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Made in us
Dominar






Whether or not to attempt the psy test to use a force weapon is decided by the attacking player after the success or failure of wound rolls is known. By definition, this would be after the defender has allocated and rolled relevant saves.

GK squads are, for all intents and purposes, all equipped with force weapons that ignore ID on Daemons and Psykers based on the early confirmations, but only one attempt is made to actually use it for the entire squad.

Does the attacker then decide which force weapon wound to test for to cause ID?

Example:

A GK Libby joined to a single GK Terminator assault three individualized Blood Crushers.

The Libby can cast 3 powers/turn. So far he's used up 2 for I10 and +1 Str. The Terminator can cast 1 power/turn, and has not used any.

Together the GKs cause 5 PW wounds on the Crushers. The Crusher player allocates 1 wound from Libby on Crusher 1, 2 wounds from Libby on Crusher 2, and 2 wounds from Term on Crusher 3.

Crusher 3 makes one save, all others are failed. Crusher 1 has 1 wound, Crusher 3 has 1 wound.

Libby and GKTerm force weapon and kill both outright with ID.

Does that look right?
   
Made in us
Dakka Veteran



Culver City, CA

Sounds right other than you allocate wounds based on init. Unless GK termies go on 10.

"There is no such thing as a cheesy space marine army, but any army that can beat space marines is cheesy. " -- Blackmoor

 
   
Made in us
Lord Commander in a Plush Chair






Between the I issue and the IC issue; I don't see this being too much of a problem.

Now the Whole regular termie squad; that could be a different story. For that we will have to wait to see the wording on the nemesis Force weapons.

Thanks to the beasts of War unboxing video: Units with Nemesis Force weapons make 1 roll at the first unsaved wound for the squad, all unsaved wounds then cause ID. ICs must roll on their own no matter what. If the models go in different I orders(which doesn't seem possible since the Daemon hammer strikes at normal I) then the first unsaved wound takes the test, and all others cause ID regardless of I value.

Wounded Daemons take a Ld test at the end of combat and are removed as casualties whether the Psychic test for the Force weapons has been taken or not(removed as casualties, not suffers ID).

This message was edited 1 time. Last update was at 2011/03/10 21:35:15


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