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![[Post New]](/s/i/i.gif) 2011/02/24 07:03:04
Subject: 2500 WoC new to 8th!
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Maddening Mutant Boss of Chaos
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I played fantasy at the back end of 5th and for 6th. Played one game of 7th and havent played since. I am looking to make a come back into it as I desperately need another game system to play. After perusing the 8th edition rule book and most of the army books, WoC stuck out at me for the Tzeencth chosen, which later I found out wasn;t much of a secret. Here is the list I devised:
Sorcerer Lord - 400
-Lv 4
-Mark of Tzeentch
-Disc of Tzeentch
-Blood of Tzeentch
-Talisman of Preservation
- Enchanted Shield
Sorcerer - 215
-Lv 2
-Mark of Tzeentch
-Third Eye of Tzeentch
-Infernal Puppet
-Talisman of Protection
Exalted Hero - 204
-Mark of Tzeentch
-BSB
-Talisman of Edurance
-Ironcurse Icon
-Halberd
-Bronze Armor of Zhrakk
-Shield
18 Warriors - 338
-Shields
-Full Command
-Mark of Tzeentch
18 Warriors - 338
-Shields
-Full Command
-Mark of Tzeentch
17 Chosen - 445
-Halberds
-Full Command
-Wailing Banner
-Favour of the Gods
-Mark of Tzeentch
Warshrine - 150
-Mark of Tzeentch
Hellcannon - 205
Hellcannon – 205
Total - 2500
I have considered dropping blood on the Lvl4 for roar. Any suggestions would be welcome.
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NoTurtlesAllowed.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/02/24 13:32:17
Subject: 2500 WoC new to 8th!
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Numberless Necron Warrior
denmark
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Don't, just leave the shooting to your hellcannons. You might however consider to take a few less magic items to bring in even more warrior goodness or maybe some knights.
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![[Post New]](/s/i/i.gif) 2011/02/24 15:21:36
Subject: 2500 WoC new to 8th!
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Regular Dakkanaut
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i would drop the chosen for more warriors or knights
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![[Post New]](/s/i/i.gif) 2011/02/24 15:41:30
Subject: 2500 WoC new to 8th!
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Omnipotent Lord of Change
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Since it's already so face-smashingly brutal, do you really need the second hellcannon? I've found that two is actually not that awesome, since they can blow themselves up easier than the enemy can kill them, and since your dudes close into combat so quickly in 8th, and since your opponent will generally vomit all over your list because of the double hecklaunchers. If you drop the second hellcannon [205], swap the level 4's e.shield to a charmed shield [10] (which is sorta more helpful for surviving cannons, much more of a concern than the small arms that the e.shild blocks), and drop the level 2 to a level 1 [35] (because what spells do you think you'll be getting from 6 levels of Tizz? It's got 4 good ones and 2 stinkers, so flicker is fine on this guy - or rather, third eye gives him all the spells he could want), you've got 250 points to play with. That means a lot of different special elite options (knights / ogres / trolls), all of which add a little flavor and some tactical / modeling flair to a pretty meh list. - Salvage
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This message was edited 1 time. Last update was at 2011/02/24 18:32:41
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![[Post New]](/s/i/i.gif) 2011/02/24 17:42:29
Subject: 2500 WoC new to 8th!
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Maddening Mutant Boss of Chaos
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That sounds good. I would really like to add in some knights. Love the models. And building 2 hellcannons was pretty daunting.
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NoTurtlesAllowed.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/02/24 18:35:07
Subject: 2500 WoC new to 8th!
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Omnipotent Lord of Change
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The bronze armor [15] and shield [5] on the BSB are not vital either, which gives you enough for ...
S: 6 Knights - MoT, musician = 270
... but if you've only got 1 box of knights and no way to get that 6th maniac, then ...
S: 5 Knights - MoT, standard, musician = 250
... fits pretty nicely as well. I'd prefer moar attaks and +1W over the standard, but meh.
- Salvage
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![[Post New]](/s/i/i.gif) 2011/02/24 20:14:10
Subject: 2500 WoC new to 8th!
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Maddening Mutant Boss of Chaos
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Thanks for the advice Boss!
With the addition of the knights what are you thoughts on the list overall? Is it too static with only 1 cav unit? Or will the Chosen do what I hope they will?
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NoTurtlesAllowed.blogspot.com |
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