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Made in gb
Moustache-twirling Princeps




United Kingdom

Official Core Rules release

(English PDF)

This message was edited 2 times. Last update was at 2023/06/02 14:11:41


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Hellebore wrote:
They really have it in for the Phantom. What used to go toe to toe with warlords now disappears one round of shooting...

3 belicosa wounds reduce it to 1 wound, and it's failing half its invuln saves...

They really decided that the more you pay the better it is....
Sad to hear it suffers from the same degradation that the Heirophant did.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Swift Swooping Hawk





 Hellebore wrote:
They really have it in for the Phantom. What used to go toe to toe with warlords now disappears one round of shooting...

3 belicosa wounds reduce it to 1 wound, and it's failing half its invuln saves...

They really decided that the more you pay the better it is....


I'm not sure the defensive mathhammer is quite that bad for the Phantom (Volcano Cannon takes out about half the wounds on average), but it definitely doesn't hit the Warlord as hard as the Warlord hits it, so the complaint is still valid.
   
Made in au
Longtime Dakkanaut





 Insectum7 wrote:
 Hellebore wrote:
They really have it in for the Phantom. What used to go toe to toe with warlords now disappears one round of shooting...

3 belicosa wounds reduce it to 1 wound, and it's failing half its invuln saves...

They really decided that the more you pay the better it is....
Sad to hear it suffers from the same degradation that the Heirophant did.


They suffer from 'not the imperium itis'.

But at the time it was released the heirophant had a larger cousin in epic called the hydraphant. So they at least intended to have a larger one and make this the warhound equivalent.


But if there was ever evidence that GW doesn't want anyone having cool characters except marines, asurmens stats are absolute gak. But unless you're a marine or primarch you don't get to have cool stats

   
Made in us
Longtime Dakkanaut




What's wrong with Asurman's stats besides the weird T3?
   
Made in us
Pious Palatine




 Hellebore wrote:
 Insectum7 wrote:
 Hellebore wrote:
They really have it in for the Phantom. What used to go toe to toe with warlords now disappears one round of shooting...

3 belicosa wounds reduce it to 1 wound, and it's failing half its invuln saves...

They really decided that the more you pay the better it is....
Sad to hear it suffers from the same degradation that the Heirophant did.


They suffer from 'not the imperium itis'.

But at the time it was released the heirophant had a larger cousin in epic called the hydraphant. So they at least intended to have a larger one and make this the warhound equivalent.


But if there was ever evidence that GW doesn't want anyone having cool characters except marines, asurmens stats are absolute gak. But unless you're a marine or primarch you don't get to have cool stats


Girlyman is extremely mid.


 
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Hellebore wrote:
But at the time it was released the heirophant had a larger cousin in epic called the hydraphant. So they at least intended to have a larger one and make this the warhound equivalent.


Kinda sorta. The name 'Hydraphant' came way later. Tyranids originally had Hierodules and Hierophants as two sizes of bio-titan in Epic, along with the Dominatrix. When Forge World made the 40K Hierodule it was (in-scale) considerably smaller than its Epic counterpart, and then the 40K Hierophant was the size of the old Epic Hierodule.

Tyranids didn't get any official rules in Epic: Armageddon, but Jervis Johnson wrote essentially a fan-list. In it he based the Hierodule and Hierophant stats on their newer, smaller Forge World incarnations, and created the Hydraphant- IIRC a name that had been coined by the E:A community- to represent what had previously been the Hierophant.

Throw in how the Exocrine and Trygon got shifted from superheavy tank equivalents down to just tank equivalents, and the Harridan is really the only Tyranid model from Epic to make it to 40K without being significantly downsized.

   
Made in us
Resolute Ultramarine Honor Guard







Sadly I didn't see the unit stats/points so their claim you can play a game now is a little premature.
   
Made in us
Terrifying Doombull




Breton wrote:


Sadly I didn't see the unit stats/points so their claim you can play a game now is a little premature.


Hmmm
It’s June, which means that Warhammer 40,000: Leviathan is out this month. To whet your appetite for this bumper new box of far-future delights, we are releasing the full core rules: online, for free, right now.

