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Made in gb
Ultramarine Librarian with Freaky Familiar





There's also ways that the Old World could be replicated in AoS, surely?


They/them

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 NAVARRO wrote:

I find it funny that you seem to think that new races and monsters could never been possible in WFB but are plausible now... I mean really? Are we so blind to think that fantasy is not possible on WFANTASYB just because GW said no? If you were doing historical yeah sure, cannot create elves with cow gods...


This.

I mean, even in Total War Warhammer they successfully added a new faction in which didn't exist on tabletop, the Vampire Pirates. GW could have done that at any time, it would have been the exact kind of range they'd love as the potential for big monster pieces is great (giant crabs with or without zombies riding shotgun, enormous crabs, and a walking construct made out of a wrecked pirate ship with cannons attached to its arm), and those are supported by undead infantry. Those infantry are also perfect for shelf space as one single kit could build 6 different loadouts as the base zombie is the same (sword/pistol, sword/bomb, handgun, handcannon, polearm, deck gun+ammo, these would only require arm swaps), then you have one other kit for the elite melee infantry (2 hand weapons or polearms), one kit for the flying infantry (pistol, handgun, bombs), dual kit for mortar/cannon, a couple of special characters (one of which is riding one of the other monsters, so that kit can double for getting that monster), some generic HQs and you're done!

Couple that with some campaign rules for a pirate campaign, with new lists and restrictions for other races to represent pirates of said faction, and you might even manage to shift some of those Dreadfleet boxes so players can use the ships to represent their captain's ship on the campaign map.

This message was edited 5 times. Last update was at 2021/07/24 19:33:07


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Clousseau




Were those 30+ players the same 30+ players every single time or were there constant influxes of new players?


We had 3-5 new players every season. You assume a lot.

I also bought heavily into WHFB. I had 18 armies when it was all said and done and I couldnj't stomach AOS anymore. I bought most of my stuff from stores at retail. There weren't very many people that did that though. And having some involvement with GW retail I know that many of their stores struggled to move product but had a large player base, and AOS coming about on top of the IP rules that came about were all direct results of that.




Automatically Appended Next Post:
 Sgt_Smudge wrote:
There's also ways that the Old World could be replicated in AoS, surely?


AOS reskinned would be quite horrible for those of us what want to play whfb or a game like that again. We dont need two AOS type rulesets running about. There's no real point in that.

Seems like an awful lot of energy being expended to try and /prove/ warhammer shouldn't ever come back and everything should be designed like AOS. We have confirmation now - it is coming back.

This message was edited 4 times. Last update was at 2021/07/24 18:08:40


 
   
Made in gb
Regular Dakkanaut





 streetsamurai wrote:
The argument that it would be impossible to add the new aos armies in whfb is so beyond nonsensical it burns my eyes.


Indeed, hell there's hints of something very Deepkin like in one of the later Dark Elf books. Even though I find Deepkin stupid, it could have been done.

This message was edited 1 time. Last update was at 2021/07/24 18:21:27


 
   
Made in ca
Regular Dakkanaut



Canada

There's no reason for Lumineth to exist in the same world as High Elves. Same for OBR/Tomb Kings. Steampunk Balloon Dwarves would at best be a new unit for Dwarves. Most AoS armies would not have been well received in WHFB.

That doesn't mean there aren't infinite ways to expand, but AoS armies don't fit in the same world. I'd like to see horrors from the depths that aren't Aquaman fish elves. Just leave the WHFB players alone.

This message was edited 1 time. Last update was at 2021/07/24 20:07:48


Old World Prediction: The Empire will have stupid Clockwork Paragon Warsuits and Mecha Horses 
   
Made in de
Longtime Dakkanaut




Could we please stop this "AoS-Factions portation to the Warhammer World" nonsense?

This will never happen and is annoying.

This message was edited 1 time. Last update was at 2021/07/24 20:58:37


 
   
Made in us
Longtime Dakkanaut




Annandale, VA

 A Town Called Malus wrote:
 NAVARRO wrote:

I find it funny that you seem to think that new races and monsters could never been possible in WFB but are plausible now... I mean really? Are we so blind to think that fantasy is not possible on WFANTASYB just because GW said no? If you were doing historical yeah sure, cannot create elves with cow gods...


