Switch Theme:

Kirika and the Asgard 501st goes to SVDM GT (1850 pts with Pictures) Round 4 Done  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





I ended up going to SVDM late Friday night as I had some last minute painting to do and so did Brad so no Friday night game. After a bad nights sleep I get up for SVDM. Darn small pillows and rolling off the small pillow :(.

Here are some of my pictures from SVDM

Pictures I took of other players's armies on display boards
http://www.dakkadakka.com/gallery/images-5770-14514_Svdm%20Gt%202011%20Army%20Pics.html

Pitures I took of other players games
http://www.dakkadakka.com/gallery/images-5770-14518_Svdm%20Gt%202011%20Other%20Players%20Games.html

If you see your army or game please tell me so can label it.

My list Asgard 501st 1850pts
HQ
Company Command Squad with 3 Melta guns + Astropath in Chimera "Odin" with Multi Laser and Hull Heavy Flamer
Troops
Veteran Squad with 3 Melta Guns in Chimera "Tyr" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Hodur" with Multi Laser and Hull Heavy Flamer
Veteran Squad with 3 Melta Guns + Auto Cannon in Chimera "Eir" with Multi Laser and Hull Heavy Flamer
Infantry Platoon
Platoon Command Squad w Alrahem + 3 Melta Guns in Chimera "Hermodr" with Multi Laser and Hull Heavy Flamer
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer 115 pts
Infantry Squad with Melta gun in Chimera with Multi Laser and Hull Heavy Flamer 115 pts
Fast Attack
Vendetta Gunship "Hirst" 130 pts
Vendetta Gunship "Lenneth" 130 pts
Vendetta Gunship "Silmeria" 130 pts
Heavy Support
Hydra Flak Tank "Ullur" with Hull Heavy Bolter 75 pts
Manticore "Freya" with Hull Heavy Flamer 160 pts
Manticore "Frei" with Hull Heavy Flamer 160 pts

Pictures of my army
I oopsed and forgot to take a full display board shot so these will have to do.


















Round 1
Jake
Space Marines
HQ
Forgefather Vulkan He'stan 190
Master of the Forge on Bike 135 pts
Elite
Ironclad Dreadnought w Meltagun + Heavy Flamer + Hunter killer missle x2 + Extra Armor in Drop Pod 225 pts
Ironclad Dreadnought w Meltagun + Heavy Flamer + Hunter killer missle x2 + Extra Armor in Drop Pod 225 pts
Ironclad Dreadnought w Meltagun + Heavy Flamer + Hunter killer missle x2 + Extra Armor in Drop Pod 225 pts
Troop
Tactical Squad with Flamer + Multimelta in Drop Pod 205 pts
Tactical Squad with Flamer + Multimelta in Drop Pod 205 pts
Fast Attack
Land Speeder w Multimelta + Heavy Flamer 70 pts
Land Speeder w Multimelta + Heavy Flamer 70 pts
Heavy Support
Dreadnought w Assault Cannon + Heavy Flamer Extra armor 140 pts
Whirlwind 85 pts
Whirlwind 85 pts

Picture of Jake's Army


Mission 1: Encounter

Your mission is to scout out the no-man’s land between you and the possible location of enemy forces. If the enemy is found, your Primary focus is killing enemy forces before they can gain intelligence about our army, while advancing and scouting out the bulk of their army. If possible, move your command elements into a forward position to co-ordinate our attack.

Deployment: Dawn of War

Primary Objective: Kill Points
(First tie Breaker: use Secondary objective, Second tie breaker; Victory points.)
Secondary Objective: Having a more units of troops completely within the opposing players deployment zone than he has in your deployment zone. Troops that can’t normally hold an objective don’t count. If neither player has a scoring troops unit in their opponents deployment zone then, neither player scores points for this objective. If both players have an equal number of units are their opponents deployment zone, (other than zero), then each player receives 3 points.
Tertiary Objective: Having more HQ choices completely within the opposing players deployment zone than he has in yours. If neither player has an HQ choice in the opponents deployment zone then neither player scores points for this objective. If an equal number of units from both sides are in their opponents deployment zone, (other than zero), then each player receives 1 point.

Deployment
Jake wins the roll and gives me first turn. I reserve everything with Vendettas and Alrahem's Platoon outflanking. Jake reserves everything but his bike and foot dreadnought which come on first turn on via dawn of war.

My Turn 1
Pretty uneventful since I reserved everything.

Jake's Turn 1
His walking dreadnought walks on and the bike turbos on. 3 of his drop pods containing iron clad dreadnoughts arrive via drop pod assault in the middle of the board. The one on the left uses its smoke launchers and runs foward while the others hide behind their pods.

My Turn 2
1 Vendetta outflanks on the left and Alrahem's Platoon Outflanks on the Right side. The Manticores and the Melta Veteran Squad in Chimera come on in the left corner while the Company Command and a melta autocannon veteran squad come on the right side. Hydra also rolls on the right side. Vendetta destroys the walking dreadnought. One Manticore manages to stun the left dreadnought which is downgraded to shaken by extra armor the other Manticore scatters off. Hydra fails to damage the right dread. Some multi lasers at drop pods gets a lucky glance which takes off a weapon off the left most one. Alrahem's platoon's chimeras unload their multi lasers into the bike scoring a wound.

Kill Points Me: 1 Jake: 0

Picture after my turn 2


Jake's Turn 2
A single whirlwind arrives from reserves. Speeder arrives and turbos towards my chimeras on the right. The iron clad dreadnoughts move forward towards my chimeras on the right. Bike movies towards my Chimeras on the right. One dread fires 2 hunter killers at the the Company Command Squad Chimera "Odin" wrecking it. The second dread fires its 2 hunter killers at the Hydra blowing off a set of auto cannon and immobilizing it. Bike fires at the vet chimera on the right with a plasma but fails to do any damage. The shaken Ironclad runs towards the Chimeras on the right. The whirlwind fires at the dislodged command squad but scatters off the board.