Stay tuned over the coming weeks as we begin to reveal more datasheets for each of the factions, so you can get playing!


This message was edited 1 time. Last update was at 2023/06/03 03:14:02


 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

One of the more recent game streams is showing Eldar & IG. Warp Spiders may take the cake for biggest nerf previewed so far. Guess they're not getting a plastic model this edition

For those of us hoping that Exarchs would be a leader for Aspects, unfortunately that does not appear to be the case. They are listed on the data cards as 2 Wounds.

This message was edited 1 time. Last update was at 2023/06/03 05:01:57


 
   
Made in us
Resolute Ultramarine Honor Guard





Voss wrote:
Breton wrote:


Sadly I didn't see the unit stats/points so their claim you can play a game now is a little premature.


Hmmm
It’s June, which means that Warhammer 40,000: Leviathan is out this month. To whet your appetite for this bumper new box of far-future delights, we are releasing the full core rules: online, for free, right now.

Stay tuned over the coming weeks as we begin to reveal more datasheets for each of the factions, so you can get playing!




Whoops, you're right that says the rules are right now, not that you can play a game right now.

Edit: There it is. It was the Headline on the main page that says you can play right now.

Download the #New40k Core Rules for Free

You can start playing games right now


Automatically Appended Next Post:
Doing a quick skim of the rules though -

Coherency changed, its got a second bubble for 7+ Model units.

Not within, at least as far as Reserves (Probably Deepstriking) is entirely horizontal. So a Unit 20 inches in the air on the fifth floor of those custom built ruins blocks a 9 ish inch radius cricle at ground level.

It SOUNDS like all Aircraft now have a Minimum Move of 20, and a max pivot of 90 degrees that happens AFTER the move, but now you only go to Reserves if the Base (not that wingtip) crosses the edge of the table.

This message was edited 2 times. Last update was at 2023/06/03 07:25:59


 
   
Made in fi
Locked in the Tower of Amareo





 Gene St. Ealer wrote:
 Hellebore wrote:
They really have it in for the Phantom. What used to go toe to toe with warlords now disappears one round of shooting...

3 belicosa wounds reduce it to 1 wound, and it's failing half its invuln saves...

They really decided that the more you pay the better it is....


I'm not sure the defensive mathhammer is quite that bad for the Phantom (Volcano Cannon takes out about half the wounds on average), but it definitely doesn't hit the Warlord as hard as the Warlord hits it, so the complaint is still valid.


Assuming they are priced same.

At least at times phantom was more of reaver equilavent with titan above that made warlord sweat.

2024 painted/bought: 109/109 
   
Made in au
Longtime Dakkanaut





 The Red Hobbit wrote:
One of the more recent game streams is showing Eldar & IG. Warp Spiders may take the cake for biggest nerf previewed so far. Guess they're not getting a plastic model this edition

For those of us hoping that Exarchs would be a leader for Aspects, unfortunately that does not appear to be the case. They are listed on the data cards as 2 Wounds.



It's something, just not much.
They could have made the exarch weapons hit on a 2+ at least. Given how pitiful their attacks profiles are, that would have a pretty minor effect.

I would have loved to see an exarch lieutenant model that has lone operative, stalking alongside their shrines.


Imo the Phoenix Lords should have been lone operatives, they spend most of their time wandering alone through the web way drawn by Destiny. They don't have shrines of their own.

They act much more like a solo aura throwing character than a squad leader.
   
Made in se
Fresh-Faced New User





 The Red Hobbit wrote:
EviscerationPlague wrote:

Some people just don't have interest in Wulfen or Thunderwolves, it isn't rocket science.

Yeah that's me, I prefer mjod drinking space vikings over Lord Canis Wolfington of the Blackwulf clan.


Exalted, and same here. I do not like werewolves in space. I stick to my vikings in space who hunts animals and uses their fur for trophies.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

MasterAO wrote:
 The Red Hobbit wrote:
EviscerationPlague wrote:

Some people just don't have interest in Wulfen or Thunderwolves, it isn't rocket science.

Yeah that's me, I prefer mjod drinking space vikings over Lord Canis Wolfington of the Blackwulf clan.