This.

I mean, even in Total War Warhammer they successfully added a new faction in which didn't exist on tabletop, the Vampire Pirates. GW could have done that at any time, it would have been the exact kind of range they'd love as the potential for big monster pieces is great (giant crabs with or without zombies riding shotgun, enormous crabs, and a walking construct made out of a wrecked pirate ship with cannons attached to its arm), and those are supported by undead infantry. Those infantry are also perfect for shelf space as one single kit could build 6 different loadouts as the base zombie is the same (sword/pistol, sword/bomb, handgun, handcannon, polearm, deck gun+ammo, these would only require arm swaps), then you have one other kit for the elite melee infantry (2 hand weapons or polearms), one kit for the flying infantry (pistol, handgun, bombs), dual kit for mortar/cannon, a couple of special characters (one of which is riding one of the other monsters, so that kit can double for getting that monster), some generic HQs and you're done!

Couple that with some campaign rules for a pirate campaign, with new lists and restrictions for other races to represent pirates of said faction, and you might even manage to shift some of those Dreadfleet boxes so players can use the ships to represent their captain's ship on the campaign map.


The Vampire Coast did exist on tabletop, although their rules were only in WD/compendiums and the models were entirely DIY- check this out if you're curious. You'll notice that almost all the infantry for Vampire Coast in TWWH2 were taken from this army list; CA took hints like a single line about Prometheans of the Lustrian coastline and turned them into new units and a visually cohesive faction, along with more of the big centerpiece units like the animated shipwrecks to fill in gaps in the roster. It's a great example of how GW could revisit the WHFB factions now; it just loops back to the discussion of whether those really fantastic elements and big centerpiece models are appropriate for WHFB.

This message was edited 1 time. Last update was at 2021/07/24 21:14:24


   
Made in us
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SoCal

Goose LeChance wrote:
There's no reason for Lumineth to exist in the same world as High Elves. Same for OBR/Tomb Kings. Steampunk Balloon Dwarves would at best be a new unit for Dwarves. Most AoS armies would not have been well received in WHFB.

That doesn't mean there aren't infinite ways to expand, but AoS armies don't fit in the same world. I'd like to see horrors from the depths that aren't Aquaman fish elves. Just leave the WHFB players alone.


Nothing new or interesting was well received by the WHFB community. (Nothing except metal units redone in plastic, and even then …goldswords.)

Demi-gryph knights? Tomb knights? High Elf sky chariots? Forget it. And if you suggested expanding to Araby or Cathay since no one wants new units for existing factions, oh boy was that not well received.

   
Made in gb
Assassin with Black Lotus Poison





Bristol

 BobtheInquisitor wrote:
Goose LeChance wrote:
There's no reason for Lumineth to exist in the same world as High Elves. Same for OBR/Tomb Kings. Steampunk Balloon Dwarves would at best be a new unit for Dwarves. Most AoS armies would not have been well received in WHFB.

That doesn't mean there aren't infinite ways to expand, but AoS armies don't fit in the same world. I'd like to see horrors from the depths that aren't Aquaman fish elves. Just leave the WHFB players alone.


Nothing new or interesting was well received by the WHFB community. (Nothing except metal units redone in plastic, and even then …goldswords.)

Demi-gryph knights? Tomb knights? High Elf sky chariots? Forget it. And if you suggested expanding to Araby or Cathay since no one wants new units for existing factions, oh boy was that not well received.


I mean, the example of High Elf Sky Chariots is just that the concept itself is not good. And it would again be badly received when GW did the same thing with Logan Grimnar in 40K, so it isn't unique to WHFB players. Floating/flying sleighs/chariots just always look goofy.

This message was edited 1 time. Last update was at 2021/07/24 21:40:31


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
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Under the couch

RazorEdge wrote:
Could we please stop this "AoS-Factions portation to the Warhammer World" nonsense?