Picture after Jake's turn 2


Kill Points Me: 1 Jake: 1

My turn 3
My 2 other Vendettas arrive outflanking 1 on each side. An auto cannon veteran squad arrives on my left side. All my vehicles on my side of the board roll forward 6 inches. Closes Chimera from alrahem's platoon moves towards the speeder to hopefully be in Melta range. Far left Vendetta fires on his whirlwind destroying its missle launcher. closer left vendetta fires at the rear armor of the left ironclad wrecking it. Manticores get 1 shot each and fire at the center dread scattering and doing nothing. Meltas from the right melta auto cannon vets fail to damage the center dread as well. Vendetta on the right fires at the left dread and wiffs. Hydra destroys the speeder. Some multi lasers take some potshots at drop pods doing nothing.

Picture after my turn 3


Kill Points Me: 3 Jake: 1

Jake's Turn 3
Second whirl wind drives on and the two tactical squad pods drop in on the right side. weaponless Whirlwind drives forward 12 and smokes. the two dreads move to assault the veteran chimera on the right. Some marines bolter the side of the closes right infantry chimera stunning it. Second whirlwind fires at the company command and misses. Dreads assault the veteran chimera on the right and explode it and the astropath and some vets die in the resulting explosion.

Pictures after Jake's turn 3




Kill Points Me: 3 Jake: 2

My Turn 4
Left far vendetta moves up targeting the fresh whirlwind, left closer vendetta moves up targeting a dread. melta vets on the left roll up 6. Company command move into the wreckage of their own chimera to get in melta range of the dread. vendetta on the right turbos away so not to get assaulted by the infantry. Company Command squad issues a bring it down order on the themselves targeting ironclad dreadnought directly infront of them and only manages to stun it. Company Command squad then issues a bring it down order on the veteran squad in the crater targeting ironclad dreadnought in front of the veteran squad and only manages to stun that one too. The far left Vendetta fires at the second Whirlwind and destroys it. The closer left Vendetta fires at the Ironclad the company command fired at but does no damage. Manticore 1 fires at that same ironclad finally killing it. The second Manticore fires at the drop pod on the hill destroying it and killing a couple marines in the explosion. The left Auto cannon vets fires their auto cannon at a drop pod causing no damage.


Pictures after my turn 4


Kill Points Me: 6 Jake: 2

Jake's Turn 4
His Remaining Ironclad moves towards the company command. First Tactical squad moves towards the stunned Infantry Chimera. Vulkan splits off to go after the Hydra. Other Tactical moves towards the auto cannon squad on foot. Bike comes and joins the tactical squad. Ironclad heavy flamers the company command and kills them. Closer Tactical shoots the veterans with auto cannon with their pistols. Pod Storm bolter immobolizes Alrahem's chimera. Far tactical assaults the stunned Chimera and explodes it. Closer Tactical is out of assault range of the auto cannon veteran squad. Vulkan wrecks the Hydra.


Picture after Jake's Turn 4


Kill Points Me: 6 Jake: 5

My Turn 5
Both the veteran chimeras on the left have to move through some difficult terrain to move 12 to try and get on the opponents deployment zone before the end of the game. Vendettas on the left move slightly to target the remaining dreadnought. Right Vendetta on the right moves to target Vulkan. Remaining Infantry Chimera moves back. Vendettas on the left both fire at the last remaining Ironclad finally exploding it. Remaining veterans in the crater on the right fire at the marines near them. Both Manticores fire at the marines in the open one scatters off and the other kills one. I forget about Vulkan and instead target a drop pod and wiff with the Vendetta on the right.


Picture after my turn 5


Kill Points Me: 7 Jake: 5

Jake's Turn 5
Vulkan rejoins the tactical squad and they move to flame the veterans in the crater. Other tactical moves to flame the infantry squad in the crater. Vulkans squad burns the the veterans and the other tactical burns the infantry.

Picture after Jake's turn 5


Kill Points Me: 7 Jake: 7

Jake rolls the die and the game continues to turn 6

My Turn 6
Left Vendettas move to target drop pods. Both Veteran Chimeras on the left move 12 to get on Jake's side of the table. Right Vendetta moves to targets the weaponless whirlwind. Infantry Chimera moves 6. Both Vendettas on the left each explode a drop pod. Vendetta on the right wrecks the weaponless whirlwind. Infantry chimera fires its multi laser into a tactical squad.

Picture after my turn 6


Kill Points Me: 10 Jake: 7

Jake's Turn 6
The bike moves to take a plasma shot at the infantry chimera. Vulkan's squad moves into terrain. Bike takes a potshot at the infantry chimera and destroys it. Multimelta from tactical squad stuns the right Vendetta which is downgraded to shaken by extra armor.

Kill Points Me: 10 Jake: 8

Jake roles the die and the game contines to turn 7

My Turn 7
Vendetta on the right that is shaken turbos away. Alrahem's squad gets out to target the Bike. Other Vendettas move to target drop pods and the bike. Chimeras on the left move slightly to the right. Alrahem's Platoon kills off the bike. Vendettas blow up another pod. Alrahem's Chimera's Multi laser fires at the tactical squad on foot.

Picture after my turn 7


Kill Points Me: 12 Jake: 8

Jake's turn 7
his tactical squad fires at alrahem's squad which goes to ground and makes the cover saves.