Exalted, and same here. I do not like werewolves in space. I stick to my vikings in space who hunts animals and uses their fur for trophies.


I mean, I wouldn't mind werewolves in space if they were actually willing to go through with it.

Instead it's only ever "Rawaahhh, fear me for I am space-werewolf! You can tell because I have an unkempt beard and angry expression!"

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Mighty Vampire Count






UK

MasterAO wrote:
 The Red Hobbit wrote:
EviscerationPlague wrote:

Some people just don't have interest in Wulfen or Thunderwolves, it isn't rocket science.

Yeah that's me, I prefer mjod drinking space vikings over Lord Canis Wolfington of the Blackwulf clan.


Exalted, and same here. I do not like werewolves in space. I stick to my vikings in space who hunts animals and uses their fur for trophies.


Me too - I deeply dislike modern Wolfy Wolf Wolves and Dark Emo Angels....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Swift Swooping Hawk





tneva82 wrote:
 Gene St. Ealer wrote:
 Hellebore wrote:
They really have it in for the Phantom. What used to go toe to toe with warlords now disappears one round of shooting...

3 belicosa wounds reduce it to 1 wound, and it's failing half its invuln saves...

They really decided that the more you pay the better it is....


I'm not sure the defensive mathhammer is quite that bad for the Phantom (Volcano Cannon takes out about half the wounds on average), but it definitely doesn't hit the Warlord as hard as the Warlord hits it, so the complaint is still valid.


Assuming they are priced same.

At least at times phantom was more of reaver equilavent with titan above that made warlord sweat.


Huh? I don't think so. The Phantom is as tall as a Warlord and there is no larger Eldar titan. It's the Revenant that was comparable to a Reaver.
   
Made in au
Regular Dakkanaut




Question about Command Reroll:

In the core rules, it says stratagems can only be used once *per phase*. Does this mean you get a Command Reroll in command, move, shoot, charge, fight, both yours and your opponents? So, potentially 10 rerolls per turn, as opppsed to 1 in 9th ed?

Also, it's unclear whether this is 1 die or an entire roll. The text mentions "dice to determine the number of attacks". "Dice" plural. No use of the individual "die".

What say you?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Hecate wrote:
Question about Command Reroll:

In the core rules, it says stratagems can only be used once *per phase*. Does this mean you get a Command Reroll in command, move, shoot, charge, fight, both yours and your opponents? So, potentially 10 rerolls per turn, as opppsed to 1 in 9th ed?

Also, it's unclear whether this is 1 die or an entire roll. The text mentions "dice to determine the number of attacks". "Dice" plural. No use of the individual "die".

What say you?
You can do that, right now, in 9th edition. But it costs a CP each time.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Terrifying Doombull




Hecate wrote:
Question about Command Reroll:

In the core rules, it says stratagems can only be used once *per phase*. Does this mean you get a Command Reroll in command, move, shoot, charge, fight, both yours and your opponents? So, potentially 10 rerolls per turn, as opppsed to 1 in 9th ed?

Also, it's unclear whether this is 1 die or an entire roll. The text mentions "dice to determine the number of attacks". "Dice" plural. No use of the individual "die".

What say you?

Very much yes on the command reroll. All strats are once per phase (unless otherwise stated, there are a couple previewed that are once per battle)
----

GW uses dice as singular and plural (they aren't explicit about it, but its used that way several times on page 9. 'If a dice does not lie flat...' in the sidebar, 'You can never re-roll a dice more than once...' in the second paragraph on rerolls.

But to answer your other question,
Page 9 wrote:RE-ROLLS
Some rules allow you to re-roll a dice roll, which means you get
to roll some or all of the dice again. If a rule allows you to re-roll
a dice roll that was made by adding several dice together (e.g.
2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll
all of those dice again

This message was edited 4 times. Last update was at 2023/06/04 01:23:14


Efficiency is the highest virtue. 
   
Made in au
Regular Dakkanaut




Ah, thanks!

I've been playing 9th with 1 reroll per turn... Oops.


Automatically Appended Next Post:
So, like, 20 shots from a Necron Warriors unit... If I roll badly and choose to reroll, I reroll all 20 dice?