This will never happen and is annoying.

I don't think anyone was suggesting it as something that will happen, it just sprang from the discussion around how The Old World could have been developed instead of blowing it up.


Having said that, I would agree that it's somewhat off-topic for a new thread about the new game, so would be best taken to the Warhammer Fantasy section.

 
   
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 catbarf wrote:
 A Town Called Malus wrote:
 NAVARRO wrote:

I find it funny that you seem to think that new races and monsters could never been possible in WFB but are plausible now... I mean really? Are we so blind to think that fantasy is not possible on WFANTASYB just because GW said no? If you were doing historical yeah sure, cannot create elves with cow gods...


This.

I mean, even in Total War Warhammer they successfully added a new faction in which didn't exist on tabletop, the Vampire Pirates. GW could have done that at any time, it would have been the exact kind of range they'd love as the potential for big monster pieces is great (giant crabs with or without zombies riding shotgun, enormous crabs, and a walking construct made out of a wrecked pirate ship with cannons attached to its arm), and those are supported by undead infantry. Those infantry are also perfect for shelf space as one single kit could build 6 different loadouts as the base zombie is the same (sword/pistol, sword/bomb, handgun, handcannon, polearm, deck gun+ammo, these would only require arm swaps), then you have one other kit for the elite melee infantry (2 hand weapons or polearms), one kit for the flying infantry (pistol, handgun, bombs), dual kit for mortar/cannon, a couple of special characters (one of which is riding one of the other monsters, so that kit can double for getting that monster), some generic HQs and you're done!

Couple that with some campaign rules for a pirate campaign, with new lists and restrictions for other races to represent pirates of said faction, and you might even manage to shift some of those Dreadfleet boxes so players can use the ships to represent their captain's ship on the campaign map.


The Vampire Coast did exist on tabletop, although their rules were only in WD/compendiums and the models were entirely DIY- check this out if you're curious. You'll notice that almost all the infantry for Vampire Coast in TWWH2 were taken from this army list; CA took hints like a single line about Prometheans of the Lustrian coastline and turned them into new units and a visually cohesive faction, along with more of the big centerpiece units like the animated shipwrecks to fill in gaps in the roster. It's a great example of how GW could revisit the WHFB factions now; it just loops back to the discussion of whether those really fantastic elements and big centerpiece models are appropriate for WHFB.


Neat! Thanks for this!
   
Made in ca
Longtime Dakkanaut






But is that how you started, with a 6000pts army? If you had seen that was a requirement, would you have started at all? Do you imagine many others would?


I mean, yes?

My very first army was Black Legion for 40k and within a year I had ~10,000 points of Black Legion and would try to do 1 vs. 3 games against my friends.

I'm pretty picky when it comes to adopting things, but when I do I go all in. HARD.

Unfortunately, I think that I am an exception to the rule.

I understand WHF had a fairly large barrier to entry, but to be honest not more so than any 2000 point game of AoS or 40K. This is definitely something that would need to be addressed. Scaling the game properly so that its a fun game at all levels is important.

One of the few things that I do like about AoS is that they have lots of different missions. It's not just battle line, thats something that I would like to see introduced to Fantasy.

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AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Sgt_Smudge wrote:
There's also ways that the Old World could be replicated in AoS, surely?


The second Gotrek audiodrama for AoS literally has a Realmgate that leads back to the Old World.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
Chaos Dwarfs (they actually HAD a release up until 6th ed I think?)


Chaos Dwarfs got an entire model line(minus a single model) and army list release in 8th.

This message was edited 1 time. Last update was at 2021/07/25 03:34:00


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Made in au
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 Brutus_Apex wrote:
But is that how you started, with a 6000pts army? If you had seen that was a requirement, would you have started at all? Do you imagine many others would?


I mean, yes?

My very first army was Black Legion for 40k and within a year I had ~10,000 points of Black Legion and would try to do 1 vs. 3 games against my friends.

I'm pretty picky when it comes to adopting things, but when I do I go all in. HARD.

Unfortunately, I think that I am an exception to the rule.