Picture after Jake's Turn 7



Kill Points Me: 12 Jake:8

Results
Win for me with 21 points to 3
14 Points for primary of kill points 12 to 8
7 Points for secondary of having more troops in deployment zone 4 to 2.
Jake gets tertiary for having his HQ vulkan in my deployment zone.


MVP: Vendettas.
Vendettas accounted for most of my kill points killing his vehicles and pods as he had no range other then oneshot hunter killers. Alrahem was pretty good too as he put units on Jake's side with minimal moving so I got to shoot.

Oops it did nothing: Auto cannons in vet squads couldn't even kill a drop pod and were not very useful vs ironclads with av13. Also didn't help that I had to move my squad for the secondary objective.

Game Analysis
Made a bunch of mistakes here.
I maybe should have brought on the Hydra on the left side away from his dreads and shot at pods but that might have made the left side too juicey for his troop pods it had 72 range so I would have been able to pop that speeder anyway.
I should have run my HQ up the left side to get the tertiary bonus but I was thinking that I would use their bring it down to kill ironclads and not wiff like I did.
I should have shot Vulkan when he was by himself with the Vendetta when I had the chance instead of the pod since can always kill pod later.
I should have pivoted Alrahem's Chimera so the Storm bolter did not get a side shot.
Jake should have combat squaded on arrival to have more scoring units.

Unfortunately I been really busy IRL so bit slow to get these up so bear with me. Sorry

This message was edited 3 times. Last update was at 2011/03/16 23:12:19


 
   
Made in us
Painting Within the Lines






Oh hey, I recognize that Legion of the Damned army! I had wanted to go to this event as well; I'm stuck at home so I couldn't make it.

Looks like you had a great game; I can't wait to hear about the rest of the SVDM!

   
Made in us
Longtime Dakkanaut





Round 2
Opponent: Justin Cook
Army: Imperial Guard
HQ
Company Command Squad w 4 Melta Guns and Krak Grenades (goes in vendetta)
Company Command Squad w 4 Melta Guns (goes in vendetta)
Troops
Veteran Squad w 2 melta guns + flamer in Chimera w Multi Laser + Heavy Flamer
Veteran Squad w 2 melta guns + flamer in Chimera w Multi Laser + Heavy Flamer
Veteran Squad w 2 melta guns + flamer in Chimera w Multi Laser + Heavy Flamer
Fast Attack
Vendetta Gunship w heavy bolters
Vendetta Gunship w heavy bolters
Banewolf squadron
2 banewolves w multimelta hull + smoke launchers
Heavy Support
Leman Russ Demolisher w Plasma cannon Sponsons + Heavy Flamer Hull
Leman Russ Demolisher w Plasma cannon Sponsons + Heavy Flamer Hull
Hydra squadron
3 Hydra flak tanks w heavy bolters hull.

Picture of Justin Cook's Army


I like his Genestealer cult conversions very characterful and makes his army stand out among the many Guard armies.



Mission 2: Foreward Thrust

Quickly gathering the forces under your command, you are ordered to push deep into enemy territory while clearing out possible enemy ambushes adjacent to your route.

Deployment: Spearhead. 5 objective markers should be placed on the board. One in the exact center of the table, and one in the center of each table quarter.

Primary Objective: Control more objectives than your opponent. Tie Breaker: Secondary objective.
Secondary Objective: Victory Points. If somehow the two players have an equal number of Victory Points, each player receives 3 points.
Tertiary Objective: Control the objective in you opponents’ deployment zone while keeping control of the objective in your own deployment zone. If neither player controls the others objective, neither player scores points. If both players control the others objective, each player scores 1 point.

Justin wins the roll for first and takes it.

Deployment
Justin deploys everything in his corner.

I reserve everything with Vendettas and Alrahem's Platoon outflanking.


Justin's Turn 1
He rolls all of his tanks forward 12 with the Banewolves moving 18 and the Vendettas turbo boasting. The Hydras move up into terrain and the Demolishers move up on top of the hill.

Picture after Justin's Turn 1


My Turn 1
Nothing since I reserved everything.

Justin's Turn 2
He rolls forward with his two banewolves and the veteran chimeras behind them. The Vendettas turbo boast again.

My Turn 2
On the Left side a manticore and 2 chimeras roll on. On the right side a Chimera with melta auto cannon vets and Manticore rolls on. A Vendetta outflanks in the far left corner and another Vendetta outflanks in the far right corner. My left Vendetta takes immobilizes his Vendetta and it is destroyed since it turbo boasts. My right vendetta only shakes his right Vendetta. Left Manticore fires at the Left Demolisher and explodes it. Multilasers from the Chimeras fire at the banewolf squadron and one of them gets a lucky glance which immobilizes a banewolf destroying it. Right Manticore fires at the right Vendetta immobilizing it and this destroying it.


Pictures after my turn 2




Justin's Turn 3
One of his Veteran chimeras moves 12 and disembarks to fire on my Vendetta in the right corner. Remaining Banewolf moves to the right to fire at my Veteran Chimera on the right. The company command squads move towards my chimeras away from their wrecked valkyries. Justin's Company Command on the left is out of range. Justin's Company Command on the right blows off the multi laser and heavy flamer off the right chimera. The bane wolf misses with its multi melta and the Demolisher shakes it. His Hydras squadron fires on the Vendetta on the left taking off two weapons and shaking it. Justin's Veterans on the right explode my Vendetta on the right.