This message was edited 1 time. Last update was at 2023/06/04 01:50:22


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Hecate wrote:
Ah, thanks!

I've been playing 9th with 1 reroll per turn... Oops.


Automatically Appended Next Post:
So, like, 20 shots from a Necron Warriors unit... If I roll badly and choose to reroll, I reroll all 20 dice?
No. Multiple dice rolled together would be something like 2d6 for a Charge roll.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Regular Dakkanaut




Ohhhh... I see.
   
Made in us
Pious Palatine




Hecate wrote:
Ohhhh... I see.


keep in mind that attacks are resolved one at a time. You're not rolling 20 dice. You're rolling 1 dice 20 times.


Automatically Appended Next Post:
Voss wrote:
Hecate wrote:
Question about Command Reroll:

In the core rules, it says stratagems can only be used once *per phase*. Does this mean you get a Command Reroll in command, move, shoot, charge, fight, both yours and your opponents? So, potentially 10 rerolls per turn, as opppsed to 1 in 9th ed?

Also, it's unclear whether this is 1 die or an entire roll. The text mentions "dice to determine the number of attacks". "Dice" plural. No use of the individual "die".

What say you?

Very much yes on the command reroll. All strats are once per phase (unless otherwise stated, there are a couple previewed that are once per battle)
----

GW uses dice as singular and plural (they aren't explicit about it, but its used that way several times on page 9. 'If a dice does not lie flat...' in the sidebar, 'You can never re-roll a dice more than once...' in the second paragraph on rerolls.

But to answer your other question,
Page 9 wrote:RE-ROLLS
Some rules allow you to re-roll a dice roll, which means you get
to roll some or all of the dice again. If a rule allows you to re-roll
a dice roll that was made by adding several dice together (e.g.
2D6, 3D6, etc.) then, unless otherwise stated, you must re-roll
all of those dice again


Also, to clarify, British English uses 'dice' as both singular and plural. Die is not generally used at all. It's not really just a GW thing.

This message was edited 1 time. Last update was at 2023/06/04 05:18:06



 
   
Made in au
Regular Dakkanaut




And it appears you only get 1 CP in each players' Command phases... Don't start with any. Am I reading that right?
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

That is correct. CP availability has been drastically downgraded in 10th.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 alextroy wrote:
That is correct. CP availability has been drastically downgraded in 10th.
At least until the first balance sheet, where it'll go to 3 at the start of the game, then 6, then back down to 0, then 1, then change depending on the size of the game, then 11th edition.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Crazed Spirit of the Defiler




A few armies get very reliable bonus CP gain, which is capped at 1 extra CP per battle round.

GW being the geniuses they are have also given a small number of armies "use a strat for free" abilities, getting around the CP gain cap and in some cases also getting around the once per phase restriction too.

This is of course very easy to balance against the armies that don't have this ability and is not a hidden "free" source of power.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

It's going to be fun working out what are the best things to use kurov's aquilla on, permanently increasing their cp cost by 1 after first use.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

MasterAO wrote:
Exalted, and same here. I do not like werewolves in space. I stick to my vikings in space who hunts animals and uses their fur for trophies.


Mr Morden wrote:
Me too - I deeply dislike modern Wolfy Wolf Wolves and Dark Emo Angels....


Then we are in good company!

H.B.M.C. wrote:
 alextroy wrote:
That is correct. CP availability has been drastically downgraded in 10th.
At least until the first balance sheet, where it'll go to 3 at the start of the game, then 6, then back down to 0, then 1, then change depending on the size of the game, then 11th edition.


I hate how accurate this feels

EightFoldPath wrote:A few armies get very reliable bonus CP gain, which is capped at 1 extra CP per battle round.

GW being the geniuses they are have also given a small number of armies "use a strat for free" abilities, getting around the CP gain cap and in some cases also getting around the once per phase restriction too.

This is of course very easy to balance against the armies that don't have this ability and is not a hidden "free" source of power.


I admit I've only been following the armies I collect and haven't noticed a ton of of these, only Asurmen and Fleshhounds off the top of my head. Who else previewed has had a 0CP / more than once per Round ability?

This message was edited 3 times. Last update was at 2023/06/04 09:34:07


 
   
 
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