I understand WHF had a fairly large barrier to entry, but to be honest not more so than any 2000 point game of AoS or 40K. This is definitely something that would need to be addressed. Scaling the game properly so that its a fun game at all levels is important.

One of the few things that I do like about AoS is that they have lots of different missions. It's not just battle line, thats something that I would like to see introduced to Fantasy.


I think you are the exception in one direction, and reading this thread I think I (and my group) are the exception in the opposite direction.

Back in 5th / early 6th it took me literally years to build a 2000pt army, many of my group never even reached 2000pts, and then we’d frequently play smaller games which let me try out different armies. I have 1k of Wood Elves, 1k of Bretonnians, 1k of Vampires, 1k Orcs (that eventually grew to 2k only after many, many years). The format for me was a couple of characters, a monster, and fill out the rest with mostly core units.

For me, it was only into 7th and 8th where I struggled to find opponents to play smaller games and that’s also when the influx of new players really died out and eventually the community stagnated.
   
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Austria

 BobtheInquisitor wrote:
Demi-gryph knights? Tomb knights? High Elf sky chariots? Forget it. And if you suggested expanding to Araby or Cathay since no one wants new units for existing factions, oh boy was that not well received.

the problem here was a very simple one and is still the same as it is in 40k

people wanted that GW finally updated the old core troops were looking out of place and in bad quality but instead got new elite units that were not needed

all that Tomb Kings player wanted was proper core troops, but they got new elite were you neded to buy the crap models first to make an army
similar how Eldar players now go bonkers each time a new Primaris Heroe is released or all they get is a new heroe model instead of starting to update the 20 year old core troops

you would have had the same problems if Lumineth get everything new but the only battleline unit is the High Elf Spearmen box from 20 years ago

This message was edited 1 time. Last update was at 2021/07/25 08:47:02


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Been Around the Block





Does anyone ever play AoS with a start collecting box? I often see it trotted out but AoS around me was always 2,000 point matched play or nothing, so this idea of playing straight away with a SC box is no more or less realistic than playing WHFB with a similar amount of models; you technically can, but never will.
   
Made in si
Foxy Wildborne







Luke82 wrote:
Does anyone ever play AoS with a start collecting box? I often see it trotted out but AoS around me was always 2,000 point matched play or nothing, so this idea of playing straight away with a SC box is no more or less realistic than playing WHFB with a similar amount of models; you technically can, but never will.


Local tryhards are all like that too, but I game with a couple of friends who prefer 1.000 pts. (we also just recently switched to One Page Rules...)

This message was edited 1 time. Last update was at 2021/07/25 08:57:03


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pontiac, michigan; usa

I was kinda bummed about the lack of fishmen with needle fanged teeth that GW was hinting at in the 8th ed warhammer fantasy rulebook. Very small description in notable battles but nothing ever came of it. Ofc since this is 300 years before archaeon (in other words right around the time of the chaos leader asavar kul I think) that kinda might mess with things unless this faction is more secret than skaven somehow but how would that even work? I suppose this idea was put on the chopping block before it even was halfway through production. That must be a record for GW.

There are still some faction options like chaos dwarfs or other mystical creatures I think. I think fimir, skin wolves and hobgoblins were a thing. Ofc a lot of this might be rolled up into chaos dwarfs and greenskins.

Other funny thing I noticed about warhammer is that it's never done best by GW or at least not for a long time. I've seen more love, care and respect come from total war warhammer, vermintide and dawn of war than GW most of the time. Well at least we're getting whfb back I guess.

