I'd definitely advise taking aspiring champions -- because otherwise your mutants' leadership is pitifully low. If you want to keep all three leaping mobs (IIRC you had three) in the game as long as possible, I guess I'd go with a DP for the second hq choice -- since taking a bloodthirster would mean pulling a champion off the table and basically rendering the attached mutant mob extremely vulnerable to running off the table. But OTOH, once the bloodthirster pops, you might feel that that mob has served its purpose anyway. And it's nice to have the thirster as a bloodletter summoner.
Angron, IIRC, goes with the thirster and the DP, reasoning the mutants are there to die anyway, so he doesn't mind if they scatter and run. Personally, I try to keep at least one mob in the game as long as possible, for scoring purposes if nothing else.
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