on the Heavy ones. Less shots, but higher strength and more damage so they're more adept at taking out vehicles and such hard targets.


That would just make them Lascannons. They're already Heavy 1 though so can't lower number of shots.


Automatically Appended Next Post:
Mandragola wrote:
Well that just seems wrong. I'd stick the heavy muzzle on for rapid fire ones. It's more like the DI ones, and easier to distinguish.

And anyway, how come it's the assault version that gets a gunsight added? That seems wrong as well. Aren't assault-type guns designed for firing from the hip while running?

Maybe the assault version's sight has a really powerful laser sight with a massive power draw, so as to justify a lower strength from an otherwise-identical gun.

Incidentally, I'd probably only ever use assault hellblasters in game. The heavy ones in particular are terrible. So I'd probably build mine using all the bitz - assault muzzle; gunsight and power pack. Rule of cool > all.


Considering many vehicles have T7, I'd take the rapid fire over the assault one any day.

This message was edited 1 time. Last update was at 2017/08/15 12:16:21


 
   
Made in gb
Ship's Officer



London

 Mymearan wrote:
 AduroT wrote:
Yeah, they need to up the damage on the Heavy ones. Less shots, but higher strength and more damage so they're more adept at taking out vehicles and such hard targets.


That would just make them Lascannons. They're already Heavy 1 though so can't lower number of shots.


Automatically Appended Next Post:
Mandragola wrote:
Well that just seems wrong. I'd stick the heavy muzzle on for rapid fire ones. It's more like the DI ones, and easier to distinguish.

And anyway, how come it's the assault version that gets a gunsight added? That seems wrong as well. Aren't assault-type guns designed for firing from the hip while running?

Maybe the assault version's sight has a really powerful laser sight with a massive power draw, so as to justify a lower strength from an otherwise-identical gun.

Incidentally, I'd probably only ever use assault hellblasters in game. The heavy ones in particular are terrible. So I'd probably build mine using all the bitz - assault muzzle; gunsight and power pack. Rule of cool > all.


Considering many vehicles have T7, I'd take the rapid fire over the assault one any day.


I agree the heavy ones shouldn't be made into lascannons. I think they ought to either be heavy D3 like heavy plasma cannons or have their damage increased. If they were 2 damage on normal mode and 3 when overcharged then there'd be a reason to take them. As it stands, they do the least damage of any version, versus almost any target.

Just the fact that they are a heavy weapon at all is awful for a plasma weapon, as it makes moving and overcharging suicidal.

I think you could go kind of either way on the rapid fire and assault versions. The steps of strength from 6-8 all make a significant difference to damage output, though the ability to fire two shots at 24" rather than 15" is a major advantage for the assault ones. Basically the assault ones are awesome for killing heavy infantry from range while moving, while the rapid fire ones are better if they can get near a T7 vehicle.

On balance I think I'd take the assault ones. Actually, no version seems like an auto-take to me. I tend to be filling my lists with dakka at one end and lascannons at the other, without a lot in between.
   
Made in us
Nihilistic Necron Lord






What if they ended up doing a bit less damage vs a lascannon on normal and a bit more when overcharged? Also leave them with the foot shorter range.

 
   
Made in us
Legendary Master of the Chapter






 AduroT wrote:
Yeah, they need to up the damage on the Heavy ones. Less shots, but higher strength and more damage so they're more adept at taking out vehicles and such hard targets.


Really wished the over charged version was 3 damage that way it could compete with the lascannon as an actual anti tank weapon. that way a full primarus army could of at least had more of its bases covered. as right now the only real anti tank is the repulsive which also take up a ton of points.

as of right now they on average should do about 3 hits with almost no saves while also risking dying

a lascannon dev squad costing 5 points less would do 3ish hits for 3d6 worth of damage while being slightly more susceptible to losing whole models from the enemy shooting.

This message was edited 1 time. Last update was at 2017/08/15 15:34:21


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Hadn't noticed anything here but was on FB. apparently it was confirmed in Forgeworld day that Primaris are getting a super heavy tank.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

str00dles1 wrote:
Hadn't noticed anything here but was on FB. apparently it was confirmed in Forgeworld day that Primaris are getting a super heavy tank.