This message was edited 1 time. Last update was at 2021/07/25 09:06:42


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Second Story Man





Austria

Luke82 wrote:
Does anyone ever play AoS with a start collecting box? I often see it trotted out but AoS around me was always 2,000 point matched play or nothing, so this idea of playing straight away with a SC box is no more or less realistic than playing WHFB with a similar amount of models; you technically can, but never will.

yeah, Flesheater Courts, 2 times the start collection box made one of the better tournament ready armies and one box was 80€ back than
it was the cheapest way to get into AoS and smash faces at the same time

for the Warhammer Box I am not sure but which one but there were some got you a good 2k army ready to go if you bought 2 (like the old Beast of Chaos)

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
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 kodos wrote:
Luke82 wrote:
Does anyone ever play AoS with a start collecting box? I often see it trotted out but AoS around me was always 2,000 point matched play or nothing, so this idea of playing straight away with a SC box is no more or less realistic than playing WHFB with a similar amount of models; you technically can, but never will.

yeah, Flesheater Courts, 2 times the start collection box made one of the better tournament ready armies and one box was 80€ back than
it was the cheapest way to get into AoS and smash faces at the same time

for the Warhammer Box I am not sure but which one but there were some got you a good 2k army ready to go if you bought 2 (like the old Beast of Chaos)


Well yeah if you buy multiple start collectings thats army buidling, so its a different beast to ‘you can play straight away with a start collecting box!’

What i was getting at i guess is that i dont really see the huge difference between buying a start collecting flesh eater courts and having it be a small AoS army or a small WHFB army… nothing in either game’s base mechanics stop you playing them, and in both instances you’re going to find out pretty quick that the game doesnt really work like that.

I tried playing the old AoS path to glory against a guy with armies very close to start collecting boxes. If memory serves, i had a greenskin boss on boar, 5 boarboys, and 2 lots of ten orcs, against a ghoul king on terrorgheist and one or maybe two units of ghouls. It was in no way shape or form a playable game, with the terrogheist demolishing everything and the poor orcs losing every single game of the campaign in horrific faction. I was moving models, and rolling dice, but in no way was it a playable game, so i am always dubious when people say AoS scales amazingly compared to WHFB.
   
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Austria

Luke82 wrote:
so i am always dubious when people say AoS scales amazingly compared to WHFB.

it does not, AoS does not scale any better than WHFB did or 40k is doing
some armies are better at the low level than they are on the high point level, but it is no were nere the fact that each one buys one box and have a great time

just the fact that among all factions there is 1 were 2 times the start collection box is a valid way to get an army says a lot and it was not different in the old times

GW never really cared if the boxes made legal armies at all or if the point value of the box was similar

kind of different to the Mantic Army Boxes, which make a 1500 point armies (with a little variation depending if you go for minimum of full models count on units) if you buy the smaller and the bigger one with either of those being a good starting point and there are rules for 750point game to work with them
never seen something like this from GW

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The Great State of New Jersey

 NAVARRO wrote:
One argument people keep saying is that GW killed WFB because it was not doing well... but who are we to say, if GW released the same level / quantity of minis that they release today for AoS but for WFB instead, that it would be even more popular than AoS?


GW did that through the End Times, the kits didn't sell. Even before that as part of their regular updates to the WHFB range they were releasing pretty high quality plastic kits for the various factions. I think if the sales of the content being produced through the first four books of the End Times series had sold better, you'd probably have seen book 5 end in a different manner and a new edition of WHFB launched (lots of insider rumors say that Stormcast Eternals were originally intended to go on square bases and be released as a WHFB faction).

Lets not even get started by the silliness of the WHFB when it comes to sculpt quality and concepts. Then, and now, a large segment of the WHFB community complains incessantly about the "WOWification" of WHFB or how silly and stupid the new sculpts look every time something gets released. Hell, in this very thread we have pages and pages of commentary dedicated basically to trashing the upcoming Kislev minis based on concept art and Total Warhammer previews.

Heck we have full armies being fleshed out in one go... back then it was sluggish pace in comparison.


It was the same pace that 40k had - and yet 40k apparently didn't have the same dismal sales

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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UK

My impression was the End Times stuff did show an uptake in sales over what they'd been before. But you can't just turn a game around in 5 seconds. IT takes sustained effort, except GW did the End Times. That alone tells you that at that point ending things and bringing AoS in was already on the cards; it was well on the cards by then. Thing is instead of making End Times a firm "this is the end" GW Teased it out only with story and they didn't give a clear "This is over something else comes after". Heck back then they didn't even do any pre-launch marketing for AoS.