My Turn 3
Alrahem arrives on the right and rolls on to target his Veterans that disembarked to kill my Vendetta. Vendetta arrives on the left to target his Hydra squadron. Melta Veteran Chimera on the left with shifts over a little bit. Shaken Vendetta on the left turbos towards the objective. Chimera multi lasers and auto cannon on the left target his company command and kill a few. Left Manticore fires a barrage at his far veteran chimera in the middle getting 3 rockets and hits the Veteran Chimera and explodes it killing a few veterans with another shot from the barage flipping off and killing a second veteran chimera and these fail their leadership and run. Left Vendetta fires on the Hydra squadron and shakes one. Right Manticore fires at the company command in front of it and kills most of them and they fail their leadership and run. Veteran Chimera on the right smokes. Alrahem's platoon flames and fires from the hatch at the Veterans on the right killing some but leaving a few alive.

Picture after my turn 3


Justin's Turn 4
His Veterans run again Other Veterans move towards the vendetta that turboed. Banewolf moves to target Alrahem's platoon. His Veterans get back in his Chimera and it moves forward right in front of Alrahem's Chimera. Whats left of Company command on the left moves right on up to my Veteran Chimera. Company command squad fires at the my Chimera on the left and wiff. his hydras squadron fire at my left vendetta and immobilize it. Veterans in the middle have one melta in range of my vendetta which misses. His Veterans on the right stun alrahem's chimera. Banewolf misses one of Alrahem's troop chimeras. Demolisher fires at my veteran chimera on the right and immobilizes it.

Picture After Justin's Turn 4


My Turn 4
Company Command comes in the middle of the board. Hydra comes in the left to get rear shots at his Banewolf. Left Vendetta turbos to the left corner to get away from his meltas. On the left the Chimeras and vets fire at his company command but his company commander is still alive. The Hydra fires into the rear armor of the banewolf and blows off both the multimelta and the turret. Manticores fire at his Hydra squadron and kill one and stun another and kill enough of Justin's Veterans around them that they can't regroup. Alrahem's infantry Chimeras fire meltas out the hatch and multi lasers at the Justin's Veteran Chimera immobilizing it.

Picture after my turn 5


Justin's turn 5
His Veterans congo line to claim the middle and far left objectives. His Banewolf rams an infantry Chimera stunning it. His veterans on the right get out to block me off from moving to the objective without taking a melta shot and at fire at Alrahem's Chimera blowing off a weapon. His Hydra explodes the left Vendetta. Demolisher misses the right veteran chimera scattering off the board.

Picture after Justin's turn 5



My turn 5
Veteran Chimera on the left moves 12 and the vets get out to get on the objective. On the left Vets get out and move 6 to claim the objective. On the right I tankshock through his veterans who fail their moral and run off the board and the infantry squad gets out and runs onto the objective. We roll to see if the game ends without finishing my shooting phase and it does and I win 3 objectives to 2 even without shooting his veterans which I would have done.

Picture after my turn 5


Results
I get the full 24 points
holding 3 objectives to 2 for the primary
have more victory points for secondary
hold his objective while holding mine for tertiary.

MVP: Manticores they did a good amount of vehicle killing and helped kill troops.

Oops it did nothing: Veteran auto cannons didn't do a whole lot between coming on turn 2 getting shaken and having to move turn 5 to nab objectives.

Game Analysis
Overall a good game I had some lucky breaks with his bad leadership rolls.
On my turn 4 I should have moved up with the infantry chimeras on the right moving 1 up 12 and then getting out with the infantry squad and with alrahem's squad. have alrahem use use bring it down and then use first rank second rank fire on the infantry squad to kill off the veterans when they fall off.
   
Made in us
Longtime Dakkanaut





Round 3
Opponent: Taylor Alsobrook
Army: Dark Eldar
HQ
Asdrubael Vect (goes w Wracks)
2 Haemoculus
#1 w Venom Blade, Liquifier Gun, Webway Portal
#2 w Agoniser, LIquifier Gun, shattershard
Troops
9 Wracks w Liquifier gun, Venom blade on Acothyst in Raider w Grisly Trophies + FlickerField
8 Wracks w Liquifier gun, venom blade on acothyst in Raider w Grisly Trophies + Flickerfield
9 Wyches w Shardnet Impaler, haywire grenades, Agonizer on Hekatrix in raider w Grisly Trophies + FlickerField
10 Kablite Warriors w Splinter cannon in Raider w Splinter racks + flickerfield
Fast Attack
5 Beastmasters w 10 Khmyerae, 1 Clawed Fiend and 4 Razorwing Flocks
Heavy Support
Ravager w Flickerfield
Ravager w Flickerfield
Ravager w Flickerfield

Pictures of Taylor's Dark Eldar


Mission 3: Supply Drop

Your army has advanced and taken enemy territory, but has overextended its supply lines. Supplies are being dropped in, but you’ll have to race hungry enemy units to get to them first. Hopefully it’s bread and bullets, and not another case of ‘Inspirational Pamphlets’.

Deployment: Pitched Battle

Special Rule: Air Drop
Before the game starts, place six objectives on the board. Players roll off, with the highest placing the first objective. Objectives must be place a minimum of 6” from any board edge, and 12” from another objective. After all objectives have been place, roll 2d6 and a scatter dice, and move the objectives the rolled distance in the direction of the arrow. (On a ‘hit’, use the small arrow). If the objective would go off the table or into impassable terrain, reduce the distance moved by the minimum to keep it on the table, or out of that terrain.

Primary Objective: Control more objectives than your opponent.
(First tie breaker: Kill Points, Second tie breaker: Victory Points)
Secondary Objective: Kill points. If players have an equal number of kill points, they each receive 3 points.
Tertiary Objective: Victory Points. If somehow the two players have an equal number of Victory Points, each player receives 1 point.

We place scatter the objectives.

He wins the die roll and takes first.

Deployment
He deploys his forces split some on the left and some on the right with the Beasts in reserve.

I reserve everything with Vendettas and Alrahem outflanking.