A few posts up. I heard about it while watching a youtube video during breakfast though and not on facebook.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Shade of Despair and Torment







 warboss wrote:
str00dles1 wrote:
Hadn't noticed anything here but was on FB. apparently it was confirmed in Forgeworld day that Primaris are getting a super heavy tank.


A few posts up. I heard about it while watching a youtube video during breakfast though and not on facebook.
here

https://youtu.be/w5h6MLT11Gw

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Yay, another Imperial Superheavy. That would be somewhere around number 30 or so...

How about a few superheavies for other armies. Most have one, if that...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Nihilistic Necron Lord






People play other armies?

 
   
Made in es
Inspiring SDF-1 Bridge Officer






 AduroT wrote:
People play other armies?


Why yes! There's also spiky marines :p
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Youve got big gold marines, spikey evil marines, people marines save, mechanical marines, and non marine punching bags for marines.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





did they specificly say super heavy TANK? cause it COULD be the overlord flier they mentioned in DI

Opinions are not facts please don't confuse the two 
   
Made in us
Pious Palatine




Don't build the heavy/assault versions for hellblasters. The main benefit of assault is negated by it killing yur doods and the heavy one is just a subpar version of the rapid fire one.


 
   
Made in gb
Member of a Lodge? I Can't Say





BrianDavion wrote:
did they specificly say super heavy TANK? cause it COULD be the overlord flier they mentioned in DI


If so could be where the plastic THawk rumours came from?
   
Made in us
Shade of Despair and Torment







 NivlacSupreme wrote:
BrianDavion wrote:
did they specificly say super heavy TANK? cause it COULD be the overlord flier they mentioned in DI


If so could be where the plastic THawk rumours came from?
they specificly said super heavy TANK

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in ca
Commander of the Mysterious 2nd Legion





 NivlacSupreme wrote:
BrianDavion wrote:
did they specificly say super heavy TANK? cause it COULD be the overlord flier they mentioned in DI


If so could be where the plastic THawk rumours came from?


Maybe but I assumed that this was a forgeworld super heavy

Opinions are not facts please don't confuse the two 
   
Made in de
Huge Bone Giant






Hmm. Yay? I don't begrudge Space Sigmarines their super heavy tank, since while the Imperium as a whole isn't in short supply of super heavies, Marines never had a plastic one. But, why do they need one again? One more step away from the surgical scalpel Marines used to be.

Why do we even need Imperial Guard anymore if Marines take away all their jobs?

Please remind me, am I imagining things (because of the Repulsor or whatever screwing with my mind) or has it been said that this super heavy is supposed to be a hover tank, too. I can't find it anymore but can't shake the feeling I read it somewhere.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Ship's Officer



London

I tend to agree that there's no need for a super-heavy primaris tank.

The problem is that that's what FW does. Marines get superheavies because FW makes big resin kits. It wants to sell them, so it makes them for the best-selling range - which is marines. The reasoning doesn't have anything to do with the fluff or the in-game effect of doing this.
   
Made in es
Inspiring SDF-1 Bridge Officer






I can see big superheavies for 30k and the legions. Not so for chapters, where that should be the purview of the Imperial Guard.
   
Made in us
Nihilistic Necron Lord






Hmm. Kind of disappointed in the Space Marine dice after seeing them in person. Having a skull on the one, and a fancy skull on the six seems less the good, and the frame makes the pips weird to read.

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Just watched a youtube video showing them and kept thinking the three was a one as the pips in the corner visually get lost (despite the audio telling me at the exact same time that the one was a skull). That's a poor visual asthetic IMO.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Longtime Dakkanaut





 Albertorius wrote:
I can see big superheavies for 30k and the legions. Not so for chapters, where that should be the purview of the Imperial Guard.


With Robute "revising" the codex and most of the Primaris gear coming from Cawl there's probably plenty of background wiggle room for new SM superheavies.
   
Made in ca
Commander of the Mysterious 2nd Legion





keep ion mind the term "Super heavy" also means squat these days. I mean a Land raider could be termed that if it was new.

Opinions are not facts please don't confuse the two 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Mandragola wrote:
I tend to agree that there's no need for a super-heavy primaris tank.


Heh-heh. As you point out yourself, since when did "need" have anything to do with FW doing a model or not
   
Made in au
Pustulating Plague Priest




I'm honestly looking forward to seeing a space marine wearing a super heavy tank.

There’s a difference between having a hobby and being a narcissist.  
   
 
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