It was a mess of foolish mistakes after mistakes I think mostly pushed by the fact that upper management weren't doing consumer feedback and were purely looking at sales data. Thing is that didn't give them proper context for the sales; heck even if it showed it mostly sold to "whale collectors" that didn't tell them that most, even if they never played, still wanted and aspired to play and such.

So we got the AoS launch which, in GW theory, shouldn't have hurt sales because the customers didn't want a game because that's what they thought of hteir customers. Rather than knowing


And that's a huge part of the Old World failings. It wasn't just one big thing, it was lots of little things often prompted by the fact that GW didn't really have a good grasp of their customerbases desires and wants at the top of the company.

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 kodos wrote:
 BobtheInquisitor wrote:
Demi-gryph knights? Tomb knights? High Elf sky chariots? Forget it. And if you suggested expanding to Araby or Cathay since no one wants new units for existing factions, oh boy was that not well received.

the problem here was a very simple one and is still the same as it is in 40k

people wanted that GW finally updated the old core troops were looking out of place and in bad quality but instead got new elite units that were not needed

all that Tomb Kings player wanted was proper core troops, but they got new elite were you neded to buy the crap models first to make an army
similar how Eldar players now go bonkers each time a new Primaris Heroe is released or all they get is a new heroe model instead of starting to update the 20 year old core troops

you would have had the same problems if Lumineth get everything new but the only battleline unit is the High Elf Spearmen box from 20 years ago


Yeah, that tk release was such a disaster. Get a couple of new units (and redone tomb guard) that.looked great, yet the core of the Army was still made up of these old atrocious skeletons and chariots

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
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SoCal

It’s not like people were happy when Empire State Troops were redone, either. And having new core units didn’t make empire players any happier to see new things in their army.

If Tomb Kings core units were redone how many Tomb Kings players would have (still) bought cheaper used models instead?

   
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 Platuan4th wrote:

The second Gotrek audiodrama for AoS literally has a Realmgate that leads back to the Old World.


Wait, what?

But what if someone from AOS goes to the Old World through the portal and prevents the End Times? Paradox!

But this actually reminds me of my idea of how AOS could have been done without blowing up the Old World. Instead of destroying the world, the warpgates open and in is revealed that the Old World is just one realm in the AOS multiverse. Sure, it would have seriously altered the tone of the Old World, but less than completely blowing the bloody thing up!



   
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Assassin with Black Lotus Poison





Bristol

I mean, we already knew that the Old World wasn't the only place in the universe. The Old Ones came from and then went somewhere else, after all.

This message was edited 1 time. Last update was at 2021/07/25 16:07:59


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in fi
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 A Town Called Malus wrote:
I mean, we already knew that the Old World wasn't the only place in the universe. The Old Ones came from and then went somewhere else, after all.

Right. And it was assumed that it was the space, but it could have easily been the AOS realms. There really was no need to blow up the Old World.

   
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chaos0xomega wrote:
 Graphite wrote:
I'm bewildered that some people in this thread seem to actively want TOW to fail


Not really seeing anyone who does.


Do you happen to have Cronch on ignore, by any chance?

 kodos wrote:
very nice chart, @chaos0xomega, yet one thing that might help here is that during those times prior GHB, 40k and WHFB shared the same costumer base, so overall sales stayed the same with the loyal fans switching systems while those left being replaced with new and the overall numbers stayed the same


Minor point, kodos:
- Costumer: one who creates costumes
- Customer: one who buys things from someone

 Gert wrote:
They could have kept playing the game that they still had all the rules and models for or moved to AoS where most of the Old World armies still exist and there is no actual requirement for round bases.
Instead many chose to spend the last 6 years being prats and trolls. I have 0 sympathy for a WHFB hobbyist who thinks it's OK to be a prat to an AoS hobbyist just because a company changed the game.


When you want a rank & file, massed battle game, why would you move to a "glorified" skirmish system? Especially when some fethwit blew up your game world to create it? Not to mention that until the first GHB came out, AOS was a joke, not a functional wargame.

 auticus wrote:
But you are likely going to be playing with yourself.