Taylor's Turn 1
He moves a raider towards the center and the haemoculus gets out to set up the web way portal rest of the vehicles move up.

My Turn 1
Nothing everything in reserve.

Taylor's Turn 2
Taylor's beasts come in through the webway portal in the middle. Taylor moves his vehicles to hide behind building except for the wych raider which turbos onto the objective. He forgets to run his beasts to spread out.

Picture after Taylor's turn 2


My Turn 2
A Hydra, Auto cannon melta vets in chimera and company command squad roll on the left side. One Manticores comes on the center to fire a direct shot at his beasts. The other Manticore comes on the right side able to see his beasts through the window with a veteran chimera coming on to join it. 2 Vendettas come on the right side each targeting his ravagers. Hydra immobilizes Vects Raider on the left. Company Command Squad meltas the turboing raider destroying it and the command chimera burns a couple wyches. Veterans next to them kill a couple more wyches. Multi lasers fire at Vect's raider but wiff. Manticore in the middle gets 3 rockets and lands 2 direct hits and a small scatter on the beasts causing a wopping 29 wounds which kills all of them but some invulnerable save beasts. Far Right Vendetta kills a ravager while the other Vendetta only shakes the other ravager. Second Manticore fires at the other ravager and manages to stun it.

Picture after my Turn 2


Kill Points Me: 2 Taylor: 0

Taylor's Turn 3
The remaining beasts make a dash for the Manticore that just decimated them. Vect hops out of the immobilized raider and moves towards the Hydra. haemoculus splits off from the wyches. Wyches move towards the company command chimera. Raider on the right moves 12 onto the objective. Shaken ravager on the right turbos towards an objective. Ravager fires at the autocannon vet chimera on the left shaking it. Right raider fires at a vet chimera on left but wiffs. Raider fires at right manticore and blows off the missle launcher. Vect fleets 6. The beasts fleet 6. Wyches assault the company command chimera with haywire grenades exploding it killing a few and killing some wyches. Both the wyches and the company command fail their leadership checks and the company command runs off the board and the wyches run back. Vect fails to damage the Hydra. Beasts stun and shake and immobilize the Manticore in the middle.

Kill Points Me: 3 Taylor: 2

My Turn 3
Last Vendetta comes in on the left side to target a Ravager. Alrahem's Platoon comes on the right and goes for objectives with Alrahem's chimera targeting the raider in the far corner. Hydra backs up so it can shoot Vect. Shaken auto cannon vet Chimera moves 12 onto the objective and smokes. Vendettas on the left move to target a ravager and a raider. Vendetta on the left fires at the ravager on the left totally wiffing. Hydra fires at Vect delivering an auto cannon slug to his face killing him. Far Vendetta on the right shoots the Raider in front of it killing it. Alrahem's chimera torches a couple warriors who fell out of the raider Alrahem's squad kills another warrior firing from the hatch. Warriors fail their leadership and run off the board. Vendetta on the right kills the ravager. Infantry Chimera multi laser fires at the Chimera that raider that droped the portal and wiffs. Vet chimera fires at the raider that droped the portal and stuns it. Melta from inside fires at the raider and misses. Vet Chimera multi laser fires into the raider missing. Beasts munch on the Manticore shaking it.

Picture after my turn 3


Kill Points Me: 7 Taylor: 2

Taylor's Turn 4
Ravager on the left turns around to shoot at the Vendetta. Immobilized raider on the left shoots the Hydra and wrecks it. Ravager on the left shoots the Vendetta and explodes it. Beasts munch on the Manticore taking off the missle launcher and shaking it.

Kill Points Me: 7 Taylor: 4

My turn 4
Auto cannon vet Chimera on the left moves up to target the Ravager. Vendettas shift slightly targeting the remaining raider on the right. Auto cannon vet chimera on the left fire its multi laser at the left ravager and wiffs. Vendetta on the right kills the raider and everything else in the area fires at the wracks that fall out killing a few. Beasts munch on the Manticore in the middle shaking it again.

Picture after my turn 4


Kill Points Me: 8 Taylor: 4

Taylor's Turn 5
Left Ravager moves to get a side shot on the auto cannon vet Chimera. Wracks on right move to assault infantry chimera. Left ravager shoots and explodes the auto cannon vet chimera. Hermoculus burns the vets and kills all but sarge and auto cannon. vets make leadership. Wracks on the right assault the infantry chimera but wiff. Hermoculus fails his assault roll to reach the vets. Beasts munch on the manticore in the middle and finally wreck it.

Picture after Taylor's Turn 5


Kill Points Me: 8 Taylor: 6

My Turn 5
Alrahem's Chimera moves onto an objective. Right Vet chimera moves onto objective. Infantry Chimera moves to burn the Wracks. Vendettas move to target beasts. Auto cannon vets on the left shoot at the haemoculus putting one wound on him. Vendettas kill a couple beasts and they make their leadership. Between chimera flaming and shooting from chimera hatches all the wracks on the right are killed.

Picture after my turn 5


Kill Points Me: 9 Taylor: 6

We roll the die and the game ends.

Results
I get the full 24 points
Primary Holding 3 objectives to his 1.
Secondary 9 kill points to his 6
Tertiary. have more victory points.

MVP: Manticores
Manticore just blew out his beasts which won the game right there.

Oops it did nothing:
everything was useful this game.

Game Analysis
Was a good game for me. Good luck with great hits on his beasts from that Manticore.
Should have spread out my vehicles more was a bit bunched for multi assaults.
Taylor really needed to run to spread out his beasts.
   
