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Made in ca
Dakka Veteran





Canada

So I've come up with a bit of a sticky situation. That question being which Eiryss to field. The epic version seems to play a lot more defensively as it focuses on weakening opponents by stripping animus and upkeeps, while also granting disruption. In fact, she seems to focus on disrupting things and generally throwing a wrench in people's attacks plans at her epic level, but am I right in saying the prime is more aggressive? With her technological intolerance she can't stay too close to your own lines without risking less maneuverability, plus with all her bolts that she can use to deal damage and what not. So my question is which one should I field? Do you field a particular version consistently? Why?
   
Made in us
Regular Dakkanaut




I like eEiryss more, simply because upkeep removal can be extremely important. The extra shots on pEiryss can be helpful, but really are not that important. Also, you always have the option of running eEiryss 14" to get within 5" of several enemy jacks and prevent focus allocation to multiple ones.

wileythenord wrote:then Player-A ruined my entire life
 
   
Made in ca
Dakka Veteran





Canada

Oh good point, if I can get someone stationary and run eEiryss in then I'd lock the jack for a few turns at least.
   
Made in us
Fighter Ace






I think eEriyss is better however, I think you have it backwards.

eEriyss is a model you run in the middle of the fray to keep your opponent tied down or disrupted while pEiryss is all about being offensive and shutting down one key model.

When the Axe comes down just pray your face isn't beneath it.
2500 , 2500 100 points of Circle of Orboros 50 points of legion 50 points of Khador, 15 points of Cryx and 15 points of menoth  
   
Made in us
Doc Brown






eEiryss isn't just upkeep removal. Every attack (melee and ranged) not only removes upkeeps, but also strips focus, Disrupts and removes animi making her a much better choice against hordes. Then she's a sniper, so while she's removing spells from infantry units she's also adding up a body count (and damaging casters she's prepping for assassination). Then She's got Arcane Interference which, as pointed out, is a great way to shut down allocation, but since it causes warjacks to lose Arc Nodes, can also counter enemy assassinations and if you play Retribution it doesn't affect your jacks. eEiryss does everything and wins more games than most will admit.

pEiryss is still good, but stripping and keeping focus off is rarely neccessary, since usually by the time pEiryss is getting shots at the enemy caster it's assassination time. Deathbolt seems more useful than it really is with 3 DMG rarely being better than 1. Both Kill infantry, neither kill solos, and only rarely will either be able to surgically remove systems.

 
   
Made in us
Painlord Titan Princeps of Slaanesh




I run pEiryss with a unit of Widow Makers + WM solo + Kell. For 11 points it lets me hit whatever I want and strip out 10 boxes from where ever I need them. It is also very effective in dealing with high Arm figures, like trollbloods, by putting some serious hurt on them before using a heavy jack to finish them off. I can also pick off those annoying arc nodes with little to no problem since usually they're just 8 boxes in. I use them to lobotomize warbeasts by targeting their mind branches so that they can no longer gain fury or be forced.
Like anything else in the game it all depends on how you want to use the piece and what synergies you can find.
   
Made in nl
Bane Knight





Netherlands

this does depend on 11 points using all their effort in a jack they cannont destroy. kinda like eggs in a basket...

I must admit I have used pEiryss and kell bailoch in tandem before and it is nice when it works, but it is not to be counted on. bsides these are 2 solo's that can tandem. it gets a lot harder with more figures...

 
   
Made in ca
Dakka Veteran





Canada

@Zhestuken
Well at least I got part of it right Maybe I should run eEiryss more aggressively.

Also yeah, Deathbolt looks great on paper, but without other things it's just kind of...not alot of damage :/
   
Made in us
Flameguard





Los Angeles

I haven't used eEiryss, but I've been very happy with regular Eiryss. Her high Def, cover bonus, stealth, and long range make her an excellent threat to divide an opponent's attention. I've used her with great effectiveness to pull high priority attacks away from my main force, and to disrupt a caster, and prime them for assassination.

Disrupting a Behemoth always puts a smile on my face.

www.goodideagames.com

Currently writing Evil High: the role-playing game of aspiring super villains, in high school.
www.evil-high.com 
   
 
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