And doing so will get you thrown out of most LGS...

 Gert wrote:
My counterpoint would be that if WHFB was so great and superior to AoS, why did people not keep it going in a meaningful way?




Always entertaining when the high and mighty don't know WTF they're talking about.

They did. What did you think the "9" in "The 9th Age" stood for?

 Platuan4th wrote:
Goose LeChance wrote:
GW ripped most of the armies to pieces, you can't build a proper WHFB army even if you wanted to.


Yet I literally just bought and built a square based 6000+ point Orc army for 8th Ed in the past year. And the only eBay stuff were some of Ruglud's Armored Orcs, a discounted 'Ard Boyz box, and a job lot of the 6th ed starter Orcs. The rest were sourced from cheap lots on Facebook, clearance tables from local stores, and other collectors. It's very possible to still build a proper WHFB army with patience and knowing where to look.


From what he's said, I'm going to assume Goose means "from GW" when he says that. Second-hand is likely to still be an option, sure.

Goose LeChance wrote:
It'll be interesting to see how well new units rank up, WHFB had a lot of problems with scale creep, base sizes and ranking up. CAD design should help, but can the sculptors resist making every model breakdance or do a backflip? Can they resist increasing weapon sizes, hands and arms with every new kit?!?

Only time will tell.


Aye, model designs will be interesting to see. If they're designing new models for a ranked game, you'd hope they'd show some restraint with the troops, let alone the characters.

 Strg Alt wrote:
If TOW ends up to be a R&F game then it will become a train wreck from the start. Meanwhile I will be standing at the sidelines and taking pictures.


Can I ask why, Strg?

 Strg Alt wrote:
You tell a noob to paint 70-90 models and he will give you the finger. That's a given.


That might be your opinion, but there are multiple armies in 40k where that number isn't unreasonable, and they still attract new players. One of those is getting a bunch of new releases now and in the near future.

Blastaar wrote:
Hey, Mannfred's sword getting better at night or on overcast days was funny! Same for a player using Settra losing if they kneel lol.


You'd think Mannfred's weapon would get better if it was attacking an opponent from behind - oh, wait...

 catbarf wrote:
To me that's a perfectly fine formation and reads as a 'regiment', but it's only 12 models on 25mm bases. In the days of 4-models-per-rank you'd commonly see units of 12-20 depending on their eliteness.

Then the frontage requirement became 5 and you started seeing 15 as the bare minimum, 20 more common, and often 5x5 blocks of 25. Then the deathball tactics promoted units of 30 or even 40.


I'm not particularly fussed if it is 4 for a rank or 5, as long as 4 ranks is the most you need in an infantry unit for the full bonus.

Getting rid of the rules incentives that drove people to 30, 40, 50 model units would be appreciated.

Goose LeChance wrote:
Sir. Who says your characters will even fit in a ranked unit?

Think of the swirls.


Touche.

*tips hat*

AllSeeingSkink wrote:
But they needed something like Warhammer Skirmish that wasn't just an offshoot. The idea of gradually building up a force and having viable gameplay options prior to hitting 2000pts needed to written into the core rules. Warhammer Skirmish wasn't a game in its own right, so they were only marketing it to the existing playerbase.


A WHFB equivalent of Crusade, perhaps?

 Strg Alt wrote:
Correct. That's why finding noobs for R&F is so difficult. And GW tries now to resurrect WHFB with their new game. Good luck with that. Lol!


Any danger of you offering something constructive in here, rather than continually gakking on the concept?

chaos0xomega wrote:
It was the same pace that 40k had - and yet 40k apparently didn't have the same dismal sales


Repeat after me... "40k had Space Marines, Fantasy didn't. 40k had Space Marines, Fantasy didn't."

This message was edited 1 time. Last update was at 2021/07/25 21:09:07


2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in de
Longtime Dakkanaut





@Dystartes:

I already did. Open your eyes and read ALL of my comments. Besides GW deserves to receive criticism.
   
 
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