Made in us
Regular Dakkanaut





I was Vinny's (Vincent? not sure what you prefer) Opponent in game 3. I have to admit that I was a bit hohum at the beginning of this game. I made two major mistakes that made this game a sunny stroll in the park for Vinny. The first is as he correctly pointed out I failed to spread out my beasts or get them in cover. (of course it did not help with 1 direct hit and 2 - 1 inch (after BS) scatters from a single manticore) I was lucky to have 6 Kymera left after that.

My second mistake was not realizing that Vinny had given me the game by giving me first turn and him reserving everything. I have 4 raiders and 3 ravagers. I easily could have covered the entire back of his deployment zone with 1 turn of boosting and a second of deployment/boosting. (well enough that no vehicles got on anyways) That would have seen both manticore's, the hydra the CCS and 1 or 2 of the vet squads destroyed as they would not have made it on the board (with his astropath he got everything in except AlRaheim and a vendetta) Would this have been a D-bag move? probably and is likely why I did not think of it at the time. I would caution against giving that opportunity again to a super fast army like DE. Your next opponent may not be absent minded (beer influenced) as I was!

Otherwise Vinny played a flawless game and I learned a couple of hard lessons that I shall not soon forget!! Thank you for the whooping Vinny, next time I will give you a much better game. Congrats on your placing, perhaps we will play at NOVA.

(I have my Pics and what not at the blog in my sig)

Taylor aka ACSMedic

http://boltersnbeer.blogspot.com

"As a rule of thumb, If you find yourself saying "Well it doesn't say I can't do this in the rules!" you are probably bending the rules at best and at worst cheating completely"
Jervis Johnson (forward to Warhammer Ancient Battles) 
   
Made in us
Dakka Veteran





Nice tournament reports so far. Nice pictures. Like to read the 4th and 5th ones soon please.

Covering the edge of the board doesn't work against mechanized opponents. Tanks can just tank shock 6-12 inches onto the board and force you to make leadership checks and move out of the way. Covering the edge of the board does work against infantry opponents.
   
Made in nz
Longtime Dakkanaut



New Zealand

Actually covering the board edge would have work fine in this case as he is using vehicles to do it. Tanks can push infantry out of the way, but against vehicles they have to ram and destroy them. Against skimmers sitting right on the board edge this is basically impossible, its only going to be a S3 hit (AV12 + 1 for being a vehicle) unless you have a Leman Russ chassis, and even then everything is going to get a 3+ dodge save. By the latest batch of FAQs if you don't get completely on to the board when you arrive from reserves you are destroyed, so everything is going to be stuck ramming a vehicle they can't kill, have it dodge and leaving the Chimera sitting partly off the board at the end of its move and dying. 7 Raider chassis should be just wide (well long but they deploy sideways) enough to block the entire long edge, because everything is mounted you don't have to worry about leaving 2" gaps between each Raider, all you have to do is stop the Chimera being able to fit.

It is of course a completely different story against other skimmers who can just fly over you or against outflankers, but in this case it would have dealt with most of the heavy hitters and the Beastmasters probably could have dealt with any leftovers by themselves.

I wouldn't call this an unsporting move though, assuming its a competitive environment its well within the rules (and not up for debate anymore thanks to the FAQs). Its one of the risks you are accepting when you completely reserve, and one which anyone who uses the strategy should be aware of. Even in a more casual environment I wouldn't really have a problem if someone did this, but I would probably make a few subtle hints warning my opponent about this kind of thing occurring if they are putting themselves in a position where it could happen (also in [code]a casual environment you of course have the option of quickly starting over if they instantly table themselves).
   
Made in us
Regular Dakkanaut





Hey... I just read through all of the FAQ's again and ran across the one about A model having to be completely on the table not just it's base. This means that setting the Vendettas in a corner with their hulls hanging off of the table and shooting 3 shots the turn they come in on is no longer possible. One must move more than 6Inches to get them all the way on.

Something to look at in the future when reserving Vendetta's

http://boltersnbeer.blogspot.com

"As a rule of thumb, If you find yourself saying "Well it doesn't say I can't do this in the rules!" you are probably bending the rules at best and at worst cheating completely"
Jervis Johnson (forward to Warhammer Ancient Battles) 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Curious here - in game 1, top of turn 4, you issued Bring It Down! on your CCS. Weren't they in a chimera? Even though you can issue orders from an embarked squad in a chimera, you cannot receive orders as an embarked squad. Unless I missed something and your CCS was in the open.

Edit: Nevermind me, must have glazed over when I was reading that their transport "Odin" was destroyed.

This message was edited 4 times. Last update was at 2011/03/16 16:33:07


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Longtime Dakkanaut





Round 4
Tim Hudak
Space Marines
HQ
Vulkan 190 pts
Librarian w Null Zone + Machine Curse 100 pts
Elites
5 Assault Terminators w th/ss in Land Raider dedicated transport with Extra Armor and Multimelta 460
5 Assault Terminators w th/ss in Land Raider dedicated transport with Extra Armor and Multimelta 460
Troops
10 man Tactical Squad w Las cannon, Flamer, combi melta in Razorback with TL Las Cannon
10 man Tactical Squad w Las cannon, Flamer, combi melta in Razorback with TL Las Cannon
Fast Attack
Land Speeder with multimelta 60
Attack Bike with multimelta 50


Picture of Tim Hudak's Army



Mission 4: Hold the Pass
Controlling a narrow pass through the mountains may hold the key to victory. High cliffs to either side guard your flanks, but be careful! Enemy infiltrators may already be behind you!

Deployment: Opposite Table Quarters. Players deploy their armies in table quarters similar to the Spearhead set up. Instead of using the long table edge for moving on reserves, troops may move on from the table edges that form part of the table quarter their side has deployed in. (Half a short edge and Half of a long edge forming an L shape)

Place one objective in the exact center of the table.

