somerandomdude wrote:As a side note concerning the situation that led to this, the FAQ has recently ruled that if an IC can not physically move into base contact in an assault because of his own unit being in the way, that unit will make room.
While it's possibly that it wouldn't have mattered, I imagine in that situation you could have moved one Boy out of the way and put the Warboss in his place, and the Boy who moved would just need to be within 2" of the other one in order to attack (and be attacked).
well that is kind of correct but you cant move boys out of the way just to get the
IC into combat, you have to follow normal movement rules.
You must move blocking models first to attempt to get the
IC into combat.
however he still can be stranded outside of combat.
An example: A Chaos
SM player has a unit of terminators with
IC attached in terminator armor and they are deployed in a straight line. they get flanked by 2 rhinos, and the rhinos form an impassible corridor then the attacking
SM unit assaults one end of the corridor, the
IC on the far end of the line would not be able to get into Close Combat.
diagram to help visualize: this is what the models will look like after the
SM assault move
R = Rhino, T=Terminator, C = Independent Character with Terminator Armor, S= Space marines, X= one inch required gap between unfriendly models
.......C
RRR XTX RRR
RRR XTX RRR
RRR XTX RRR
.....S S S
......S S
In this case the C can not move at all since there is no room to move since he needs to stay in coherency with his unit.
Q: An Independent Character attached to a unit that is
reacting to being assaulted, or making a pile-in move,
must move before other friendly models to attempt to get
in base contact with an enemy. What happens if the
Independent Character is blocked from getting to enemy
models by friendly models around him? (p49)
A: If it is possible to move friendly models out of the way
to make space for the Independent Character then they
must move first. Followed by the Independent Character
and finally the rest of the unit can move. If the
Independent Character is still unable to make it into base
contact he must move as close to the enemy as possible