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![[Post New]](/s/i/i.gif) 2011/02/07 22:18:53
Subject: Protectorate next steps
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Big Fat Gospel of Menoth
The other side of the internet
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So, I have the Battle Box which is 9 points and I was looking to expand it up to 15 points or so. I was wondering if getting some Paladins of the Wall and their special would be a good next step or if I should focus on choirs, or other infantry. Any help would be appreciated.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/02/07 22:29:08
Subject: Protectorate next steps
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Regular Dakkanaut
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Minimum sized choir and a vassal is your best bet. From there, anything you like works fine.
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wileythenord wrote:then Player-A ruined my entire life |
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![[Post New]](/s/i/i.gif) 2011/02/08 00:36:06
Subject: Protectorate next steps
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[MOD]
Madrak Ironhide
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And the chorus says: CHOIR!
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![[Post New]](/s/i/i.gif) 2011/02/08 00:53:35
Subject: Protectorate next steps
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Longtime Dakkanaut
Maryland
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So you could say that the posters are 'preaching to the CHOIR', mayhaps?
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![[Post New]](/s/i/i.gif) 2011/02/08 01:17:19
Subject: Protectorate next steps
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Fanatic with Madcap Mushrooms
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Preaching for the Choir I suppose, but eh, works either way =p
My friend threw in a minimum unit of Temple Flameguard and a Paladin, though you could switch out the Pally for Choir, depending on your preference.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2011/02/08 03:08:33
Subject: Protectorate next steps
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Flameguard
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I concur with the rest, Choir will help you severely boost the potency of your battle box. The Vassal too is an awesome mini that is really fun to paint, and in a battelbox game, it's great to get a second mace hit each turn out of the crusader, OR to force your opponent to spend a good quality attack on trying to take him out.
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www.goodideagames.com
Currently writing Evil High: the role-playing game of aspiring super villains, in high school.
www.evil-high.com |
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![[Post New]](/s/i/i.gif) 2011/02/08 05:58:51
Subject: Protectorate next steps
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Regular Dakkanaut
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Meh, ancillary attack is very situational - the vassal is really about the enliven.
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wileythenord wrote:then Player-A ruined my entire life |
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![[Post New]](/s/i/i.gif) 2011/02/08 06:02:57
Subject: Protectorate next steps
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[MOD]
Madrak Ironhide
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Player-A wrote:Meh, ancillary attack is very situational - the vassal is really about the enliven.
Ancillary is brutal when paired with the run and gunning of Vanquishers lighting
things on fire, but I agree. A vassal protects your 'jacks against some mean nasty
alpha strike.
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![[Post New]](/s/i/i.gif) 2011/02/08 08:15:49
Subject: Protectorate next steps
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Bane Knight
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Vassals job can go either way IMHO. He has 2 cool abilitys in anciliary attack and enliven. Enliven can help survive after being charged. Anciliary attack helps hurt someone you charged.
I like the combo with a templar of enliven and baiting a charge. When he is charged take the first strike and move back. Then in your turn charge the opponent and wreck it. if you fail at that by a few boxes use the anciliary. Otherwise use enliven again and try again next turn.
It is not perfect and some things can disrupt this sequence, but it can do some wonders when timed right.
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![[Post New]](/s/i/i.gif) 2011/02/08 12:00:04
Subject: Protectorate next steps
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Big Fat Gospel of Menoth
The other side of the internet
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I have a quick question about the choir, is it that each model can hymn a different jack, but their hymn must be the same? Or is it that the unit can hymn a single jack?
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/02/08 12:03:37
Subject: Protectorate next steps
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[MOD]
Madrak Ironhide
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Each model affects a different 'jack, but they must use the same hymn.
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![[Post New]](/s/i/i.gif) 2011/02/09 05:10:14
Subject: Protectorate next steps
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Fighter Ace
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malfred wrote:Each model affects a different 'jack, but they must use the same hymn. And a jack cannot be affected by more than one hymn even if you have more than one choir. I know you know Mal just wanted to make their mechanic as clear as possible. Vassals are an incredible unit for 2 points they make the jack they escort deal an extra attack ranged or melee and several other nice abilities.
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This message was edited 1 time. Last update was at 2011/02/09 10:22:32
When the Axe comes down just pray your face isn't beneath it.
2500 , 2500 100 points of Circle of Orboros 50 points of legion 50 points of Khador, 15 points of Cryx and 15 points of menoth |
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![[Post New]](/s/i/i.gif) 2011/02/09 07:50:04
Subject: Protectorate next steps
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Bane Knight
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The jack can still be knocked down as far as I know, just the vassal can't be knocked down. Or at least that is what I thought... (don't have the card handy...)
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![[Post New]](/s/i/i.gif) 2011/02/09 10:23:15
Subject: Protectorate next steps
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Fighter Ace
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LordRavurion wrote:The jack can still be knocked down as far as I know, just the vassal can't be knocked down. Or at least that is what I thought... (don't have the card handy...)
You are indeed correct I completely read the entry wrong.... good thing I don't play protectorate.
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When the Axe comes down just pray your face isn't beneath it.
2500 , 2500 100 points of Circle of Orboros 50 points of legion 50 points of Khador, 15 points of Cryx and 15 points of menoth |
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![[Post New]](/s/i/i.gif) 2011/02/09 11:48:57
Subject: Protectorate next steps
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Big Fat Gospel of Menoth
The other side of the internet
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/02/09 15:01:50
Subject: Protectorate next steps
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Regular Dakkanaut
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To stop an enemy from using Enliven, you have headbutts and arm/headlocks. It will stop you from getting destroyed by a bunch of weapon master infantry most likely, but a 'jack or 'beast with open fist can still nullify it even if you have the covenant.
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