Special Rule: Pass battle
Your area for reserves moving onto the table is the36" and 24" edges on the outside table edge of your deployment zone, and not the long table edge normally used for Spearhead. Units that outflank do not do so normally. When you are able to bring outflankers on the table, on a 1-5 they deploy from your table edge, and on a 6 they deploy from your opponents table edge. (Units such as Space Wolf Scouts or Boss Snikrot that may normally pick a table edge will deploy from their own edges on a 1-4 and enemy rear on a 5-6.)

NOTE: Obviously a bit confusing, and needs a diagram showing where reserves move on. This will be in the rules packet each player recieves.

Primary Objective: Table Quarters. To hold a table quarter, you must have units with a higher victory point total than your opponent in that quarter. If a unit is in two or more quarters, then they count as occupying the quarter that holds the majority of the unit. If equally split, the owning player decides.
Tiebreaker: Control the center objective, kill points, victory points.
Secondary Objective: Control the center objective. If neither side controls the objective, each side that can contest it receives 3 points.
Tertiary Objective: Control the table quarter that your opponent set up in, and the quarter that your army set up in.

Tim is a bit late and had no army list so had to write one for me so this game is a bit rushed and we miss a few things as discussed later. Tim also had 2 only primed models which I let him play with in interest of time as long as he painted them right after our game which he did.

Tim wins the roll to go first and takes it.

Tim sets up in his corner with the land raiders ready to rush and the marines combat squaded with the las cannon parts in the buildings and the other halfs in the razors. Tim reserves his speeder and declares it is deepstriking.
I set up in my corner with everything back except for the company command and another melta vet chimera ready to react to the land raiders when they rush with 2 Vendettas ready to turbo into the top corner and one ready to turbo into the right corner. Alrahem is outflanking in reserve.

I make my scout moves and then roll to seize and I seize.



Picture before my turn 1


My Turn 1
The Company Command and Melta Chimeras move back slightly to get cover. Vendettas move to get better firing angles. Manticores fire at the far land raider that they can see and score 2 penetrating hits shaking and stunning the land raider. The Auto Cannon vets fire at the TL las razor in front of the attack bike wrecking it. The Left Vendettas both fire on the other razorback stunning it. Right Vendetta fires at the Attack bike who goes to ground and makes both cover saves.


Tims Turn 1
Land raider moves forward 12 and lets the terminators out. Tac squad who lost their razor moves towards the Vendetta. Right las cannon tac fires on the right vendetta and misses. Left las cannon tacical fires at the left vendetta and fails to penetrate. The tac squad on the right fires at the right vendetta with its melta and immobilizes it. Terminators are a fraction of an inch short on their charge but its really close so we dice it and they don't make it.

Picture after tim's turn 1


My Turn 2
Alrahem's Platoon comes on the left table edge as per the scenario rules angling for the top corner. Command and Veteran Chimeras each move back 6. Left Vendettas move slightly. First Manticore fires at the far land raider and fails to do anything. Second manticore gets a penetrating hit and immobilizes the far land raider. Far left Vendetta fires on the razorback and wrecks it so the half a tac pops out. Closer left vendetta fires at the tacticals that fell out and kills one. Alrahem's chimeras all fire at that half a tactical as well killing none. The Veteran and CCS Chimera along with the auto cannons fire at the tactical near my right vendetta killing 2. The right Vendetta fires at the bike again who makes both its cover saves again.

Picture after my turn 2


Tim's Turn 2
Tim's Librarian and terminators get out of the far immobilized land raider and move to the left. The other land raider moves to hide behind a building and fire at the Vendetta on the left. The far tactical moves closer. closer half tac moves to assault the immobilized Vendetta. Multimelta attack bike moves to fire at the Vendetta as well. Terminators with vulkan move to assault the Command Chimera. Immobilized land raider fires at the closer vendetta and blows of a las cannon. closer Land raider fires to las cannons at the closer left vendetta exploding it. Las cannon tacs fire at alrahem's chimera stunning and weapon destroying it. librarian casts machine spirit and stuns the Vendetta which is downgraded to shaken by extra armor. (realized after the game that machine curse has to roll to hit I trusted him that it auto hit having not played vs it before) Multimelta attack bike fires at the right vendetta getting another immobilized blowing off a last cannon. far tactical runs to get closer. Closer tac fires at the left vendetta with melta blowing off another las cannon. (realized post game that this actually was a combi melta and not a melta so should not have gotten this second shot but it didn't really matter) Tactical then assaults the left vendetta auto hitting with grenades and wrecks it. Vulkan terminators assault the command chimera and explode it and the company command is left minus a couple in the crater.


Picture after Tims Turn 2


My Turn 3
Shaken Vendetta turbo's over the ruin. The Vet Chimera moves up to flame the terminators. Alrahem's infantry chimeras move slightly. C Vet chimera burns the terminators and fires 3 meltas and 2 las guns from inside into the terminators joined by the 2 auto cannon vet chimeras which fire auto cannon and 4 las guns from the hatch and the multi laser along with alrahem's infantry chimeras with their troops inside shooting las guns and their mult lasers and ompany command squad fires into the terminators. All this fire killing a grand total of 2 terminators. The Manticores focus on the still mobile land raider and manage to explode it.

Tims Turn 3
Speeder drops down near Alrahem's Chimeras. Attack bike moves to take a shoot at the Vet Chimera, closer half tac moves towards the terrain. middle half tac moves towards the center objective. libby with terminators move closer. vulkan + 3 remaining termies move to assault the command squad and vet chimera. Speeder fires at a Manticore and immobilizes it. The two las cannon tacs fire at an auto cannon vet chimera the first shot immobilizes it and the second explodes it killing a few and vets are pinned but pass leadership. Librarian casts machine curse and immobilizes the vendetta (we forgot it turboed so no cover save was taken and it was just immobilized this didn't end up mattering). Attack bike shoots the Vet Chimera and stuns it. Terminators with vulkan multi assault the company command squad and the vet chimera wiping out the company command and stunning and weapon destroying the vet chimera. they consolidate with vulkan splitting off and the termies staying near the chimera.


Picture after Tims Turn 3


My Turn 4
The Veterans get out and move to shoot the attack bike since staying inside to just have their vehicle wrecked and assaulted next turn was a bad idea. Veterans fire at the attack bike hitting twice but roll double 1s to wound :( One lucky attack bike. One las cannnon on the vendetta can see vulkan so it shoots at him and misses. Manticores go for the terminators in the top left corner and kill 2. Alrahem's Infantry squad meltas the attack bike from the top hatch. Alrahem's infantry chimera multi lasers along with one vet chimera's auto cannon 4 las guns from the hatch and multi laser all target the terminators killing 1.

Picture after my turn 4


Tims Turn 4
Close Termies move to assault the Vets. Attack bike moves to assault the vets. Vulkan moves to assault the Vendetta. Librarian and termies move up. close half tact moves into the terrain. center half tactical moves into crater and claims center objective. librarian machine curses alrahem's chimera shaking it. las cannon tacts target alrahem's chimera one is cover saved and other stuns it. Attack bike shoots the vets killing one. Attack bike and termies assault vets and the chimera killing some vets and wrecking the chimera

My Turn 5
Alrahem's infantry chimeras make difficult terrains and move 12 to get into the top corner and smoke. Auto cannons las guns and and multi lasers fire into the librarian + termies squad and does wound to the librarian. Termies and attack bike and consolidate termies hiding behind wrecked chimera and attack bike moving back onto Tim's corner.

Tims Turn 5
Attack bike turbos back into closer right corner. libby + termies moves up, vulkan joins them. 2 las cannon tacts fire at alrahem's chimera one is cover saved and the other destroys it.

Roll the die and it ends.

Tim Wins and I get 0 points.
Primary We are tied on corners so it does to center objective and Tim controls it.
Secondary Tim controls the middle objective.
Tertiary neither of us gets.

Final Photo


MVP: nothing really was stand out awesome this game.

Useless this game: Alrahem's squad didn't do much but be a target. Manticores got 1 kill per 7 penetrating hits on land raiders which is a little below average should have been 2.

Game Analysis
Game was played fast and we made some play mistakes.
Big ones being
1. combi melta used twice
2. machine curse auto hitting it needs to roll to hit.
3. immobilized didn't kill the turboing vendetta because we forgot it turboed.
Also I made a few other mistakes.
Should have moved my Command Chimera 12 backwards so Tim wasn't in assault range with his terminators so might have had another turn of shooting.
Alrahem maybe should have went in the middle and tried for the middle objective although there was terminators there additional fire would have been helpful.


Automatically Appended Next Post:
My notes Taylor winning first turn but I might have been wrong on that since I jotted them down really quickly post game. After seeing Taylor in the corners and not able to do the block whole board trick I reserved to get the first shots hoping the beasts would come out early for me to shoot which they did.

Friend just showed me the thread about Vendettas must move 12 with the new FAQ here
http://www.dakkadakka.com/dakkaforum/posts/list/353266.page

That changes things a bit having to start on the board and scout turbo vendettas so they get cover or just fire the one las cannon if you have to outflank.

Hope to see you at Nova Open Taylor. I'm doing Colonial and probably Grim GT before then.

This message was edited 2 times. Last update was at 2011/03/16 23:11:48


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Wow. A tournament with actual terrain on the tables - and lots of it! Amazing.

Nice report. It appears you were getting more and more drunk as the day went on (compare the first few photos to the last game! ).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Not that it really mattered, but Vulkan couldn't have split off in the consolidation move.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in fi
Hooded Inquisitorial Interrogator






You would have done a lot better if those terminators had died in the shower of bullets and laser you shot at them. Just imagine if they had feel no pain (and two wounds damn it).

Your reports are very detailed for tournament reports, good work!
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nice reports and pics! Looking forward to part 5!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Very nice reports. I got to see a bit and a piece of all the games, but rarely get to see enough of any of them to see the ebb and flow. These reports are great to read for that. Great job on these.

H.M.B.C - Yeah, lots of terrain. I lenjoy building it. The club and I built over 500 pieces last year, and I do a couple of tables worth each month. We try for 25% terrain coverage on the tables, and a mix of area terrain, los blocking, and ruins. Most of it can be set up with a theme for each table.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

mikhaila wrote:H.M.B.C - Yeah, lots of terrain. I lenjoy building it. The club and I built over 500 pieces last year, and I do a couple of tables worth each month. We try for 25% terrain coverage on the tables, and a mix of area terrain, los blocking, and ruins. Most of it can be set up with a theme for each table.


That's the way to do it if you ask me. I've got about 5 or so 'tables worth' of terrain, and probably another two tables worth unbuilt, and I can only ever have two 6x4 tables set up at my apartment at any given time.

The more terrain, the better the game, and it's nice to see a group taking that seriously. Far too many tournament reports around this place show off pictures of wonderful armies playing across flat boards with virtually nothing on them (and one horrific example where they literally was no terrain - a flat green table with nothing on it). This report was a refreshing break from that monotony.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ie
Norn Queen






Dublin, Ireland

My exact thoughts HBMC.
Very nice reports all round.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
Forum Index » 40K Battle Reports
Go to: